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Author Topic: [Budget Deck] MonoG Land Destruction. Feedback wanted!  (Read 6995 times)
Seregrauko
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« on: October 19, 2004, 07:09:28 am »

Hey!

First of all excuse me of my english, which isn't that good, and not least my punctuation. I hope the admins don't erase my topic due to this Wink

I'm a new TMD user. I've played MTG for about 6-8 months, and never visited a sanctioned Tournament due to my place of residence, which is placed on a goddamn island with a population of about 45K.

I'm the co-founder of a new MTG club on the island where I live (which, by the way, is called Bornholm if anyone would like to know.)

Well, to the point. I've surfed numerous sites since I started playing Magic, some less serious than others, and I sure find TMD to my liking.

I play all kinds of budget decks. Including Ankh Sligh, B/G Suicide, Fish and not least my beloved Enchantress (only 'cuz it's fun to play).
Lately I've tried out my build on a MonoG Land Destruction deck, the idea of MGC just thrilled me.

The Decklist:

Land:
2 Wasteland (due to meta)
1 Strip Mine
3 Rishadan Port
13 Forest
total: 19

Kill:
4 Argothian Wurm
3 Troll Ascetic
total: 7

Mana:
4 Llanowar Elves
4 Fyndhorn Elves
1 Sol Ring
1 Mana Crypt
total: 10

LD:
4 Winters Grasp
3 Creeping Mold
2 Thermokarst
total: 9

Utility:
4 Powder Keg
4 Tangle Wire
3 Smokestack
4 Sphere of Resistance
total: 15

Ok, then the cardchoices:

Lands:
Lots of Forests of course, and Strips too (only 2 Wasteland due to a meta that, from time to time, only runs basiclands. I hate it!)
Rishadan Port is great, in mid-game I tap an opponents land with mana I would'nt be able to spend otherwise. Works fine.

Kill:
I've found Argothian Wurm to my liking, if your opponent sacs a land (which he already desperatly needs to play his lowcost spells) you almost get a LD spell with buyback  {1} -Except you only draw it your next turn. But it's worth it. If you just have a few critters on the table, and a few threats too, then he is forced to let the Wurm enter play. If he won't you just wait untill he's outta lands to sac.

Troll Ascetic is a nice critter. No doubts there. I've been playing Terravore + loads of fetchslands, but I still don't think he does the job well enough. He's caused me too many problems. So I think I'll go with Troll again (as I have done before). Suggestions??

Mana:
8 Mana elves are essential IMO. Mana Crypt can be discussed, since it's a slow deck. But so far it have done the job well. Sol Ring is a must.
I still think I need some mana acceleration. I'm soon to get my first power card. -A Mox Emerald, which will get it's place in this deck immediatly. Still I've considered cards like Lotus Petal, Mox Diamond and even Thran Dynamo or other artifacts which produces an good amount of colorless mana for my artifacts. Later they can always be tapped to Tangle Wire or sacced to Smokestack. Suggestions??

LD:
Yes, yes, yes. I know everybody SCREAMS Ice Storm. I'm about to get the 2 I had back, then I'm only 2 short, and they'll come. So just pretend that I've listed 4 Ice Storm Wink
I've heard people complain about Creeping Mold. At first I could'nt understand them, but as I think of it, perhaps MD enchantment-hate isn't important in this deck. And Powder Keg can take care of artifacts if any should occur.  I might wanna cut these for some cheaper LD spells. Think I'll run 4 Ice Storm, 3 Winters Grasp and 2 Thermokarst.
9 LD spells, what do you guys think about this?? Enough?? Not enough?? Or more than enough?? Suggestions??

Utilities:
Many of these explain themselves. Alot of them have a good synergy with eachother. Tangle Wire is a pain in the ass for any opponent, unless he/she can deal with it. Which is rarely seen. You can tap any other artifact you have in play to it. Unless you wanna use your Powder Keg you can always tap it.
Smokestack is amazing since you've almost always got a tons more permanents than your opponent.
Powder Keg sweeps the table for any unwanted weenies or irritating artifacts.
Sphere of Resistance makes your opponent cry when he hasn't got any mana, and you have loads of it. I considered 3Sphere instead of Sphere of Res. But I have to test this alittle more. Suggestions??

