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Author Topic: [Results] UK Vintage Championships 2004  (Read 7005 times)
luke_twigger
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« on: October 16, 2004, 08:03:57 am »

The UK Vintage Championships 2004 were held last night (15th October) as part of the GenCon UK event.

Top 8 were:

Ian Garnett (FCG) *unpowered*
Gary Campbell (4cc)
Barry Horwood (Storm Tendrils)
Jezz Allen (Mono U)
Richard Clyne (Mono U) #2003 champion#
Jonathan Challis (Hulk Smash)
Dave Fry (Trinistax)
Grant Laing (Suicide Black) *unpowered*

In the quarterfinals:
Ian (FCG) beat Gary (4cc)
Barry (Tendrils) beat Jezz (Mono U)
Jonathan (Hulk) beat Richard (Mono U)
Dave (Stax) beat Grant (Suicide)

In the semifinals:
Ian (FCG) beat Dave (Stax)
Barry (Tendrils) beat Jonathan (Hulk)

In the finals:
Ian (FCG) beat Barry (Tendrils)

Congratulations to Ian, who finished top of the Swiss in a field of 48 players and went on to win the tournament. And he managed all that without a single Power card. And he's my team mate :-)

I have a lot more exciting info, like Top 8 decklists (for Dr Sylvan/ Zherbus to analyse), detailed reports of Ian's Top8 matches and stuff like that, I'll let you know once it's published on the web. But the final didn't finish until 5am. I got 3 hours sleep and then it took me 5 hours to drive home. So I'm off for a bath and then to bed for a bit.

Incidentally, Red Bull > Sleep :-)

Luke
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CaptainPlanet.dec
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« Reply #1 on: October 16, 2004, 08:08:43 am »

Any chance theres a list available for Sui Black? I want to see what it had that made it able to go so far.
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« Reply #2 on: October 17, 2004, 12:29:38 am »

48 players-not enough for Dr. Sylvan to include a Suicide Black deck in his stats.  Thank god.

Also since when does TPS lose to FCG?
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« Reply #3 on: October 17, 2004, 01:00:56 am »

Quote from: MoxLotus

Also since when does TPS lose to FCG?


The real question is: Who lets it win anything? Surprised
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« Reply #4 on: October 17, 2004, 11:25:53 am »

Quote
Also since when does TPS lose to FCG?

Well, since TPS often doesn't goldfish before turn 4, I can see FCG race it often enough.
I really wonder how it won vs 4CC, though, in my experience the matchup is quite easy.
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« Reply #5 on: October 17, 2004, 12:25:40 pm »

I don't mean to tease, but I've just written a very long report and emailed it to StarCity. So I'm afraid you'll have to wait for it to appear there, hopefully in the next day or two.

As requested above, it contains the Top 8 decklist for the Suicide, plus match reports explaining how FCG beat TPS and 4cc, along with much, much more.

Luke
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« Reply #6 on: October 17, 2004, 03:09:24 pm »

All I can say is Wow. Not only did FCG beat TPS and 4cc, but it also beat Stax... I'm quite sure even that matchup is easily 60/40 for the stacks player. Good Playing Grant Smile
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« Reply #7 on: October 17, 2004, 03:39:12 pm »

Quote
Well, since TPS often doesn't goldfish before turn 4, I can see FCG race it often enough.


With Duress and FoW to take care of Food Chain I never had problems with FCG racing me. So I'm pretty interested in some more information...guess we'll have to wait
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« Reply #8 on: October 18, 2004, 02:10:55 am »

I am presuming you have left the digusting matter of prize support that GENCON dished out to us to your article Luke. And the stupid start time of 20.00 for six rounds plus top 8.

Places 5 to 8 got 4 yes four booster packs and I believe the winner got 16, no trophy or anything else.

On the pro side the players were a good bunch and the tournament was enjoyed by all, especially those who hadn't played type 1 before.

Congratulations on coming 13 Luke.
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« Reply #9 on: October 18, 2004, 04:14:20 am »

The final standings after round 6 were as follows:

1 Ian Garnett 15pts FCG
2 Jeremy Allen 15pts Mono Blue
3 Jonathon Challis 14pts Tog
4 Grant Laing 13pts Suicide Black
5 Dave Fry 13pts Stax
6 Richard Clyne 13pts Mono Blue (last years champ)
7 Barry Horwood 13pts Tendrills
8 Gary Campbell 13pts 4 Colour Control
9 Jamie Ross 13pts ??????
10 Jim Underwood 12pts Fish
11 Graham Pool 12 pts FCG
12 Lewis Samuel 12pts 4 Colour Control
13 Luke Twigger 12pts Mono Blue (2002 champ)
14 Robert Richards 10pts Affinity
15 Keith Cornell 10pts ??????
16 Calum Stephenson 9pts TNT
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luke_twigger
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« Reply #10 on: October 18, 2004, 06:59:08 am »

Quote from: chainer
I am presuming you have left the digusting matter of prize support that GENCON dished out to us to your article Luke.

Places 5 to 8 got 4 yes four booster packs and I believe the winner got 16, no trophy or anything else.


I didn't actually mention prizes in my article, it somehow escaped my attention. Thinking about it, the 1 pack of Darksteel I got for 13th is pretty lame. But then we were playing for the glory of the title, not boosters? A trophy or playmat for the winner would have been a nice souvenir.

Ian did get some Italian 4th Edition as part of his prize and gave me a lovely mint Volcanic Island in lieu of petrol money.

BTW I think Jamie Ross was playing (non Food Chain) Goblins and Keith Cornell was playing something rogue, fully powered, 5 colours, with Platinum Angel.

Luke
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chainer
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« Reply #11 on: October 18, 2004, 12:39:59 pm »

I think it would have been Italian revised.
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« Reply #12 on: October 19, 2004, 04:37:33 am »

Quote from: MoreFling
Quote from: MoxLotus

Also since when does TPS lose to FCG?


The real question is: Who lets it win anything? Surprised


I think the TPS player got a game loss for misusing a Necropotence.  He looked at the cards drawn and then drew a few more looking at them inspite of a verbal comment from the judge beforehand that he had ended hios turn by looking at the cards.

