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Author Topic: Null Rod on a Critter?  (Read 2353 times)
serracollector
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« on: December 21, 2004, 03:05:41 pm »

You know WoTc has had a hell of a time lately trying to figure out what to ban, or not to ban, or if to ban at all the "deck" known as Ravager affinity.  I hoenstly think this could all be taken care of if they made a single card like this:

Ron Dull (or some anagram of Null Rod)
Rare
1G
Legendary Elf-Wizard
Protection from artifacts
Players cannot play any artifact abilities requiring an activation cost.
2/1

This would stop ravager/artifact lands/Krark-Clan Ironworks etc. etc.

Let me know what you think.
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MrZuccinniHead
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« Reply #1 on: December 21, 2004, 03:07:32 pm »

maybe 1GG?
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serracollector
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« Reply #2 on: December 21, 2004, 03:48:19 pm »

no, cause that would make it too slow and not splashable, thus not playable esepcailly aggainst decks like ravager which have the ability ro have already equipped there stuff onto an ornithopther/enforcer or the like by turn 3, or e even have won by turn 3 lol.  The fact that it has 1 toughness and is a legend, I think makes it very playable as is.  heck if affinity wanted to SB vs it, they could just add 4 to their deck due to the new legends rule.
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MrZuccinniHead
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« Reply #3 on: December 21, 2004, 04:56:01 pm »

well the non-splashable part should be true becasue this is a very green ability.
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« Reply #4 on: December 22, 2004, 01:17:27 am »

Typically, green gets the creature types "shaman" and "druid" instead of "wizard". I agree that this should probably cost {1}{G}{G} or, at the very least {G}{G}. If people want splashability, let them run Null Rod. I like that you've given it protection from artifacts, by the way -- nice touch.
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serracollector
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« Reply #5 on: December 27, 2004, 01:21:57 pm »

Hmmm, the GG is a possibilty, but if I do that, I would have to make it a 2/2, anyone have problems with that?  still shockable and electrostatic boltable.  I just wanted the 1G so it could be easily splashed into maybe a sort of ponza r/g deck in t2 etc. Also, an elf-wizard legend is not such an outlandish idea, I mean heck they have had Gobln Wizards since The Dark LOL. So the new card would be:

Ron Dull (or some anagram of Null Rod)
Rare
GG
Legendary Elf-Wizard
Protection from artifacts
Players cannot play any artifact abilities requiring an activation cost.
2/2
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mbcrules1
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« Reply #6 on: December 28, 2004, 12:47:15 pm »

I totally agree. GG is the way to go. Although making it a 2/2 maybe to strong. I will keep it at 2/1 simply because the effect is worth the lack of defense.
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CaptainPlanet.dec
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« Reply #7 on: December 28, 2004, 04:02:23 pm »

Call it Drullon. It sounds Junglish...kinda.

Or Run Doll.
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Upinthe
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« Reply #8 on: December 29, 2004, 01:02:13 am »

Let me save some time here:

Anagram for "null rod"

Try the advanced options to fine-tune the anagram results.

LDL UN OR
LDL NU OR
DOLL URN
DOLL RUN
DROLL UN
DROLL NU
DULL RON
DULL NOR
DUN ROLL
ROD NULL
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« Reply #9 on: December 29, 2004, 11:26:58 am »

Can't say I like this card... it's just too naked a hoser for my taste. IMO good hoser design is NOT something which is just blatently going after a single strategy/block of cards (eg. this card, Stabilzer), but instead it's a good card which *just happens* to hose the pants off an overpowered strategy (eg. Samurai of the Pale Curtain, sort of Withered Wretch). Ravager is a deck which deserves hosing, but this is an overpowered and purely negative card which catches a lot of other decks in the crossfire.

Look at it this way: Strategy vs anti-strategy is not a good basis for a metagame, and neither are situations where entire matchups hinge on whether 1 player draws his overpowered hosers. If this got printed in BoK or SoK, then the matchup between Ravager and Green-X would largely boil down to whether the Green player played this card on turn 2, and there wouldn't be much either side could do to change the outcome by outplaying the opponent.

For that reason, let's please have this at the very least as a 2/2 for 1GG, if not for 2GG, and keep playing and beating Ravager dependant on the playskill on both sides, as opposed to the drawing or otherwise of overpowered hoser cards.
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serracollector
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« Reply #10 on: December 30, 2004, 02:27:20 pm »

1GG and GG for a 2/2 in this format honestly doesn't make a difference with birds/chrome moxes in every green deck.  what if it was a 1/2 for GG and lost the pro artifacts?  Would that level it out?

Ron Dull
GG
Legendary Elf-Wizard
Null Rod text
1/2

??  Thanx, I want to get this finished. LOL.
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« Reply #11 on: December 30, 2004, 04:34:53 pm »

Quote from: serracollector
1GG and GG for a 2/2 in this format honestly doesn't make a difference with birds/chrome moxes in every green deck.


The best Green decks actually runs 0 Birds of Paradise and 0 Chrome Mox. Tooth and Nail.

A 2/2 for 1GG is probably the best call for such a card, even if the design is quite terrible. Deck hosers turn Magic into a luck game. Oxidize and Viridian Shaman are fair, this one is definitly not.
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fattzzach
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« Reply #12 on: January 03, 2005, 07:47:18 pm »

I think the pro artifacts is a nice touch, it emphasizes the cards, and colors diskike for artifacts. I think that the optimal cost might be 2G so we dont see it plopping dow on turn 2 with a birds and it becomes splashable. If the cost is left at GG then it boils down to play mono green to beat raff or play raff. Becuase we dont want to dictate decks, R and D considers that a mistake with ravager being an example, i think we want the card to be easilly splashed. At states i saw some affinity decks packing chris goria parts in their SB for Horobi. This card would easilly be attacked too with cards like e bolt or its own if we leave it a legend...imo a good move. Keep in m,ind, this card is not an autoloss for affinity just like SotPC.
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serracollector
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« Reply #13 on: January 04, 2005, 02:15:35 pm »

ok, 2G I can see I suppose, for the splashability.  What if me simply made it as a Null Rod effect so that it was just a splashable card, not just another "stompy" component.  For example:

Drullon
2G
Legendary Elf-Wizard-Druid-Human-etc.etc.
Protection from artifacts.
Players cannot play any artifact abilities requiring an activation cost.
0/3


Now, it's out of the e-bolt/shock range, but cannot attack, has to wait until turn 2-3 to be cast, and fits the Enchantress theme of no attacking, just a useful card?  Also, it's still legendary, and effects both players, so no moxes/talisman/pentad prism etc. for you either.  What about this approach, better??
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Alfred
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« Reply #14 on: January 05, 2005, 06:29:27 pm »

Undroll, the [something] sounds WAY cooler than Drullon.

My 2 cents
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