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Author Topic: PowerOath  (Read 2793 times)
CaptainPlanet.dec
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« on: October 10, 2004, 07:26:18 pm »

The Base///6
2 Eternal Witness
4 Oath of Druids

Win///5
R Grim Monolith
1 Power Artifact
3 Cunning Wish

Control///15
R Strip Mine
3 Cabal Therapy
4 Mana Drain
4 Force of Will
3 Wasteland

Draw Engine///7
R Ancestral Recall
2 Skeletal Scrying
4 Thirst For Knowledge

Tech///7
R Entomb
R Time Walk
R Yawgmoths Will
R Demonic Tutor
R Mystical Tutor
R Vampiric Tutor
1 Krosan Reclamation

Mana///20
5 Moxen
R Black Lotus
R Sol Ring
4 Forbidden Orchard
4 Tropical Island
2 Bayou
3 Polluted Delta

Sideboard///15
4 Oxidize
1 Stroke of Genius
2 Krosan Reclamation
1 Island
1 Swamp
1 Dosan the Falling Leaf
1 Cabal Therapy
4 Daze

The game plan is to control the game, drop Oath w/ Orchard, next turn grab a Witness grabbing Yawgmoth's Will, play the PowerMonolith combo, Cunning Wish for Stroke. Easy, right?

The draw engine uses Thirst For Knowledge over Brainstorm for two reasons: I can discard Therapies, Reclamation, and Wishes which becomes usefull ofter Oath. It also fulls my graveyard for Scrying. I don't have enough fetches to abuse Brainstorm and putting Witness on the top of my deck doesn't help at all.

Entomb is basically a tutor to ensure I have combo pieces to play when I Will. Sometimes I don't need to play Will if I have 1 combo piece in hand. Infinite mana means I can Scrying my whole graveyard to draw into Wish. If I have 2UUUB, I can win the game.

The single Reclamation means I can sacrifice my last Witness to Therapy and then shuffle it back in. It also let's me throw my Monolith and Power back in the library if they have graveyard hate.

Mana Drain helps me cast big Scryings and Wills. I Mana Drain you're Force of Will, next turn use that to cast Yawgie's Win and Monolith. It's great over all for paying for my higher casting cost spells.

The sideboard has basic lands for MonoBlue and decks running a good amount of Wastes. Dosan can be thrown in to allow me to go off against control. It's better than Swarm because I can go off that turn. If I grab Witness the turn before, I can grab the Will then. Next turn I grab Dosan, cast Will, and go off without any counter interference. Daze, Therapy, and Oxidize are for combo. There's two more Reclamation so I can Wish for them and board them in against a deck with a good amount of grave hate.

The deck looks solid. The Oath+Witness engine can also provide counters and Scryings, so it not only for the win. Monolith is also a mana source and Witnesses can be simple reccur spells with a stick attached. The only real dead card before I win is Power Artifact, so there's not too many spots wasted on the win.

Comments?
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PipOC
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« Reply #1 on: October 10, 2004, 08:21:46 pm »

SB -1 Stroke of genius, +1 Skeletal scrying Rolling Eyes
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« Reply #2 on: October 10, 2004, 08:26:32 pm »

Quote from: PipOC
SB -1 Stroke of genius, +1 Skeletal scrying Rolling Eyes


Um-Wish->Stroke is the kill.
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PipOC
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« Reply #3 on: October 10, 2004, 08:35:25 pm »

Quote from: Moxlotus
Quote from: PipOC
SB -1 Stroke of genius, +1 Skeletal scrying Rolling Eyes


Um-Wish->Stroke is the kill.


I'm retarded just ignore me  Embarassed
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CaptainPlanet.dec
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« Reply #4 on: October 10, 2004, 08:49:31 pm »

Quote from: PipOC
Quote from: Moxlotus
Quote from: PipOC
SB -1 Stroke of genius, +1 Skeletal scrying Rolling Eyes


Um-Wish->Stroke is the kill.


