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Author Topic: Temporal Anomaly  (Read 3541 times)
jeek
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« on: February 01, 2005, 12:04:39 pm »

Temporal Anomaly
U
Enchantment

You are also your own opponent.

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Narcissus Avatar
5
Artifact Creature

If a spell or ability you control would have you choose or target an opponent, you may choose or target yourself instead

2/2


***

It's got great synergy with cards like Fact or Fiction or Betrayal, as well as many other cards that involve opponents.
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« Reply #1 on: February 01, 2005, 12:41:55 pm »

!!!!!!!!!!!!!!

That's just bizaare. I read it that you can nominate yourself to make decisions normally made by your opponents, but you'll need a fairly large amount of reminder text to clarify exactly what this does. Very innovative and extremely elegant though, I like it Very Happy
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« Reply #2 on: February 01, 2005, 01:43:58 pm »

I hope we can make this work. It probably is undercosted though!
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« Reply #3 on: February 01, 2005, 02:55:54 pm »

I really like how simplistic the wording is, and I hope it can more or less stay that way. I imagine this along the same vein as Time Stop, with a very simple wording and loads of reminder text.

Card specific ramifications include Sizzle damaging you, Syphon Mind making you discard, and Duress being Misdirectionable, and obviously choosing your own Intuition. Guided Passage becomes some good.

More basic rules issues include whether or not you can attack yourself, whether or not you count as a second opponent to your "real" opponent (presumably not, but it could be confusing), and whether or not there are any cards that "can only be played on an opponent's turn" or something that blow up in the face of this (though I can't think of any.)

Awesomely awesome, though.
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« Reply #4 on: February 01, 2005, 03:05:48 pm »

It's one of those cards that will get multiple pages of erratas. I can see players mana burning themselves to death and claiming they won the game since they killed their opponent ...

And to make it less onesided and more multiplayer/casual oriented I would make this card applying to ALL players. That way everyone can have fun targetting themselves AND you can turn opponent's cards against himself (instead of being forced to combo with your own trick cards).

Edit:
The name needs to be changed, the "temporal" part implies that the effect won't last forever but this is a global enchantment without any upkeep. Either swap "temporal" for something else or add cumulative upkeep or fading or a way the opponent can get rid of it. Or put counters on it every time you target yourself as your own opponent, burying this card when it has 3 counters. With one of these drawbacks the card could stay at one mana.
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« Reply #5 on: February 01, 2005, 03:46:08 pm »

I can't remember if it was just my friends and I talking or someone on TMD proposing it, but I've seen this idea before. It definitely has some interesting and useful possibilities, but the point of [card]Trade Secrets[/card] was brought up. If costed appropriately or given some sort of drawback, this might be okay, but I think two cards at 1UUU for infinite draw is a bit too good.
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« Reply #6 on: February 01, 2005, 03:47:05 pm »

I am not really certain what colour to make this. Blue is good, I suppose, but as a rule-breaking card that will certainly have a lot of baggage associated with it, I figured it should probably be white. Of the names suggested in the IRC channel, I was definitely fond of "Schizophrenic Dilemma."
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« Reply #7 on: February 01, 2005, 09:58:45 pm »

It's entirely possible to make this an artifact, too. It probably needs to cost like {5} or more.
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« Reply #8 on: February 02, 2005, 07:48:56 am »

You could also make it a creature. Artifct creature even. That way the opponent - the REAL opponent Wink has good chances to get rid of it and stop the nonsense. Because, if your deck is designed to abuse this, it won't take long to win the game. I mean, FoF draws 5 cards, Trade Secrets draws your entire deck etc.
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« Reply #9 on: February 02, 2005, 03:01:38 pm »

Quote from: Puschkin
You could also make it a creature. Artifct creature even. That way the opponent - the REAL opponent Wink has good chances to get rid of it and stop the nonsense.


