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Author Topic: [Results] Eindhoven 19-12 - My team 1-2's it again ;-)  (Read 5141 times)
rvs
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« on: December 22, 2004, 02:23:49 pm »

33 people present, 1st prize was a workshop, so 6 rounds of swiss + T8.
In brackets is the standings after the swiss rounds.

1(4) Menno Rieff - ControlNoSlaver (mrieff)
2(2) Hero 't Mannetje - TPS (Pyromaniac)
3(1) Koen vd Hulst - LeviatPile (Thug)
4(6) Evert Geurtsen - Rector Tendrils
5(3) Erik Irausquin - EBA
6(5) Daniel Paardenkoper - (Scepter) 3CC
7(7) Rudie Bloemberg - 3CC
8(8) Steffen vd Veen - Control-Slaver

1: Menno Rieff - ControlNoSlaver

1 Black Lotus
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Sol Ring
1 Mana Crypt
3 Flooded Strand
3 Polluted Delta
2 Darksteel Citadel
4 Volcanic Island
4 Island
1 Ancestral Recall
1 Time Walk
4 Thirst for Knowledge
4 Accumulated Knowledge
2 Intuition
4 Force of Will
4 Mana Drain
4 Goblin Welder
1 Tinker
2 Fire/Ice
1 Mystical Tutor
4 Brainstorm
1 Duplicant
1 Platinum Angel
1 Triskelion
1 Memory Jar
SB:
1 Triskelion
1 Platinum Angel
3 Rack and Ruin
4 Waterfront Bouncer
1 Lava Dart
2 Old man of the Sea
2 Red Elemental Blast
1 Chalice of the Void

2: Hero 't Mannetje, TPS

1 Ancestral Recall
1 Tinker
1 Timetwister
1 Windfall
1 Wheel of Fortune
1 Memory Jar
1 Time Spiral
1 Demonic Tutor
1 Vampiric Tutor
1 Mystical Tutor
1 Lim-Dul's Vault
1 Necropotence
1 Yawgmoth's Bargain
1 yawgmoth's Will
1 Frantic Search
4 Duress
4 Force of Will
4 Brainstorm
2 Tendrils of Agony
2 Rebuild
1 Time Walk
1 Mind's Desire
1 Mox Ruby
1 Mox Jet
1 MOx Pearl
1 Mox Emerald
1 Mox Sapphire
1 Black Lotus
1 Sol Ring
1 Mana Crypt
1 Lotus Petal
4 Dark Ritual
1 Mana Vault
1 Volcanic Island
1 Tolarian Academy
4 Polluted Delta
2 Island
1 Swamp
4 Underground Sea
SB:
1 Lion's Eye Diamond
1 Blue Elemental Blast
2 Coffin Purge
1 Darksteel Collosos
2 Hurkyl's Recall
1 Rebuild
2 Echoing Truth
2 Hydroblast
3 Defense Grid

3. Koen vd Hulst, LeviatPile

4 Bazaar of Bagdad
1 Library of Alexandria
4 Tundra
4 Flooded Strand
4 Island
1 Plains
1 Mox Sapphire
1 Mox Pearl
1 Mox Ruby
1 Mox Emerald
1 Mox Jet
1 Sol Ring
1 Black Lotus
4 Mana Drain
4 Force of Will
4 Thirst for Knowledge
4 Intuition
3 Deep Analysis
1 Mystical Tutor
1 Ancestral Recall
1 time Walk
4 Replenish
1 Balance
3 Squee, Goblin Nabob
2 Form of the Dragon
1 Yawgmoth's Bargain
1 Solitary Confinement
1 Humility
SB:
2 Stifle
2 Energy Flux
1 Aura of Silence
1 Tinker
1 Darksteel Collosos
1 Seal of Cleansing
2 Sacred Ground
2 Claws of Gix
1 Arcane Laboratory
1 Decree of Silence
1 blue elemental blast