It's hard for me to write about matchups since i meet everything. Mainly unpowered aggro and control.
My goal with this topic is to get my deck better and more resistant to different types of decks. One of my problems ATM are weenies, some critters just get out too fast and too many. I considered Root Maze against these, but where's the room for them?? Wink

Sideboard is a meta-thing I think. But I'm convinced that I'll play Spreading Algae against the many different Suicide builds I meet. As these decks quickly get annoying if they gain access the right amounts of mana. Other cards for my SB would be Naturalize/Oxidize and other hate cards. I would like to get suggestions for these as well!

I would appreciate any constructive feedback, so don't hold back your thoughts.

Sincerely, Lars Petersen.
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Toad
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« Reply #1 on: October 19, 2004, 08:03:11 am »

I've been working for fun on MonoG LD not so long ago ...

* You need 4 Wastelands. Even if your metagame has little non basic lands, 4 Wastelands is a must since you want to draw them early game. It's far less mana intensive than Rishadan Port.

* I never liked Troll Ascetic. Keeping {1}{G} open all the time is extremely bad for your tempo (upkeep is hoooooooorrible) and It's slow as hell. Terravore is far better and will provide a faster clock.

* I was not running Argothian Wurm. I found the casting cost to be prohibitive. I had Eternal Witness instead, which allows me to run less LD spells and more utility since I can recur all the LD spells I had already played. It's also interesting against Control and It provides "cheap" card advantage. And Witness swings too.

* You need Null Rod. Powder Keg is not really hot to blow Moxens and is too slow against Combo, especially since they usually only need to use a Mox once to win.

* Root Maze is awesome, especially against fetchlands. It perfectly fits in your strategy and prevents the opponent from going turn 1 Polluted Delta, turn 2 Island, which wrecks you since they have Mana Drain online for your Ice Storm. Trinisphere is probably better than Sphere of Resistance considering they both come down turn 2 (you need an Elf or Sol Ring to make this deck work smoothly). All your good spells already cost {3} so Trinisphere is not an annoyance.

I came to the following decklist (not intensively tested though)

        1 [card]Dust Bowl[/card]
        1 [card]Strip Mine[/card]
        1 [card]Sol Ring[/card]
        4 [card]Wasteland[/card]
        4 [card]Fyndhorn Elves[/card]
        4 [card]Llanowar Elves[/card]
        16 [card]Forest[/card]

        1 [card]Winters Grasp[/card] / [card]Viridian Zealot[/card]
        2 [card]Naturalize[/card] / [card]Viridian Zealot[/card]
        3 [card]Null Rod[/card]
        4 [card]Ice Storm[/card]
        4 [card]Thermokarst[/card]
        4 [card]Root Maze[/card]
        4 [card]Trinisphere[/card]

        3 [card]Terravore[/card]
        4 [card]Eternal Witness[/card]

SB:  1 [card]Naturalize[/card] / [card]Viridian Zealot[/card]
SB:  3 [card]Powder Keg[/card]
SB:  3 [card]Chalice of the Void[/card]
SB:  2 [card]Oxidize[/card]
SB:  3 [card]Ground Seal[/card]
SB:  3 [card]Winter Orb[/card]

You have an horrible matchup against fast Aggro though.
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cssamerican
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« Reply #2 on: October 19, 2004, 10:32:40 am »

I too have played around with this type of deck off and on for while now. The build I finally settled on was very similar to Toad's.  I choose to run Tangle Wire over Trinisphere, mainly because with Root Maze Trinisphere comes into play tapped (Which keeps its affect turned off for an additional turn) and it doesn't by you anytime versus aggro decks like Tangle Wire can. I ran one less LD spell and one more Null Rod, but this is because my deck was a little weaker versus combo decks because of the lack of Trinisphere. I really do believe that Eternal Witness is very key to the deck success because it doubles as a card advantage engine and a threat, and that is something really important in a tight deck such as this.
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Razvan
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« Reply #3 on: October 19, 2004, 10:43:58 am »

This seems to be a fairly popular attemp, but I do believe that the Argothian Wurm is a fantastic card. I also used the vastly inferior Weatherseed Treefolk, which were a really fun card to use. I think they are better than Troll Ascetic as well.

