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« on: October 17, 2004, 11:44:38 am » |
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Ever since Eric Miller won Worlds with his deck The Man Show, Chains of Mephistopheles has proven an excellent source of hate against the meta-game. Alongside The Man Show was Smmennen-Blue in the Top 8, and ever since a lot of people have been abusing mass-counters and Back To Basics against the meta. I wanted to take these two decks into account and make a deck that has resilience against combo and control, two dominant forces in every meta-game. Thus, I've been testing Sui-Black for over a month now, and it's had very good results. Here is the list, and some explanations and match-ups:
1 Black Lotus 4 Bloodstained Mire 1 Chrome Mox 4 Dark Ritual 1 Lotus Petal 1 Mana Crypt 1 Mox Jet 1 Sol Ring 1 Strip Mine 7 Swamp 4 Wasteland
4 Phyrexian Negator 4 Nantuko Shade 2 Masticore 4 Sarcomancy 2 Withered Wretch
4 Chains of Mephistopheles 1 Demonic Consultation 1 Demonic Tutor 4 Chalice of the Void 4 Duress 1 Mind Twist 1 Necropotence 1 Vampiric Tutor 1 Yawgmoth's Will
Sideboard 4 Coffin Purge 4 Diabolic Edict 1 Masticore 4 Null Rod 2 Withered Wretch
First, the card explanations: Chains of Mephistopheles - This card shuts down all draw, nullifying the heavy counters from mono-blue, Draw-7s, Yawgmoth's Will, etc. It is the key to making this deck competitive (more on this in match-ups).
Chalice of the Void [and no MD Null Rod] - With the little artifact acceleration in the deck, you can afford to drop a first turn Chalice of the Void for zero counters alongside some sort of threat (Dark Ritual -> Phyrexian Negator or Sarcomancy). If you do draw artifact acceleration and/or Dark Rituals, you can prevent the casting of Goblin Welders, Brainstorms, half of Fish's deck, etc.
Demonic Consultation - Absolutely perfect tutor in this deck with Dark Rituals and hate cards that cost two mana (Chalice of the Void with 1 counter or Chains of Mephistopheles). Though it is risky against decks that play Mindslaver, since it is an instant, I am not worried about losing to it.
Phyrexian Negator - There is so little burn out there that the sacrificing of permanents is not a problem, and then the creature has plenty of things to eat in the late game (a Necropotence after drawing ten or so cards, a Chalice of the Void when your hand is full of cards it counters, extra Chains of Mephistopheles, extra land, Sarcomancy since it produces a creature when it comes into play, a Masticore when you have no cards in hand, etc.). The problem with Chains of Mephistopheles and Chalice of the Void are that most opponents have an answer somewhere for them. Whether it's in their sideboard and they have to wish for it, or it's in their maindeck waiting to be drawn, you need a fast clock to ensure that they do not draw it.
Withered Wretch - Helps against Crucible of Worlds, random.dec with Threshold/Flashback, Yawgmoth's Will, Regrowth, Dragon.dec, GroATog.dec, Grim Lavamancer eating at your Phyrexian Negator, etc.
Masticore - Eats fish and Goblin Welders, which is enough in my opinion.
Cards that aren't in the deck, and why: Sinkhole - The card is just bad. It was in Sui-Black back in the days of old when Chains of Mephistopheles hadn't been realized as good disruption, and now Crucible of Worlds is so prevalent that this slow land destruction is completely useless.
Dauthi creatures - These proved to be too slow at two mana, and they're even less effective since they cannot block.
Null Rod - Proved to be too redundant to include in the maindeck alongside Chalice of the Void, and it prevents your Masticore from regenerating and eating your opponent's creatures.
Nevinnyral's Disk - Your opponent really shouldn't have that many permanents on board between Chalice of the Void and Chains of Mephistopheles, so usually the two of you will be in top-decking mode, and your creatures are more powerful. Secondly, disk has bad synnergy with Chains of Mephistopheles.