I like this idea. It's so easy to abuse the synergy with this card that making it easier to remove would be a boon.
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« Reply #10 on: February 15, 2005, 04:24:13 pm »

24 hour clock started
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« Reply #11 on: February 15, 2005, 07:34:25 pm »

Can we get a judge to OK this, or is it too UN-ish?
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« Reply #12 on: February 15, 2005, 10:31:22 pm »

Possibly it should read "You count as your own opponent." and have reminder text that the other player is still an opponent.
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« Reply #13 on: February 16, 2005, 11:28:16 am »

We would also need to decide what you can and cannot do as your own opponent in the reminder text. While some of this is clearly defined in the current rules, some of this we'd have to decide for ourselves as well, like how they decided that you can't do mana burn during a Mindslaver turn. The big one that comes to mind is whether or not you can attack yourself, though there are certainly many other implications. The reminder text should address as many issues as possible, much like Time Stop does.
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« Reply #14 on: February 17, 2005, 06:08:15 pm »

Quote from: TheWalkingSponge
We would also need to decide what you can and cannot do as your own opponent in the reminder text. While some of this is clearly defined in the current rules, some of this we'd have to decide for ourselves as well, like how they decided that you can't do mana burn during a Mindslaver turn. The big one that comes to mind is whether or not you can attack yourself, though there are certainly many other implications. The reminder text should address as many issues as possible, much like Time Stop does.


I guess the clock is off. Just addressed as many of the issues as I could think of offhand, anything else I need to throw in, and any sort of templating changes that need to be made?
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« Reply #15 on: February 17, 2005, 06:29:18 pm »

What is meant by the line, "Creatures involved in combat may not be declared as blockers." It might be more meaningful to say, "Attacking creatures can't block," if that is, in fact true (although I don't think there's any precedent for it, all things considered.) You may also want to specify that if a spell calls for "an opponent" (untargetted) that you qualify -- I'm not sure how to word that.
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« Reply #16 on: February 17, 2005, 07:46:07 pm »

If you can attack yourself, then I think this graduates to UN-level strangeness. We can still discuss it, but it most likely won't make it to the master list.
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« Reply #17 on: February 17, 2005, 10:59:33 pm »

I don't think you can win if this is out, because I believe there is something in the Comp Rules that states that you win when all your opponents lose, so that needs to be addressed as well.
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« Reply #18 on: March 28, 2005, 12:52:52 am »

Quote from: TheWalkingSponge
I don't think you can win if this is out, because I believe there is something in the Comp Rules that states that you win when all your opponents lose, so that needs to be addressed as well.


Good point. How about "If you have no opponents other than yourself, sacrifice ~this~." ?
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« Reply #19 on: March 28, 2005, 01:03:25 am »

That feels like unnecessary rules baggage to sacrifice it; it's a hack and not in the clever sort of way.  I'd rather it be something like, "You can be the target of spells or abilities that target your opponent."  Have you also considered making it symmetrical so you can strategically misdirect duress and the like?
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« Reply #20 on: April 05, 2005, 03:13:27 pm »

Im not sure I like that wording, i mean, you are already a legal target half the time (when your real opponent plays those spells), and that doesnt allow you to FoF or Intuition yourself (some of the best abuses of this particular critter).  What about:
"Your spells and abilities which target an opponent may target you instead"

or if that isnt good (it sounds close, but not quite simple enough to me) maybe "Whenever you play a spell or ability which targets an opponent, you may target yourself instead".  No attacking yourself or rules confusion with manaburning to death, just that you can duress yourself if you want.  However, that wording still prevents intuition/FoF nonsense (those dont target).  I know! how about "Whenever a spell or ability you control would have you choose an opponent, you may choose yourself instead"  and if you wanted to be really nasty, make it just "choose yourself instead" instead of "you may...".  I think I like the last wording best.  

For clarification, i recommend the text be changed to "Whenever a spell or ability you control would have you choose an opponent, you may choose yourself instead."
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« Reply #21 on: April 05, 2005, 04:35:40 pm »

I think the templating has to be "if a spell or ability..." rather than "whenever" because it shouldn't be triggered it should be a replacement ability.  I don't think triggers even go on the stack when you'd need this to be replacing your choice (in the middle of resolving a spell).

Other than that, I think the wording gives a lot of the functionality that the creator originally intended (FoF, Intuition).
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« Reply #22 on: April 14, 2005, 11:51:01 am »

24-Hour Clock Restarted
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