I had a good time at the tourney but the late finish was stupid.  My QF finished at about 4am!  The prize support was also very poor.  I received 4 boosters for  losing in the QF.  There was another  Classic tourney the next day with 12 players, I finished 2-2 and won 4 boosters there.   I don't understand how a side event can be giving out so much more per player than the Nationals.

Richard
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luke_twigger
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« Reply #13 on: October 19, 2004, 06:37:21 am »

Quote from: smok
There was another  Classic tourney the next day with 12 players

Why wasn't this advertised on the GenCon schedule? I'd have stayed around an extra day if I'd known.

Luke
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Didor
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« Reply #14 on: October 19, 2004, 06:53:14 am »

Well, it was decided and set up during the Saturday afternoon. Anyway, seeing that there some Vintage players in the UK, it seems that tournaments might be set up in the near future, possibly first as side events of big T2/limited tournaments, surely around Bristol
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chainer
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« Reply #15 on: October 19, 2004, 08:06:34 am »

They were talking about Bristol or Swindon.
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Didor
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« Reply #16 on: October 19, 2004, 08:21:05 am »

Well, the guys that might help organize it are from Swindon, but the events would more likely take place in Bristol.
Anyway, if something is to be set up, it will surely be advertised here on TMD.

Julien
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« Reply #17 on: October 19, 2004, 12:37:45 pm »

That sounds like a good idea, but why run it in Bristol? Swindon is more central and it's in sensible driving range for London...

PS: There is semi-regular 1.5 in Newcastle, and if we can get enough people together I think they could start running T1. Prizes at the moment are in the 'small heap of T2 packs' range, as opposed to Duals or other T1 stuff.
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« Reply #18 on: October 19, 2004, 03:51:39 pm »

Can u post the decklist of the fcg and his report? it´ll be interesting^^
Keep comments like this to PM.
-Jacob
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« Reply #19 on: October 20, 2004, 01:16:55 pm »

Quote from: Mon, Goblin Chief
Quote
Also since when does TPS lose to FCG?

Well, since TPS often doesn't goldfish before turn 4, I can see FCG race it often enough.
I really wonder how it won vs 4CC, though, in my experience the matchup is quite easy.


Actually, as far as my (limited) testing goes the matchup is at best 55/45 in favour of 4CC at least with the builds I was looking at. FCG can draw nice things like lackey, null rod and blood moon (after boarding) and if either sticks, 4CC is going to struggle (or probably scoop after blood moon). Anyways, nice to see FCG do well, the deck was maligned a lot recently when it is, in fact, very good at what it does. I'm much more surprised at the win against Stax.

I'd love to see the decklist though.
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luke_twigger
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« Reply #20 on: October 22, 2004, 03:09:56 am »

(Sorry for the delay, I emailed this to StarCity 5 days ago but they've been inundated with States articles and won't be publishing it. Hope this isn't too long!)

UK Vintage Championships 2004
By Luke Twigger

INTRODUCTION

The UK Vintage Championships 2004 were held on Friday 15th October at Butlins in Minehead, Somerset as part of the GenCon UK event.

In recent years, GenCon has been held in Central London. This year the event was hosted in a holiday camp a long way from anywhere. The remote venue gave a nice community feel, as all the accommodation was on-site, along with bars, cafes, etc. Everywhere you went you were surrounded by other roleplayers, goths, gaming geeks and LARPers. It was a very long journey from most of the UK though (e.g. 200 miles from London) which I think hurt overall attendance, some traders said it was quieter than expected, although I was only there on the Friday and would assume it would become busier over the weekend.

In 2002, there were approximately 27 people entered in the Vintage Championships. In 2003 the tournament was something like 12 people, due mainly to a last minute change from the scheduled 2pm start to a 10am start which meant that many people (myself included) would have played but arrived too late to do so. Given that the remote location appeared to have harmed overall GenCon attendance this year, it was therefore a pleasant surprise to discover that there were 48 people enrolled in the tournament (thankfully the organisers could extend the original 32 person limit).

48 players meant 6 rounds of Swiss followed by a Top 8 playoff. The event was sanctioned so no proxies were permitted.

Top 8 were:

Ian Garnett (FCG) *unpowered*
Gary Campbell (4cc)
Barry Horwood (Storm Tendrils)
Jezz Allen (Mono U)
Richard Clyne (Mono U) #2003 champion#
Jonathan Challis (Hulk Smash)
Dave Fry (Trinistax)
Grant Laing (Suicide Black) *unpowered*

In the quarterfinals:
Ian (FCG) beat Gary (4cc)
Barry (Tendrils) beat Jezz (Mono U)
Jonathan (Hulk) beat Richard (Mono U)
Dave (Stax) beat Grant (Suicide)

In the semifinals:
Ian (FCG) beat Dave (Stax)
Barry (Tendrils) beat Jonathan (Hulk)

In the finals:
Ian (FCG) beat Barry (Tendrils)

Congratulations to Ian, who finished top of the Swiss in a field of 48 players and went on to win the tournament. And he managed all that without a single power card. And he's my team mate :-)

This report contains several sections. First is coverage of the general metagame. After that comes the Top 8 decklists (thanks to the judging staff for letting me have these). After that are Feature Match style notes following Ian’s progress through the Top 8 (originally I only decided to do these for fun as he’s my team mate but as he went on to win the title they’ve gained in significance). Finally there’s my own personal tale of the event (which contains something I’ve never ever witnessed at a Magic tournament before – scroll down if you’re intrigued).

METAGAME

Here was the metagame prediction I posted on The Mana Drain a week before the tournament:

“Based on past experience I expect a fair amount of "bad" budget aggro e.g. Sligh and Suicide. Probably also some Goblin decks from people who dusted off last year's Extended deck. Based on its recent T1 tournament success I expect a fair amount of Fish to be played by the more serious unpowered players. There should also be a reasonable amount of power, most likely played in Keeper/4CC type decks. I also heard Belcher will be there. I'm not expecting many Bazaars or Workshops�

After my first round match was over, I wandered around taking a peek at what decks were being played. I think my prediction was pretty accurate. The metagame was surprisingly diverse with most known archetypes in attendance (Slaver being the most notable exception). There was also a lot more power around than I had expected, though most people I spoke to were only partially powered and/or had borrowed it.