4 Evert Geurtsen - Rector Tendrils

1 Black Lotus
1 Lotus Petal
1 Mox Sapphire
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 mox Emerald
1 mana Crypt
1 Mana Vault
1 Sol Ring
2 Duress
4 Cabal Therapy
4 Dark Ritual
2 Tendrils of Agony
1 yawgmoth's Will
1 Yawgmoth's Bargain
1 Necropotence
1 Demonic tutor
1 Vampiric Tutor
1 Reanimate
4 Force of Will
3 Brainstorm
3 Impulse
1 Ancestral Recall
1 Time Walk
1 Mystical Tutor
2 Chain of Vapor
1 Form of the Dragon
4 Academy REctor
4 Underground Sea
2 Scrubland
2 Polluted Delta
2 Flooded Strand
1 Bloodstained Mire
1 tolarian Academy
SB:
2 Swords to Plowshares
3 Seal of Cleansing
1 Balance
3 Tormod's Crypt
3 Phyrexian Negator
2 Orim's Chant
1 Hurkyl's Recall

5 Erik Irausquin - EBA

1 Black Lotus
1 sol Ring
1 Mox Ruby
1 Mox Pearl
1 Mox Jet
1 Mox emerald
1 Mox Sapphire
1 Demonic Tutor
4 Duress
1 Yawgmoth's Will
1 Ancestral Recall
4 Brainstorm
4 Force of Will
2 Ophidian
1 Time Walk
4 Shadowmage Infiltrator
4 Vindicate
1 Disenchant
3 Exalted Angel
4 Swords to Plowshares
1 Librairy of Alexandria
2 Flooded Strand
4 Polluted Delta
1 Scrub Land
1 Strip Mine
4 Tundra
4 Underground Sea
2 Wasteland
sb:
4 Planar Void
2 sacred Ground
4 Blue Elemental Blast
2 Disenchant
1 Balance
1 Seal of Cleansing
1 Exalted Angel

6 Daniel Paardekooper - 3CC

2 Volcanic Island
1 Plains
1 Tundra
4 Island
1 Flooded Strand
1 Polluted Delta
1 Black Lotus
1 Mox Sapphire
1 Mox Pearl
1 Mox Ruby
1 MOx Jet
1 Mox Emerald
1 Sol Ring
1 Library of Alexandria
3 Wasteland
1 Strip Mine
4 Mana DRain
4 Force of Will
2 Swords to Plowshares
2 Fire/Ice
1 tinker
1 Decree of justice
2 Cunning Wish
2 Seal of Cleansing
4 Accumulated Knowledge
4 Brainstorm
1 Intuition
1 Ancestral Recall
3 Isochron Scepter
1 Darksteel Collosos
1 Crucible of Worlds
1 Mystical Tutor
1 Time Walk
SB:
1 Disnechant
2 Seal of Cleansing
2 Rack and Ruin
1 Fire/Ice
1 Fact or Fiction
1 Shattering Pulse
3 Pyroblast
1 Stifle
1 Flametongue Kavu
1 Claws of Gix
1 Swords to Plowshares

7 Rudie Bloemberg - 3cc

2 Exalted Angel
1 Tinker
1 Darksteel Collosos
1 Karn, Silver Golem
4 Brainstorm
4 Mana Drain
4 Force of Will
3 Skeletal Scrying
2 Seal of Cleansing
2 Swords to Plowshares
2 Cunning Wish
1 Crucible of Worlds
1 yawgmoth's will
1 Ancestral Recall
1 Time Walk
1 Mystical Tutor
1 Demonic Tutor
1 Balance
1 Fact or Fiction
1 Mox Ruby
1 Mox Emerald
1 Mox Jet
1 Mox Sapphire
1 Mox Pearl
1 Black Lotus
1 Sol Ring
3 Island
4 Tundra
3 Underground Sea
4 Polluted Delta
3 Wastealnd
1 Strip Mine
1 Library of Alexandria
SB:
3 Duress
2 Swords to Plowshares
3 Disenchant
1 Skeletal Scrying
2 Energy Flux
1 Seal of Cleansing
1 Platinum Angel
1 Mind Twist
1 Crucible of Worlds

8 Steffen vd Veen - Control-Slaver

1 Mox Pearl
1 Mox Emerald
1 Mox Saphire
1 Mox Ruby
1 Mox Jet
1 Mana Crypt
1 Sol Ring
1 Mana Vault
1 Black Lotus
1 Memory jar
1 Mindslaver
1 duplicant
1 Pentavus
1 Platinum angel
1 Sundering Titan
4 Brainstorm
4 Mana DRain
4 Thirst of Knowledge
4 Force of Will
1 Ancestral Recall
1 time Walk
1 tinker
1 Fact or Fiction
4 Goblin Welder
2 Blood Moon
1 Demonic Tutor
1 yawgmoth's Will
1 Library of alexandria
4 Plluted Delta
3 Underground Sea
4 Volcanic Island
5 Island
SB:
2 Lava Dart
1 Triskelion
1 Viashino Heretic
2 Rack and Ruin
3 Red Elemental Blast
1 Eon Hub
3 CLaws of Gix
2 Stifle

That's it folks. Next tourney is on 23rd of Januari.

