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« on: November 19, 2004, 04:27:30 pm » |
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Arable Fields Land T: Add  to your mana pool. When Arable Fields comes into play, you may pay  . If you do, Arable Fields has "  : You gain one life." This was inspired by Norm4eva's "Pure" creatures. On its own it's just an empty field that doesn't do much, but if you put the energy in to cultivate it, it provides life. Fields was the original idea, but I thought that this could become a cycle: Hospital Tent Land T: Add  to your mana pool. When Hospital Tent comes into play, you may pay  . If you do, Hospital Tent has "  : Prevent up to 1 damage to target creature or player." Flood Plains Land T: Add  to your mana pool. When Flood Plains comes into play, you may pay  . If you do, Flood Plains has [effect]. CARDNAME Land T: Add  to your mana pool. When CARDNAME comes into play, you may pay  . If you do, CARDNAME has "  : Target creature gets -1/-0 until end of turn." CARDNAME Land T: Add  to your mana pool. When CARDNAME coes into play, you may pay  . If you do, CARDNAME has "  : Target creature gains Haste." I'm not sure if all of these are balanced (I was considering adding colored activation costs to some or all of them, or making them CIPT, or vary the CIP costs for the abilities) and there are still some holes. Of course this doesn't have to be a cycle either; it could be just Arable Fields and the rest could be removed.
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"ardon me: I was born to speak all mirth and no matter."
~William Shakespeare, Much Ado About Nothing
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« Reply #1 on: November 19, 2004, 04:28:17 pm » |
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Current Wording:
Arable Fields Land T: Add {1} to your mana pool. When Arable Fields comes into play, you may pay {G}. If you do, Arable Fields comes into play with a development counter. If Arable Fields has a development counter, it has "{T}: You gain one life."
Sundrenched Heath Land T: Add {1} to your mana pool. When Sundrenched Heath comes into play, you may pay {W}. If you do, Sundrenched Heath comes into play with a development counter. If Sundrenched Heath has a development counter, it has "{T}: Prevent up to 1 damage to target creature or player."
Hidden Cove Land T: Add {1} to your mana pool. When Hidden Cove comes into play, you may pay {U}. If you do, Hidden Cove comes into play with a development counter. If Hidden Cove has a development conter, it has "{T}: Target creature with power 2 or less is unblockable this turn."
Fetid Cistern Land T: Add {1} to your mana pool. When Fetid Cistern comes into play, you may pay {B}. If you do, Fetid Cistern comes into play with a development counter. If Fetid Cistern has a development counter, it has "{T}: Target creature gets -1/-0 until end of turn."
Rocksled Chute Land T: Add {1} to your mana pool. When Rocksled Chute coes into play, you may pay {R}. If you do, Rocksled Chute comes into play with a development counter. If Rocksled Chute has a development counter, it has "{T}: Target creature gains Haste."
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"ardon me: I was born to speak all mirth and no matter."
~William Shakespeare, Much Ado About Nothing
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Upinthe
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« Reply #2 on: November 19, 2004, 04:30:41 pm » |
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These cards are really cumbersome. How are you going to remember which ones where paid for and which weren't? Especially if they leave play and come back?
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I know this won't happen in a tournament, but if my opponent has Chaos Orb in his hand while I'm controlling his turn from a Mindslaver, who flips the card if I force him to play it and activate it?
"When I saw the announcement of Temple Garden on wizards.com, I knew that I was going to be out of Type 2 for the next two years" - JDizzle
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« Reply #3 on: November 19, 2004, 04:33:25 pm » |
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I could reword it so they're, "....you may pay {C}. If you do, put a blah counter..." "If ~this~ has a blah counter, it has..."
That just makes it texty, and I have a moral opposition to counters. My take is that if players aren't smart enough to devise some way to remember if the cost was payed, then they shouldn't be playing Magic. I'm also a very bitter old coot.
If people want counters, I'll do counters, but I'll be grumbling about it the whole way.
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"ardon me: I was born to speak all mirth and no matter."
~William Shakespeare, Much Ado About Nothing
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Jacob Orlove
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« Reply #4 on: November 19, 2004, 10:53:38 pm » |
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These really do need *some* way for people to remember if they were paid for or not. Counters are, sadly, the best we've got.
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Team Meandeck: O Lord, Guard my tongue from evil and my lips from speaking guile. To those who slander me, let me give no heed. May my soul be humble and forgiving to all.
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Marco
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« Reply #5 on: November 19, 2004, 11:21:42 pm » |
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I kind of like the idea. I do think they need to have counters, though. Flood Plain is taken. And the red one may be too good, arguably: Hall of the Bandit Lord
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« Reply #6 on: November 20, 2004, 12:54:52 pm » |
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Flood Plain is taken. Oops. I checked, but I did "Flood plain s" so I didn't get anything. Now the blue one has no name and no ability. And the red on may be too good, arguably:
Hall of the Bandit Lord Hmm. I could change it to "  ,  :" but I'd rather not...Hall does provide mana at the same time that it gives haste, although it comes into play tapped and doesn't produce mana otherwise. I'll wait on changing this. Counters are, sadly, the best we've got. Feh.