Approximate metagame count (NB I didn’t get to see all 48 decks)

4 Mono U
3 U/R Fish
3 Food Chain Goblins
3 Suicide Black/ Nether Void
3 Ravager Affinity
3 Red Deck Wins/ Goblins/ Sligh
2 Hulk Smash
2 Keeper/ 4cc
2 Mono Red Burn
2 Belcher
1 U/W Control
1 U/W/R Control
1 Army of Squirrels
1 Stacker
1 TNT
1 Trinistax
1 Budget Dragon
1 Storm Tendrils
1 Death Long
1 WTF
1 Oath
1 Stasis
1 Reanimator
1 Discard
1 B/R/W Jank
2 Rogue Mono G
1 Rogue Mono R (contained only 4th Edition cards?)

TOP 8 DECKLISTS

Ian Garnett – 1st place – Food Chain Goblins

4 Food Chain
4 Goblin Lackey
3 Skirk Prospector
4 Goblin Piledriver
4 Goblin Recruiter
4 Goblin Warchief
2 Goblin Matron
2 Gempalm Incinerator
2 Goblin Sharpshooter
4 Goblin Ringleader
2 Siege-Gang Commander
1 Sol Ring
1 Mana Crypt
1 Chrome Mox
1 Lotus Petal
1 Strip Mine
4 Wasteland
2 Ancient Tomb
4 Taiga
2 Wooded Foothills
2 Bloodstained Mire
5 Mountain
1 Forest

3 Null Rod
1 Red Elemental Blast
2 Pyroblast
3 Tormod’s Crypt
2 Artifact Mutation
4 Blood Moon

Barry Horwood – 2nd Place – Storm Tendrils

4 Force of Will
4 Duress
4 Brainstorm
1 Necropotence
1 Yawgmoth’s Bargain
1 Gush
1 Ancestral Recall
1 Frantic Search
1 Timetwister
1 Time Spiral
1 Memory Jar
1 Future Sight
1 Mind’s Desire
1 Yawgmoth’s Will
1 Rebuild
1 Chain of Vapor
1 Time Walk
1 Cunning Wish
1 Tinker
1 Vampiric Tutor
1 Mystical Tutor
1 Demonic Tutor
1 Tendrils of Agony
1 Black Lotus
1 Mox Sapphire
1 Mox Jet
1 Mox Emerald
1 Mox Pearl
1 Mox Ruby
1 Mox Diamond
1 Lotus Petal
1 Mana Crypt
1 Mana Vault
1 Sol Ring
4 Dark Ritual
4 Polluted Delta
1 Flooded Strand
4 Underground Sea
2 Island
1 Swamp
1 Tolarian Academy

3 Mana Drain
3 Blue Elemental Blast
1 Rushing River
1 Teferi’s Response
1 Diabolic Edict
1 Darksteel Colossus
1 Misdirection
1 Stifle
1 Brain Freeze
1 Fact or Fiction
1 Hurkyl’s Recall

Dave Fry – Top 4 – Trinistax

4 Smokestack
4 Trinisphere
3 Tangle Wire
3 Crucible of Worlds
4 Goblin Welder
1 Sundering Titan
1 Triskelion
1 Karn, Silver Golem
3 Thirst for Knowledge
1 Wheel of Fortune
1 Mystical Tutor
1 Tinker
1 Ancestral Recall
1 Time Walk
1 Timetwister
1 Memory Jar
1 Mana Crypt
1 Mana Vault
1 Sol Ring
1 Mox Emerald
1 Mox Sapphire
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Black Lotus
4 Wasteland
1 Strip Mine
1 Tolarian Academy
2 Ancient Tomb
4 Mishra’s Workshop
4 Volcanic Island
2 Island
2 Polluted Delta

3 Rack and Ruin
2 Triskelion
4 Red Elemental Blast
3 Chalice of the Void
3 Pyroclasm

Jonathan Challis – Top 4 – Hulk Smash

3 Psychatog
3 Intuition
4 Accumulated Knowledge
4 Brainstorm
2 Deep Analysis
1 Ancestral Recall
1 Fact or Fiction
4 Mana Drain
4 Force of Will
2 Duress
1 Mind Twist
3 Cunning Wish
1 Demonic Tutor
1 Yawgmoth’s Will
1 Time Walk
1 Pernicious Deed
1 Black Lotus
1 Mox Emerald
1 Mox Ruby
1 Mox Pearl
1 Mox Sapphire
1 Mox Jet
1 Mana Crypt
1 Sol Ring
4 Underground Sea
2 Volcanic Island
3 Tropical Island
1 Flooded Strand
4 Polluted Delta
1 Island
1 Strip Mine
1 Library of Alexandria
(61 cards)

2 Duress
2 Deep Analysis
1 Vampiric Tutor
1 Berserk
1 Artifact Mutation
1 Blue Elemental Blast
1 Red Elemental Blast
1 Diabolic Edict
1 Naturalise
1 Starstorm
1 Gush
1 Divert
1 Stifle

Gary Campbell – Top 8 – 4cc

4 Force of Will
4 Mana Drain
1 Ancestral Recall
4 Brainstorm
1 Fact or Fiction
1 Demonic Tutor
2 Cunning Wish
1 Tinker
1 Vampiric Tutor
1 Mystical Tutor
1 Decree of Justice
2 Exalted Angel
1 Darksteel Colossus
1 Gorilla Shaman
1 Yawgmoth’s Will
1 Time Walk
1 Crucible of Worlds
1 Mind Twist
1 Balance
1 Swords to Plowshares
2 Fire/ Ice
1 Moat
1 Black Lotus
1 Mox Pearl
1 Mox Sapphire
1 Mox Jet
1 Mox Ruby
1 Sol Ring
1 Strip Mine
3 Wasteland
1 Library of Alexandria
3 City of Brass
4 Flooded Strand
3 Tundra
2 Volcanic Island
3 Underground Sea