@Zherbus: I didn't bother to change spelling errors, since Jeek's Script fixes them.
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« Reply #1 on: December 22, 2004, 05:07:08 pm »

It looks like Erik Irausquin played Nassif EBA and posted a good result. Am I miscounting or do I only see 6 Wastelands other than Erik's 2 in the Top 8? 8 total Wastelands. Is this how he got away with that mana base?
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« Reply #2 on: December 22, 2004, 05:18:45 pm »

There was no real Stax at all, just a hybrid. No Oath either.
Overall there were very few Wastelands, just a couple of them in the various 3-4cC decks.

I watched the French deck some games and it really starts winning when a Phid stays on the table. With a metagame without real blockers nor much removal the deck was a pretty good choice (Almost as good as my Bazaars which stayed in play all the time  Razz)

It was a fun tournament although I'm still dissappointed about my loss in the top 4, since the more I think about it, the more the matchups seems to be in my favour. (No wastelands, no fast win condition, no slaver)

Koen
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« Reply #3 on: December 22, 2004, 05:40:50 pm »

Hello Rudy (we met at Gen-Con),

What was the 60th card played by Hero 't Mannetje in his TPS deck? I'm only counting 59 on the list above. Thanks for the lists!

Zach
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« Reply #4 on: December 22, 2004, 10:38:22 pm »

Quote from: Green Knight
Hello Rudy (we met at Gen-Con),

What was the 60th card played by Hero 't Mannetje in his TPS deck? I'm only counting 59 on the list above. Thanks for the lists!

Zach


Probably Gifts Ungiven.
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« Reply #5 on: December 23, 2004, 12:03:36 am »

Quote from: Dante
Quote from: Green Knight
Hello Rudy (we met at Gen-Con),

What was the 60th card played by Hero 't Mannetje in his TPS deck? I'm only counting 59 on the list above. Thanks for the lists!

Zach


Probably Gifts Ungiven.


No. Definately something else. I'm sure Pyro knows it himself, so I suppose he'll post it when he posts his report.
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« Reply #6 on: December 23, 2004, 06:14:43 am »

Q&D report. Oh, the card missing is the 4th Polluted Delta

After coming in 2nd at Castricum with my highlander deck, I figured I might as well try some new deck like 5-Tinker.dec or whatever. Rudy was the judge so I could borrow his deck, sans the power, which wasnít a problem.

After some playtesting, the deck felt pretty good, howevere, I didnít feel quite comfortable enough with it, so I decided to just fall back on something Iím familiar with: TPS. I always play a slightly off version, splashing red for Wheel of Fortune and, depending on what I expect, 1-2 Pyroblasts in the board. As I was expecting mosytly Stax and Oath, I left the Blasts at home and wanted to try something else which looked promising on paper: Defense Grids.

The list is posted above

The tournament:

Word of Note: This is a Q&D report, so donít expect any fancy plays or whatever. I donít remember enough of the plays to be totally sure of some.

After arriving, I noticed that Iíd completely forgot to bring a stack of cards for Nico, who was supposed to be playing Belcher today. I was SOO embarrassedÖ.. This caused him to not play today Sad After writing my decklist, we  sat and played some Type 4 until the pairings were up for the first round.

Round 1: Steffen van der Veen, Control Slaver

I lost the die roll, and after mulliganing, I kept a pretty good hand. He started with Volcanic, Ruby, Welder go, which isnít a bad start. I played a land and said go, and he Brainstormed, only to miss his land drop. He missed another one and then died to some savage comboíing

After boarding I mulliganed again and Duressed turn 1 to find Tinker, Stifle, REB, FoF and Slaver. I took his REB because I wanted to win next turn through a Tinker. He didnít draw anything of importance and I won after a Desire for 8 that showed enough gas to beat him. Strangely enough he didnít even try to Stifle the Desire, even though I had FoW backup.