I'm retarded just ignore me  Embarassed


I should have Scrying though. What do I cut?
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CaptainPlanet.dec
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« Reply #5 on: October 10, 2004, 09:28:25 pm »

Testing has shown if I control the game for about 3 turns, I can set up and win. It's a very fast control deck basically.

I'm thinking the 4 Daze should be Stifle...any opinions?
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Bulls on Parade
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« Reply #6 on: October 11, 2004, 07:28:08 am »

If you need to play this, then you need to run Fastbond and LED. Fastbond means you only need G (rather than 2UU) after you activate Oath like 1/3 of the time which is solid, and this is the easiest deck to pull LED tricks with.
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« Reply #7 on: October 11, 2004, 08:15:36 am »

Why would you run the risk of using Eternal Witness, a creature, to win? Wouldn't you be better off with no creatures and krosan reclamation for Will and Lotus if you need the mana?
It seems to me this deck is quite horrible and inconsistent.
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« Reply #8 on: October 11, 2004, 08:28:07 am »

Quote from: Bulls on Parade
If you need to play this, then you need to run Fastbond and LED. Fastbond means you only need G (rather than 2UU) after you activate Oath like 1/3 of the time which is solid, and this is the easiest deck to pull LED tricks with.


The Moxes should be enough mana, although you do need a pretty big Oath activation to spill Will, Lotus, Wish, Power Artifact, Grim Monolith, and two Moxes into your graveyard.
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« Reply #9 on: October 11, 2004, 08:31:01 am »

How is this combo deck better and faster than other combo decks that don't rely on creatures??  Basing a Grim Monolith/Power Artifact deck around creatures in which you need to activate an enchantment seems awfully slow and clunky.  If the reason for this is because you have Mana Drain and Force, then why not just play TPS??  You have a faster kill and just as much control/disruption in Duress/Force of Will.
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CaptainPlanet.dec
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« Reply #10 on: October 11, 2004, 01:13:19 pm »

The Base///4  
4 Oath of Druids

Win///5
R Grim Monolith
1 Power Artifact
3 Cunning Wish

Control///13
R Strip Mine  
4 Mana Drain
4 Force of Will
4 Wasteland

Draw Engine///7
R Ancestral Recall
4 Night's Whisper
4 Brainstorm

Tech///7
R Crop Rotation
R Time Walk
R Yawgmoths Will
R Demonic Tutor
R Mystical Tutor
R Vampiric Tutor
1 Krosan Reclamation

Mana///22
5 Moxen
R Black Lotus
R Sol Ring
R Lotus Petal
R Mana Crypt
4 Forbidden Orchard
4 Tropical Island
2 Bayou
3 Polluted Delta

Sideboard///15
4 Oxidize
1 Stroke of Genius
2 Krosan Reclamation
1 Island
1 Swamp
1 Dosan the Falling Leaf
1 Cabal Therapy
4 Daze
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Limbo
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« Reply #11 on: October 11, 2004, 02:02:32 pm »

I think you still have several weak points:

Your mana base looks quite fragile, and kinda small. In order to win, you need 1G for the reclamation AND 2B for the will. As you won't always put back will + lotus (will + walk for an instant win is nice), you need a more stable mana base. At the time I gave up on the idea of winning with the PA/GM combo, I had something like the following differences:

-  4 Wasteland
+ 3 Island
+1 Tolarian Academy!!!

- 2 Bayou
+2 Fetch

-1 lotus petal
+1 underground sea

- Crop Rotation
+ Fastbond

Fastbond makes your life easier when in your will turn, as you can just pop all your land into play.

-  4 Night's Whisper
+ 4 Impulse

Getting the best of 4 at instant speed >> drawing 2 at sorcery speed. And remember impulse dodges both chains of mephistopholes AND possessed portal Wink


-  1 your choice
+ 1 Krosan Reclamation

Having only 1 reclamation ican be a problem if your opponent might have counterspells too Wink

I think this would improve your deck quite alot. However, I found out that in alot of circumstances I found myself wishing I could just stupidly oath up a DSC or a morphling, since seeing your reclamation/will getting countered sucks, so I gave up on the idea, and I am playing a "regular" oath-build right now.
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« Reply #12 on: October 11, 2004, 08:15:49 pm »

This is for several people in this thread.

