the Luke
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« on: January 24, 2005, 04:56:58 pm » |
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This article is in response to the new Meandeck Tendrils deck. To make things clear, my position is that Dark Ritual should be restricted and that player interaction should be encouraged in this two player game. However, I don't intend to let my bias influence this analysis. When I assume figures, I'm going to try to assume them in the combo deck's favour. This is simply because it makes my logic more solid.
What is a coinflip deck? I define a coinflip deck as an ultrafast combo deck that aims to have no interaction with the opponent at all. While the deck may require a lot of skill to play, essentially any matchup turns into a biased coinflip, either the deck goes off, or it crumples in a heap. I think it is safe to call Meandeck Tendrils and the Goblin Charbelcher deck coinflip decks.
Why is playing a coinflip deck bad? I think they are bad because while the deck requires playskill, it doesn't really reward playskill. I think you're only really rewarded for playskill when you are playing a deck that interacts with an opponent. Here's why:
Meandeck claim that their Tendrils deck has a 70% first turn goldfish rate. Now, pretend that this directly corresponds to a probability of 0.7 of winning any matchup. 0.7 is probably too high an estimate, but this is okay, because I contend that 0.7 is not high enough. I also assume that this matchup probability is when the deck is played optimally ALL the time.
Now, why is 0.7 too low a match win probability for a coinflip deck? Well take Waterbury. To get into the top 16, you had to achieve 6-2 or better (it is a little harder than this to get into top 16, but again, this overestimates the chances of top 16, which is good). By the binomial theorem, the probability of this coinflip deck getting to the top 16 (by going 6-2 or 7-1 or 8-0) is:
p = C(8,6)x0.7^6x0.3^2 + C(8,7)x0.7^7x0.3 + C(8,8)x0.7^8 p = 0.2965 + 0.1977 + 0.0576 p = 0.5518
So your probability of getting into the top 16 is 0.5518, IF you play perfectly and IF your chance of winning any match is 0.7 (which, of course, is likely an overestimate).
Now if you have (say) 11 players playing the same deck, and assume that they all have an independent chance of top 16 (which in a big event is fairly likely... I recall hearing about only one mirror match for Meandeck Tendrils), then the chance of the coinflip deck having at least one member in the top 16 is: 1 - (1 - p) ^ 11 = 0.9999 So the coinflip deck is virtually guaranteed a top 16 participant, although individually, the chance isn't that great (though better than average).
To summarise, coinflip decks force the outcome of any game they play into an exercise in statistics. As there is no (or minimal) player interaction, there is no real way to outplay the opponent. You play optimally, and either win or lose, at random. There is no possibility to take advantage of opponent mistakes, or outplay them in anyway. Although the (high) coinflip value I chose did make the chance of top 16 more likely than not, if that rate dips to just 0.65, then the chance of top 16 falls to only 0.4278.
-Luke
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