1 Diabolic Edict
1 Gainsay
1 Plagiarize
2 Swords to Plowshares
1 Ebony Charm
1 Hydroblast
1 Pyroblast
2 Fire/ Ice
1 Disenchant
1 Stifle
1 Misdirection
1 Dismantling Blow
1 Artifact Mutation

Jeremy Allen – Top 8 – Mono U

4 Force of Will
4 Mana Drain
4 Mana Leak
3 Counterspell
1 Misdirection
4 Impulse
1 Time Walk
1 Ancestral Recall
4 Ophidian
2 Morphling
3 Powder Keg
3 Back to Basics
1 Sol Ring
1 Mox Pearl
1 Mox Ruby
1 Mox Jet
1 Mox Sapphire
1 Mox Emerald
1 Black Lotus
1 Library of Alexandria
4 Wasteland
1 Strip Mine
8 Island
4 Polluted Delta
1 Flooded Strand

3 Propaganda
1 Old Man of the Sea
1 Back to Basics
3 Control Magic
3 Blue Elemental Blast
4 Energy Flux

Grant Laing – Top 8 – Suicide Black

4 Duress
4 Hymn to Tourach
1 Mind Twist
4 Hypnotic Specter
4 Sarcomancy
4 Carnophage
2 Skittering Skirge
3 Phyrexian Negator
3 Skullclamp
1 Necropotence
1 Demonic Tutor
1 Yawgmoth’s Will
1 Crucible of Worlds
4 Dark Ritual
1 Chrome Mox
4 Polluted Delta
1 Strip Mine
4 Wasteland
13 Swamp

4 Diabolic Edict
3 Chalice of the Void
3 Engineered Plague
3 Powder Keg
1 Crucible of Worlds
1 Phyrexian Negator

Richard Clyne – Top 8 – Mono U

4 Force of Will
4 Mana Drain
4 Mana Leak
3 Counterspell
1 Misdirection
4 Impulse
1 Time Walk
1 Ancestral Recall
4 Ophidian
2 Morphling
3 Powder Keg
3 Back to Basics
1 Sol Ring
1 Mox Pearl
1 Mox Ruby
1 Mox Jet
1 Mox Sapphire
1 Mox Emerald
1 Black Lotus
1 Library of Alexandria
4 Wasteland
1 Strip Mine
8 Island
3 Polluted Delta
2 Flooded Strand

4 Old Man of the Sea
1 Back to Basics
3 Control Magic
3 Blue Elemental Blast
4 Energy Flux

IAN’S TOP 8 MATCHES

My team mate Ian had made Top 8 and I hadn’t. This meant I’d be staying awake until he’d finished playing anyway. So I thought it would be fun for me to write Feature Match style notes for his Top 8 matches.

If you spot any errors, either in my notes or in the game play, remember that these matches took place around 2am to 5am and everybody was very tired by this point.

Feature Match – Quarter Final – Ian Garnett (FCG) vs Gary Campbell (4cc)

Game 1 started extremely badly for Ian as he was forced to mulligan to 4 cards before he saw a red mana source. Gary led with a Library of Alexandria while Ian started with a Mountain and Skirk Prospector. Gary laid a Volcanic Island and Gorilla Shaman. Ian dropped a Mana Crypt but then saw his Goblin Warchief meet Force of Will and the Gorilla Shaman ate the Mana Crypt. On Ian’s next turn his Goblin Piledriver met a Mana Drain that Gary used to Tinker out a Darksteel Colossus. Even though Ian managed to play a Goblin Lackey and Goblin Piledriver the following turn, the Darksteel Colossus won the game.

Game 2 was very swift. Ian played first turn Blood Moon thanks to his Mana Crypt and Gary had no Force of Will. Gary got as far as 4 “Mountains� before scooping as Ian steadily played out Goblins.

Game 3 saw Ian attempt another first turn Blood Moon via Mana Crypt, though this time Gary had the Force of Will. Taiga met Strip Mine and Goblin Recruiter met Mana Drain. Ian got out a couple of Goblins and things were looking bad for Gary as he was on a perilous 3 life thanks to City of Brass and fetchlands on top of what Ian’s Goblins had inflicted. But he had just enough life to Vampiric Tutor for the Mox he needed to cast Balance without using his City of Brass, resetting both players to 0 creatures, 0 cards in hand and 2 lands (both had some artifact mana aswell). Ian’s topdecked Goblin Warchief met a topdecked Fire. Then a topdecked Siege-Gang Commander met a topdecked Swords to Plowshares but the Goblin tokens guaranteed the win.

During this match Ian went on an extremely lucky coin flipping spree, winning something like 12 flips in a row between Games 2 and 3, which quite possibly won the match for him.

Feature Match – Semi Final – Ian Garnett (FCG) vs Dave Fry (Trinistax)

Game 1 Ian started with another mulligan. Dave went broken on his first turn – Volcanic Island, Mox Emerald, Time Walk, Wasteland, Trinisphere looking somewhat better than Ian’s Wooded Foothills. Dave played Wheel of Fortune on his second turn,  then dropped a Mishra’s Workshop and a second Trinisphere (presumably in case Ian had maindeck artifact removal). At this point Ian scooped.

Game 2 started with a Mountain and Goblin Lackey for Ian. Dave had another good start with a Volcanic Island, Goblin Welder, Mox Sapphire, Black Lotus and Smokestack! However, Ian’s Goblin Lackey dropped a Siege-Gant Commander into play, followed by a Goblin Warchief. Both players proceeded to make mistakes e.g. Dave forgot to add a counter to his Smokestack, Ian forgot to play a Goblin Piledriver before his attack step (he had the Goblin Warchief in play), etc. In any case Dave scooped in the face of Ian’s huge army. It later emerged Ian had forgotten to sideboard before Game 2 but luckily he remembered for Game 3.

Game 3 saw yet another great start from Dave – Mishra’s Workshop, Mox Jet followed by Ancient Tomb and Memory Jar. Meanwhile Ian had simply played a couple of lands. The Memory Jar provided a Trinisphere though Dave was stuck without red mana sources. Then Ian played a Food Chain while Dave played a Tangle Wire. On Ian’s next turn, with the Tangle Wire effect on the stack, he tapped all his land to cast Artifact Mutation (paying 3) on the Trinisphere. The resultant Saprolings were tapped for the Tangle Wire but this didn’t affect Ian sacrificing them to Food Chain to play a Goblin Matron, Goblin Recruiter and Goblin Ringleader which set off the combo chain. Dave scooped.