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"ardon me: I was born to speak all mirth and no matter."
~William Shakespeare, Much Ado About Nothing
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Jacob Orlove
Official Time Traveller of TMD
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When am I?
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« Reply #7 on: November 20, 2004, 04:03:45 pm » |
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Hall of the Bandit Lord is a full turn faster than using this--they're both fair, since this effectively CIPs tapped.
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Team Meandeck: O Lord, Guard my tongue from evil and my lips from speaking guile. To those who slander me, let me give no heed. May my soul be humble and forgiving to all.
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« Reply #8 on: November 20, 2004, 04:23:27 pm » |
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The main thing now is to fill in the blanks. I need a blue ability and names for the blue, red, and black ones. The theme is something that can be beneficial or otherwise useful if some effort, work, and/or energy is put into it. The red and black abilities can, of course, be changed if good names are found that don't fit with the current abilities.
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"ardon me: I was born to speak all mirth and no matter."
~William Shakespeare, Much Ado About Nothing
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magus888
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« Reply #9 on: November 21, 2004, 11:47:33 am » |
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Flood plains could be T: counter target spell unless target opponent pays 1.
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Kobolds-clamp is tier 1, right?
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Ephraim
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« Reply #10 on: November 21, 2004, 12:09:24 pm » |
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The blue land could have the ability, : Target creature with power 2 or less is unblockable this turn.Possible names: Blue: Smuggler Camp Hidden Cove Dockside Tavern Red: Cinder Cone Rocksled Chute Black: Fetid Cistern Sprawling Landfill
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Did you know that Red is the color or art and music and passion? Combine that with Green, the color of nature, spiritualism, and community and you get a hippie commune of drum circles, dreamcatchers, and recreational drug use. Let's see that win a Pro Tour.
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« Reply #11 on: November 21, 2004, 01:08:15 pm » |
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Ephraim, you are never for a lack of good suggestions.
Blue will have the unblockable ability and be named Hidden Cove. Smuggler Camp and Dockside Tavern are good, but both have that already-developed feel to them, whereas a Hidden Cove is just a natural feature that has the potential to become a smuggler camp or tavern.
Red will be called Rocksled Chute, which I just liked better and makes sense with the ability.
Black will be Feted Cistern. Like Blue, this fit in more with the flavor of the cycle. Kinda, sorta, meh.
Fetid Cistern and Hospital Tent are the two whose names might change if I can get something better.
EDIT: magus888, I had considered something like that, but more restrictive (like only one card type or something). However, I will go with Ephraim's suggestion for now.
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"ardon me: I was born to speak all mirth and no matter."
~William Shakespeare, Much Ado About Nothing
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Ephraim
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« Reply #12 on: November 21, 2004, 02:06:37 pm » |
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Since you only had two names before, I wasn't sure which of the ideas was more dominant. Hospital Tent represented a man-made structure, while Arable Field represented something natural. As far as Fetid Cistern goes, a cistern isn't necessarily man-made. I specifically checked to confirm that it is actually more often applied to a natural reservoir. If you're still not sure you like the flavour, Fetid Aquifer or Polluted Aquifer would be equally appropriate.
If you'd like more suggestions for names for the white land, try: Sheltered Meadow Untouched Meadow Sundrenched Heath
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Did you know that Red is the color or art and music and passion? Combine that with Green, the color of nature, spiritualism, and community and you get a hippie commune of drum circles, dreamcatchers, and recreational drug use. Let's see that win a Pro Tour.
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breseboy
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« Reply #13 on: November 21, 2004, 03:44:46 pm » |
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Order Best to Worst: Red Black Blue White Green
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Creeping Mold is the girl with the great body but questionable face; it's not the prettiest card, but it certainly gets things done.
- Joe Gagliardi
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Marco
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« Reply #14 on: November 21, 2004, 05:53:33 pm » |
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These turned out nice.
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« Reply #15 on: November 21, 2004, 06:59:26 pm » |
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I would like "Pristine Meadow" for white, but then it sounds like developing it is a bad thing. I'll go with Sundrenched Heath, for now at least. Order Best to Worst: Red Black Blue White Green What's your point? Is the Red one too strong, or the Green one too weak? These turned out nice. Thanks.
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"ardon me: I was born to speak all mirth and no matter."
~William Shakespeare, Much Ado About Nothing
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« Reply #16 on: November 25, 2004, 01:15:01 pm » |
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I'm happy with these, so
24-HOUR CLOCK
unless there are any objections.
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"ardon me: I was born to speak all mirth and no matter."
~William Shakespeare, Much Ado About Nothing
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Matt
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King of the Jews!
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« Reply #17 on: April 07, 2005, 04:02:37 pm » |
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Closed and added.[/color]
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http://www.goodgamery.com/pmo/c025.GIF---------------------- SpenceForHire2k7: Its unessisary SpenceForHire2k7: only spelled right SpenceForHire2k7: <= world english teach evar ---------------------- noitcelfeRmaeT {Team Hindsight}
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