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Author Topic: World of Warcraft  (Read 37522 times)
TracerBullet
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« Reply #120 on: November 19, 2005, 08:43:55 am »

So, earlier tonight, I was like

"Yo, Rag, bitch, what's the deal?"
and he was all like

"what?"

and I was all like

"Bitch"

and so he gave me a Perdition's Blade.


True story.
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« Reply #121 on: November 19, 2005, 09:08:57 pm »

Quote
and so he gave me a Perdition's Blade.

Ah, a Perdition's Blade, you can never have too much of those Smile
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Kowal
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« Reply #122 on: November 21, 2005, 08:47:57 am »

Screw daggers.  Razorgore was all like

"Hey, who wants a bigass hammer?"

*crickets*

"Anybody?"

And I said

"Oh fine, whatever, I'll take it.  It hurts people a bunch, right?"

"Well I'm dead, aren't I?  Take it you ass."
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SliverKing
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« Reply #123 on: November 23, 2005, 09:41:39 am »

They finally fixed the Nemesis set....   the art, the stats, and the set bonuses are now actually worthwhile.  Still not ideal, but such a dramatic improvment that I expect to be nerfed.
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Jebus
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« Reply #124 on: November 23, 2005, 10:35:54 am »

I got nerfed.

And my set only gets new art.  Doesn't appear to be any major changes to it.  And my art sucks. Razz  CUTSMAN GO!
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Kowal
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« Reply #125 on: November 24, 2005, 10:34:25 am »

Cutsman is leet.

We got Time Lapse on our first night on Chromaggus.  Got him to 14% before we had to call it a night.

Our real problem by the end wasn't really the positioning or keeping up with the heals, it was our hunters.  We only had 4, and in almost every attempt one of them would screw up and die way early.  Tough to keep a frenzied enraged Chromaggus from two-shotting tanks.

That said, we had a handful of people who were just playing stupid and wouldn't get out of the way of our other breath, which was Incinerate.  Wankers.

What are you guys using as a position to kill him?  Our raid leader has a boner for using the Ebonroc ramp and the tower next to it, but all the videos I've seen tank Chromaggus right in his own doorway.
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« Reply #126 on: November 24, 2005, 05:29:35 pm »

With all seriousness, IMHO we were missing our two best hunters due to Thanksgiving festivities...
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« Reply #127 on: November 24, 2005, 07:55:10 pm »

You referring to Thorme and Bucket?
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« Reply #128 on: November 25, 2005, 11:02:19 am »

The ramp is a bit silly if you ask me.  However, a lot of people use it since some of the more well known guilds used it.

But, I prefer the door.

Time Lapse is easy once you figure it out, unless it bugs too much and your tanks lose all their threat.

Incinerate is also pretty easy, but people still need to avoid it.  Just be glad you don't have Ignite Flesh. :/

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« Reply #129 on: November 26, 2005, 01:42:34 am »

Yeah, Thorme and Bucket.

I finished up with getting all of my armor in purple tonight with the Lawbringer Breastplate and also managed to pick up the Cauterizing Band as well.  Now if I can ever get the Rejuvinating Gem and the Zandalarian Hero Trinket thingy I will be set with all the gear I want.
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« Reply #130 on: November 26, 2005, 05:29:32 am »

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I finished up with getting all of my armor in purple tonight

Pics!
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« Reply #131 on: November 26, 2005, 04:31:00 pm »

I'll do a SS once the 1.9 patch goes live...the new art for the Judgement legs is much better than the blue shit they currently have as a placeholder graphic.
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« Reply #132 on: November 27, 2005, 01:49:06 pm »

My transcendence helm owns your crappy judgement legs  Very Happy
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« Reply #133 on: November 27, 2005, 10:38:28 pm »

Just owned Thunderaan and got our warrior Thunderfury...What a weak boss.
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« Reply #134 on: November 27, 2005, 10:43:07 pm »

We killed him twice, because our raid leader was riding the short bus.

