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Author Topic: [Deck] Dead Deck White Weenie  (Read 2993 times)
myhellfire1134
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« on: February 12, 2005, 04:23:56 pm »

With Control Slaver being the next Control deck and Workshop Aggro running around there is one question I need to ask. WHere is the next fish? Well here it is Dead Deck White Weenie (DDWW). It uses utility creatures such as Samurai of The Pale Curtain (SoTPC), True beleiver, and kami of anceint law. Also uses things to get past control Aether viel. It also has a decent draw engine which is Standstill and Land tax. Aether viel and standstill also have also synergy. SO without further ado heres the deck

Dead Deck White Weenie

4 True Believer
4 Samurai of the Pale Curtain
4 Meddling Mage
2 Kami of Ancient Law
3 Icatian Javelineers

4 Swords to Plowshares
4 Land Tax
4 AEther Vial
4 Standstill
3 Abeyance
2 Abolish
1 Ancestral Recall
1 Time Walk
1 Black Lotus
1 Mox Diamond
1 Mox Pearl
1 Mox Sapphire
1 Chrome Mox

4 Wasteland
1 Strip Mine
8 Plains
2 Island

Sideboard
4 Orim's Chant
4 Rule of Law
4 Dust to Dust
2 Abolish
1 Abeyance

Notice all of the creatures are utility. Meddling mage is good against any deck. SotPC is good against any deck based aroudn the graveyard which is a good percentage of the meta. True believer hurts combo and slaver. And with Aether viel all of this can be doen at instant speed. THis can screw up MIndslaver recursions (playign SotPC at instant speed). Also it can mess up combo. Kami of ancient law and Swords to Plowshares help the Oath match. Also Icatian Javelineers kills welders. Abolish is like the white Force of Will.
The sideboard is what i have been testing with. Dust to Dust hurts any deck based alot around artifacts, which again is a good percentage of the meta. Rule of law is against combo. Abolish again is for fast artifact decks. So what do you think? It has been proving itself to be viable in testing.
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WildWillieWonderboy
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« Reply #1 on: February 12, 2005, 04:46:00 pm »

Abeyance doesn't seem any good here. If you're trying to use it to shut them down on their turn, they can always just TFK/AK in response or on your turn. It also shouldn't be used as backup since there is no key spell that you're trying to resolve. I would much rather see a spiketail or Kai here.

The lack of FoW also makes me frown, as I see Abolish as more of an auxiliary/double-coverage card than an actual replacement. Force (or some other counter) is also necessary to make standstill work.


I really don't understand land tax. You aren't using brainstorm, so you can't take advantage of the shuffle. Also, the mana base is 1/4 artifacts and 1/3 of the land is non-basic. I see that it helps with diamond and abolish, but I would much rather use wayfarer, forces and land.

I see this hating Slaver, but I also see it rolling to Workshop Aggro, because you're draw engine doesn't work when you need cards (like when you need to find something to get that unsightly fatty off the table).
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« Reply #2 on: February 12, 2005, 04:55:21 pm »

So how does this deck not autolose to Stax or 5/3 game 1?  5/3, 4/4, 5/5, and 7/10 dudes or Tangle Wire, Smokestack, TRINISPHERE coming down on turn 2 and 3> your 2/2 utility creatures.

Aren't you a little worried that a Chalice for 2 stops 14 of your 17 creatures?

That said-I can still see this giving problems to Control Slaver.

Side note: Hate decks never win.  They always run into something that they can't hate and lose in a 6-8 round tournament.  Also the fact that the deck you are hating is so powerful it will still mow through hate on raw strength.
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« Reply #3 on: February 12, 2005, 08:38:35 pm »

This topic was an utter train wreck. I removed about a dozen worthless posts. Also, moved to newbie.
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myhellfire1134
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« Reply #4 on: February 12, 2005, 08:46:23 pm »

