TheManaDrain.com
March 17, 2026, 08:35:46 am *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Calendar Login Register  
Pages: [1]
  Print  
Author Topic: Ambrosial Addiction  (Read 6691 times)
Ephraim
Moderator
Basic User
*****
Posts: 2938


The Casual Adept

LordZakath
View Profile
« on: February 10, 2005, 11:47:23 pm »

Ambrosial Addiction
{1}{W}
Enchant Creature

Enchanted creature is indestructible. When Ambrosial Addiction leaves play, sacrifice enchanted creature.

To taste it is to live forever. To forfeit it is to die of despair.

Abrosia is the food of the gods -- and in Greek mythology, mortals were occasionally fed by this heavenly food. But let's be honest -- if it's that good, the stuff has to be addictive. As the flavour text says: Eat it and live forever. Stop eating it and wither away.
Logged

Did you know that Red is the color or art and music and passion? Combine that with Green, the color of nature, spiritualism, and community and you get a hippie commune of drum circles, dreamcatchers, and recreational drug use. Let's see that win a Pro Tour.
Ephraim
Moderator
Basic User
*****
Posts: 2938


The Casual Adept

LordZakath
View Profile
« Reply #1 on: February 10, 2005, 11:47:50 pm »

Current Wording:

Ambrosial Addiction
{2}{W}
Enchant Creature

Enchanted creature is indestructible. When Ambrosial Addiction leaves play, sacrifice enchanted creature.

To taste it is to live forever. To forfeit it is to die of despair.
Logged

Did you know that Red is the color or art and music and passion? Combine that with Green, the color of nature, spiritualism, and community and you get a hippie commune of drum circles, dreamcatchers, and recreational drug use. Let's see that win a Pro Tour.
Matt
Post like a butterfly, Mod like a bee.
Moderator
Basic User
*****
Posts: 2297


King of the Jews!


View Profile
« Reply #2 on: February 11, 2005, 06:49:14 am »

This is probably undercosted by {1} or more. It may even be impossible to cost appropriately conventionally - the creature should probably gain cumulative upkeep or something.
Logged

http://www.goodgamery.com/pmo/c025.GIF
----------------------
SpenceForHire2k7: Its unessisary
SpenceForHire2k7: only spelled right
SpenceForHire2k7: <= world english teach evar
----------------------
noitcelfeRmaeT
{Team Hindsight}
Norm4eva
Full Members
Basic User
***
Posts: 1072

The87thBombfish
View Profile
« Reply #3 on: February 11, 2005, 09:33:04 am »

Well Helm of Kaldra costs 4 to cast and 4 to equip, and that's without the drawback of turning your creature into a Naturalize target... still, paying only 1W for Indestructibility might be pushing the bill a little.  Probably needs to be 2WW.
Logged
Puschkin
Basic User
**
Posts: 112


177198164 puschit@hotmail.com
View Profile WWW
« Reply #4 on: February 11, 2005, 10:35:54 am »

I dont like it. Its one of those cards that are very good for you if it works or very bad for you if the opponent has an answer. You should come up with something different as the drawback. Matt's cumulative upkeep is a good one and I'll suggest Fading.
Logged

Defiant Vanguard against the Phyrexian Invasion

"I cast Raise Dead, targetting Puschkin"
Ephraim
Moderator
Basic User
*****
Posts: 2938


The Casual Adept

LordZakath
View Profile
« Reply #5 on: February 11, 2005, 11:00:11 am »

I'm definitely wary of cumulative upkeep. I've never liked it as a mechanic at all. I like Fading more as a mechanic, but I don't think it evokes the right flavour with this card. As for this being a huge swing in your favour if it sticks around and a huge swing in your opponent's favour if it doesn't, that was what I wanted it to be.

Norm4eva, your comparison to Helm of Kaldra is apt, but a little bit flawed, I think. Although Shield of Kaldra costs {8} to cast and equip, once it is in play, the relevant cost is only {4}. Furthermore, it not only protects the equipped creature, but it protects itself and the other two Kaldra equipments, in addition to having the inherrant card advantage over any creature enchantments. I think that {2}{W}{W} would be excessive, although I'd certainly be willing to increase this card's cost to {1}{W}{W}.

