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Author Topic: a bunch of decent limited creatures  (Read 5726 times)
Jacob Orlove
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« on: October 31, 2004, 02:14:10 pm »

Our set needs some more solid creatures. Here's a bunch, all of which need real flavor--if there's some literary work we could quote for each of them, that would be ideal. Oh, and the names are there to force you guys to suggest good ones.

Preternatural Sasquatch
2R
1/1
T: Preternatural Sasquatch deals 1 damage to target creature or player.

Rampaging Sasquatch
4R
3/3
Reveal a sorcery card from your hand: Rampaging Sasquatch gains haste and first strike until end of turn.

Balshan Lobster
4U
Creature - Crustacean
3/3
Reveal an instant card from your hand: Balshan Lobster is unblockable this turn.

Sentry Sasquatch
3WW
3/3
Reveal a card from your hand: Sentry Sasquatch gains protection from that card's types. (The card types are Artifact, Creature, Enchantment, Instant, Land and Sorcery.)

Evil Sasquatch
2BB
3/3
Reveal a creature card from your hand: regenerate Evil Sasquatch.


So, any ideas on names?


Caldera Yeti
1R
Creature - Yeti
1/1
T, Reveal a red card from your hand: Caldera Yeti deals 1 damage to target creature or player.
Living in the heart of the mountains, these Yeti find both seclusion and power.

Rampaging Glyptodont
4R
Creature - Beast
3/3
Reveal a sorcery card from your hand: Rampaging Sasquatch gains haste and first strike until end of turn.
Glyptodonts normally rely on their thick, armored hide for protection, but when provoked, they will lash out with their spiked, club-like tails, destroying any predators foolish enough to attack them.

Thought Elemental
4U
Creature - Elemental
3/3
Reveal an instant card from your hand: Thought Elemental is unblockable this turn.
Foolish apprentices will often summon thought elementals to impress their peers, not realizing that the creature's ponderous movements reflect not its own nature, but theirs.

Spirit of the Eastern Sky
3WW
Creature - Spirit
3/3
Reveal a card from your hand: Spirit of the Eastern Sky gains protection from that card's types until end of turn. (The card types are Artifact, Creature, Enchantment, Instant, Land and Sorcery.)
Dawn breaks. She does not.

Corpse Digger
2BB
Creature - Zombie
3/2
B, Reveal a Zombie card from your hand: regenerate Corpse Digger.
Their natural feeding habits make them ideal for uncovering future minions. —Nevinyrral, Necromancer’s Handbook
« Last Edit: May 06, 2005, 11:30:06 am by Jacob Orlove » Logged

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« Reply #1 on: November 02, 2004, 06:07:39 am »

Out of interest, is it deliberate that some of these are the same as existing cards?
Thundering Giant, Angel of Light, Razorfoot Griffin...

And Undulating Sasquatch is way overpowered. Its bounce ability can just bounce a land, which is often a trivial cost. And in the right deck it would be an advantage.
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« Reply #2 on: November 02, 2004, 07:27:39 am »

Yeah, but blue REALLY needs a decent creature for limited.
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« Reply #3 on: November 02, 2004, 09:38:14 am »

Not really, blue's creatures are supposed to suck - just like Green's creature kill and black's disenchant effects.
Blue is supposed to rely on its powerful spells to back up its weak creatures.

So... how about giving it a less abusable disadvantage?

Whispering Drake
2U
Creature - Drake
2/3
Flying
Whenever Whispering Drake becomes tapped, put a land you control on the top or bottom of its owner's library.

