maddux31
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« on: October 12, 2004, 05:27:03 pm » |
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I was reluctant to post this deck because of the uprise in oath-combo decks, but here goes. //NAME: Oath Slaver Mana//23 1 Sol Ring 1 Black Lotus 1 Mox Emerald 1 Mox Ruby 1 Mox Sapphire 1 Mox Jet 1 Mox Pearl 2 Island 1 Strip Mine 1 Wasteland 4 Forbidden Orchard 4 Polluted Delta 4 Tropical Island Combo//11 4 Oath of Druids 2 Bringer of the White Dawn 2 Krosan Reclamation 3 Mindslaver
Random//5 1 Crop Rotation 1 Time Walk 1 Crucible of Worlds 2 Cunning Wish
Draw//13 4 Brainstorm 4 Thirst for Knowledge 1 Ancestral Recall 4 Accumulated Knowledge
Control//8 4 Force of Will 4 Mana Drain
SB: 1 Crucible of Worlds SB: 2 Misdirection SB: 1 Gush SB: 2 Oxidize SB: 3 Blue Elemental Blast SB: 3 Naturalize SB: 3 Tormod's Crypt
Card Choices: The idea of the deck is to simply use a Forbidden Orchard to oath out a Bringer of the White Dawn, with a Mindslaver in the graveyard. By next turn you have a Mindslaver lock setup with a 5/5 trampler in play.
The draw in the deck uses AK's , Brainstorm, and Thirst for Knowledge. The reason for AK's is that after an oath i have a reasonably large graveyard with hopefully a couple AK's in it. The Thirst for Knowledge is to draw lots of cards and put a Mindslaver or even a Crucible in the graveyard.
The Crop rotation is to help ensure I get a Forbidden Orchard in play. The Cunning Wishes are their mainly for dealing with annoying artifacts(null rod), or something like a Misdirection.
The countermagic is 4 forces and 4 drains for control, and to help activate the Mindslaver's ability.
I have not done much testing on this deck but its matchups against aggro are excellant and does very well against madness, fish, and affinity
Sideboard: I am still changing the sideboard around and comments on it would be appreciated. Basically, it is for dealing with graveyard recursion and workshop decks.
Constructive critisism would be much appreciated.
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Joblin Velder
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« Reply #1 on: October 12, 2004, 06:12:13 pm » |
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Intuition seems like a logical choice for the deck. It will help you get a missing piece, works well with AK and can dump a mindslaver.
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Team Monday Tuesday Wednesday Thursday Friday Saturday Sunday: I will pee all over myself then we'll see who will end up looking bad.
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Necrologia
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« Reply #2 on: October 12, 2004, 07:39:25 pm » |
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Mindslaver costs 4 to activate. Infinitely recurring it wins the game, but isn't Oathing out a Colossus just better? Unless you're playing against 4cc it's a 2 turn win condition, and even they can't find a swords given 2 turns every time.
That's the problem with all the various Oath Combo decks. The explanations start with "All you need to do is Oath out *janky critter* and then do something janky with the graveyard." At "you oath out a critter", the game should already be won. Anything else after it is just taking up needless slots, and making the deck less focused on what it should be doing: Oath up a huge critter to win the game ASAP. Be it a Colossus, Titan, or Morphling.
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maddux31
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« Reply #3 on: October 12, 2004, 07:44:38 pm » |
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With a mindslaver lock, it creates a lock on the game a turn faster then a DSC wins the game
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Necrologia
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« Reply #4 on: October 13, 2004, 12:55:33 pm » |
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With a mindslaver lock, it creates a lock on the game a turn faster then a DSC wins the game Assuming you have access to 4 mana. Orchard + Mox + Oath is much quicker to set up than Orchard, 3 other mana sources and oath, unless you have tons of moxen opening hand which is just game anyway.
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maddux31
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« Reply #5 on: October 13, 2004, 04:16:00 pm » |
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With a mindslaver lock, it creates a lock on the game a turn faster then a DSC wins the game Assuming you have access to 4 mana. Orchard + Mox + Oath is much quicker to set up than Orchard, 3 other mana sources and oath, unless you have tons of moxen opening hand which is just game anyway. You would only have to play a mana source a turn once the the oath is in play to have 4 mana by the earliest time you can activate the Mindslaver
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rozetta
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« Reply #6 on: October 14, 2004, 03:08:17 am » |
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Hmm. With Forbidden Orchard enabling "free" Oathing, you could pull some neat tricks. One might be oathing up a Composite Golem and then saccing it to use the mana to play Krosan Reclamation for a card or two with some sort of combo plan. Another one might be a combination of Symbiotic Wurm, Cabal Therapy and Skullclamp. Probably pretty casual, though...
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Methuselahn
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« Reply #7 on: October 14, 2004, 08:18:00 am » |
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The idea of the deck is to simply use a Forbidden Orchard to oath out a Bringer of the White Dawn, with a Mindslaver in the graveyard. By next turn you have a Mindslaver lock setup with a 5/5 trampler in play. This idea seems kind of easy to play around. First, your opponent has a full turn to react to the soft lock. Second, you can't really go Mox, Orchard, Oath and Slave next turn, unless you get a god hand. This has already been stated by others of course. Third, your win condition takes up 5 slots, 7 if you count the Reclamations. As an aside, I'm not sure why you would run 3 Mindslavers, 1 Crucible, and no Tinker. Wouldn't it be feasible to run 1-2 Mindslavers, 1 Crucible, and 1 Colossus, etc. in the sideboard? I think this version would also lose to the mirror.
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maddux31
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« Reply #8 on: October 14, 2004, 04:57:47 pm » |
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As an aside, I'm not sure why you would run 3 Mindslavers, 1 Crucible, and no Tinker. Wouldn't it be feasible to run 1-2 Mindslavers, 1 Crucible, and 1 Colossus, etc. in the sideboard? I do have a crucible in the sideboard. I don't see the advantage of having more mindslavers in the sideboard. The reason I dont have a Colossus is because I don't want to oath in to it. I'd rather get a mindslaver lock
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Old Timer
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« Reply #9 on: October 16, 2004, 12:52:59 pm » |
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Fun deck - love hard locks. Y.win is awesome after oathing, and you already have 6 black sources. Black also has the best tutor 
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Cavius The Great
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« Reply #10 on: October 17, 2004, 10:54:58 am » |
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I like the deck. I think it's very innovative and creative. Unfortunately most people failed to see the genius behind it, cynical fools.
You might want to consider packing a couple Ray of Revelation in either the sideboard or the maindeck against opposing Oath decks. The great thing about the Ray is that you can pay the flashback cost after oathing.
Crippling Fatigue and Death Spark are also good flashback cards that work well against Goblin Welder and other troublesome 1/1 critters.
Good luck on the deck, I just might build it and playtest it once I get a chance.
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Creator of Nourishing Lich & Enchantress Bloom.
PM me if you're interested in serious Vintage testing on MWS.
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maddux31
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« Reply #11 on: October 17, 2004, 07:07:05 pm » |
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I played at a small tournament today and I have some matchup analysis to add
Fish- This deck isn't to much of a problem as long as I can get the oath out before they draw Maze's and rootwater thiefs
Stax- Just plain bad. CoW and waste is pretty much game
Affinity -These games are always close. I usually end up losing the first but with sideboard I have the advantage
GAT -This match ends up coming down to who gets the most draw and counters. I ended up splitting against GAT.
Madness- Definetly in my favor, especially with sideboard.
Hopefully I'll have something about 4c control and control slaver up soon
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