Had a neat duel with the Thunderfury wielder vs the Sulfuras wielder outside of Ironforge.  Thunderfury took it by a hair.

The proc is gorgeous.
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« Reply #135 on: November 27, 2005, 10:57:46 pm »

I still have one crappy trinket, and a non-healing shield, but I am up to a peak of +422 (give or take +/- 5) healing now.  If I can get a rejuvinating gem I should be set for a while.  b/t that and the Red Dragonscale Protector, thats all I really want right now.
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« Reply #136 on: November 28, 2005, 07:06:00 am »

Either of you guys have any tricks for handling the wyrmguard trio's?  We hit double green and a bronze this week and it wrecked us. We had already had a rough run and decided to go kill thunderaan instead, but I was curious if either of you had a specific method for dealing with green brood power wyrmguards. We have previously treated them like the spider boss in zg, having a warrior remain behind to taunt and drag back, but with 2 of them the aoe stuns got out of hand.

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« Reply #137 on: November 28, 2005, 01:28:29 pm »

Kill the greens first.  Have the second tank sit by the camp outside the AoE stun range.  Have him taunt when he gets lose.
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« Reply #138 on: November 28, 2005, 03:38:49 pm »

We technically use the same strat that you do on the spider boss, but more often than not just end up zerging it.  Once you figure out what its weakness is, they usually go down pretty quick.  Just make sure you have everybody focus firing, and if it's weak to Fire/Ice/Arcane, make sure your mages have Ice Block.
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« Reply #139 on: November 29, 2005, 07:48:35 am »

when we went back in tonight only 1 had broodpower green and we rolled them fairly easily.

Then tried chromaggus and found out we had the extra fun time lapse / ignite flesh version.

So we killed him and took his stuff.

On to Nefarian.
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« Reply #140 on: November 29, 2005, 09:53:12 am »

Green and Red wyrmkin on Nefarion. Advice?
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« Reply #141 on: November 29, 2005, 07:25:40 pm »

Should be pretty easy.  Have all possible Ice Mages on the Red side, all fire mages/warlocks on the green side, put your melee wherever you need them, make sure you have your warriors tightly control the groups keeping them wherever you're AoEing, and just pwn.  Nef really isn't that hard once you get how to keep the mobs tightly grouped together.  Stage II is all about Fear Ward or the stance dance if you're horde.  Phase III, make sure your pallies are assigned to specific BoPs, and make sure all the mages have Limited Invul pots for an extra 6 second BoP.  And that's all there is.
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« Reply #142 on: November 30, 2005, 12:59:45 am »

All of our mages our frost, so the red should go down easy...Green will probably be a bit harder, but doable...Fear ward for phase two won't be a problem...We should have him down within a week or two.
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« Reply #143 on: December 01, 2005, 07:35:39 am »

Well we took our shot last night... tried a few different strats... none of them really worked that well.  The best success we had was splitting the raid to each door and destroying them as they came in.  Our warriors seemed utterly unable to keep the drakonids in one place though for AoE.  For some reason the mobs would come out of hte door hellbent on running to the other side.
Could you ask your warriors exactly what they do to keep multiple mobs clustered up like that? Do you use the hunter slowing trap?
Our counters were screwed up but we were right around 40 drakonids down... does anyone know for sure what makes phase 2 start?
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« Reply #144 on: December 01, 2005, 09:40:01 am »

We normally have 3 or 4 warriors on each side.

One is designated to hold the Drakonids.

The others keep the colored drakonids under control.  Generally, we have at least two who rotate on grabbing aggro for the next one that will emerge.  Hunter traps tend to only kill FPS.

The throne side is generally harder, since there is a really dumb fire pit thing that blocks line of site on the right side of the door.  This is something you have to keep an eye on.

If they stack up too much, they're going to have trouble holding aggro.  An important point is that you need to kill them as fast as possible or else you will be overwhelmed.