Keep in mind I made this during the Urza Block, and it didn't change since (It also ran 4 Priest of Titania as the second elf, instead of 8 Llanowar/Fyndhorn)...

I only ran 2 Null Rods back then, and in the SB, but that was a mistake. 4 Rods MD is awesome.

Also, Ice Storm is tech, allowing you to run some artifact mana, even if you have Rods.
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Tristal
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« Reply #4 on: October 19, 2004, 01:21:15 pm »

I can't believe other people use Argothian Wurm!  It was one of the first rares I ever got, and I built a deck extremely similar to these with them.

Consider adding Masticore to the deck with your Metagame.  If you want to shore up that poor aggro match, here you are.

Against control you have two total powerhouses in Plow Under and Stunted Growth(!!).  This little known Ice Age rare is -ridiculous- if it resolves against control, and Plow Under is a very nice backup card if plans go awry lategame.

I always ran one Pendelhaven to make the Elves a little beefier with little to no drawback.  If they decide to Wasteland your first turn Pendelhaven/Elf, they just gave you a huge tempo advantage, so don't worry about it getting wasted.

Rishadan ports are okay, but I despised drawing multiples - 2G does not cast Thermokarst.  I'd cut to one or two.

Eternal Witness is definitely better than Troll Ascetic here.  With six mana you get Witness/recur LD, which is a very key turn.

I never ran Powder Keg, Smokestack, or Sphere of Resistance.  I only ran two Creeping Molds.
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freakish777
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« Reply #5 on: October 19, 2004, 04:49:47 pm »

Personally, I am a fan of 4 Living Wish maindeck with Strip Mine and a small selection of useful creatures in the sideboard ([Razormane]Masticore, Viridian Zealot, Gigapede, etc).  

This approach should also make use of Crucible of Worlds then, and less actual land destruction spells.  Additionally Seeds of Innocence in the sideboard is an alright choice.

Lastly, I also like Fastbond/Exploration over 4 of the 8 mana elves for the following play alone:

Turn One:  Fetchland -> Exploration -> Wasteland.

Exploration and Crucible are also very abusable together as you should be creating a 2 for 1 tempo swing every turn in your favor (by taking a land drop of theirs away with strip or wasteland, and playing your own land as well via fetchlands) easily giving you time to get damage through with your creatures of choice.
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Seregrauko
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« Reply #6 on: October 20, 2004, 09:55:00 am »

First of all thanks to all of you guys for the fantastic feedback! (hope more is to come??)

A friend of mine have made a homebrewed G/U Crucible/Exploration/Fastbond/Zuran Orb/Cephalid Coliseum deck. And it works Razz (too bad for me, I got my ass kicked) With cards like Intuition, AK and Counters for draw/stall.

Again this is not the approach I want to make on this deck. But i CAN see that the Witness is nice. Though I do not know what to cut for it. It seems overkill to run almost 10 LD spells + 4 Witness. And i would like a secondary wincondition, Argothian Wurm can dissapoint you if your opponent is in control and have too many lands. Of course this is a scene that shouldn't occur too often, but it does happen once in awhile. Then it's nice to topdeck a Terravore. Then I have a kill in Elves + Witness, this seems kinda improvised though.

I would indeed like to be able to play Root Maze, but with loads of Fetchlands for a hungry Terravore thats not possible. If I chose to play Root Maze, Terravore wouldn't be a choice for this deck.

I also considered a card like Sylvan Scrying (MD Living Wish, 'cept the creature fetching). But I still don't know how to make it good enough for the deck, if you understand me. If I could somehow break Sylvan Scrying so it could be awesome. I have a feeling that it could be a great card. Just not how at the moment (you know that feeling??) Wink

Perhaps the right approach would be with Living Wish to fecth a Strip Mine, Wasteland, Maze of Ith, Rishadan Port or something else?? I really don't know and i have alot of thoughts going for this deck now, and it REALLY confuses me Razz

As I mentioned I don't want to make a Crucible deck.  Crying or Very sad

And I still can't quite see why Witness would help THAT much on exactly my build. If i fetch a LD spell i could just as well play one instead. Actually I pay   {G}  {G}  {G}  {G}   {2}  For a LD spell + a Savannah Lion. That's not a bargain in my eyes, but again I might not have understood the brokeness of Witness, so please. Enlighten me.
[EDIT: This is IF the Witness is used to recur a LD spell, otherwise it could bring back needed utility instead. Tangle Wire etc. But please explain why it is so good when recurring LD spells, thx! Wink]

And do any of you have suggestions for how I could rearange my particular build?? I would like to see suggestions on this. I really don't know what to cut, so gimme your oppinion!

