TheManaDrain.com
September 28, 2025, 07:49:52 am *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Calendar Login Register  
Pages: [1]
  Print  
Author Topic: Worldgorger/Animate Dead combo  (Read 4057 times)
Rastadon
Basic User
**
Posts: 66


PabloOconner
View Profile Email
« on: January 20, 2005, 04:11:22 pm »

Due to the increasing about of arrogant, self-absorbed idiots running arond this place, who just so happen to be wrong and don't bother to read more than 1 post, I've decided to replace the deck originally here with my new build, WHICH WAS ALREADY POSTED. Note, this wouldn't be a problem if maybe, just maybe, you bothered to think before you drew conclusions. Oh, and yes, I'm on a budget.

4 Polluted Delta
5 Swamp
4 Island
1 Lotus Petal
4 Underground Sea
2 Gemstone Mine
4 Lim-Dul Vault
1 Demonic Tutor
1 Vampiric Tutor
1 Caller of the Claw
4 Vodalian Merchant
2 Ambassador Laquatus
4 Worldgorger Dragon
3 Dance of the Dead
3 Animate Dead
4 Force of Will
4 Duress

Any suggestions? And by suggestions I mean ideas that would make the deck play better, "THIS DECK SUCKS" DOESN'T HELP.
Logged

Jack Sparrow: Me? I'm dishonest, and a dishonest man you can always trust to be dishonest. Honestly. It's the honest ones you want to watch out for, because you can never predict when they're going to do something incredibly... stupid.
moxdiamd
Basic User
**
Posts: 9

MTGvirus
View Profile
« Reply #1 on: January 20, 2005, 04:36:16 pm »

Can I ask why( or how) you would use Masticore for the win?  I understand the Ambassador, or maybe a Sliver Queen, but Masticore?

Also, I don't think you can have your animate dead target nothing when you have the amount of mana you want.  It has to target something if it can.
Logged
Lacutis
Basic User
**
Posts: 4

3834132
View Profile
« Reply #2 on: January 20, 2005, 04:43:59 pm »

You can't "choose" not to animate the dragon with the animate dead, if there is a valid target you MUST choose one, therefore you have to have another creature in the bin in order to go off.

You have no way of discarding a creature.

Assuming you do a first turn entomb, second turn animate dead, you lock yourself in an infinite loop and draw the game.
Logged
Robert the Swordsman
Basic User
**
Posts: 216


See you later, sunshine.

RobtheSwordsman
View Profile
« Reply #3 on: January 20, 2005, 05:18:11 pm »

Masticore only deals damage to creatures, not players.

You can't kill people with it.
Logged

I'm sorry, Miss Nanako. Looks like I won't be able to take you to the beach like I promised.
sierra_gandalf
Basic User
**
Posts: 17

sierra.gandalf@gmail.com
View Profile Email
« Reply #4 on: January 20, 2005, 05:26:15 pm »

you can play caller of the claw, and with only one copy of caller or ambassador you can kill him, you animate ambassador and you use its abilty against the opponent, if he or she plays blessing, play laquatus ability on you until you reveal the caller, then use the animate on caller for the tokens, a great number of tokens.
Logged

Rastadon
Basic User
**
Posts: 66


PabloOconner
View Profile Email
« Reply #5 on: January 20, 2005, 05:38:05 pm »

My bad. Masticore's out. Caller's coming in when I figure out how to get both Dragon and Caller in the grave quickly. I'm still a bit unsure about caller. Ambassador's great 'cause he kills as soon as he hits play, Caller needs another turn, any other ideas?

Okay, so I need both the kill condition and Dragon in the graveyard to win. What are some quick ways to get that done? Are Intuition and Buried Alive quick enough?
Logged

Jack Sparrow: Me? I'm dishonest, and a dishonest man you can always trust to be dishonest. Honestly. It's the honest ones you want to watch out for, because you can never predict when they're going to do something incredibly... stupid.
Rebel7284
Basic User
**
Posts: 25

Rebel7284
View Profile Email
« Reply #6 on: January 20, 2005, 06:07:27 pm »

try [card]Carefull Study[/card] it draws you cards while the discard allows you to win. Smile
Logged

Quote from: rozetta
Tsabo's Web in conjunction with Sundering Titan is akin to ass-raping the Fish player with their own rolled-up Null Rods.
FORCE-OF-WILL
Basic User
**
Posts: 67



View Profile WWW
« Reply #7 on: January 20, 2005, 06:17:46 pm »

Quote from: Rastadon
My bad. Masticore's out. Caller's coming in when I figure out how to get both Dragon and Caller in the grave quickly. I'm still a bit unsure about caller. Ambassador's great 'cause he kills as soon as he hits play, Caller needs another turn, any other ideas?

Okay, so I need both the kill condition and Dragon in the graveyard to win. What are some quick ways to get that done? Are Intuition and Buried Alive quick enough?


