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Author Topic: MonoR Goblins  (Read 2387 times)
MarkPharaoh
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« on: January 27, 2005, 04:56:38 pm »

A Quick Note:  I know FCG is superior in just about everyway but I don't own Food Chains or Taigas and I really don't want to invest money into a budget deck or actually learn how to play the deck (FCG) properly.

I'm starting to get into competitive T1 again and have started to play at another store that plays T1 on every Sunday with cash prizes.  Last time I played UG Madness and someone came out on top against atleast four fully powered decks.  I don't think I can pull that off again and I was never a big fan of UG but I want to touch the topic of Mono Red Goblins.  First, a preliminary decklist:

// MonoR Goblins

// Lands
    3 Goblin Burrows
    16 Mountain

// Creatures
    4 Goblin Lackey
    3 Siege-Gang Commander
    4 Goblin Warchief
    4 Goblin Piledriver
    4 Skirk Prospector
    4 Mogg Fanatic

// Spells
    3 Fireblast
    4 Incinerate
    4 Goblin Grenade
    4 Chain Lightning
    4 Lightning Bolt

// Sideboard
SB: 3 Maze of Ith
SB: 4 Hydroblast
SB: 4 Goblin Vandal
SB: 4 Red Elemental Blast

From the last tourney I played, I remember seeing these decks:  2 powered UW Fish, 1 powered TnT, 1 powered UBg Tog, 1 powered combo deck with Helms, 1 weird UG Madness deck with AKs and Studies, 2 non-powered Affinity decks.  Reason why I pack 8 Blast in the board because I got a glimpse of one of the Fish players sideboards as he was boarding for his next game and saw a supplement of Chills.  Vandal is of course for the TnT deck and Mazes I would bring in against both TnT and Tog.

Basically, I want to know if this deck stands a chance and if it's a better option then Burninator and UG Madness (with no Trops but 4 FoWs).
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Gabethebabe
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« Reply #1 on: January 28, 2005, 05:06:08 am »

Goblin Burrows is really bad. Your manabase should be x mountains + 5 strips.

Even if you donīt play Food Chain, there is nothing wrong with a couple of Recruiters and Ringleaders that can gain you card advantage.

Goblin decks typically play more goblins and less burn.
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BigMac
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« Reply #2 on: January 28, 2005, 05:22:47 am »

You could try ank of mishra, as many deck has a lot of problems with that.

Another card i recommend, although for your sideboard is pyrostatic pillar.

The waste effects allready have been pointed out to you.

If you play G. grenade i recommend Fork, as it copies the effect but not the goblin sac cost, and it is a good card together with fireblast.

Hope this helps.
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« Reply #3 on: January 28, 2005, 05:47:58 am »

Zozu the Punisher !
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Tristal
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« Reply #4 on: January 28, 2005, 06:15:33 am »

Hydroblast is tech in mono-Red Sideboards.

(Yes, I know you meant Pyroblast.)

You don't need eight REBs, and furthermore, what would you even side out for all eight?  Try Pulverize, or Tormod's Crypt, or Meltdown.
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Covetous
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« Reply #5 on: January 28, 2005, 03:09:25 pm »

Maybe I'm the only one, but I think Mogg Flunkies is good in this type of deck with ~24+ creatures (3/3 for 2 is good).  Also, Grim Lavamancer is a really good card, even though this is a goblin deck.  The 5-strip + mountain manabase is definitely the right way to go. About siege-gang commander--it's a bomb, but it's mostly only good w/ lackey, which most people manage to kill.  Also, Price of Progress is a bomb against a lot of decks.
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cane
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« Reply #6 on: January 28, 2005, 03:50:22 pm »

if you're using flunkies I would suggest raging goblin as well (great with pile too)

however I don't really see what the bomb part of price of progress is when you're planning on destroying their mana base first

fork is unrestricted now, but don't put too many maindeck since it does nothing on its own
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Rebel7284
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« Reply #7 on: January 28, 2005, 11:51:12 pm »

Quote from: cane


however I don't really see what the bomb part of price of progress is when you're planning on destroying their mana base first


You will likely not be successfull in completely destroying their mana base.  Even if they have 2 non-basics, this is going to deal 4 damage.  I have done 10 damage with it easily against old tog that ran most non-basics.

