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Author Topic: Adventurers Guild Jan. Mox Tournament Report  (Read 1280 times)
Mordred
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« on: January 20, 2005, 04:53:43 am »

I've been going to the Adventuters Guild for a long time.  Not too long ago Nate (the store owner) decided to start having mox tournaments with 5 proxies.  They have been drawing quite a crowd, which is awesome.  Eau Claire's Type 1 environment has really been changing because of all the different people coming and playing different decks ect.  We had 33 people show up for this one.

I had thought about playing a U/W standstill deck, but a buddy asked to borrow my drains for his Oath deck, so I played the deck I've been working on since GenCon 2004:

4 Juggernaut
4 Trinisphere
4 Goblin Welder
4 Thirst for Knoledge
3 Chalice of the Void
2 Tanglewire
1 Grim Monolith
1 Mindslaver
1 Wheel of Fortune
1 Tinker
2 Crucible of Worlds
1 Triskilion
1 Duplicant
1 Mana Crypt
1 Mana Vault
1 Black Lotus
1 Darksteel Collosus
1 Masticore
1 Razormane Masticore
1 Sol Ring
1 Windfall
1 Sundering Titan
1 Memory Jar

4 Mishra's Workshop
4 Ancient Tomb
4 Shivan Reef
4 Volcanic Island
3 Wasteland
1 Tolarian Academy
1 Strip Mine
1 Libriray of Alexandria

Sideboard
2 Shere of Resistance
2 Rack and Ruin
3 Red Elemental Blast
2 Rushing River
1 Regress
2 Seal of Removal
3 Fire and Ice
-------------

Yeah, not a very good sideboard, and it's 61 cards.  I never ran LoA in it, but my buddy Tony was like, "You never use that thing, why don't you put it in your deck?"  So I figured what the hell why not.

Why "Regress" in the sideboard you might ask.  Once again, no real good explanation.  It should probably be a 3rd rushing river, or an extra Duplicant.

Enough about that, lets move on to the games.

Round One Jayd Phelps with U/R landstill.

Game one: I open up with Ancient Tomb, Sol Ring Trinisphere.  That got FoW'd.  Jayd Wastes the Tomb and passes the turn.  I rip a Workshop and lay down a Razormane Masticore.  Unfortunatly that got FoW #2.  Jayd draws what must have been a Mox, plays that an Island and a Standstill.  I break standstill with a Welder, but he doesn't stay around very long due to Fire/Ice.  I think the first threat I get on the board was a Juggy, due to an insane amount of Mana Leaks and Counterspells.  Jayd did a bit of a risky move though, he tapped out to swing with Fairys *and* lay a Nev's Disk.  It was pretty late game at this time, I think I had gotten Jayd down to around 5 life.  Anyway I had enough mana to cast and activate a Mind Slaver.  What a massacre that turn was, Jayd top decked an Ancestral for me, and blew up 1/2 his lands with Nevs disk, did 2 points to himself with Fire, and tapped out with only a Mana Leak and no way to cast it.  I got my Tinker off the Ancestral as well as Welder #3.  I bring out the Titan, leaving Jayd with 1 land, cast the Welder and say go.  Jayd scoops.

Game #2.  U/R Landstill has just a couple hate cards for Workshop decks.  Jayd drops a stack of about 8 cards and says, "Well these are comming in for sure."  However Jayd mulls to 5, while I have a pretty solid hand of 7.  He plays a fetch and says go.  I open up with Mana Crypt, Ancient Tomb, Masticore.  Jayd misses a land drop, and I start swingin.  I get out a Trisk by way of the REB.  That might have been counted up as a Mistake, because the next card Jayd played was E-Flux.  Unfortunatly by that point, I had the land base to support the beaters.

The funny thing is, I won the game with like 5 life from that stupid Crypt and Tombs =/

Record: 1-0-0

Round 2 Andy Heiser w/ 2 land belcher.

Game one: He wins the dice roll, which is HUGE in this match-up.  Heiser opens up with Mox, LED, Mana Vault.  I figure I'm dead next turn, but procede to play a Trinisphere off a Workshop anyway.  Luck was on my side though, because Andy never found a belcher.  He scoops with Chalice for 1 and 4 on the board.  I guess he forgot he still had Tinker :p

Game two: I'm not going to lie, I had one of those hands that 2 land belcher has to kill me turn 1.  Andy opens up with a Mana Crypt, ESG->Tinder wall, into a Mana Vault and Grim Monolith.  Once again, no belcher though.  I open up with a savage play of Black Lotus, Workshop, Trinisphere, Tanglewire.  Sorry Andy  Crying or Very sad

Record 2-0-0

Round 3 Ian Degraff with 'Tog.

Game 1:  I might have gotten games 1 & 2 mixxed up.  I *think* it was game #1 that I beat him.  Trinisphere and chalice was enough to slow down Ian in enough time for a couple of Juggys to go the distance.

Game 2:  Ian gets a solid mana base under his feet, and turns a Juggernaut into a Mind Twist for all my cards, by use of a well placed Drain.  Caught with the hand in the cookie jar.  Looking back I should have scooped when Ian was deciding which counterpells to discard, and I was hoping for a good top deck.

Game 3:  Neither of us really get off to the races, we go to time and draw.