Hope I get as good feedback as I've got so far!

Sincerely, Lars P.
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Razvan
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« Reply #7 on: October 20, 2004, 10:49:44 am »

Eternal Witness is good because it's really good card advantage. Quite honestly, in various land-d builds I had, I used the mediocre Avalanche Riders as well. Having a 2/2 haste creature and gaining one turn is really good, despite the fact that it most likely be a more expensive Choking Sands, most of the time, at worst. At best, it's a threat or a blocker as well.

Witness can also regrow Keg, or whatever, as well as more broken cards, should you splash Blue. Even if it regrows an Ice Storm or something lame like that, it will ensure some sort of good effect. Keep in mind that with the elves, this deck will jump ahead in mana (especially if you use artifact accelerants, although that interferes with Keg/Rod).

The only problem I can see for this deck, right off the bad, is other green decks, like Oshawa Stompy. Even Argothian Wurms is not a great detterent, although... a 6/6 trample is more than they can handle most of the time, but with Bazaars, they will not be short on lands to sacrifice.

Root Maze can help. A lot. I think.
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Seregrauko
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« Reply #8 on: October 20, 2004, 11:07:40 am »

Thanks alot for your explaination Razvan!

I'm still trying to figure out what to cut for both Root Maze and the Witness. Will it work to cut LD spells for the Witness??

And what should I choose to have as a secondary kill?? I don't consider Elves + Witness as a reliable kill. Then I only have the Wurm, and Terravore + Fetch does not worm with an active Root Maze. Terravore with no fetches is'nt broken enough IMO.

Thx for your reply! Keep em comming Wink

LP.
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Marton
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« Reply #9 on: October 20, 2004, 11:24:32 am »

You might want to try sword of fire and ice as an alternate kill condition.
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Seregrauko
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« Reply #10 on: October 20, 2004, 11:46:03 am »

Funny you mention it, Marton!

I was just looking through my cards for trade and fell over my 3 SoFI. Those on a Witness/Elf could be painfull. Think I'll test them.

First I thought ill of the idea, hadn't considered equipment at all ('cept Clamp which i dropped)

But it's definetly worth trying.

Thx! You post arose my curiosity.

Lars P.
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« Reply #11 on: October 20, 2004, 11:55:48 am »

Quote from: Seregrauko
I'm still trying to figure out what to cut for both Root Maze and the Witness. Will it work to cut LD spells for the Witness??


Eternal Witness will give you additional LD spells or Wastelands. So you can consider Eternal Witness as a LD spell too. Hence cutting some for Witness is entierely doable. Sure It makes the recurred LD cost 6 (unless Wasteland), but this is not an issue since Witness is a mid game card (once again, unless Wasteland). You can go turn 1 Elf / Root Maze, turn 2 LD or Trinisphere (if Elf) or Elf (if Root Maze), turn 3 LD / Trinisphere. Then opponent has 1 land in play (if LD LD) or 2 (if Root Maze + LD) and needs 3 to do something (if he has 2, the third one will come into play tapped because of Root Maze). So you can spend your turn 4 on Eternal Witness, recur a LD, and cast it on turn 5. For example.

Quote from: Seregrauko
And what should I choose to have as a secondary kill?? I don't consider Elves + Witness as a reliable kill. Then I only have the Wurm, and Terravore + Fetch does not worm with an active Root Maze. Terravore with no fetches is'nt broken enough IMO.


