Draco2156
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« on: February 21, 2005, 11:42:32 am » |
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Hi,
This is my first real thought out post I've made. So please cut me some slack.
With the high amounts of Control Slaver and Stax in the current T1 environment, I'm thinking its time to get a deck out that will most likely beat those decks.
I'm talking about Oshawa Stompy or Survival Stompy
I think this is one of the best choices because its hard to hate out like Dragon. But also because it puts on the beats like you've never experienced before.
I'll give reasoning for each card that could be in the deck.
First off your Broken stuff
4 Bazaar of Baghdad 1 Mox Emerald 1 Black Lotus 1 Mox Ruby 1 Lion's Eye Diamond
Then we have Creatures for the basic madness outlet 4 Arrogant Wurm 4 Wild Mongrel 4 Squee Goblin Nabob 4 Basking Rootwalla 4 Elvish Spirit Guide 1 Wonder 4 Force of Will
Then we have the tools to take on different decks 3 Null Rod 4 Root Maze 3 Naturalize 4 Survival of the Fittest
Then the manabase which would include 4 Wasteland 1 Strip Mine 4 Volcanic Island 4 Yavimaya Coast 7 Forest
I think it might look like a pile of jank but it probably is a very good deck choice to start working on and improving.
Here are the explanations of each Survivals are there to search for your creatures you need. Lavamancers are here with bolts to take out welders and weenies. ESG are here because of trinisphere, but if 3Sphere gets banned it might be changed.
I haven't started testing yet, but I need help with the deck and getting it ready for testing.
SB options include Isao, Enlightened Bushi vs MonoU, Oath, Control Slaver, Tog Troll Ascetic maybe vs Stax and Slaver Chalice of the Void vs FCG, Stax, and weenie decks Rack and Ruin maybe vs Stax and Weldermud Tormod's Crypt vs Dragon Fire/Ice or Artifact Mutation against Welder, Slaver, Stax, Weenie Those are just some of the options I think that betrayers has some interesting cards to offer.
Like Isao, enlightened bushi which can't be countered and can take on stax and other decks with creatures, which an inclusion of blue he would be good with wonder.
Iwamori seems pretty good in the current environment, where you can play a big trampler guy and stand up to a lot of the metagame.
All and All I think this deck has what it needs to do well in this upcoming P9 season at SCG. I might play this in Richmond in May at the next P9 tournament, but I need help from people with this deck idea.
Will it work, only editing and testing will tell.
Please don't shut this post down, I'm just asking for opinions on the deck and what I should change.
The changes also depend on the metagame after b/r announcements.
Also with the addition of blue, we would have access to Wonder, FOW, some other stuff like Stifle, BEB, B2B, stuff like that.
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Hi-Val
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Adepts
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Posts: 1941
Reinforcing your negative body image
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« Reply #1 on: February 21, 2005, 12:22:28 pm » |
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I'd probably cut red altogether. If you need creature kill, you can run Tracker or Ticking Gnomes. However, if you want to run red anyway, you'd do best to put an Anger in the deck to speed it up. Also consider Eternal Witness and Crucible of Worlds, which may or may not have janky Root Maze interactions. All that said, Lightning Bolts are pretty terrible. They can't kill Platinum Angel and they can't off two different targets. You can solve this problem by running Scavenger Folk or Scarwood Bandits maindeck if you feel that those cards are a problem.
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Team Meandeck: VOTE RON PAUL KILL YOUR PARENTS MAKE GOLD ILLEGAL Doug was really attractive to me.
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Freelancer
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Posts: 366
Allmighty to a extend
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« Reply #2 on: February 21, 2005, 12:25:06 pm » |
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I am not sure if I counted correctly but is the maindeck 74 cards!? if so you HAVE to drop it to 60 (or VERY close to that) first...  I would drop the null rod count to 3 since it is absolutely horrible having 2... Also how badly do you need R? killing welders is ofcourse fantastic and so is lavamancer, but is it worth the hit on your mana base and your consistency? (you seem to go over 60 cards because you added R) Trie posting this in the newbie forum next time, since it hasn't been really been thought out and looks a bit trown together in a hurry, also there is a slight lack of content and you seem to use filler to disquise it...(don't flame me if I'm incorrect here:P) Edit: I missed hi-valls post and totally agree with him... 