Feature Match –Final – Ian Garnett (FCG) vs Barry Horwood (Storm Tendrils)

Game 1 saw a first turn Piledriver (off a Chrome Mox) meet Force of Will. Barry then cast Brainstorm, Mox Sapphire, Mox Emerald and Lotus Petal. Ian played a Goblin Warchief and attacked. Barry used Lotus Petal for a Vampiric Tutor. Ian played a Goblin Piledriver and Goblin Sharpshooter and dealt another 8 damage. Barry played Yawgmoth’s Bargain off a Black Lotus, Dark Ritual and Tolarian Academy. Ian’s big attacks severely limited how many cards Barry could draw off Yawgmoth’s Bargain, even going all the way down to 1 life he couldn’t pull off his combo kill.

Game 2 ended controversially in Ian’s favour. He began with a Mountain, Mana Crypt, Piledriver  while Barry twice searched out Underground Sea with Polluted Delta. A Goblin Ringleader met a Force of Will and the Goblin Piledriver attacked for a measly 1 point of damage. Barry then used Dark Ritual to power out a Necropotence which drew several cards. Ian played a Goblin Matron and attacked for another 1 with his Goblin Piledriver. Barry cast Tinker for Darksteel Colossus and drew more cards with Necropotence. At this point Ian was stuck with access to just 1 red mana, stopping him playing his Goblin Warchief and making a combo kill impossible. Barry played Mystical Tutor for a Blue Elemental Blast which he then drew with his Necropotence.

Here’s the controversy – Barry drew the top card of his library (the Blue Elemental Blast) using Necropotence, looked at it, then drew a second card using Necropotence, looked at it, then drew a third card using Necropotence and looked at it. At  this point the table judge pointed out that this was illegal. By looking at the first card he drew he implicitly announced the end of his turn (as Necropotence makes the cards face down until the end of turn). Hence Barry had technically drawn 2 extra cards plus had been playing Necropotence as though it was a Yawgmoth’s Bargain. He was awarded a Game Loss which as a result of course meant Ian won the title. It wasn’t the most glorious way for the tournament to end.

MY TOURNAMENT REPORT

In 2002 I won the UK Vintage Championships playing an unpowered Suicide Black deck (a report can be found at http://www.psi-soft.co.uk/nuke/html/modules.php?name=News&file=article&sid=485). I missed the 2003 event due to flying home after a friend’s wedding in Ireland, arriving on site at 11.30am in advance of the scheduled 2pm start, only to learn the time had been changed to 10am just that morning (apparently to ensure the event had time to finish before the venue closed, why they hadn’t thought of this when drawing up the original schedule escapes me). I’d never had chance to defend my title and was very keen to play in the 2004 event.

As mentioned above, GenCon had relocated from Central London (an hour on the train for me) to Somerset (5 hours in the car). The only part of GenCon I was really interested in was the Vintage Championships so planned simply to drive down, play the tournament, and then drive home again. I foresaw much abuse of caffeine to get me through. Accompanying me on this daring raid was my team mate Ian. He was in the middle of a stretch of jury service but luckily wasn’t needed on the Friday.

Our third and final team mate, Toby, was down at GenCon for the full 4 days working for House Atreides, who sell all manner of CCG and roleplaying items including plenty of Magic cards.

I planned to play Mono U. Ian was playing Food Chain Goblins, as Goblin decks in general have been very kind to him in the past 2 years. Toby was originally playing Mono U as well, but changed at the last minute to Belcher after House Atreides offered to loan him some power (he made it to 2-1 before being dropped from the tournament after arriving very late for the 4th round).

In recent months I’ve managed to acquire 2 pieces of power (Mox Emerald and Black Lotus) plus a Mana Drain, funded completely by disposing of old roleplay games and miniatures on eBay. I was also able to borrow a Mox Pearl and Mana Drain off Jezz Allen, a Mana Drain off Toby and the final Mana Drain I needed off House Atreides. Many thanks to all who lent me cards.

My decklist:

4 Force of Will
4 Mana Drain
4 Mana Leak
1 Counterspell
4 Chalice of the Void
1 Misdirection
4 Impulse
4 Ophidian
2 Morphling
4 Powder Keg
3 Back to Basics
1 Sol Ring
1 Mox Pearl
1 Mox Emerald
1 Black Lotus
1 Lotus Petal
1 Chrome Mox
4 Wasteland
1 Strip Mine
9 Island
3 Polluted Delta
2 Flooded Strand

4 Propaganda
2 Control Magic
4 Blue Elemental Blast
2 Energy Flux
1 Tundra
2 Decree of Justice

Thanks go to Stephen Menendian for the articles on Mono U upon which I based my deck. I also used sideboard tech which Ben Kowal mentioned on The Mana Drain – Tundra and Decree of Justice for control mirror matchups.

Round 1 – Daniel – Ravager (partially powered)

Daniel was playing a Ravager deck. He’d been lent a piece or two of power to speed things up a bit. Despite not knowing what many of my cards did and being unaware of the Mono U archetype he smashed me quickly (which was good in a way as I got to do the metagame survey mentioned above).

Game 1 I ended up mana light with just 2 Islands, though to be fair I’d also used a Strip Mine and Wasteland. Even after using Powder Keg to remove a couple of artifact lands and Ornithopters he still managed to get more cheap threats onto the board and pecked me to death.

Game 2 I weathered the early assault and stabilised the board, though had depleted my hand of counters in doing so. I had 2 Ophidians and a Morphling to his 2 Ornithopters. But then he played Tinker for Darksteel Colossus. He attacked with his Colossus. Next turn I drew Impulse and went looking for a Powder Keg to win me the game – he was on 7 life and only had Ornithopters as blockers. But I saw 4 lands off the Impulse and next turn he could even attach Cranial Plating to the Darksteel Colossus.