Terravore should work even if you are not using fetchlands. A Wasteland would make a 2/2 Terravore already. Your opponent will often be using fetchlands which will feed your Terravores. Argothian Wurm is not really good because if your opponent has lands to spare, he will always sacrifice one, which will prevent you from topdecking. In two words, Argothian Wurm is only good when your opponent has to sacrifice something, but then you are already winning and you could use whatever you want to kill. I like Terravores because It's an early drop against Aggro decks like Goblins or Sligh. Even a 4/4 Terravore will kill fast with some Elves backup.
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Seregrauko
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« Reply #12 on: October 20, 2004, 12:19:51 pm »

A 1000 thanks once again, Toad (and you other guys)

Again I have a very alternate/unusual Meta.. And Wastelands are not half as broken as they are in a more normal Meta. And this effects my Terravore too.
But then you're probaly right, IF I was playing in a normal Meta. Right now I just have to improvise and use something else untill I get to Copenhagen for 4 month to serve in the Army (Ohh Uh Ohh We're in the Army Now.. Wink) Then I'll be able to make a more "international" decklist Wink

Thx again Toad!

Lars P.
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« Reply #13 on: October 20, 2004, 04:28:02 pm »

Just a minor thought, but if you are going to use Thermokarst, you may want to consider replacing some or all of your Forests with Snow-Covered Forests.  This goes back to the concept of using the most versatile cards possible.  

Snow-Covered Forests give your Thermokarsts a seconday function:  If you ever REALLY need that one extra life, you can destroy one of your own Snow-Covered Forests and gain that one life.  It may come up extremely rarely, but it could happen, and replacing the lands dosn't hurt your deck at all.  (Until Avalanche becomes a force in the meta).
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freakish777
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« Reply #14 on: October 20, 2004, 06:25:11 pm »

Quote from: Seregrauko
A friend of mine have made a homebrewed G/U Crucible/Exploration/Fastbond/Zuran Orb/Cephalid Coliseum deck. And it works Razz (too bad for me, I got my ass kicked) With cards like Intuition, AK and Counters for draw/stall.

....

Perhaps the right approach would be with Living Wish to fecth a Strip Mine, Wasteland, Maze of Ith, Rishadan Port or something else?? I really don't know and i have alot of thoughts going for this deck now, and it REALLY confuses me Razz

As I mentioned I don't want to make a Crucible deck.  Crying or Very sad


Hmm... if you choose to put Crucible into your Mono-G Land Destruction deck, you aren't making a Crucible deck (as in a deck that revolves around Crucible) you're merely making a deck that uses Crucible to further what its main purpose is, which is to blow up the opponents lands.

If you reconsider on whether or not Crucible would be a good card for the deck, I would consider playing with 2 of them, or at most 3, due to the fact that you don't want to see more than 1 of them a game, and additionally, it's not crucial for you to even see it in a game.  It only and added bonus for more of a lock approach if you sideboarded strip mine, and used Living Wish to get it.

As you noticed, there's some other lands that you wouldn't normally put in the deck that you can then sideboard such as Maze of Ith, in case your opponent Tinker's out a Colossus (to fetch with Wish).  But again, the other good thing is that you can sideboard cards to fetch like Viridian Zealot when you absolutely have to blow up your opponents artifact/enchantment.  Or Masticore, when they have that Welder that you know is just going to bring that Sundering Titan back as soon as they top deck a mox.  

Another creature to consider if you face a lot of aggro decks is Blastoderm.  He's obviously not the first choice, but you mentioned that you're looking for something in addition to Argothian Wurm/Terravore.

In any event, good luck with your deck, its a really fun deck to goof around with when the stakes aren't high.
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Marton
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« Reply #15 on: October 21, 2004, 12:53:11 am »

This might not fit directly in the discussion but I posted a list of playable type 1 cards in the forums. It could provide you with new ideas. Here is the link: http://www.themanadrain.com/forums/viewtopic.php?t=18568

Also, my 'secret tech' of sword of fire and ice came directly from the old mono-g land destruction thread, in which I posted quite a few times advocating the use of that card. Here is the link: http://(edit: removed link)

EDIT:
Damn, I just noticed that the old mono-green land destruction thread isn't there anymore. This kinda sucks as it had over 9 pages of comments in it.
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Seregrauko
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« Reply #16 on: October 21, 2004, 06:43:42 am »

Yup Marton, I've been looking for that one too. In vain of course. Too bad.

Freakish777; Thx alot for you support and your ideas. I have considered the Wish, but agian this is a totally different kind of deck in my eyes. Though it is tempting Wink
Have you got any suggestions to what to cut for 2-3 Crucible?? Perhaps the Smokestacks?? If I go the Wish-way and SB som usefull creatures I don't want to be saccing them in my next upkeep.
Thanks for your enormous amount of inspiration!

