Hello all.
I have started playing Type 1 again recently. Our local stores have held proxy tournaments (5 free, $1 for each additional) and this has resulted in an influx of new players to the Vintage scene.
Our first big tournament happened shortly after Gen Con this year, and I wanted to build something budget that would be in my style, so I went with U/R fish. I took this version of the deck to the first tournament, and placed in my first of three consecutive T8s.
T8:
Tom Rotchadl
U/R Fish
4 Volcanic Island
4 Polluted Delta
1 Bloodstained Mire
4 Mishra's Factory
2 Faerie Conclave
3 Island
2 Mountain
4 Wasteland
1 Strip Mine
4 Grim Lavamancer
4 Cloud of Faeries
4 Spiketail Hatchling
4 Curiosity
4 Force of Will
4 Standstill
3 Null Rod
3 Stifle
3 Daze
2 Crucible of Worlds
Sideboard
3 Sword of Fire and Ice
2 Fire / Ice
4 Red Elemental Blast
3 Sigil of Sleep
3 Rack and Ruin
It did fairly well (4-0-1 Swiss, lost in quarters) but I found that the Sigil of Sleep in the sideboard were dead a lot of the time. I decided to remove them and replace them with 2 Maze of Ith and 1 Control Magic.
This was better, but I still had a lot of trouble with Workshop Aggro (Juggernauts being bad for my little dudes) and somewhat having trouble against the newly played Oath of Druids deck...for the second Power 9 tournament, I went with this build (removing the Control Magic):
4 Curiosity
4 Cloud of Faeries
4 Spiketail Hatchling
4 Grim Lavamancer
4 Standstill
4 Force of Will
4 Daze
2 Stifle
2 Crucible of Worlds
2 Null Rod
1 Firestorm
1 Ancestral Recall
1 Time Walk
3 Mishra's Factory
1 Polluted Delta
2 Flooded Strand
1 Bloodstained Mire
4 Volcanic Island
4 Wasteland
3 Island
2 Mountain
2 Faerie Conclave
1 Strip Mine
60 cards.
Sideboard:
4 Red Elemental Blast
2 Sword of Fire and Ice
2 Fire/Ice
2 Rack & Ruin
2 Maze of Ith
2 Extract
15 Sideboard cards
I took this version to a 4-1-1 T8 finish (Lost in quarters to Richard from Toronto playing a Crucible control build) at the Black Lotus tournament at Kool Kards Heaven.
I put in the Firestorm because I wanted a cheap, instant-speed sweeper that would let me push through some extra damage. The theory was that if I did a Firestorm for 3, I could kill 2 Juggernauts and deal 3 to my opponent (at the time, several Aggro Workshop builds were around, and since there were a lot of other budget builds, such as Food Chain Goblins, I needed a quick sweeper) and potentially win me the game.
The Sigil of Sleeps left the sideboard, to be replaced with 2 Extract and 2 Maze of Ith. At this tournament, EVERYONE was either going to be playing Oath, Trinistax or Workshop Aggro. I knew Oath would be my worst matchup, so the 2 Extracts would let me remove one of their threats early, leaving me with only one to deal with.
The Extracts proved invaluable. Against Oath players, I often played them turn 1 and removed Akroma or Spirit of the Night, and from there I had an easier time. Some builds played only one Darksteel Colossus, so once the Extract went off, I just had to carry the Faeries and Wizards home to victory.

I liked this build a lot. Since I'm never entirely happy with my sideboard, however, I did some minor tweaking for yesterday's event at Algonquin College (4-1-1 lost in quarters to Oath of Druids) for a Beta Walk and Workshop (1st and 2nd).
Maindeck:
4 Curiosity
4 Cloud of Faeries
4 Spiketail Hatchling
4 Grim Lavamancer
4 Standstill
4 Force of Will
3 Daze
2 Stifle
2 Crucible of Worlds
2 Null Rod
2 Spindrift Drake
1 Ancestral Recall
1 Time Walk
3 Mishra's Factory
1 Polluted Delta
2 Flooded Strand
1 Bloodstained Mire
4 Volcanic Island
4 Wasteland
3 Island
2 Mountain
2 Faerie Conclave
1 Strip Mine
60 cards.
Sideboard:
4 Red Elemental Blast
2 Sword of Fire and Ice
2 Fire/Ice
2 Energy Flux
2 Gilded Drake
2 Extract
1 Stifle
15 Sideboard cards
The Spindrift Drakes came in because I wanted some sustained pressure in the mid-game, and their upkeep wasn't too harsh. They proved excellent at adding on those extra 2-4 points of damage I needed.
The Rack & Ruins left the sideboard completely, as they were crap. I replaced them with 2 Energy Flux when I became aware of the large amount of TriniStax in the environment. Simply, Workshops suck when they need to pay for your upkeep costs.

I rode the Fluxes to victory in two matches yesterday, backed up by Crucible of Worlds in one case.
The Gilded Drakes were meant to be a cheap way of swinging Oath matches in my favour. They actually won me the game against Cerebral Assassin, however. I ended up taking his Sundering Titan and beating him with it, how much fun is that! I did draw them against Oath as well, but they never resolved, unfortunately...
Now...I know Fish is on the decline presently, and I will likely experiement with another inexpensive deck in the future. I would like to know whether the addition of Voidmage Prodigy main is worthwhile. It would seem that they give you those hard counters you don't have outside Force of Will. I always avoided them because my draws often didn't allow for the UU mana cost, and I was hesitant to play with a morph in the deck as well (which would cost 3UU, 3 to morph, one to unmorph and one to sacrifice if needed).
The more I think about it, the more the Voidmages seem appealing, however.
I'm confident enough about the deck and metagame to know I can T8 with it in our local area (our T1 tournaments attract 45-60 people). I do want to add that extra OOMPH! to it to push it farther up the slope.
Any suggestions on improving the build?
Thanks,
Pierre