VarienTanafres
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« on: January 13, 2005, 08:48:23 pm » |
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Ok, so everyone is trying to find the niche that makes 4cC a powerhouse again. (Keeper reborn I suppose) I've been playing 4cC for awhile, shifting into it from EBA. The deck and how I play have improved over the past year and a half, since I first started to do big Vintage tournaments (Newington, CT) The deck stills get whomped on by other deck and I'm searching for a way not to. (Haha, yea I know) So I looked to the T2 banned badboy, Skullclamp. This is what I have so far.
Creatures: 3x Ophidian 2x Exalted Angel
Alternate Kills: 2x Decree of Justice Goblin Trenches
Search/Draw: Ancestral Recall Demonic Tutor Vampiric Tutor Skeleton Scrying 4x Brainstorm 2x Skullclamp 2x Cunning Wish (This is Edit, - Skullclamp, - Gush to S/B)
Control: 3x Vindicate 3x Duress Swords to Plowshares 4x Force of Will 4x Mana Drain
Support: Time Walk Crucible of Worlds Yawgmoth's Will
Land: Black Lotus Mox Pearl Mox Sapphire Sol Ring Library of Alexandria Strip Mine 2x Wasteland 2x Island Swamp Plains 4x Flooded Strand 2x Tundra 2x Underground Sea 2x Volcanic Island
Sideboard: Alter's Light (Edit) Swords to Plowshares Stifle (Edit) Gush (Edit, cut from M/D)) Fire/Ice (Edit) Fact or Fiction (Edit) Blue Elemental Blast (Edit) Skeleton Scrying (Edit) 3x Meddling Mage Dampening Matrix Moat 2x Tormod's Crypt
What's in the parenthises are the changes that I will most likely be doing for the Upcoming Waterbury tournament.
That's my deck in a box. Key notes that I'm sure some of you have already seen: Mind Twist: After using this since the days of EBA, I have found that this card is useful only once in awhile, so therefor I'm dropping it and replacing with a card that's never dead. Misdirection: I've never actually used these. They rested in my S/B for eons, and when I did M/D them, they didn't help me. Either staying dead in my hand, or never drawing it when I needed it, so I cut them. Engineered Explosives- Good card, no doubt, have yet to test them out in any of my decks. Using Vindicates in their place. (Using deeds once I get tropical islands) Balance- Always bad juju for me. My hand is always seemingly full, and I tend to have more lands out then my opponent, so no dead card for me. (Might change due to Crucible abuse, not sure yet) Mana Crypt- I don't like chancing my games, and this card is definately a chancy card. (So I put in trinistax) Changes for the tournament- Fact or Fiction- No FoF for the tournie? Yea, I am newbie and loving it. Great card, but trying other things in it's place. Cunning Wish- As everyone has been stating, this just isn't that good. I disagree, but after using Wish for awhile, I rarely need to Wish to save myself. Mystical Tutor- It can't get cards into my hand, might as well use Vamp to get whatever I want instead of limiting my choices. I cut the duals down to basic land to prevent the problem of waste/crucible that everyone is complaining about, hopefully I'm making a good move in this way.
What's different and why? Skullclamp- New way of draw power, and is never dead if you have creature out, if you have no creature, get a Foiled Clamp and claim it's there to look pretty. (Yes, trying to abuse this card in T1 *sigh*) Goblin Trenches- 1) Worked well in Keeper for awhile, even tho it started as a joke. 2) The 1/1's are so clampable. 3) Waste the land? Sac in response, if your gonne lose it, might as well use it to your advantage. 4) Running over your opponent with 1/1's are fun. Meddling Mage- Sibeboarded until I run into a trouble. why not say Oath, or Welder, or even Tendrils of Agony? I see no loss. Alter's Light- WW2, my wrath of god for the ever popular Darksteel Colossus. It's better then letting them gaining 11 life, temporary, but still enough to let live long enough. Besides, I don't like Crucible being played against me.
I'm happy with the fact that I'm splashing red in for ONE card, Trenches. Was thinking about adding Rack and Ruin to main at least, or Fire/Ice, but am not sure what to take out. Idea's please?
Well, there are my explanations as to what I changed and why. I'd like to hear your thoughts if I'm on a good track or not. Is skullclamp and my changes a good direction for 4cC? Or should I go back to the drawing boards and wait to get Tropical Islands and try my luck with different methods? And no, giving up and building MBC or U/R fish is not an option.
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