Thanks to your other guys too!

I've been looking at my deck, and a way to fit in 4 Witness (well, i gotta try 'em;)) and 3 Root Maze (consider 4 overkill, I only need 1 on the table, and if I can't draw that one I'mpretty sure I have an Elf as turn 1 drop.)

Here's my decklist as I think it should look now: (this is very improvised and I havn't given the Wish-thing alotta thought. Yet.)

Lands:
4 Land Grant
13 Forest
3 Wasteland
total: 20

Mana acceleration:
4 Llanowar Elves
4 Fyndhorn Elves
1 Mox Diamond
1 Sol Ring
total: 10

LD:
4 Ice Storm
2 Winters Grasp
total: 6

Utility/tricks:
4 Living Wish
4 Eternal Witness
4 Tangle Wire
3 Root Maze
3 Sphere of Resistance/3Sphere
3 Crucible of Worlds
3 Powder Keg
total: 24

SIDEBOARD: (not finished, have made other suggestions, tell me what you think)

1 Argothian Wurm
1 Masticore
1 Troll Ascetic
1 Ravenous Baloth/Weatherseed Treefolk (good dmg. good abilities)
1 River Boa (??)
1 Blastoderm
1 Wall of Blossoms (against weenie?? could stop the single Kird Ape/Savannah Lion my opponent is likely to get out on the table)
1-2 Viridian Zealot/Elvish Scrapper/Druid Lyrist
1 Maze of Ith
1 Rishadan Port
1 Wasteland
1 Strip Mine


Well, it's a start. To my main concerns:

-Mana Crypt: With no Smokestack this card becomes even more hazardous. Dropped

-Argothian Wurm: I would like to squeeze in a single or a few maindeck. But is this really necesarry considering the Living Wish??

-Rishadan Port: I feel that these are supposed to stay maindeck. But why?? I might as well just keep a single in SB, right??

-I would like to try and fit 3 Sword of Fire/Ice in the maindeck, as a secondary kill. If i really can't get a Wish resolved. But where should they go??

-Think I could also go with some more artifact mana. Mox Emerald, Black Lotus are cards I'm on the lookout for. But not cards I expect to have within my grasp for the next couple of months. If I do it'll be the Emerald.
Other cards that might boost my deck in speed?

Think that's all for now. I'm still looking at my deck and trying to think of cards to abuse with the Wish. LMK if you guys have any good suggestions.

Sincerely, Lars Petersen.

(Again thanks for the best feedback I've ever got.)

**********************************************************
EDIT:
**********************************************************

I've been questioning the power og Living Wish,  and whether or not it's too slow. I've now got the 4 Wish I need to test (hate proxies) and I'll start testing on thuesday with the whole Magic-gang.
Further test-results will be posted about wednesday.
Keep it up with the good feedback, havn't seen anything the last 24 hrs. so cmon. Give it to me! Wink

LP.
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« Reply #17 on: October 22, 2004, 02:24:44 pm »

Quote from: Seregrauko

Keep it up with the good feedback, havn't seen anything the last 24 hrs. so cmon. Give it to me! Wink

LP.


Well, you asked for it.  Since I am a new to the forum (sort of, I've been a lurker for at least 6 months), I'm sticking to minor points in deck critique.  So, here is my minor point.

If you are playing this deck to win, play Thermokarst instead of Winter's Grasp.  It is nearly functionally identical, only with a situational bonus.  Mind you, there are only two reasons I can think of for most deckbuilders to use Snow-Covered lands:

1.  If  a deck uses Tainted Pact, then half of it's basic lands should be Snow-Covered.  The Pact can then dig deeper and have less chance of turning up two cards named "Swamp."
2.  Paranoia.  I suppose you never know when you will face a deck that "Echoing Ruin"s all of your "Mycosynth Lattice"d Forests.

I have witnessed reason #1 in real life.

On the other hand, if this deck is not quite that cutthroat, both versions of Winter's Grasp have better art and flavor text than Thermokarst, IMHO.

Like I said before, if you do decide to run with the Thermokarsts, then you should consider Snow-Covered Forests for your own deck.  (Which I guess makes Mono-Green LD with Thermokarsts reason #3!)