Actually with Aether vile Chacile doesn't stop them. And I am tired of argueing please before you post again insulting the deck moxlotus test it. You think it is shit but refuse to test it. Test my version. I gave you my results but it isnt enough for you. test the god damn deck. And get used to the way it plays first or test with me or something. PM me your Ip for Magicworkstation and Link and I will prove too you just how good the deck is.
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Klep
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« Reply #5 on: February 12, 2005, 08:53:15 pm »

All he did was ask some perfectly valid questions.  For such basic questions, he shouldn't have to test.  You should be able to provide an answer without much effort.  Or do you not have the answers to give?
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myhellfire1134
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« Reply #6 on: February 12, 2005, 09:01:45 pm »

Quote from: Moxlotus
So how does this deck not autolose to Stax or 5/3 game 1?  5/3, 4/4, 5/5, and 7/10 dudes or Tangle Wire, Smokestack, TRINISPHERE coming down on turn 2 and 3> your 2/2 utility creatures.

Aren't you a little worried that a Chalice for 2 stops 14 of your 17 creatures?

That said-I can still see this giving problems to Control Slaver.

Side note: Hate decks never win.  They always run into something that they can't hate and lose in a 6-8 round tournament.  Also the fact that the deck you are hating is so powerful it will still mow through hate on raw strength.


Ok heres my answers to your questions.
How can you play tangle wires if meddling mage names that. how can 4/4 5/5 and 7/10 attackif they get STP or abolish. And trinisphere you know if i go first aether viel slides right under nether that son of a bitch. Also Kami of False hope stalls while I beat for the win. ANd creatures tat are useless for that match chump block. And unless im running into FCG then It does good. Actually while i am not doupting the power of Control Slaver I am saying i can hate it out. OK true believer says you cant target me. You can't counter all of my STP's and Aether vials. Ok so in reponse to you slavering me i put SOTPC into play and there goes your recursion and the most you do is put a counter on my vial and pass. Abeyance also stalls activations. Hopefully that answers your questions if not can you please restate them in a more polite way. Thank You.
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Klep
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« Reply #7 on: February 12, 2005, 09:40:57 pm »

Actually he's been substantially more polite than you, in that he hasn't been cursing up a storm.  

In addition, your post suffers from "god-hand syndrome,"  which is a condition in which you assume that you will draw and be able to play whatever answer you have to a given threat.  What happens if Trinisphere comes down before Vial? what if you don't draw an Abolish?  Do you just lose? Or does your deck have a way out of it?

When we ask questions, we don't want you to say "Look at this card on the list! That's the solution!"  We want to hear play strategies.  It's all well and good to say that if Vial comes down before Trinisphere you're all good, but it won't always.  What do you do then?  Just assume you have artifact destruction?  What if they have Trinisphere and Welder?  What if Control Slaver gets it's draw engine going first and can counter your threats?  These are the kinds of issues you need to address in your answer, not just "Card X takes care of it."
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myhellfire1134
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« Reply #8 on: February 12, 2005, 10:07:47 pm »