Quote from: cane

fork is unrestricted now, but don't put too many maindeck since it does nothing on its own


Agreed

Also if you see affinity, try out null rod.  Shutting down their lands when your wastelands can deal with the glimmervoids is sweet.  It stops moxes too Smile
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Tsabo's Web in conjunction with Sundering Titan is akin to ass-raping the Fish player with their own rolled-up Null Rods.
MarkPharaoh
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« Reply #8 on: January 29, 2005, 01:39:22 am »

I have no idea what the hell I was smoking when I made the decklist.  -3 Burrows, -2 Mtns, +5 Strips.  Muchhhhh better.

Flunkies is interesting but I think if I were to consider going down that route I would try out Goblin Cohort before Flunkies.  Turn quicker and with so many creatures, you can keep dropping stuff and being able to swing in.  I personally hate Fork and would never run it in a deck except maybe Burninator, I just find it really annoying to TD cards that are useless on their own, espically in a deck that can run out of gas so easily.

As for Zozu, he's cute but he's legendary and makes this deck slower by added more 3 drops.  If I ran Ankhs I would consider it but at this point in time I do not.  Rods would be great but they are a staple card here and playsets go for $60 a set, out of my range Sad
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LSD
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« Reply #9 on: January 29, 2005, 04:11:31 am »

If you donīt want to invest money in Taigas or if you donīt want to learn how to play FCG I would recommend you to run Goblins with the Goblin Recruiter/Goblin Charbelcher combo.It is about the same power level as FCG, eventually it is slower a whole turn but it also has some advantages over FCG.First of all have a better Mana Base so you can support to run 3 Ancient Tombs along with a full set of Striplands.Also Goblin Charbelcher on its own is much more usefull then Food Chain on its own.Last but not least you have Seething Song, which may seem clunky but in fact it is a    accelerates your deck much more then Elvish Spirit Guide.

But if you wanīt to stick with Goblin Sligh and if I take a look at your metagame then Pyrostatic Pillar is almost a non brainer.As for the 8 Blast SB-Plan I like it.Chill seems to be a real problem for your deck when it comes turn 2 or 3 and Fish also has some other usefull cards against you(Fire/Ice,Mancer,MisD,Stifle..).You could always board out your Fireblasts and some other Spells to add the 8 Blasts in game 2.It should also be usefull against Tog.
As for Goblin Vandal, I never tested it actually but when I played my Goblin Recuiter/Belcher Deck I found out that Pulverize was absolutly nuts against MWS-Prison Decks however I canīt see any Prison Decks in your Meta but the TnT Deck always has some blockers left for your creatures,yes you can shoot them down but I prefer to destroy all their Moxen,Jugger,Trini instead of just getting rid of a mox or so.

Sorry for my bad english.
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MarkPharaoh
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« Reply #10 on: January 29, 2005, 11:55:18 am »

Problem with the Belcher combo is that everyone and their mother who isn't fully powered or has Fish runs a set of Rods, so that's most of the field.  It's a nice idea, but Rod is simply too popular here to really consider it.  The 8 blast plan is still iffy but I think it's pretty solid.  Yes, I have to remove burn for them but I am usually gonna throw burn at his 1/1s to force my guys through so the Blasts can do that in same fashion and counter something like Chill or Standstill.
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Apprentice
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« Reply #11 on: January 29, 2005, 09:13:28 pm »

Goblin Welder is just a great sidboard card, especially if you run artifacts yourself.

-Apprentice
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MarkPharaoh
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MruthyuMOTL
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« Reply #12 on: January 30, 2005, 02:12:01 am »

But i'm not, i'd rather destroy his stuff through Vandal or something else and burn his Welders off the board.
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