Complusion....plain and simple...is the only substitute for Bazaar's

Check some of the older threads, im pretty sure there is an older primer on dragon to help you out Smile
Logged

Level 1 DCI and UDE Judge.
Power Drinker.
Number of type 1 tournies won: 4
Rex_Kwan_Do
Basic User
**
Posts: 22


NCnewyorkr
View Profile Email
« Reply #8 on: January 20, 2005, 06:19:41 pm »

what about the whole 12 blue cards including FOW thing???

Quote
Here's my build, consistantly wins on turn 3.


you sure?
Logged

Team Rex, Raleigh NC
FORCE-OF-WILL
Basic User
**
Posts: 67



View Profile WWW
« Reply #9 on: January 20, 2005, 06:40:15 pm »

Im not

DicemanX Just posted a Tourney report with this deck, I recomend reading it
Logged

Level 1 DCI and UDE Judge.
Power Drinker.
Number of type 1 tournies won: 4
Rastadon
Basic User
**
Posts: 66


PabloOconner
View Profile Email
« Reply #10 on: January 20, 2005, 06:49:26 pm »

Yeah, my bad again. If I could choose not to reanimate something, then yes, consistantly on turn 3.
Logged

Jack Sparrow: Me? I'm dishonest, and a dishonest man you can always trust to be dishonest. Honestly. It's the honest ones you want to watch out for, because you can never predict when they're going to do something incredibly... stupid.
Bulls on Parade
Full Members
Basic User
***
Posts: 233



View Profile
« Reply #11 on: January 20, 2005, 07:41:30 pm »

Quote from: Rastadon
Yeah, my bad again. If I could choose not to reanimate something, then yes, consistantly on turn 3.


It's still not anywhere close to that. You run one Entomb to get Dragon in the graveyard. I don't actually think this deck can win reliably in the first ten turns.
Logged

MOTL: Whoever said "Don't argue with idiots; they'll drag you down to their level and beat you with experience," wasn't joking.
Rastadon
Basic User
**
Posts: 66


PabloOconner
View Profile Email
« Reply #12 on: January 20, 2005, 09:22:40 pm »

No, it definatley could in the first few turns. Yeah I had one Entomb, and a crap load of tutors. So I don't have one, I have at least 7.

This was the average win.

Hand: Ambassador, Vault, island, Swamp, land, Animate Dead, land

Turn 1: Swamp
Turn 2: Vault for Entomb, land
Turn 3: Land, entomb for Gorger, Animate, Target nothing, clear stack, Ambassador.

'Course that doesn't work. This new version I think a helluva lot better.

4 Polluted Delta
5 Swamp
4 Island
1 Lotus Petal
4 Underground Sea
2 Gemstone Mine
4 Lim-Dul Vault
1 Demonic Tutor
1 Vampiric Tutor
1 Caller of the Claw
4 Vodalian Merchant
2 Ambassador Laquatus
4 Worldgorger Dragon
3 Dance of the Dead
3 Animate Dead
4 Force of Will
4 Duress

The reason why I took Vodalian over Compulsion is that Compulsion ties you up. Say you got a Dragon in your hand, You'll need to tap out turn 2, and leave 1 mana open turn 3, and I don't have much stuff for 1 land. Vodalian really works for me. Yeah, it's small but hey, it works.
Logged

Jack Sparrow: Me? I'm dishonest, and a dishonest man you can always trust to be dishonest. Honestly. It's the honest ones you want to watch out for, because you can never predict when they're going to do something incredibly... stupid.
Marton
Basic User
**
Posts: 241



View Profile
« Reply #13 on: January 20, 2005, 11:15:53 pm »

With luck you might stop posting until you actually play the deck. When I see someone change his decklist drastically and not even know the basic rules of magic (stop the recursion, wtf), then use cards that don't even work (masticore), I know where this is heading.

With that said, I definately agree with whoever said your deck doesn't kill faster than 10 turns. You have no damn good discard outlets. Look up Jalum Tome, Buried Alive, Entomb, and perhaps Intuition. You can also use cabal therapy and do it on yourself if you can't find a discard outlet (if you play cabal therapy). There's also read the runes thats playable if you do the animate-dragon-readtherunes-cunning wish-stroke of genius kill. You also need like xantid swarms to make it playable (and even the very strange tech we tried to some moderate success - jeweled amulet).

You lack all kind of speed. Where are the dark rituals, the mana crypt and the sol ring? Perhaps even the mana vault.

There are so many wrong things in this deck it's not even funny.

At least, please put 4x buried alive and 4x dark ritual. Oh, and at least 1 underground sea.
Logged
LotusHead
Full Members
Basic User
***
Posts: 2785


Team Vacaville


View Profile
« Reply #14 on: January 20, 2005, 11:21:16 pm »

BU Bazaarless Dragon was my first "real" T1 deck.