2-0, 1-0

Round 2: Hoo-Yin Lam, Weird U/R deck

Hoo-Yin parents own a Chinese restaurant in town, where we frequently go on Friday evening to have dinner, and heís a long time player whoís now decided to play Type 1. Heís playing a pretty weird deck, which is like a cross-over between Fish and Zoo, but it seemed to work ok. Game 1 I wrecked him pretty hard after drawing no land for 2 turns, the Duressing to see he didnít have anything.

Game 2 was weird as well, seeing we both didnít have anything. He had a Null Rod, which made a Mox and Mana Vault look pretty pathetic, until I topdecked Tinker for Colossus that sealed the game.

2-0, 2-0

Round 3: Rudy van Soest with the Tinker Deck

We playtested this match already and itís usually a toss up games 2 and 3, and we didn't want to give each other losses straight away, since T8 becomes harder then, so we IDíd.

0-0, 2-0-1

Round 4: Daniel Paardekooper, R/U/W Control

Heís playing a deck featuring Scepters and other stuff, and while he only draws lands, I donít see any more then the 2 I have for at least 5 turns straight. I managed to force through a Bargain at some point and win easily off it.

Game 2 wasnít quite as fast, as we both seem to have the same problem as game 1: him only lands and me none. At some point I resolve a Desire for 5, which reveals double Defense Grid, Brainstorm and some other stuff. He Forces the 2nd Grid, and I win after that.

2-0, 3-0-1

Round 5: Stijn ?? with Survival Dragon

Heís playing a weird Dragon deck, which seems to work for him though. Game 1 I resolve 2 Draw 7ís and both reveal 7 mana sources: WTF?!? I lose after this, as heís drawn enough stuff to win easily.

Game 2 ends on turn 2, and I manage to win even though my draw 7ís arenít that good.

Game 3 ends on turn 2 as well, with me going for the Long win route, with LED, Demonic, Will. I resolve a Desire for 15 which gives me the goods.

Round 6: Erik ?? with old school control

We ID into T8

Top 8:

Quarterfinals: Rudie Bloemberg with 3C Control

Game 1 we both keep good hands, but after Duressing and him trying to resolve a few spells, I win in short order.

Game 2 is kinda wacky. He plays 2 Scryings, but I manage to counter both, then resolve Necropotence for the win.

Semifinals: Evert Geurtsen with Rector-Tendrils

Game 1 sees me draw the most insane hand of the day: Academy, Mox, Lotus, Ritual, Will, Demonic and Rebuild. He begins and after I topdeck a Force of Will, I cast Demonic to bait, he Fows, I Fow back, get Duress to make sure, then Will and win turn 1.

Game 2 and he gives me another insane hand, and I win on turn 2.

Finals: Menno Rieff with Control-Slaver

We agree on a price split and play 1 game to determine the winner. I keep a shady hand and a turn 2 Timetwister reveals a rather crappy hand with 4 land. After attempting to Wheel Iím out of gas and proceed to lose to Duplicant beats and a Memory Jar.

Well, coming in 2nd isnít bad at all. The metagame was near perfect for TPS, and luck was on my side. The Tinker deck crapped out on the people playing it, but itís still a good deck. Itís just that you lose game 1 to combo, except with an insane hand, as you have zero disruption.
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« Reply #7 on: December 27, 2004, 01:24:03 pm »

After winning the last Eindhoven with Drain Slaver I had some ideas for further improvement.
I didn't like several of the non-essential (aka random) cards, which are able to steal wins in some matchups but are useless in others. I wanted a more consistent deck with more general cards. I managed to sneak in 4 AK's and 2 Intuition. Never really great, but never dead either. For the next tournament, Leiden, I still went with the old configuration as I expected a metagame with a reasonable number of fairly random aggro decks. Against those, AK is not a correct weapon of choice.
 
But for the next Eindhoven, with its very highly powered metagame, AK's would be very solid. As you can see, the decklist sacrifices some power (Yagmoths Will/Demonic Tutor) and  "I win" cards for the very high consistent AK engine and consistent mana base. I left the 2 Fire/Ice in because they will improve the matchup against any weenie/aggro deck. Furthermore they provide an answer against the very commonly played Welders, and they are never completely useless as they can cycle.

