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Question: What do you find the most annoying archetype to play against?  (Voting closed: October 27, 2004, 11:13:12 am)
Aggro - 5 (12.2%)
Combo - 10 (24.4%)
Prison - 22 (53.7%)
Control - 4 (9.8%)
Total Voters: 39

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Author Topic: Most annoying archetype to play against?  (Read 3054 times)
Bram
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« on: October 27, 2004, 11:13:12 am »

We all have our stories. We all have our pet peeves. But what do YOU find the most annoying 'supertype' to play against? I'm not talking about specific decks (on either your or your opponent's side), nor about what you think is the best archetype. I just wanna know what decks have pissed you off the most.

Aggro - 'OMG if I had ONE more life point, I would have won!'

Combo - Swarm flies your way and you just sit there nodding off for ten minutes while your opponent is breaking a sweat doing high school math and shuffling his lib more times than you can keep track of.

Prison - You have all these cool cards on hand but can't resolve a single one of them because all of them cost at least 3 mana and your land is either tapped, gone, or a mountain.

Control - EVERY friggin' time you try something cute, it gets shot down. You try to circumvent their barrage of permission but they always seem to have one more damn FoW on hand even though it feels like they already played about five.
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« Reply #1 on: October 27, 2004, 11:21:44 am »

It'd have to be either combo or prison for me because both usually have the least amount of player interaction.
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« Reply #2 on: October 27, 2004, 12:05:34 pm »

Control.  At least against combo or prison, one person is doing something.  Also, the reason that control also beats out prison here is because of the control mirrors where both sides just sit there.
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« Reply #3 on: October 27, 2004, 12:14:58 pm »

Prison, because it's pretty random, and boring to play against. Also, pretty much every prison needs 0 skill, while the other archetypes at least require *some* skill.
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« Reply #4 on: October 27, 2004, 12:21:00 pm »

What?  $T4KS has never been an easy deck to play well.  Certainly most aggro is alot easier to play.

I agree that prison is the most annoying to play against, however.  With control, there's a whole game going on underneath the placid exterior, and aggro is dumb, but action-packed.  Combo can be annoying, but at least you feel like you get a chance to play your spells.  Sitting waiting to topdeck land while you're locked under Stack or Trinisphere, though, that's pretty bad.  Combo may be mostly non-interactive, but at least when they kill you, you're dead.  Prison makes you sit there while the game slips further and further out of your grasp, because TECHNICALLY you still have that one last out....  And when CoW comes down and you have to scoop, you get that much more annoyed, knowing that you just wasted 5 minutes playing draw-go when he was just going to kick your ass anyway.
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« Reply #5 on: October 27, 2004, 01:08:11 pm »

Mono blue control BY A LONG SHOT.

If you don't think that's the case, then you haven't played against me with mono blue.

I've been told that the way I tap my Phids and say "draw, draw, draw" in a mono tone voice is EXTREMELY annoying as I have like 13 cards in hand and you have 2.
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« Reply #6 on: October 27, 2004, 01:15:55 pm »

I'd rather play twenty matches against Prison, Mono-U, or Combo than play a single tournament game against a casual player.
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« Reply #7 on: October 27, 2004, 01:19:46 pm »

Tossing my vote for Prison. Prison sucks. Thank goodness it has lost a lot of popularity.
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« Reply #8 on: October 27, 2004, 01:45:46 pm »

Prison without a doubt. I <3 combo so much that I'd rather lose to it than win with Prison.
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« Reply #9 on: October 27, 2004, 02:19:32 pm »

Quote from: Jacob Orlove
I'd rather play twenty matches against Prison, Mono-U, or Combo than play a single tournament game against a casual player.