Or simply:

Brainchild
2U
Creature - Illusion
2/3
Flying
If you have one or more cards in hand, Brainchild can't block.
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« Reply #4 on: November 02, 2004, 09:53:24 am »

That seems to overcomplicate what could otherwise have been a simple common.  Why not leave it exactly as it is currently, but change the P/T to 1/3?
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« Reply #5 on: November 02, 2004, 10:05:52 am »

Quote
Not really, blue's creatures are supposed to suck

Compared to the other color creatures, yes. But after playtesting our set we found that it is alomst a crime to not play green. Blue gets you Ancestral Vision (not very splashable, though) and Rishadan Slavers and that's about it, yo. I'm not saying make blue's creatures on par with, say, green's ones, I'm just saying that we need a couple that are stonger/beefier than the current ones.
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<j_orlove> I am semi-religious
<BR4M> I like that. which half of god do you believe in?
<j_orlove> the half that tells me how to live my life
<j_orlove> but not the half that tells me how others should live theirs

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« Reply #6 on: November 02, 2004, 10:28:35 am »

Are Iridescent Avizoa and Warrior Owl in the set?
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« Reply #7 on: November 02, 2004, 10:30:02 am »

Nope. We should look into that, probably.
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<j_orlove> I am semi-religious
<BR4M> I like that. which half of god do you believe in?
<j_orlove> the half that tells me how to live my life
<j_orlove> but not the half that tells me how others should live theirs

R.I.P. Rudy van Soest a.k.a. MoreFling
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« Reply #8 on: November 02, 2004, 11:09:53 am »

I'll look into upping the power of blue's creatures. I haven't had much opportunity to compare blue to the other colours in the set, so I wasn't aware it was so far behind.
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« Reply #9 on: November 02, 2004, 11:13:34 am »

More simple blue creatures -

Saprazzan Guillemot
1U
Creature - Bird
2/2
Flying
Play ~ only if you played an island this turn.

Balshan Lobster
4U
Creature - Crustacean
3/3
Reveal an instant card from your hand: Balshan Lobster is unblockable this turn.
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« Reply #10 on: November 02, 2004, 01:01:48 pm »

That lobster is awesome! Could it be a Beast? I'd like it if Domesticate could be maindeckable.
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Jacob Orlove
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« Reply #11 on: November 02, 2004, 03:39:34 pm »

I blatantly stole Laurie's idea. Thoughts?
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« Reply #12 on: November 02, 2004, 03:42:48 pm »

You stole nothing.  If you read the disclaimer, you have no claim to anything posted here.   Wink

And good move, with that not-stealing.
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« Reply #13 on: November 03, 2004, 05:24:51 am »

Sentry Sasquatch is interesting. You probably wanted to add "until end of turn" though.

Alternatively, how about:
Reveal an enchantment card from your hand: Sentry Sasquatch gains protection from black and from red until end of turn.

Evil Sasquatch is completely mental - it's a Hill Giant with the minor ability of being practically unkillable. I think it needs to have (at the very least) a mana cost in addition to the reveal. Or else it needs to have a stricter reveal requirement.

Evil Sasquatch
2BB
Creature - Sasquatch
3/1
B, Reveal a black creature card from your hand: Regenerate Evil Sasquatch.

And how about this idea:

Preternatural Sasquatch
1R
Creature - Sasquatch
1/1
T, Reveal a red card from your hand: Preternatural Sasquatch deals 1 damage to target creature or player.
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Jacob Orlove
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« Reply #14 on: November 03, 2004, 02:27:57 pm »

Minor updates made. The black one now has a much more limited "reveal" condition.

Any ideas for names and flavor?
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« Reply #15 on: November 03, 2004, 04:14:37 pm »

I prefer Laurie's idea for the black one, with the PT of 3/1.  I would even go a step further, and make the regeneration cost {1}{B} and reveal a card, whether that card is a zombie or any black creature.
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Jacob Orlove
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« Reply #16 on: November 03, 2004, 04:19:57 pm »

At 3/1, though, it's really bad if you can't regenerate it. We don't have a ton of zombies in our set, so that condition is narrow enough that it won't come up most games--which justifies the bigger body. Plus, if you want to keep it around, you have to never cast the zombie.