Note that this version is only good in a very highly powered metagame. When there is lots of control, Workshop decks, Food Chain Goblin, and Oath, this deck shines. When there is a lot of combo, Bazaar-based decks, or sligh/suicide/Burn-like aggro, pick something else.

I admit, on paper this version looks quite crappy:
This version of Drain Slaver is extremely fragile. You have lots of draw, but very limited amount of cards that can impact the board and therefore its very easy to loose against random bad aggro. The deck is very threat light, and relies on a 1/1 with summoning sickness to bring those few threats into play. You have no quick kill, killing will take 4/5 turns at least, after you finally found an artifact. Furthermore, the deck is somewhat underpowered without Y Will, Demonic Tutor, and Workshops. When you combine the facts above, it is clear that you hardly get any free wins with this deck. You have to fight for each one of them, go to full time in the round regularly, and usually win with 2-1 only.

And yet despite these facts my record of the last 3 tournaments with highly powered metagames combined is an impressive 19 wins, 2 (intentional) draws, and 3 losses. My three losses were against 2 Bazaar-based decks, and some Reanimator deck with Volrath the Fallen (don't ask).
I won 2 out of the 3 tournaments I played the deck in. There was no T8 in the third tournament. Would there have been a T8 play-off, it would have been filled with Oath, which is a very good matchup.

You can't argue with these results. The decks true power is its consistency, obtained by its very strong card draw and stable mana base. It seldom does broken things, but seldom has very bad draws as well. It has virtually no dead cards for specific match-ups.  Because it is so consistent, the deck usually has very similar draws. And usually these average draws are just enough to win. Not by a great margin, and not in a spectacular way, but it gets the job done most of the time. This is the kind of deck that can win tournaments consistently in the hands of a good player.

Which brings me to another point: the deck is hard to pilot. You get no auto wins with this one, each game is a struggle. The fact that its a somewhat underpowered control deck makes it reasonably unforgiving to play mistakes.

The deck only features 3 threats: Triskelion, Duplicant, and Platinum Angel. Which threats you take (Sundering Titan, Mindslaver, Pentavus etc) is quite metagame specific. You could play plenty more than 3 but their added value is insignificant compared to the card slots that they take up. Sure, sometimes you wanted that you had that Sundering Titan in your deck. But usually one of the other BIG MEN gets the job done as well, in a slightly inferior way however. That is not enough reason to justify playing more large artifacts, and getting more wasted draws. Adding more artifact men is a luxury, not a necessity. Please skip these luxuries, AK's provide the bread-and-butter to keep yourself alive.  

A reason why this deck performs so well is that people make very wrong sideboard choices. Every time someone resolves a Rack & Ruin, Energy Flux, or other artifact hate card I have a reason to smile. These cards are completely worthless. Energy Flux only attacks my moxes, and it is a symmetrical effect in that regard as well. Rack and Ruin doesn't hurt either. You have no good targets to hit, as a Welder can bring Platinum Angel online in an instant again. Because of your superior draw engine, the card advantage is not really a problem.
Smart people bring in kill for multiple Welders, and REB's.

The deck plays 6 fetches. This may seem like a lot, but there are mostly in place as a defense against Trinisphere. Against turn 1 Shop/3-sphere just drop two fetches and an island, and ignore the opposing Wasteland. Then pop both fetches to play that Rack & Ruin.

After boarding, the AK's usually go out except in the control matchups. Not that the AK's are bad, but usually they are your weakest cards and they can be replaced with dedicated hate. Note the high permanent count in the SB. By bringing in Old Men, the Lava Dart, and sometimes even the Bouncers the deck has quite some game against fast aggro.
The Boucers are mostly there for Oath (unlike a bounce spell they can remove multiple threats) and Dragon.


Quote from: Thug

It was a fun tournament although I'm still dissappointed about my loss in the top 4, since the more I think about it, the more the matchups seems to be in my favour. (No wastelands, no fast win condition, no slaver)

Koen



I agree, the match was at least somewhat in your favour.

Quote from: Pyromaniac


Well, coming in 2nd isnít bad at all. The metagame was near perfect for TPS, and luck was on my side. The Tinker deck crapped out on the people playing it, but itís still a good deck. Itís just that you lose game 1 to combo, except with an insane hand, as you have zero disruption.


Yep TPS was a very solid choice for the current metagame.
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