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« Reply #10 on: October 27, 2004, 04:10:38 pm »

Combo. You can fight against prison and control, but combo is "did I draw my hate card?"
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« Reply #11 on: October 27, 2004, 11:35:31 pm »

Dragon Combo.  I know its not a supertype, but its so frustrating.  They can make it seem like infinite xantid swarms.  They actually make T1 players think about the stack.  They can draw the friggin' game as many times as they're able.  Most of all, if you're a control player, it seems like they play 4x library of alexandria; thats not right for combo.
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« Reply #12 on: October 28, 2004, 05:38:35 am »

Combo. I hate mulliganing cool hands because of no FOW.
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« Reply #13 on: October 28, 2004, 11:32:30 am »

Fish. It should be it's own archtype. Nothing worse than having 4-5 playsets of hate-cards against a single deck, and you are just happening to be playing that single deck.
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« Reply #14 on: October 28, 2004, 01:12:51 pm »

Quote from: Toad
Combo. I hate mulliganing cool hands because of no FOW.


That pretty much sums it up for me.
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« Reply #15 on: October 28, 2004, 01:57:28 pm »

Ummm, can Oath be an archetype??
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« Reply #16 on: October 28, 2004, 10:25:06 pm »

Mono-Brown is Mono-Boring
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« Reply #17 on: October 29, 2004, 03:27:48 am »

Quote from: JACO
Ummm, can Oath be an archetype??

Well, that all depends on how you define it. I'm not sure about the accepted definition but I tend to think of stuff like:
-prison
-control
-aggro
-combo
-etc. (frequently seen combinations like aggrocontrol)
...as 'supertypes'.

'Rough deck designs' like:
-4CC
-Oath
-Mono-U
-Slavery (or possibly even 'Welder')
-Sligh
-Sui
-etc. etc. etc.
...are 'archetypes' in my book, since they're more specific than the 'supertypes' but you can still have any number of (more or less succesfull and very distinct) varieties on the theme.

Two notes:
1. I have no idea whether this is the definition most people use, and
2. yes, I am perfectly aware I used both terms in my first post to describe the same concept (I did this not to scare potential voters away, much like how Kerry went-a-huntin')

"So, in conclusion, the Oscar (Tan) for MOST ANNONYING SUPERTYPE EVER goes to..."

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Yay!
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« Reply #18 on: October 29, 2004, 08:34:18 am »

I had to vote "aggro", but I really just hate playing against anyone playing mono red. A halfway decent mono-red deck piloted by a halfway decent player is the nemesis of any deck I've ever liked playing.
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« Reply #19 on: October 31, 2004, 11:30:22 pm »

Well, there are good arguments for everything, but I have to say prison as well.

Control and aggro games are quite interactive, and although control having all of the answers or aggro topdecking in a god-like fashon can be annoying at times, it makes the game fun.

Playing against combo can be frustrating simply because they kill you before you can do anything, or sometimes 1 turn before you would kill them, etc, but combo matches require a measure of skill on the part of the combo player.

Prison is simply the most annoying because it makes it so you can't play spells by denying you resources.  It's like LD on steroids, and I think everyone agrees that LD is (well, was, I suppose), frustrating to play against.  Also, there is the factor of skill.  IMO, at least, a combo or control deck requries far more skill than to play a prison deck.  Whether it is true or not, the APPARENT or PERCEIVED lack of required skill to piolet the deck is another source of frustration for those playing against prison.  How much brainpower does it really take to play workshop+trinisphere, go, or to dump your hand on turn 2 with a metalworker in the case of MUD?  As for player interaction, the very goal of the prison archetype is quite obviously to eliminate it by locking down it's opponent irrevocably.  Matches are most often decided by luck of the draw/mulliganing (which I admit is a significant skill), rather than play skill throughout interactions.  Although I don't hate prison decks like a few players that I know do(in fact, the very concept of doing so seems silly as they play such an important role in meta balance), I readily admit that they are the most annoying supertype to play against.

Also, even though there were a variety of responses, the pole, right now at least, reflects that a clear majority agree with me Very Happy.
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« Reply #20 on: November 01, 2004, 05:58:56 am »

Agrro. I was always like "Why are you even bothering to enter the tournament? Take 20 in the late game and like it." Razz
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