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Author Topic: Isolationist Theory  (Read 2056 times)
FreshIsOuttaTurn
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« on: January 25, 2005, 02:37:01 pm »

Isolationist Theory UUU
Enchantment
Mana costs of colored spells may only be paid with mana of  the cards colors.
(For example, a 2U spell must be paid with UUU.  A 1WB spell may be paid with either WWB or WBB.)
I'm not prejudiced against any group, I hate everyone equally.

This card just kinda hit me as a cool idea relatively recently.  Thought I'd put it out there.  I actually made the card based on the flavor text, a quote from myself during a debate on the ethics of modern civil movements.  What do you guys think?  I am not sure about the mana cost, i think it would be better as maybe 1UU or something, not really sure though.

Thoughts?

CURRENT WORDING

Isolationist Theory 3
Enchantment
(This card is an Enchantment)
You may only cast Isolationist Theory using mana of the same color.  Isolationist Theory is the color of the mana used to cast it.
At the beginning of your upkeep, discard a card that shares a color with Isolationist Theory unless you sacrifice it.
Mana costs of colored spells may only be paid with mana of the card's colors.
(For example, a 2U spell must be paid with UUU.  A 1WB spell may be paid with either WWB or WBB.)
I'm not prejudiced. I hate everyone equally.
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« Reply #1 on: January 25, 2005, 04:05:38 pm »

It would be neater at like {3}{U} - I can forsee this being splashed into an otherwise mono-colored deck as a sort of miniature Armageddon.
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FreshIsOuttaTurn
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« Reply #2 on: January 25, 2005, 09:48:26 pm »

My only problem is how powerful the effect is on the game that if you dont make it either color intensive or extremely expensive it would destroy multicolored decks easily.

Anyone have any thoughts or concerns?
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« Reply #3 on: January 26, 2005, 02:42:58 am »

Quote from: Matt
It would be neater at like {3}{U} - I can forsee this being splashed into an otherwise mono-colored deck as a sort of miniature Armageddon.


I think it would be fitting for the card that it hasn't got colorless mana in its cost, as that is what it does to all cards afterwards.
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« Reply #4 on: January 26, 2005, 04:44:00 am »

I'm not sure why Blue gives a damn about what colour mana you use. I thought that was more a concern for Green or even White.

I agree that it is kind of cool that you need to pay 3 coloured mana of the same colour to cast this. Couldn't the cost be 3 colourless but you need to pay 3 mana of the same colour to cast it? I guess that would make it a colourless Enchantment (or a Gold one, although that would be very odd given the effective CC and the effect)

Isolationist Theory 3
Enchantment
The mana cost of ~THIS~ may only be paid for with mana of one colour
Mana costs of colored spells may only be paid with mana of the card's colors.
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« Reply #5 on: January 26, 2005, 05:51:18 am »

Quote from: dandan
I'm not sure why Blue gives a damn about what colour mana you use. I thought that was more a concern for Green or even White.

I agree that it is kind of cool that you need to pay 3 coloured mana of the same colour to cast this. Couldn't the cost be 3 colourless but you need to pay 3 mana of the same colour to cast it? I guess that would make it a colourless Enchantment (or a Gold one, although that would be very odd given the effective CC and the effect)

Isolationist Theory 3
Enchantment
The mana cost of ~THIS~ may only be paid for with mana of one colour
Mana costs of colored spells may only be paid with mana of the card's colors.


I like the angle you have given the card, but I have one suggestion. Instead of making it a colorless enchantment, why doesn't it become the color of the used mana? That would be worded something like:

The color of ~THIS~ is the color spend on its mana cost.

That would make it colorless if replenished however Wink
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« Reply #6 on: January 26, 2005, 06:12:49 am »

I like that idea althought it has memory issues (albeit a far smaller one thn many cards in print). I think giving it volour is more in line with WotC thinking although I must admit I like the concept of a colourless Enchantment (hell, Wizards jusr did 'coloured' artifacts).

Let's see where FreshIsOuttaTurn goes with this...
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« Reply #7 on: January 26, 2005, 04:33:22 pm »

Well Ive been looking over your suggestions now and thinking.

For one, I think it is appropriate as blue.  Blue has had several enchantments over the years that penalize players for going into multiple colors, B2B and the one that makes all lands produce mana of the enemy colors (it is blue isn't it?).  Plus Blue is a color of the prodigal and powerful color wise, so they would want to maintain their borders and force others to do the same.

I really like the idea of it being X colorless but they need to use X of the same color to cast it.  The only problem is the cost has to be bumped up if you make it a a colorless enchantment.  The thing is, it definetly isn't an artifact because it is an idea, not a tangible thing.

By switching it to the colorless enchantment template, we need to create a suitable drawback.  Should I raise the cost, add an upkeep cost, or make something like "When Isolationist Theory comes into play choose a basic land type.  Then sacrifice all nonbasic lands and basic lands not of the chosen type.  You can only play lands of the chosen type."  I worded that as such that so that it kills duals when it comes into play.

I need feedback, can't wait to hear from you guys.

And you can just call me "Doug" or "Fresh" for the sake of having to type out FreshIsOuttaTurn everytime you want to refer to me.
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« Reply #8 on: January 29, 2005, 11:01:59 am »

Updated: Decided on a suitable drawback for the card.


So what do you guys think?
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« Reply #9 on: January 29, 2005, 11:10:11 am »

That's a weird name for an artifact.
EDIT: Wait, it's not an artifact. However, this illustrates one big problem with this. If you want to make a colorless enchantment, you'll need reminder text.
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SpenceForHire2k7: <= world english teach evar
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FreshIsOuttaTurn
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« Reply #10 on: January 29, 2005, 08:28:16 pm »

What kind of reminder text?  It's just a colorless enchantment, what is there to remind?

Any other thoughts?
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« Reply #11 on: January 30, 2005, 12:18:07 pm »

How about "this card isn't an artifact"?
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SpenceForHire2k7: Its unessisary
SpenceForHire2k7: only spelled right
SpenceForHire2k7: <= world english teach evar
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FreshIsOuttaTurn
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« Reply #12 on: January 30, 2005, 06:10:37 pm »

Where should I put that reminder text?  I am not sure what placement of it would be the proper one.  Before any of the actual rules text? Or what?
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« Reply #13 on: January 30, 2005, 11:48:33 pm »

I would take a page from the Artifact Lands and put in italics and parentheses as the first line of the card.

Also, while you based the card around the flavor text, ironically the game text is probably way too long for it now.
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« Reply #14 on: January 30, 2005, 11:58:20 pm »

The flavour text would flow better if you removed the words "against any group" from it, so that it just reads:
I'm not prejudiced. I hate everyone equally.
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FreshIsOuttaTurn
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« Reply #15 on: January 31, 2005, 04:13:17 pm »

I changed the flavor text.  Also, about the game text, I think the drawback should be changed so as to be shorter.  I am just not sure how.  Any suggestions?
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« Reply #16 on: January 31, 2005, 04:45:18 pm »

This card is getting waaay too cluttered. It might be easier to redesign it from the basic idea.
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