In defense of this card, I'd like to cite [card]Inviolability[/card]. Yes, it only gives it full damage prevention, but that is a significant portion of indestructibility. It costs {1}{W}, is common, and has no drawback. I don't think that indestructibility is so good that giving this enchantment a slightly higher mana cost, a drawback, and possibly a higher rarity would make it any less fair than Inviolability.
Logged

Did you know that Red is the color or art and music and passion? Combine that with Green, the color of nature, spiritualism, and community and you get a hippie commune of drum circles, dreamcatchers, and recreational drug use. Let's see that win a Pro Tour.
Matt
Post like a butterfly, Mod like a bee.
Moderator
Basic User
*****
Posts: 2297


King of the Jews!


View Profile
« Reply #6 on: February 11, 2005, 03:38:40 pm »

I guess in light of Inviolability that 2W would be fair.
Logged

http://www.goodgamery.com/pmo/c025.GIF
----------------------
SpenceForHire2k7: Its unessisary
SpenceForHire2k7: only spelled right
SpenceForHire2k7: <= world english teach evar
----------------------
noitcelfeRmaeT
{Team Hindsight}
Nefarias
Full Members
Basic User
***
Posts: 932


NefariasAndy
View Profile
« Reply #7 on: February 12, 2005, 01:49:02 am »

I'm always a fan of pushing the boundaries of the power of white cards, because the color just sucks so much. Seriously, what is white going to put this on? Costing it at 2W is a definitely fine, but I think pushing it to 1W (or WW) is a little risky, but is a risk I'm willing to take.

This is the closest reliable comparison I could find:

Darksteel Gargoyle: 3/3 Flying, InD for {7}
Patagia Golem: 2/3 Pay {3}: Flying until end of turn for {4}

So, for an extra {3}, you get +1/+0, permanent flying, and Indestructibility. Therefore, I'd figure that Indestructibility is worth about 2 mana at the most. Throw in the drawback and I think you're fine.
Logged

Team GG's

Quote from: Young Jeezy
This will be the realest shit you ever quote
Ephraim
Moderator
Basic User
*****
Posts: 2938


The Casual Adept

LordZakath
View Profile
« Reply #8 on: February 13, 2005, 12:33:24 pm »

TheWalkingSponge, I think it's noteworthy that beyond a certain converted mana cost (I'd say {3} or {4}), mana cost increase isn't linear. {7} "feels" like a lot more than {4}. There are many games where you'll never even reach seven mana, while it's common to get four. If my spell only granted indestructibility with no drawback, I wouldn't think twice about costing it at {3}{W} or {2}{W}{W}. Even as it is, enchantment hate is sufficiently uncommon, that this is liable to be a very strong pick in limited. I agree with you that {1}{W} would be possible, but it would be very aggressive.  I hadn't even made the connection to Inviolability before, but once I did, I realized that this really does belong at {2}{W}, which is plenty aggressive for this card to see play, I think.
Logged

Did you know that Red is the color or art and music and passion? Combine that with Green, the color of nature, spiritualism, and community and you get a hippie commune of drum circles, dreamcatchers, and recreational drug use. Let's see that win a Pro Tour.
Ephraim
Moderator
Basic User
*****
Posts: 2938


The Casual Adept

LordZakath
View Profile
« Reply #9 on: February 15, 2005, 08:59:18 am »

24 Hour Clock
Logged

Did you know that Red is the color or art and music and passion? Combine that with Green, the color of nature, spiritualism, and community and you get a hippie commune of drum circles, dreamcatchers, and recreational drug use. Let's see that win a Pro Tour.
Matt
Post like a butterfly, Mod like a bee.
Moderator
Basic User
*****
Posts: 2297


King of the Jews!


View Profile
« Reply #10 on: February 25, 2005, 12:58:08 pm »

Closed and added.[/color]
Logged

http://www.goodgamery.com/pmo/c025.GIF
----------------------
SpenceForHire2k7: Its unessisary
SpenceForHire2k7: only spelled right
SpenceForHire2k7: <= world english teach evar
----------------------
noitcelfeRmaeT
{Team Hindsight}
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.031 seconds with 21 queries.