W0 L1

Round 2 – Simon – U/W/R control (unpowered)

Simon’s deck was mainly an Invasion block control deck – Lightning Angels, Goblin Trenches, Prophetic Bolt, etc.

Game 1 Simon stalled on land, not helped by my Wastelands and Back to Basics, while I got out an Ophidian and Morphling to win with.

Game 2 he sneaked a Lightning Angel past my counters and it went all the way. The Vigilance meaning I couldn’t draw using my Ophidian while he could hit for 3 damage a turn.

We were just shuffling up for Game 3 when something happened that I’ve never witnessed in the middle of a Magic tournament before. Simon vomited! And not just a little, I mean he really vomited for a good 5 minutes. Thankfully he directed it onto the carpet next to him rather than onto our decks. Cleaners were summoned and Simon conceded the match to me and dropped from the tournament. He was extremely apologetic though it later emerged he’d drank an unhealthy amount of whisky earlier in the day.

W1 L1

Round 3 – John – Goblin Sligh (unpowered)

We were deck checked and unfortunately John had made an error when recording his deck list so was awarded a Game Loss.

Game 1 he got an early Goblin Lackey and Mogg Fanatic but I answered both with a Powder Keg. He was disappointed to discover Goblin Grenade was a Sorcery not an Instant. I then dropped a Chalice of the Void for 1 which negated a good portion of his hand. An Ophidian filled my hand with counters and then began damaging him, eventually joined by a Morphling who finished it.

W2 L1

Round 4 – Gary– 4cc (fully powered)

These were the best games I played all day, very tight and requiring lots of thought. Gary was an experienced player, fully powered and had driven for 10 (!) hours down from Scotland so was obviously pretty keen. He went on to make Top 8.

In Game 1, Gary got a morphed Exalted Angel out on his third turn but a Powder Keg removed that. There was a large counter war at some point which left Gary tapped out, so next turn I played Back to Basics which destroyed him and he scooped (he admitted he had 0 basic lands). I sided in my Tundra and Decree of Justice tech.

Game 2 started with Gary going for a swift Mind Twist for 4 off a Black Lotus. I had Force of Will, so did he, but I had Impulse to find another Force of Will. Which had the net result of my hand being 4 cards smaller than before he cast the Mind Twist. Back to Basics met Mana Drain but an Ophidian hit the board. Before I could start drawing cards he cast Tinker with Force of Will backup to fetch Darksteel Colossus which won the game. After seeing the Colossus I sided in 2 Control Magic.

Game 3 saw Gary cast Mystical Tutor for Ancestral Recall. I had Misdirection, he had Force of Will but so did I, so I got to draw the 3 cards. Gary went for an end of turn Fact or Fiction which I countered with Mana Drain looking at Ophidian and Back to Basics in my hand. But on his turn he topdecked a Tinker while I was tapped out and grabbed a Darksteel Colossus. He even had the luxury then of casting Yawgmoth’s Will, Brainstorm, Mystical Tutor and Ancestral Recall to ensure he had a counter in case I topdecked a Control Magic (I had been careless when sideboarding after game 2 and he knew I’d brought them in). The Colossus then won.

W2 L2

Round 5 – Jim – Suicide variant (unpowered)

In Game 1 I had to use Powder Keg to remove an early Phyrexian Warbeast and then played Chalice of the Void for 3, which seemed to negate a good proportion of his deck as he drew up to 8 cards and began discarding Phyrexian Warbeast, Plague Spitter, Crucible of Worlds, etc. I couldn’t play my Ophidian but I had plenty of counters and patiently waited for Morphling to win the game.

Game 2 started badly for me as I was hit by Duress and Hymn to Tourach. Jim then dropped a Phyrexian Negator. I played a Powder Keg but he had Null Rod. I then played out a Morphling and had enough mana to make him attack while flying, yet still have enough to potentially untap and boost to block the Negator at 6 toughness. Jim delayed his death a turn or two using Hypnotic Specters but Morphling proved a winner.

W3 L2

Round 6 – Mark – Mono Red Burn (unpowered)

Chalice of the Void for 1 was golden here, negating his Lightning Bolt, Shock, etc.

Game 1 he burned me all the way down to 2 life before I took control with Chalice of the Void and 2 Ophidians first filling my hand with counter magic and then slowly reducing his life total. I even had a Misdirection ready in case he drew Urza’s Rage.

Game 2 started with a first turn Chalice of the Void for 1. Mana Drain accelerated out a Morphling who won in 4 turns, with mana spare to make him untargetable.

W4 L2

In the final analysis I finished 14th which was respectable. Though to be fair I’d not had the toughest wins against 3 budget aggro decks and a concession after my opponent vomited. I lost a close match to a fully powered 4cc and been soundly thrashed by a surprisingly good Ravager deck. But I was pleased to see two Mono U decks in the Top 8 which suggests my metagaming and choice of deck were sound.

So my team has entered two UK Vintage Championships and won both of them. It’s Toby’s turn in 2005!

By the time Ian’s Top 8 matches had finished it was 5am. Graham Pool had stayed up to spectate and had plenty of space in his accommodation so kindly provided beds for us to grab a few hours of sleep before the drive home.

THANK YOU

- Graham Pool for providing beds at 5am for Ian and myself
- Jezz Allen for loan of a Mox Pearl and a Mana Drain
- Toby Wallis for being a great team mate and loan of a Mana Drain
- House Atreides (http://homepages.tesco.net/~lawrenson/) for loan of a Mana Drain
- Judges & organisers for staying awake till 5am and a well-run tournament, thanks also for providing me with the Top8 decklists
- the other players for being friendly, fun and cool
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« Reply #21 on: October 22, 2004, 04:08:36 am »

There is no controversy: Using the Necropotence this way is illegal. That's what the advantage of Bargain is. You should know, which cards you are playing, especially Necro, which is such an old well and often played card.

I think the player wasn't really used to the deck, because I also doubt his sideboard. I don't see that much use for Mana Drain - a hardcast, double blue counter, and you can't even use the mana that many times - and he doesn't seem well prepared on Workshop-Decks.

However, great reports. Thanks for the informations.
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« Reply #22 on: October 24, 2004, 08:30:11 am »

I was going to wait around until lukes artical was posted on starcity, but as its ended up here, I can say my bit.