Maybe soon I'll get brave enough to make suggestions with a higher impact, but nOObs tend to get slapped down pretty fast in this forum, regardless of the merit or ignorance of their ideas.
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Seregrauko
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« Reply #18 on: October 24, 2004, 08:49:11 am »

Thx for comforting me Drathro! Wink

I guess someone mentioned the advantage of Thermokarst before.

But thx anyway! Very Happy

No comments on my "new build"?? I'm about to  test with/without Living Wish.. And I have another idea too. IF I would go with the land-tutor concept. Would Sylvan Scrying be better than Wish??

Lars P.
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freakish777
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« Reply #19 on: October 24, 2004, 10:17:20 pm »

I think you should still have a main deck threat (or3 or 4, I like Terravore, but if you like Wurm go for him), but I don't know where you'd put him in your latest build.

Also, I think fetchlands would work better than the 4 Land Grants, keep in mind you can recycle them to thin your deck with the Crucible (if you're set on the build with Crucible).

As for the reason I like Living Wish over Sylvan Scrying is because now you have some more space in the main deck to fit all the stuff you want/need in addition to have the extra utility of grabbing a creature.

I wouldn't make the whole sideboard creatures/land though, I think there's still room for something like 4 Seeds of Innocence for the workshop match up (should it be in your meta, if not, something else that you'd SB like Naturalize, Oxidize, etc).

I think the sideboard should look something like this:

1 Strip Mine (with the 4th Wasteland main deck)
2 Viridian Zealot
2 Masticore/Razormane Masticore
1 Gigapede
1 Eternal Witness

this leaves you with 8 slots of hate for your worst match ups in the sideboard.

One thing you might consider if you try 4 Explorations (over 4 elves) and a slightly higher land count is a lone Glacial Chasm in the sideboard against any aggro decks that seem to be faster than your land destruction.

Its a simple trick, during your upkeep you don't pay the upkeep to glacial chasm and sac it instead.  During your main turn, you re-play the glacial chasm (with Crucible in play) sacrificing a land to it, and then re-play that land as well (with the Exploration) to be able to sacrifice it to the Chasm again next turn.  Its useful against creature based that use the attack phase as their primary path to victory, just something to keep in mind against U/G madness, Workshop Aggro (until they have a welder out with a triskelion in the graveyard, but hopefully you have a masticore/powder keg to mop up the welder), things like Stompy, White Weenie or Suicide (both White Weenie and Stompy though can get rid of artifacts and enchantments, so it's a temporary solution).


As for what to take out for the Crucibles, I believe you're correct in taking out the Smokestacks, I really like Tanglewire here (I'll have to try it out), though another likely card I could see being a weak link is Sphere of Resistance/3Sphere but I don't know, Smokestack seems like the correct pick.
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Seregrauko
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« Reply #20 on: October 25, 2004, 05:26:15 am »

Again I can't thank you enough Freakish Wink

Yup.. Smokestack seems a little bleak when I can recur strip-effects. And I don't wanna sac all my lands too it. Crucible's a bad choice too, so yes. Smokestack's the weak link.

As for the Sphere (after testing the "old" version of the deck) I find them essetial to slow your opponent. Especially in my own meta where I see alot of aggro, so this card really makes their day look shitty..

About Exploration I have considered it. And I have a few left not in use so i might test. BUT the reason I went with elves is that they can be tapped to Tangle Wire, AND they can beat/block if necesarry. Still you usually wanna drop a fast Tangle Wire (is not a LD effect) and elves/CC2 artifacts and lands are usually the only thing for me to tap. So the elves are great. Still I think I'll give Explration a chance and test it.

In your suggestion on a SB I see a Witness.. Is that supposed to go there so I only have 3 MD?? And whats the reason for this?? To be able to fetch it if I really need one??

Reason I'm not going with fetchlands is the 3 MD Root Maze. These would really screw my fetch.

Land Grants I once played in a elf-stompy and damn they worked. A great card that should be used in any mono-G deck (especially if the opponent have a hard time countering due to his lack of available mana) And this card would help thinout my deck as I can't go with fetch.

I have a hard time figuring out which Sphere to play, but I have to test 'em..

Thanks again, and plz, keep posting Wink I'm really getting alot outta this.