Record 2-0-1

Round 4 (Sorry for forgetting your name) Playing Salvagers

Game 1: I really don't know what he is playing.  I lost to an early Tinker -->Darksteel Collosus.  I did actually find my Duplicant, but he got an Exaulted Angel out there also.  I die a horrible, horrible death.

Game 2: He mulls to 5.  I get out a Workshop and a Sol Ring and a Juggy.  He plays a Ruby and says go, I swing for 5, and play a 2nd Juggy.  He misses a land drop and scoops.

Game 3: I still don't know what on earth he is playing.  I start out by getting a Trinisphere Forced.  I get a Stip mine and start to kill his White mana, and I resolved a Cruicible.  From there I got a Titan into play, along with a Chalice for 0, 1 and 2.  Needless to say, this game was pretty one sided.

Record 3-0-1

Round 5 Jeremy Zwirn and I draw into the top 8.

Record 3-0-2

Quarter finals Brad Ojala with 3cc

Game 1: This match is a little hazy.  They were really long games, I think game 1 Brad held me off really well with removal spells, and eventually the Exalteds got the dirty work done.

Game 2:  I think I got a Trinisphere into play and got some threats down and a Chalice for 2.

Game 3:  This was a nail biter.  The game boiled down to Brad emptying his hand to Tinker a Darksteel out, but I Rushing river it and get a Juggy through for the kill.

Semi-Finals Ian Degraf with 'Tog

Game 1:  Ever get that hand that looks soooo sweet, but you know you just should throw it back?  Well I keep a hand consisting of this: Mana Crypt, Chalice, Chalice, Trinisphere, Tanglewire, Juggernaut, Thirst.  I go first and open with Mana Crypt, chalice for 0, chalice for 1.  Ian plays a land and says go.  I top deck Tolarian Academy and punch out a Trinisphere.  After that Ian was pretty squandered for ways to kill stuff, he does wish up a Rushing River to bounce back my Juggy to gain 1 more turn, but he scoops.

Game 2:  I scoop when Will goes off.  The whole 0 card hand vs 7 card hand thing can be a killer.

Game 3:  Ian mulls to 6, I open with Workshop Trinisphere.  Ian sighed, but it resolved, and I went on to victory before Ian was able to get a solid mana base.

Well, me and Jeremy Zwirn split in the finals because it was 3:30am and splitting just seemed like a good idea.

The only thing I used in my SB all night was pretty much REBs, and Rushing Rivers.  Oh, and Seal of Removals against Ian.

I think for the next Mox Tournament I'll take notes, so I can make a pwnsauce report next time.  Sorry this thing was so undetailed, working off memory is not good.

Props:
All the great people who showed up.
Taco Johns for being open so late.
Wizards, for unrestricting a stupid stupid card.

Slops:
Taylor, Todd and all the other WoW junkies that would rather play that game that Magic...seriously guys wtf!
Wizards, for unrestricting a stupid stupid card.
Tony for scrubbing out!
Jake for taking off 1/2 way through Ian and my game in the quarter finals, so you could go home and play WoW.
Logged

I'm not on a team.  I have a close circle of friends I occasionally play Magic with (aside from tournaments.)

I guess impressing other nerds with our leetness wasn't a big concern.
Draven
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« Reply #1 on: January 20, 2005, 12:40:52 pm »

Hey, Nice report. I have been going to the AVG the past few months, so it was nice to see other reports for the tournament to get a better feel of the meta. Workshop.dec is the deck that hates my 2-3 cc, but after running all but 2 basics, the deck is much more reslient to your hate. I played a game in round 5 against 5/3 and I was pretty much immune to any of his lock componants. As a matter of fact, both games I left the Trinisphere and Crucible on the board because the were never a valid threat. Congrats on your tie for win!

The person you played round 4 is my team mate Alan Kolien. His Salvagers deck is pretty cool.
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It can't rain all the time...
koxl0003
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« Reply #2 on: January 20, 2005, 05:42:17 pm »

Quote from: Draven


The person you played round 4 is my team mate Alan Koxlien. His Salvagers deck is pretty cool.


Yeah, when I draw something other than Ruby for mana sources!

Anyway, nice report!  First turn Trinisphere is ridiculous, especially when
followed up by a Juggernaught or similar threat. See you next month!
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Just a guy, you know? Cool
Jake
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« Reply #3 on: January 20, 2005, 10:42:12 pm »

Quote from: Mordred
Jake for taking off 1/2 way through Ian and my game in the quarter finals, so you could go home and play WoW.

I get slops? Sad

It wasn't so much a "WoW' thing as it was a "3:30am and gotta drive an hour and a half to get home" thing.

Seriously though, congrats on doing so well. The most interesting thing that I find about your deck is that it doesn't have a single mox. The Guild ain't no Waterbury, but there also was no lack of fully-powered decks and great players there either.
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Mordred
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Blueavatar625
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« Reply #4 on: January 21, 2005, 12:48:45 am »

Yeah, I guess I didn't realize it was 3:30 am  Sad

I take back the slops  Cool
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I'm not on a team.  I have a close circle of friends I occasionally play Magic with (aside from tournaments.)

I guess impressing other nerds with our leetness wasn't a big concern.
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