Stop posting just decklists. Don't make 1-line posts.

Consider this a verbal warning.
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« Reply #13 on: October 14, 2004, 09:02:23 pm »

Why the Strip effects in your latest build?

I think Tolarian Academy (plus a more stable mana-base/additional search) would be far more useful, due to the fact that you're playing combo.  Additionally, you already have crop rotation in the decklist, making it more accessible (and less random).

I think the blue control elements could be cut in favor of black protection, and more draw/search.
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Fominian
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« Reply #14 on: October 14, 2004, 09:13:24 pm »

Alright you run through your deck similar to Angry Hermit does, and with using Oath.

Problem though, is that your depending on having a few cards in your hand to make it plausible... and not to mention that your win is fragile since your running of only 1 card of each of your win (wish doesn't really count since it also doubles as a utility.)

Things to conceder:  Running more black for Death Wish and Consultation.  Why? This allows you to run Power Artifact and Mana Vault in your SB along with YWin (if you so wished).

Gaea's Blessing - though it shuffles your library and grave together, something you generally do not want, it does allow you to play druids prior to you being ready for it (okay I may be stretching it with this one Wink)

A SB with creatures in it:  This way you can shift towards a typical oath type deck for the instances where your win is hated to much - this also works really well with the Death Wish and Blessing ideas Wink
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« Reply #15 on: October 15, 2004, 02:25:31 am »

Quote from: Fominian
Things to conceder:  Running more black for Death Wish and Consultation.  Why? This allows you to run Power Artifact and Mana Vault in your SB along with YWin (if you so wished).

Gaea's Blessing - though it shuffles your library and grave together, something you generally do not want, it does allow you to play druids prior to you being ready for it (okay I may be stretching it with this one Wink)


Consultation is bad as it removes winconditions. Once the Y. win (MAINDECK) resolves, it doesn't matter you only play one of each win conditions, as they are both in the yard anyway...

Blessing is bad because it is like 100% guaranteed shuffle if you activate oath. Kinda sucks if you want your graveyard to be full. They can be in the SB for a critterplan in the SB though.
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Fominian
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« Reply #16 on: October 15, 2004, 06:38:36 am »

Quote from: Limbo
Consultation is bad as it removes winconditions. Once the Y. win (MAINDECK) resolves, it doesn't matter you only play one of each win conditions, as they are both in the yard anyway...

Blessing is bad because it is like 100% guaranteed shuffle if you activate oath. Kinda sucks if you want your graveyard to be full. They can be in the SB for a critterplan in the SB though.


Consultation and Death Wish would be part and parcel to one another (okay Consultation would be part and parcel with Death Wish as by itself its a pure bad idea - this deck)  Since A) you can remove your win with it and B) you would probably tutor for something that goes well with something you wanted to wish for (ie a win, or brokenness).

Now I did say Blessing was stretching it, but since your digging through your library every turn, having it shuffled back in is not entirely a bad idea, as it allows you to play a turn 1 druid without worrying about the reprucussions - The blessing suggestion was also made on the assumption wishes would be run as well as more tutorage, my mistake for not mentioning it earlier.
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« Reply #17 on: October 15, 2004, 12:31:45 pm »

Quote from: Fominian
Now I did say Blessing was stretching it, but since your digging through your library every turn, having it shuffled back in is not entirely a bad idea, as it allows you to play a turn 1 druid without worrying about the reprucussions - The blessing suggestion was also made on the assumption wishes would be run as well as more tutorage, my mistake for not mentioning it earlier.


Could you explain why you want to use blessings? The entire idea of the deck is to have your entire deck in your graveyard, and blessings screw up that idea. Furthermore, by my knowledge, triggering oath during your upkeep is a choice, not a must, which prevents the problems you are scared of. If oathing was obligatory, oath would have been an auto inclusion in the SB for aggro decks to use VS combo. (Play critter + oath, combo decks itself...).
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