In my opinion TPS is much closer to Tog than it is to Meandeck SX or even Deathlong. Unlike SX, which is pure combo, TPS and Tog are combo control decks, using the early turns to build up mana and countering/Duressing the opponent's key spells. After this, they drop some sort of inevitably game-winning bomb: in Tog's case, a Drain-fueld Intuition or Yawgwill, for TPS, a Draw 7 or similar card.
I guess what I'm trying to say is that the differences between SX and TPS are far deeper than more or less disruption, rather, they have fundamentally different game plans. SX is a balls to the wall, hope-to-win the die roll and Tendrils for 20 on turn 1 deck. Tendrils is just a control deck with a very sudden win condition. Loads of cantrips and mana production are integral to SX's game plan, lots of disruption spells are key to TPS's.
All these words, and I'm not sure if I've made my intended point, but to sum up: SX= Combo, TPS= Control. SX can't afford the disruption because it needs to win ASAP, but TPS needs it because it isn't supposed to even try to win before turn 3, barring a nuts draw.
Which is better? That's a matter of opinion... but I say TPS for obvious reasons