Hi, I'm Barry Horwood the guy that lost to FCG playing TPS in the finals. I'll try and sort of explain how and try to keep the rambling to a minimum by telling what I remember which isn't much.

Yes, I  inged up on the necropotence, wow that was simple. now heres the background.

I went to gencon to GM slots which got me in for free, lets just say the type 1 wasnt my focus but it was the highlight. So I had 2, 4 hour slots to gm before the torney, not mentioning the privious one which had me up at 5 in the morning the night before. And looking back on it the one guy I dont like is Carl Crook who sceduled the Type 1 to start at 8pm. But everyone else had fun.

TPS (Necro I hate You!)

The Opening Moves
4 Undergound Sea
4 Polluted Delta
2 Island
1 Flooded Strand
1 Swamp
1 Tolarian Academy

4 Dark Ritual
1 Black Lotus
1 Mox Sapphire
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Diamond
1 Lotus Petal
1 Mana Crypt
1 Sol Ring
1 Mana Vault

The Opening Exchanges
4 Duress
4 Force of Will
4 Brainstorm
1 Ancestral Recall

Thinking Ahead
1 Tinker
1 Gush
1 Frantic Search
1 Demonic Tutor
1 Vampiric Tutor
1 Mystical Tutor

Taking The Queen
1 Time Walk
1 Time Spiral
1 Minds Desire
1 Yawgmoths Will
1 Necropotence
1 Future Sight
1 Timetwister
1 Yawgmoths Bargain
1 Memory Jar

End Game
1 Tendrils of Agony
1 Cunning Wish
1 Chain of Vapor
1 Rebuild

Strategy Alterations
3 Mana Drain
3 Blue Elemental Blast
1 Brainstorm
1 Darksteel Colossus
1 Teferi's Response
1 Misdirection
1 Stifle
1 Diabolic Edict
1 Rushing River
1 Hurkyll's Recall
1 Fact or Fiction

Ok on to the report, with one proviso, I don't make notes, so what is presented here is drudged from a memory. I remember being tired before hand and tired afterwards, waking up somewhere in the middle to make a top 8.

Round 1 - Powered Welder Slaver

What are the chances of meeting another powered deck in a fourty-eight player torney in england in the first round, quite high obviously. In game one he baited me to play on by playing badly even after locking and breaking the lock more than once, net result 10 minutes left on the round, ow, where did that time go.

Game two, net result 1 minute left on the round, 1-1.

Well its still a draw, I bet thats important later on.

Round 2 - Unpowered Stasis

Having sat next to his previous match I knew what was coming, im still glad I managed to sit back both games and build resorces rather than trying to combo out through his initial hand. Its a sign that I was waking up.

2-0

Round 3 - Unpowered FCG - Ian Garret

I probably should say something about this matchup, hes a great guy but we both new I had the upperhand, and there wasn't anything remarkable, I boarded in two blue blasts in game 2.

2-0
2-0-1

Round 4 - Powered Mono Blue Control - Richard Clyne

Tough matchup number one,  I usually dont have a chance when im playing monoblue, especially when my opponent is as good as richard and knows what hes doing. One funny thing was having my mana vault tapped and tinker in hand for 15 turns with only 2 mana in play, well least i have the choking hands a game I had penned down for a loss.

0-2
2-1-1

Round 5 - Sorry, I cant remember who you were.

3-1-1

Round 6 - Unpowered Affinity

When I play a main deck rebuild theres not much my opponent can do, it was played both games to good effect.

4-1-1

Yay! top 8, I had expected tiredness to have claimed me already, but I soldier on, into my worst matchup.

Top 8 - Powered Mono Blue. Jeremy Allen

I lose game one as the duress is not enough to break through his wall.

0-1

Afterboarding in the three mana drains the game becomes more even and I force through a Bargain.

1-1

Game 3 is over before it stated, turn 2 tinker for Darksteel backed up by drain, takes it.

2-1

There was more controversy, usually cons are 24/7 but this time the big tent was going to close for some reason I dont know. but it led to Jonathan and richards match not knowing the top eight was timed. maybe some play errors were forced because of this but in the end I play Jonathan.

Top 4 - Hulk - Jonathan Challis

Game 1 was helpful at 4 in the morning as he mulled into a hand with only Mox Emerald for mana, still took me longer to combo than I would of liked maybe im slowing down.

Game 2 was won by having manadrain, to equal out the amount of counters.

Final - FCG - Ian Garret

So here we are after all this time and we're all completely bushed. I think there's two points i'd like to make. One, FCG is 100% easier to play at this time in the morning than TPS, it has far fewer decisions to make, not that this is an excuse its just part of it. Second and a sort of more personal rant is Judging, I'll say this now to get it out of the way im not in the least bit bitter about the loss of the game due to prodeual error, I made as many in that game than I did in the entire tournament. but when all the judges are hanging round the last game and are looking for any misdemeaner it becomes a three player game, If an agreement can be arranged between players, when an infraction is made then a judge should never need be involved. rant over.

Right, I never thought the necro was a Yawgmoth Bargain, because of the late hour I was adding up how many cards I was going to necro for and didnt realise i was drawing them one at a time. I was focusing on the life count and was adding up Ians next attack damage which i think would have been 5 so I decided to necro to 9 but then I realised my caluclations mean I could sit pretty on 8, but as I fully know now, the extra cards besides the BEB lost me the game, though they had zero effect on the board situation. an underground sea and a polluted delta if I recall.

Anyway Ian is deserved champion, I just wish we could settle this some other time because in my mind it was left 1-1.


To Phele: My favourite format Is Type 1, well actually Memory or Mental Magic is, but these two are by a large distance, the only ones I get out of bed for.

In the UK there is this one Nationals event and thats it for type I events, so any data or evidance for a metagame is a year old, Even though this was the best attended type I, there is no solid metagame here, people scour the net for what the worldwideweb metagame is, but when it comes down to it they'll play the deck that they like and the one they have the power for. But that doesn't lessen the skill it requires to make it to the top in this event.