Ok I am sorry. I'm sorry if this doesn't make much sense I have some trouble explaining this. If there draw engine gets going I still have trouble beleiving that they can counter everything. Theres aether vial, Samurai of the Pale curtain, True Beleiver, Swords to plowshares, Abeyance and Abolish. I believe not only will I draw these things but i will draw more then one. I have more threats to them then they have counterspells. ALso You want to take as many pot shots as them as possible. You need to try to bait out counters with cheaper cards but ones that don't totally mess with them. Like Swords the welder, then play true beleiver, then aether vial, then SotPc. Hopefully one will get through. But also I play alot of threats in the first utrns were they cant counter everything. Does that help any bit.
       Now stax is different. It is very complex. I need Abolish or Samurai of the pale curtain. You need to destroy there recursions. They need recursion partaly. Really Samurai of the Pale Curtain does the job. They don't have counters so its really pretty easy. Opening Trinisphere is very hard to deal with without Aether Vial first turn or Abolish. I will say openly that it is very hard to come back from. But if you can abolish third turn, you should be able to samurai of the pale curtain and start removing creatures. Also wasteland doesn't affect me so that helps alot.
               Oath match. This is all about getting some of the hate through the counterspells. Abolish , KoAL, STP, and Orim's chant all help. Bait spells and attack aggresivly. Really bait out creatures unitl oath comes down. Then try to get through one of the many hate spells against Oath. Hopefully that helps
                 Workshop aggro match. KoFH helps loads in this match. "Fogging" creatures then swinging helps turn things around. STP helps loads and Samurai of the Pale Curtain trades with Juggs. Abolish attacks as removely. Play the control deck. Once you start gettng control swing and get every point of damage you can. It sounds hard but when your playing you will get the point. Hopefully this helps if not just tell me.
                 Storm Combo(minus doomsday).  Ok this comes down to Orim's chant, and True believer. Really exceling otu these two end matchs. Also SotPC can do some damage. Its about playing those spells and fast.
        Sorry for my rudeness. Again if you want more matches Ill explain them. I think thats alot of the decks. So really if you want extra matches jsut say so then ill explain them. Also sorry but these are only preboard. I would think the sideboarding part wouldnt be that hard tp understand but if you would like I will explain them. and for the one question if they have both. First destroy the trinisphere but also try to have some way to kill the welder. Or samurai pale curtain. Im sorry if my answer dont help any.
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« Reply #9 on: February 12, 2005, 11:24:51 pm »

This isn't originally my idea, but I thought I would point out something... what about the card Kentaro, the Smiling Cat. Personally I think that it could show a lot of potential. Eliminating the cc of white samurais, you could run a myriad of off-white mana acceleration (basically artifact mana). With Kentaro, you could run ancient tomb, city of traitors, and so many other things including all the solomoxen.

Just a thought....
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Moxlotus
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« Reply #10 on: February 13, 2005, 12:29:44 am »

So against storm combo you have to rely on both Meddling Mage and True Believe in play by turn 3?  Because that's about the time when TPS casts Chain of Vapor so you can't just rely on the Believer.  Chant is decent, but that is just taken with Duress turn 1, but I guess it still stalls for a turn.

I also think you are thinking too highly of Samurai of the Pale Curtain.  5/3 and especially Stax DON'T need their graveyards to function.  They are aggro and lock (respectively) first and a Welder deck secondly.

Don't forget-now that you have claimed the deck absolutely kills CS, storm combo, and WS aggro we expect your team to put at least 1 copy of this into the top 8 of Syracuse or any decent sized tournament.
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myhellfire1134
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« Reply #11 on: February 13, 2005, 12:53:04 pm »

I dont know wether or not anyone is taking it to the P9 tornament. But if we do I expect it to do good. I can't get a ride to go but I think it will do good if one of us takes it.
Another function of Samurai of the pale curtain is trading with juggs. I'm sorry if none of us can go. If linkiroth goes from starcitygames then he might bring SUi-b. WHen I can get a ride to a tornament I will take it. Sorry I can't post any tornament results for you until then.
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« Reply #12 on: February 13, 2005, 03:07:10 pm »

On a serious note, how is this deck's Sui-black matchup?  I might take it to a few 'fun' T1 places, sui-black can definitely show up ;)
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myhellfire1134
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« Reply #13 on: February 13, 2005, 03:18:21 pm »

I can't say I ever tested it vs sui-black. I never have and never thought too.
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giddygorgon
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« Reply #14 on: February 13, 2005, 04:04:01 pm »

Quote from: Klep
What if they have Trinisphere and Welder?  What if Control Slaver gets it's draw engine going first and can counter your threats?  These are the kinds of issues you need to address in your answer, not just "Card X takes care of it."


Just saying, but most decks are going to roll to the first turn "Shop, Mox, Welder, Sphere"
However I do agree with Klep that saying X card beats it is not a valid argument.
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« Reply #15 on: February 13, 2005, 04:11:45 pm »

For reference, work was also done on white weenie on this thread too:
http://www.themanadrain.com/forums/viewtopic.php?t=21198&start=30

You might want to condsider devout witness or preacher in the deck too.
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