I tend to use my Drillborer, Essence of Pure Flame (which is actually useful from time to time even though it feels underpowered for a Rag drop), and a Thorns buff on this.  The extra aggro generated by this damage shield is very useful.  Also, use cleave as often as possible.  If you can, designate a single tank and/or hunter to grab loose mobs that get away to your casters or through to the other side.

The phase 2 trigger appears to occur when you have killed a certain amount of Drakonids.  In a situation where we know we are going to wipe, we immidiately stop killing them so as to not trigger the 2nd stage when we have no way of completing it.  However, one time some dots got left on one, it diead and the trigger started.  It should occur sometime after the 3rd or 4th Chromatic spawns.

The Drakonids I hate the most are the Red ones.  However, if you throw some decent fire gear on most of your tanks, you'll be fine.
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SliverKing
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« Reply #145 on: December 01, 2005, 01:01:53 pm »

Thats interesting.. it seems like you load up on warriors for the zone.  3 or 4 to each door is 6-8 in the raid.
Our guild currently has a lot of drama about who gets to go to and who has to sit for our raids.  Do you guys try to use any particular class balance for BWL? do you swap people in and out based on the boss?
We aim to have 5 of each class in the raid, but for some bosses you defiently want more of a certain class... curious how you guys handle it.
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« Reply #146 on: December 01, 2005, 01:28:45 pm »

Generally, not many have to sit out, if at all.

If we're light on healers or some other class, we'll drop some people.  Normally people are fine to volunteer to sit out.

However, we have a very dedicated core of warriors and normally have 6 to 8 each raid.  I've found that stocking up on warriors tends to make things easier.

They can tank, generate a decent amount of DPS, and the last 20% is normally quite smooth. Very Happy

It also trivializes multi-tank bosses such as Broodloord Lashslayer and the Drakes as well as providing an extra cushion for error on attrition fights like Vael.
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« Reply #147 on: December 02, 2005, 05:08:37 pm »

We usually use about
6 Warriors
6 Rogues
6 Priests
4 Druids
5 Pallies
5 Mages
4 Hunters
3 Warlocks

We tend to be light on the Warlocks just cause we don't have many in the guild.  We run a LOT of rogues, and it may be advisable to have your rogues spec combat (all of them) until you get a kill or two under your belt, as having them use Blade Flurry/Adrenaline Rush when the 3rd Chromatic Drakonid spawns can really help cut down on your casualties.  We usually run the far side as mostly melee with 2-3 AoErs, and the Throne Side as all-ranged AoE.  Warriors on both sides who try and keep the groups together.  The melee side usually isn't too hard to keep together, as the rogues should be grabbing anything that the warriors happen to have missed, and periodic AoE taunts keep things from getting out of hand.  We have all our Rogues pop Blade Flurry IMMIDIATELY as the battle starts and start DPSing the Chromatic Drakonid first.  They do too much damage.  By popping Blade Flurry at the start, it should be back up in time for the 3rd Chromatic Drakonid, which is where we usually start to lose control because all the Rogues turn their attentions on that.  Having that extra damage from Blade Flurry/Adrenaline Rush is huge.
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« Reply #148 on: December 06, 2005, 10:07:45 am »

Phase 2 Nef for the first time last night. Everyone died/was dead, but it is still an accomplishment for us to get that far in only two nights. Wish us luck!
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« Reply #149 on: December 08, 2005, 10:51:24 am »

So we went back last night to take more attempts before our timer expires and we are doing so/so trying to perfect the drakonid zerg.  After the 3rd or 4th attempt Nefarian decides that we're doing too well and refuses to talk to us anymore.  He didnt de-spawn  like a failed Phase 2 attempt, he simply stopped talking to us so we couldnt start the event.  We tried to reset the instance by staying out for 30 minutes to no effect.

I think this is a clear indication that he was afraid of us and knew our utter ineptness at handling the drakonids was a front all along.

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