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Author Topic: Win some games with Stasis  (Read 1055 times)
EliteForce
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« on: January 28, 2005, 09:51:42 am »

Hi @ All!

My aim is to build a "fun" deck, which is going to "win some games with Stasis".
Despite the fact that this deck is meant to be a causual deck, i have the demand to win as many games as i can with it.
So without further (unnecessary) introduction, here is my most recent deck list:

Glacial Maze.dec

4x Force of Will
3x Arcane Denial
3x Daze

1x Vampiric Tutor
1x Enlightened Tutor
1x Crop Rotation
1x Demonic Tutor

4x Stasis
4x Root Maze
4x Howling Mine
2x Chronatog
1x Island Sanctuary
1x Black Vise

2x Chain of Vapor

1x Ancestral Recall
1x Time Walk

1x Black Lotus
1x Mox Sapphire
1x Mox Emerald
1x Mox Jet
1x Mox Pearl
1x Mox Ruby
1x Sol Ring

3x Forsaken City
2x Glacial Chasm

4x City of Brass
4x Tropical Island
2x Yavimaya Coast
2x Tundra
2x Underground Sea

The function of the deck should be obvious, but nevertheless, here are some short explanations:

I want to lock my opponent via Root Maze + Stasis as soon as possible and then begin to skip my turns with Chronatog's ability.
Before i start skipping my turns i try to lay a Glacial Chasm or Island Sanctuary to protect me from being attacked.
The kill is either Black Vise or decking my opponent.

My greatest problem is the (sucking) manabase! It is absolutely needed, that nearly every land provides blue mana to upkeep Stasis if i can't skip my turns.
The second requirement is that i need one green mana in the first 1-2 turns to lay down my Root Maze.
Root Maze is the reason, why i can't use some fetchlands which would probably smooth out my manabase.

Any suggestions / experience / whatever which could help me with my deck?

Ah and please don't blame me for my english, i am from germany and i tried to do my best... Wink

-EliteForce-
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Ephraim
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The Casual Adept

LordZakath
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« Reply #1 on: January 28, 2005, 10:12:16 am »

I'm not going to comment on the content of the deck, but on the principle. I'm aware of the Stasis/Chronatog combination and I am going to assume that you have adequate infrastructure to get the combination onto the table. You have noted, however, that your goal is to win casual games. It is my experience (and I am aware that it is not universal) that people don't like lockdown decks in casual games. In my opinion and that of many other casual players, the one strategy that is off-limits is denying your opponent the opportunity to play the game. I have two decks that do this to a lesser degree than a Stasis deck would and both of them are reviled in my circuit.

Of course, I notice that you're playing Force of Will and 8/9 power in your deck, so your "casual" circuit may be more permissive of pseudo-competetive decks than mine is. Nonetheless, I would caution against becoming too fond of this deck.

Okay, I can't resist commenting on the content of the deck as well. You might consider replacing Root Maze with Orb of Dreams from Betrayers of Kamigawa. Orb causes all permanents to come into play tapped and is an artifact (cost of {3}.) That would allow you to drop green from the deck entirely, making for a tighter mana base.
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EliteForce
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« Reply #2 on: January 28, 2005, 11:42:51 am »

Thanks Ephraim for your fast reply, but i think i have to comment on the describtion "causual" a bit:

I posted my deck in the causual sub-forums and i described it as a "causual" deck because i don't plan to take it to a tournament but as i mentioned i really want to win as many games with it as possible. The plan is to have a nice deck to play between the Type 1 tournaments and the 100 cards Highlander games i play regularly.
I could also play some sort of Keeper / Germbus instead of a Stasis lock deck but the result will be the same: My opponents will lose to my Drains, Yawg Will, P9 more often than i will lose to their "fun" decks. At this point i should probably describe these "fun" decks a bit: They consist of one Kobold Clamp Combo Deck, one Reanimator, some (Ravager) Affinity, ... and many "rogue" Decks. All these decks are, in contrast to my decks, unpowered, but nevertheless are many of these decks really fast and strong although they are no Tier1 Vintage decks.
I want to compete with these decks but don't want to play my Type1 decks (Oath, Intuition Slaver, 4cC, ...).

Perhaps i should redefine my aim to build a deck which is fun to play but on the other hand as strong as possible.

-EliteForce-
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