Buried Alive seems neccessary and obvious.

That gives you 5 spells (w/Entomb) that puts dragons in the yard, not counting Careful Study, Frantic Search, Compulsion, etc.

Obviously, Bazaar of Baghdad makes this deck better, but not everyone has those.  The Black/Blue version, however, does have a lot of speed attatched to it, IF you have Buried Alive.

As for an earlier comment on Force of Will being used in a deck with only 12 or so blue spells, Dragon only needs to counter things maybe once per game.

My tech with the deck is (like yours) multiple copies of win conditions and Twisted Obomination: Instant speed Land Cycling that puts a creature in the graveyard.  This lets you hardcast Laquatus.  Plus, it can be animated for an alternate route to victory.

Good luck!
Logged

Rastadon
Basic User
**
Posts: 66


PabloOconner
View Profile Email
« Reply #15 on: January 21, 2005, 01:09:41 pm »

Lotushead, what would you take out of my decklist for Buried Alive? And how quick can a deck win with Buried Alive? 3 mana pushes my speed down to turn 4.

Now either apprentice is tricking me, or I think I have a pretty decent deck. It gives me turn 3 kills and when my hand's not the best a turn 4 kill. Try it out yourself.
Logged

Jack Sparrow: Me? I'm dishonest, and a dishonest man you can always trust to be dishonest. Honestly. It's the honest ones you want to watch out for, because you can never predict when they're going to do something incredibly... stupid.
sa17dk
Basic User
**
Posts: 104


sa17dk
View Profile WWW
« Reply #16 on: January 22, 2005, 01:17:28 am »

Quote from: Rastadon
Lotushead, what would you take out of my decklist for Buried Alive? And how quick can a deck win with Buried Alive? 3 mana pushes my speed down to turn 4.


Turn 1: Land, Dark Ritual, Buried Alive
Turn 2: Land, Animate Dead

Of course this is only a goldfishing with a good hand. With the disruption you have to play, it isn't this fast, but you get the point.
Logged

LotusHead
Full Members
Basic User
***
Posts: 2785


Team Vacaville


View Profile
« Reply #17 on: January 22, 2005, 03:54:07 am »

The Buried Alive component to BU Bazaarless Dragon seems like an auto-include to me, unless you are running stuff like Putrid Imp in addition to the cool blue stuff.

My experience with Dragon included a full set of Moxen, Lotus, and a way scrub meta.

For Dragon builds using Buried Alive, it is not neccessary to have 4 Dragons in the deck.  Two are fine.  That leaves 2 slots for Buried Alive.  Plus, Vodalian Merchants? Ditch at least one for Buried Alive #3, and find something else for Buried Alive #4.  I ran only 3 Buried Alives because A) my 4th was from Prophecy or whatnot, and B) I had two Intuitions in the deck.

Hope that helps.
Logged

Rastadon
Basic User
**
Posts: 66


PabloOconner
View Profile Email
« Reply #18 on: January 23, 2005, 12:47:50 pm »

Right now I got a really cheap build with spells no higher than 2 mana. (Not including dragon). It wins by turn 4 and on a great draw turn 3.

Without including the expensive moxen and crypts and bazaars, do decks with Buried Alive and Intuition consistantly win before that? And if so can I see a decklist of that?
Logged

Jack Sparrow: Me? I'm dishonest, and a dishonest man you can always trust to be dishonest. Honestly. It's the honest ones you want to watch out for, because you can never predict when they're going to do something incredibly... stupid.
Rastadon
Basic User
**
Posts: 66


PabloOconner
View Profile Email
« Reply #19 on: January 25, 2005, 05:17:49 pm »

Hello?
Logged

Jack Sparrow: Me? I'm dishonest, and a dishonest man you can always trust to be dishonest. Honestly. It's the honest ones you want to watch out for, because you can never predict when they're going to do something incredibly... stupid.
sa17dk
Basic User
**
Posts: 104


sa17dk
View Profile WWW
« Reply #20 on: January 27, 2005, 02:55:02 am »

I believe that the consistency of such decks would rely on the amount of disruption it packs, and whether or not the combo is too fragile. If it is, then the unability to deal with hate will drastically lower consistency.
Logged

Kowal
My name is not Brian.
Adepts
Basic User
****
Posts: 2497


Reanimate your feet!


View Profile
« Reply #21 on: January 27, 2005, 03:46:50 am »

The composure of the poster of this thread is way out of line.  Verbal warning issued, and thread locked.[/color]  Rastadon, if you wish to improve your build of Dragon with no bazaars, use the search function and take a look at what's already been said.  Once you've done the necessary research to see what's wrong with your list, feel free to start a new topic with more depth in the open forums.
Logged
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.072 seconds with 20 queries.