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Author Topic: Workshop Stompy.DEC  (Read 1585 times)
Cavius The Great
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« on: November 30, 2004, 12:44:15 am »

Here is my latest creation I've been toying around with on MWS for the past few weeks. Here I present to you a mono-brown deck that has all of the beatdown qualities of Mono-green Stompy but utilizes Mishra's Workshop, Beefy artifact creatures and the best equipment cards avaliable. I'll start you off with a decklist then go into detail about the card choices.

Workshop Stompy.DEC

Mana:28
7 Solomoxen
4 Mishra's Workshop
4 Ancient Tomb
4 City of Traitors
4 Wasteland
1 Strip Mine
1 Tolarian Academy
1 Mana Vault
1 Lion's Eye Diamond
1 Mana Crypt

Creatures:16
4 Myr Enforcer
4 Dancing Scimitar
4 Juggernaut
4 Synod Centurion

Equipment:12
4 Sword of Fire and ice
4 Loxodon Warhammer
4 Whispersilk Cloak

Disruption:4
4 Chalice of the Void

Sideboard:15
3 Surestrike Trident
4 Tormod's Crypt
4 Powder Keg
4 Leonin's Bladetrap

This deck is very consistant and gets a first turn creature in play followed by a second turn equipment card and usually equipped the same turn.

For example:1 Mishra's Workshop, Any Mox, Juggernaut-Synod Centurion-Dancing Scimitar, Ancient Tomb or City of Traitors,a Loxodon Warhammer or Sword of Fire and Ice and 2 of any other card(This deck is very consistant because of redundancy.)

You then play the Workshop and Mox then cast a creature. Next turn you have a Workshop and Mox in play, you then play an Ancient Tomb or City of Traitors, cast Loxodon Warhammer with the Workshop then equip your creature with the Mox and Ancient Tomb-City of Traitors. This also works without the Mox in order to cast equpment like Sword of Fire and Ice and Whispersilk Cloak the next turn.

Attacking with a first turn 8/3 trample, life-gaining or 7/4 trample life-gaining is very common due to redundancy.

Now I'll give you some example of card combos and card choices.

Dancing Scimitar+Sword of Fire and Ice: This gives you a first turn 3/7 that pings for 2 and draws you a card.

Juggernaut+Loxodon Warhammer: This gives you a first turn 8/3 trampler with life-gaining.

Dancing Scimitar+Loxodon Warhammer: Gives you an Exalted Angel with trample.

Whispersilk Cloak on any creature:
An unblockable and untargetable fattie. Works extra well if you already have a Sword of Fire and Ice equipped to it already.

Chalice of the Void: The cool thing about this deck is that a Chalice for 1 and 2 effects only a very small percentage of the deck.

Surestrike Trident: This is only in the sideboard because of Ensnaring Bridge and Moat.

Lion's Eye Diamond: Works great with equipment cards. Uses the mana to equip creatures.

Leonin's Bladetrap: Good against weenie decks, FCG and Fish. Can be cast as an instant which makes it extra appealing.

The rest of the deck and sideboard are pretty much self-explanatory. Any questions, suggestions and comments are always welcome.

P.S.-Don't diss this deck. I onced attacked my opponent with a 9/6 trampling, life-gaining, two damage pinging, card drawing creature by the third turn. Alright, peace out.
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« Reply #1 on: November 30, 2004, 12:58:51 am »

Moved to Casual.
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« Reply #2 on: November 30, 2004, 01:06:35 am »

So here's the stuff I'm cloudy on:

*) You run 12 equip cards + 12 more activated artifacts in the sideboard.  When you side Damping Matrix in, does it hurt to give yourself more dead cards than your opponent?

*) Why on earth are you running something like Whispersilk Cloak/Dancing Scimtar over Cranial Plating?  You're running 8 cards that grant evasion, when most people don't run more than a few creatures to block.  If you want cards, run the Clamp, but if you're concerned about winning, run the Plating.  It's much cheaper and better.

*) No Crucible?  Aside from protecting key cards, infinite Strip Mine/Wasteland is good stuff, as well as having some pretty savage synergy with City of Traitors and being Workshop-powered.

*) Chalice of the Void is very much a mid-game card, unless you're worried about your combo matchup.  I'd suggest moving it to the board and running the dreaded Trinisphere main.  It does the same thing, but much better in the early game.

*) Surestrike Trident?  Okay, that's 12 pieces of evasion, and you're running this one which is extremely overcosted and bad.  What would you ever side this in against?  Aside from, you know, RDW in 1.x, what decks are running Moat and Ensnaring Bridge?  And wouldn't this slot be better spent killing those pesky cards then paying lots of mana to try and circumvent them?

*) We know how to play creatures and equipment.  A better explanation of card choices would be good, and why to play this over something like Workshop Aggro (5/3 style decks), especially when your draw engine is not very good.
And by the way, the readers are smart enough to figure out how equipment stacks.

*)
Quote
Attacking with a first turn 8/3 trample, life-gaining or 7/4 trample life-gaining is very common due to redundancy.

For the mana, just run something good, like Sundering Titan, or Tinker->Darksteel Colossus and use the extra slots for more/better acceleration or a draw engine.

Quote
P.S.-Don't diss this deck. I onced attacked my opponent with a 9/6 trampling, life-gaining, two damage pinging, card drawing creature by the third turn.

Two things.  First, if you need to say don't diss the deck, it probably will be.  And Second, I once won the game on turn 1 with a lethal Tendrils of Agony.  I then did it with a different deck with a turn 1 Doomsday.  And I've also won the game with first turn Trinisphere and first turn Crucible.  Big deal.
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« Reply #3 on: November 30, 2004, 01:29:30 am »

Crucible of Worlds would be "hot, hot, HOT!" with five Wastes and four Cities.
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Cavius The Great
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« Reply #4 on: November 30, 2004, 02:20:30 pm »

Quote
*) You run 12 equip cards + 12 more activated artifacts in the sideboard. When you side Damping Matrix in, does it hurt to give yourself more dead cards than your opponent?


LOL. I didn't realize that Damping Matrix effected my equipment cards. My bad, I'll take them out for something else.
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