Night's Whisper - Two life and three cards for two cards? Nah.
Mishra's Factory - When I made this deck, I wanted to take complete advantage of the opponent's Wastelands and Back to Basics, so this card didn't get any dice.
Hymn To Tourach - There just wasn't room really, and Chalice of the Void and Chains of Mephistopheles can often make two of the cards in your opponent's hand obsolete, if not more.
The sideboard:
It would seem that the entire sideboard is built against Dragon, with the Coffin Purges, extra Withered Wretches, and Diabolic Edicts, but that's simply a bonus.
Diabolic Edict - Comes in against Oath of Druids, Dragon, Tog, Exalted Angel, and workshop Aggro.
Coffin Purge - Helps against Dragon, Meandeath, Goblin Welder, Tog, Flashback, Squee, etc.
Null Rod - Comes in for 12 hate cards against early-game combo decks like MaskNaught, Belcher, and Tendrils.
Match-ups: Mono-blue - This is a favorable match-up because you are shutting down their draw-engines, forcing them and yourself into top-deck mode. Fortunately they have 2 Morphlings and 12-15 counters whereas you have 16 clocks with 3 tutors, Necropotence, and Yawgmoth's Will.
Sideboarding: -2 Masticore, +2 Withered Wretch. Diabolic Edict would seem to be a nice choice, but usually they have a useless Ophidian to sacrifice in place of Morphling. Masticores are faster clocks, but only once they are in play, and discarding cards is detrimental when you are facing counters.
4cc Control - Like Mono-Blue except better since they have more emphasis on drawing and less counters. Duress their Force of Will and/or draw spell and then resolve a Chalice of the Void for 1 and Chains of Mephistopheles. Diabolic Edict is a house post-sideboard.
Tendrils/Belcher - These are my favorite match-ups because neither deck has a chance of winning this deck unless they go first. Aggressively mulligan into an early Chains of Mephistopheles and beat them down while they're trying to find an answer. Chalice of the Void for 1 and/or 2 usually finishes them off. The best part about Chains of Mephistopheles is that all the disruption these decks play is usually against artifacts.
Dragon - Once again, a great match-up because your deck and sideboard seem to be built just to beat Dragon.
Fish - This match-up is similar to Fish vs. Workshop-Aggro since you're playing slightly bigger creatures, but here also you can counter the majority of their deck with Chalice of the Void and prevent them from drawing cards from Standstill, Curiosity, Brainstorm, etc. with Chains of Mephistopheles.
Sideboarding: -4 Phyrexian Negator, -1 Mana Crypt, -1 Mind Twist, +2 Withered Wretch, +4 Diabolic Edict.
And, of course, the problem match-ups [as in, these are the ones you're going to lose.]:
FCG - Your only hope really is to get an early Chalice of the Void for 2, countering Goblin Recruiter and Goblin Piledriver and then Duress their Food Chain. Even then, they can rush you with Goblin Ringleader and a swarm, and sometimes you don't have a first turn answer for that annoying Lackey.
Sideboarding: -4 Chains of Mephistopheles, -2 Phyrexian Negator, +2 Withered Wretch, +4 Diabolic Edict
Stax - You have such a low permanent count and a terrible problem working around Trinisphere, so really there's no hope for you to win, frankly.
Tips on playing the deck: Early tutors go for Necropotence or Mind Twist (obviously excepting Demonic Consultation), early Duress goes for any wish card, and try to mulligan into a Chains of Mephistopheles if you don't know what your opponent is playing. When playing against any deck with black, be sure to use Withered Wretch on your opponent's spells in graveyard to help against Yawgmoth's Will.
There you have it: a completely honest article about a deck that's brought back from the dead. I've been trying desparately to revive Sui-Black for a few months now, but it seems that it's purely a meta-game call. This deck is powerful in high-powered metas that don't use too many Mishra's Workshops. You win against fish, control, and combo, which is important, but if you expect FCG or Stax, don't take this to your tourney.
Barry
EDIT: Decklist was missing Necropotence.
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