I may add an activation costs of 1 to the black and white ones, though. Would that be enough for people?
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« Reply #17 on: November 03, 2004, 08:00:52 pm »

We actually have ZERO zombies in the set. We're intentionally saving them for another set.
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« Reply #18 on: November 04, 2004, 06:28:45 am »

I guess that restricts its usefulness, then. Smile

So, what should it reveal?
How about "Reveal two creature cards with the same name"? That ties in with all the black cards that require multiples.
Or maybe "Reveal a creature card with the same name/type as a creature card in a graveyard"?
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Jacob Orlove
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« Reply #19 on: November 04, 2004, 01:37:53 pm »

We could up the ante on consolidating creatures into beasts and just replace "reveal a zombie card" with "reveal a beast card".
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« Reply #20 on: November 04, 2004, 02:05:47 pm »

Quote
We actually have ZERO zombies in the set. We're intentionally saving them for another set.

Now that you mention that, should we maybe not save up Desecrate and Presence of the Necromancer, too?
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<j_orlove> I am semi-religious
<BR4M> I like that. which half of god do you believe in?
<j_orlove> the half that tells me how to live my life
<j_orlove> but not the half that tells me how others should live theirs

R.I.P. Rudy van Soest a.k.a. MoreFling
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« Reply #21 on: November 05, 2004, 10:42:44 am »

Names...

Preternatural Sasquatch feels like a Goblin (do we have goblins in this set?) and the mechanic feels like he's drawing his power from the air or the aether or something.
So I suggest "Goblin Lightning Rod".

Tricky Sasquatch/Balshan Lobster feels like some kind of elemental or illusion... Sublimation Elemental? Vapor Elemental? Vaporous Soldier?

Sentry Sasquatch... Spirit of the Eastern Sky?
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Jacob Orlove
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« Reply #22 on: December 06, 2004, 12:04:48 am »

I need flavor for the white one, and a name+flavor for the black one. Ideas?
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« Reply #23 on: March 02, 2005, 06:14:19 pm »

These still need a bit of tweaking. I'm out of ideas, though.
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« Reply #24 on: March 02, 2005, 07:03:03 pm »

I think that Caldera Yeti is a little bit stronger than it should be. Revealing a red card is a trivial cost, which makes the Yeti essentially a really cheap Tim.

Thought Elemental needs to be Creature -- Elemental.

Flavour text for the white card: She watches at dawn, for the first thing the light touches shall give her hospitality for the day.

Name for the black card: Rotting Herald; flavour text: It proclaims the coming of others like it and shall do so until no more follow.
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« Reply #25 on: March 02, 2005, 07:26:20 pm »

Creature type: fixed.

New flavor text for SotES (somehow inspired by Ephraim's).

I think Caldera Yeti is pretty fair, because you have to hold back on a card to keep using his ability.

I kind of like that flavor for the black card, but I'm going to keep thinking.
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« Reply #26 on: March 27, 2005, 01:15:33 am »

I found this on the second page. Let's not let it get lost in the shuffle again.
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« Reply #27 on: March 27, 2005, 01:28:01 am »

Quote from: Ephraim
I found this on the second page. Let's not let it get lost in the shuffle again.

I'm just waiting for inspiration to strike. Yeah, that's it. Inspiration. Definitely not me being lazy.

Seriously, though. My threads never get lost. They sometimes sit idle for a while, but it's not like I forget about them.
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Team Meandeck: O Lord,
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To those who slander me, let me give no heed.
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Jacob Orlove
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« Reply #28 on: April 07, 2005, 06:24:52 pm »

Clock.
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« Reply #29 on: April 07, 2005, 11:13:26 pm »

Is the extra colored mana in the cost for Spirit of the Eastern Sky really worthy of such a power difference? Specifically, compare it to Thought Elemental:

Elemental: Reveal an instant: Elemental is unblockable this turn.
Spirit: Reveal a creature: Spirit is unblockable, all damage dealt to Spirit from creatures is reduced to 0, and Spirit cannot be the target of spells or abilities from creatures this turn.

And that's only one type of reveal on Spirit - it also has all the other card types, to put it far above Elemental in terms of power.
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