I have been actually preparing, as in play testing and deck building, for this event since June, And after discounting 2 land Belcher and 4cc, I've been editing and testing TPS to nth degrees. with Information I have accumulated and the contiuned thrashings my friends Hulk deck gave me. that Mono Blue control and Hulk were my worst 2 matchups, the listed sideboard of net tps doesnt take these matchups into account. I tested Mana Drain in these matchups and not only did it make the matchup balanced it gave me a boost to play the cards which in any matchup wins games. I will not be removing Mana drain from my board anytime soon.

I have tested Workshop Builds and have not found a problem beating them, this was me sitting on my own in a darkened room though. ouch sorry for the rant. I just felt like typing.

No worries.
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« Reply #23 on: October 24, 2004, 09:15:10 am »

No worries, man this sound great australien  Very Happy
When I sounded too rude I want to say sorry. For sure you get all my respect for your great finish. Your list is interesting and gave me a few points to think about to adapt my own. Anyway I would like to question a few of your choices.

Future Sight: I tried this out but found it many time too hard to cast with triple blue and not that game ending other spells like Mind's Desire could have been.

Not enough artifact bounce: I don't know much about the english metagame but when I play aggainst stax builds I allways want as much bounce as possible too really get it when I want to go off.

Mana Drains: I was thinking about upping the counter base after boarding against control builds, but aren't there better choices. Mana Drain is blue intensive and there isn't use for the mana that many times. Couldn't be Mana Leak or more Misdirection be the better choices, because they are easier to cast. Couldn't some extra draw - skeletals for example - in the sideboard be another good option against control.

Teferi's Response: I don' t really see a use for that at all, maybe to protect your random Academy??

Gush: I tried this out but it seems just semi perfect, especially because your build seem even more controlish, where the land bounce can be really against the strategy.

Mox Diamond: On the opening hand it seem pretty weak to me, where you want to keep your lands very often. But I use Chrome Mox and it isn't ideal as well  Wink

That are just my impressions and experience I had with the deck. Again: Congratulations on the great finish and keep up your good work.
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« Reply #24 on: October 25, 2004, 08:22:18 am »

A reply i'm glad to answer.

Quote
Future Sight: I tried this out but found it many time too hard to cast with triple blue and not that game ending other spells like Mind's Desire could have been.


True, I have tried to lessen the number of "share the wealth cards". I don't play Windfall, because if it works best and I draw 7 off it then my opponent has done the same, even if i have gained more he now may have a backed up force, and I have no sure way of knowing how many cards he is going to have when I cast it.

Future Sight although only easy to cast with a lotus or academy, does represent long game card advantage, I have lessened the land count for this card and I have no quarms to pitch it to a Force. Future Sight is still the next best after Desire, Will, Bargain, its still a must counter for your opponent. It interacts in a sickly manner with Desire and Bargain, and the number of shuffle effects I run, which is no more than normal, means Ive never stalled for two turns when it has been down.

Quote
Not enough artifact bounce: I don't know much about the english metagame but when I play against stax builds I allways want as much bounce as possible too really get it when I want to go off.


Yes, the english meta has little stax in it. The reason I run one of Chain and rebuild is the quick combostart advantage, I've made an effort to lessen the amount of cards that are dead in the starting hand, I have tutors if I really need them, I admittedly rely on hitting them with an early duress and I would consider mulliganing into that hand. The thing to remember against stax is your cards are more broken than theirs so just one resolved good card goes a long way to causing them problems. The other way to play the matchup would be to slow roll your deck then when your confident of going of bounce their prblem artefact, be confident that your deck will take them out in one turn.

Quote
Mana Drains: I was thinking about upping the counter base after boarding against control builds, but aren't there better choices. Mana Drain is blue intensive and there isn't use for the mana that many times. Couldn't be Mana Leak or more Misdirection be the better choices, because they are easier to cast. Couldn't some extra draw - skeletals for example - in the sideboard be another good option against control.


I did consider the Mana leak and Misdirection, and maybe I overlooked manaleak, but this is type 1 where your opponent may have an extra 3 mana spare after playing some moxes, even this small chance is enough for me to look elsewhere, Misdirection does have a cost the blue card and Force of will has prioity over those. Mana drain forfills two rolls a hard counter and mana accelleration, Mana drain obviously is a brilliant card, the clincher is that, the matchups I board it in to are slower allowing me the time to get UU, not that I have noticed any trouble getting UU, normally the deck usually chucks up a sack land to either brainstorm or Recall into another land. I know im only playing 13 land but it seems like 16 with all the card drawing going on.

Quote
Teferi's Response: I don' t really see a use for that at all, maybe to protect your random Academy??


This is one of my bullets and the one most likely to be different at the next torney, its just instants dont get much to stop strip mine.I have to admit thinking about the logic of when I would want to use Response on an early strip mine, to cunning wish then play Response, is asking to much. The Ideal point is when my opponent has cycled his strip mine though a Crucible, then using the extra card draw to combo off, not a perfect solution but I await a better bullet against LD.
 
Quote
Gush: I tried this out but it seems just semi perfect, especially because your build seem even more controlish, where the land bounce can be really against the strategy.


Talking about LD this does the job, but also has other uses, it is a finishing  card mainly and works with Future Sight, and can be pitched to Force again, aswell as drawing deeper to find that force, again its a "I get the cards not you" spell. It is a very flexible card which is why it makes the deck, but it is my 60th card and if something else comes along it only has to replace these effects or draw more cards, but at the cost of free.

Quote
Mox Diamond: On the opening hand it seem pretty weak to me, where you want to keep your lands very often. But I use Chrome Mox and it isn't ideal as well.


Yes it is, but being restricted that usually doesnt happen. obviously it battle against the chrome for its slot. the two major decisions are, what can I loose more easily a land or a spell ?? and when am I most likely to play this, the answer is when I'm comboing through my deck and drawing lots of cards, mostly land. something gush could help with. Also a slight advantage is that mox diamond when it makes play taps for any colour, chrome mox is stuck to one, unless you imprint Lim-duls Vault, or something. so Mox diamond makes it slightly easier to play Future Sight and Necropotence.

Well I hope that was informative and helpful, I look forward to any replies or idea bouncing you want to try.
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