Sincerely, Lars P.
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freakish777
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« Reply #21 on: October 25, 2004, 02:50:03 pm »

yeah, the Witness is in the SB in case you absolutely need that regrowth effect now, though I'm not sure how often that situation will arise, just an idea to test a few games with, and see how often you wind up wishing up the eternal witness as opposed to something else.  If you find yourself not wishing for it very often, then it might be better off in the maindeck.
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Seregrauko
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« Reply #22 on: October 25, 2004, 02:57:49 pm »

Yeah.. Thx for the idea Wink

I'll try that out, but how about the regular Regrowth, would it be any good in the deck? I could go 3 Witness + 1 Regrowth MD and the 1 Witness SB (or atleast try it) But whats your opinion on Regrowth, is it too crappy when you don't get a 2/1 hitter??

Lars P.
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JugOn
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« Reply #23 on: November 18, 2004, 05:31:02 pm »

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JugOn
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« Reply #24 on: November 18, 2004, 05:33:08 pm »

you can also add Chalice of the void in the ascetic troll's slot if in your meta there are a lot of pack.
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« Reply #25 on: November 18, 2004, 05:40:53 pm »

terravore isnt a good option, cause you will play at 5th turn, after a winter grasp and a termokarst for example, and in turn 5th there's a lot of creatures better than terravore... you may play ravenous baloth, and other creature better than troll ascetic...  the mana curve, a pillar of magic, remember it ^^
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JugOn
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« Reply #26 on: November 19, 2004, 10:10:58 pm »

hi, this is my deck list

DECK

4 Ice Storm
4 Thermokarst
3 Winter's grasp

4 Llanowar elves
4 Fyndhorn elves
1 Sol ring

4 Tangle wire
3 Powder keg
2 Swords of fire and ice
1 Crucible of worlds

3 Eternal witness
4 Terravore
3 Root maze

LANDS

1 Dust bowl
1 Strip mine
4 Wasteland
1 Pendelhaven
14 snow-covered forests


The deck has 61 cards and many months ago it works perfectly. Now I don't know if the metagame is the most appropiate, but the deck is funny and I play it for this.

The most strange cards are the snow-covered forests  :shock: and the swords  Confused . Well, the forests are in because combinates good with Thermokarst in a desesperate situation, and they are basic lands. The swords are very useful in combination with witness or elfs turning little men in dead machines that are a 4 turn clock and give the deck ¡card advantage!, something unusual in mono-green decks.

For the SB I include 4 copies of naturalize (a bomb in my meta, maybe in the MD) and 3 Chalice of the void against Superpower decks with pack and moxen and against slight or stompy. The rest of the SB is free depending of your meta (ground seal, ascetic troll, etc) and the typical green SB cards.  

Well, I hope this help you  Wink . Byez
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JugOn
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« Reply #27 on: November 19, 2004, 10:48:10 pm »

A posible SB can be:

3x Chalice of the Void
4x Naturalize
1x Powder keg
2-3x Spike feeder??
1-2x Masticore
3x Null rod
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JugOn
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« Reply #28 on: November 19, 2004, 10:57:33 pm »

Sierra_gandalf wrotes:

Quote
terravore isnt a good option, cause you will play at 5th turn, after a winter grasp and a termokarst for example, and in turn 5th there's a lot of creatures better than terravore... you may play ravenous baloth, and other creature better than troll ascetic... the mana curve, a pillar of magic, remember it ^^



The terravore is a great card in this deck, in the 5th turn you won´t have five or six mana in all your games, so a 3cc creature is good. For example, Terravore is far better than Argothian wurm and with a sword is simply a monster.
About Sphere of resistance, consider include it in the SB against aggro because I think it hasn`t space in the MD.
And now a question: Do you think that including SKULLCLAMP in the SB may be a good weapon against control decks? Recycling elfs or witness can be a good idea. However, it seems as a crazy idea, I know. Comment it please
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garlick
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« Reply #29 on: November 22, 2004, 09:33:51 am »

Hi,

the problem with this very funny deck, as already said, is the fact that when your opponent put a threat creature during the first two turns, there is very little you can do, besides hoping to find a powder keg in time. Can this problem be avoided by splashing another colour, also if I understand that this make the deck a little different?
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