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Author Topic: Parasitic Wasps (fmr Insect Plague)  (Read 2721 times)
stolen
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« on: February 21, 2005, 11:16:43 am »

Insect Plague
1B
Enchantment
When Insect Plague comes into play, put a larvae counter on each creature.
When a creature with a larvae counter is put into a graveyard from play, put a 1/1 black insect creature token with flying into play.

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More insects.  Yay.  Buzzzzzzzzzzzzzzzzzzzzzzzzzzz zzz.  I'm really tired right now.  I'll comment on this later, maybe.  It's fairly self-explanatory.

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CURRENT WORDING:

Parasitic Wasps
{1}{B}
Enchantment
When Parasitic Wasps comes into play, put a larva counter on each creature.  When Parasitic Wasps leaves play, remove all larva counters from all creatures.
When a creature with a larva counter is put into a graveyard from play, put a 1/1 black insect creature token with flying into play for each larva counter on that creature.


Changes:
Larvae->larva (Ephraim)
Insect Plague->Parasitic Wasps (Ephraim)
Remove counters clause (Ephraim)
added "...for each larva counter on that creature"
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Ephraim
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LordZakath
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« Reply #1 on: February 21, 2005, 11:40:28 am »

I definitely like this card. The flavour it evokes is gruesome and very, very cool. I'd suggest the name "Parasitic Wasps," since wasps are the insects are most commonly associated with the behaviour of laying eggs inside a host creature. In some ways, this is similar to Sporogenesis, so we may need to tinker with exactly the way it functions. It would probably be best to include a clause that removes all larva counters (larva is the singular; larvae is the plural) when Insect Plague/Parasitic Wasps/whatever leaves play.
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« Reply #2 on: February 21, 2005, 11:48:00 am »

lava/e and name change both made.

The counters could be removed.  If they're not, then if the one is destroyed, another Parasitic Wasps could be played and they would still function.  But I just realized that that wouldn't matter because the new one would do counters too.  Hm.  I don't want to make it too wordy, though.  If the clause is necessary, i'll put it in.  Meh.  I'll do it.  That's not too much.
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Ephraim
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LordZakath
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« Reply #3 on: February 21, 2005, 11:53:07 am »

If they aren't removed, though, a second copy of the enchantment will put a second set of counters on the creatures -- then when the creatures die, you get two 1/1 fliers instead of one.
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Did you know that Red is the color or art and music and passion? Combine that with Green, the color of nature, spiritualism, and community and you get a hippie commune of drum circles, dreamcatchers, and recreational drug use. Let's see that win a Pro Tour.
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« Reply #4 on: February 21, 2005, 12:07:47 pm »

Not true--this isn't like sporogenesis where a creature token comes into play for each counter.  The effect triggers on the creature going into the graveyard, checking to see if it has a counter, not how many counters it has.

That did just make me think of something though.  Maybe I should change the wording so that it's "for each counter on that creature" so that if two of these are in play at once, the second one won't have its effect (partially) cut off by the first.  I'll try that.  Although now it's really texty.  Hmm.

EDIT: now that I've done that, should I go back and remove the removal clause?

EDIT: Just thought of an idea I'd like to toss out:

Parasitic Wasps
{3}{B}{B}
Enchantment
Fading 3
When Parasitic Wasps comes into play, put a larva counter on each creature.
When Parasitic Wasps leaves play, destroy all creatures with larva counters on them.  Put a 1/1 flying black insect creature token into play for each creature destroyed in this way.
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Marco
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« Reply #5 on: February 21, 2005, 02:03:43 pm »

I like the current wording! Although, after looking at Sporogenesis, they are quite similar.
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Ephraim
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LordZakath
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« Reply #6 on: February 21, 2005, 02:09:21 pm »

Marco, they are, but this doesn't allow you to add counters to creatures from turn to turn and it especially doesn't allow you to pick on just one creature. The cards have a similar flavour and they use the same mechanics to achieve their ends, but the ways in which they'd play out are quite different.
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Did you know that Red is the color or art and music and passion? Combine that with Green, the color of nature, spiritualism, and community and you get a hippie commune of drum circles, dreamcatchers, and recreational drug use. Let's see that win a Pro Tour.
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« Reply #7 on: February 24, 2005, 03:24:45 pm »

Since nobody has commented on this in a while, i'll start a tentative 48 hour clock.
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« Reply #8 on: February 28, 2005, 05:40:06 pm »

24-HOUR CLOCK
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« Reply #9 on: April 07, 2005, 03:59:39 pm »

Closed and added.[/color]
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