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Keep exploring....
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jazzykat
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Posts: 564
Merkwürdigeliebe
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« Reply #3 on: February 21, 2005, 12:46:07 pm » |
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If you keep red then you must add anger. Furthermore, I would switch bolts for lava darts, so that you can dump it to the yard if you need to and still kill a welder. Relegating the darts to the side and cutting one will help a bit.
How good are the lavamancers?
4 arrogant wurms are too many, go down to 2 or 3.
What are your rootmazes against?
On a random note I think it would be cool to have ankhs of mishra in big O.
Some additional ideas. Krosan reclamation messes with graveyard decks a bit and can be pitched as well.
You have to cut that deck down and test a little. Then post your findings and your new list.
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The Priory RIP: Team Blood Moon
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TheFram
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« Reply #4 on: February 21, 2005, 01:37:41 pm » |
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I hear fetchlands+root maze sucks.
I'd consider dropping red for that alone. That or using Karplusan forests over fetches
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myhellfire1134
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« Reply #5 on: February 21, 2005, 02:07:17 pm » |
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how about this. I like only a splash of red and also i slimmed down the deck.
4 Bazaar of Baghdad 1 Mox Emerald 1 Black Lotus 1 Mox Ruby
3 Wild Mongrel 3 Grim Lavamancer 2 Squee Goblin Nabob 1 Genesis 1 Anger 1 Rofellos 4 Basking Rootwalla 4 Elvish Spirit Guide
3 Null Rod 3 Root Maze 2 Naturalize 2 Rack and Ruin 4 Survival of the Fittest
4 Wasteland 1 Strip Mine 4 Taiga 4 Wooded Foothills 1 mountain 7 Forest
This is also using my skills with Legacy Survival but what do you guys think.
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Draco2156
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« Reply #6 on: February 21, 2005, 02:21:59 pm » |
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I think that maybe
MonoG Stompy with a splash of red might be better
4 Bazaar of Baghdad 4 Wasteland 7 Forest 3 Mountain 4 Taiga 3 Wooded Foothills 1 Strip Mine
1 Mox Emerald 1 Mox Ruby 1 Black Lotus
4 ESG 4 Wild Mongrel 3 Squee Goblin Nabob 4 Basking Rootwalla 3 Troll Ascetic 4 Arrogant Wurm 1 Anger 1 Genesis 1 Iwamori of the open fist or 2 Isao, enlightened Bushi
4 Rancor 3 Artifact Mutation or Naturalize 4 Survival of the Fittest 3 Null Rod
SB 3 Ground Seal 3 Ankh of Mishra 2 Chalice of the Void 4 Fire/Ice 3 Berserk
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Vood
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« Reply #7 on: February 21, 2005, 02:58:33 pm » |
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I loved Oshawa stompy back then. Now it is mostly just a Souvenir.
In order to be able to play Oshawa Stompy in this environment, you need to find a solution to Oath, because you just die to it. Oshawa stompy was designed to crush landstill and fish.
Oshawa Stompy was good against :
4C Control Landstill Fish Combo (Root Maze and Null Rod) if they didn't go first
It loses to
Oath (Autoloss) Food Chain Goblin Welders (Stax, 5/3) Combo If it goes first
What does the environment looks like now?
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Nantuko Rice
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« Reply #8 on: February 21, 2005, 04:49:27 pm » |
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Silklash Spider is some good against Oath.
In type 1 decks come and go in "annual rotations"... I'm working on some Stompy and Landstill decklists right now to beat the decks currently being played.
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timmy
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« Reply #9 on: February 21, 2005, 08:55:00 pm » |
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First off Oshawa does not lose to welder decks or combo decks very easily. You want to play Null rod, rootmaze main. Ground seal can find a spot in the side. It can come in to stop welder decks and dragon. Root Maze is awesome against combo. Null rod does a good job of taking care of both of them.
I see no hidden creatures in your deck, while gibbons isn't that great of a card, hiddon guerrillas is. What deck doesn't run artifacts, played first its either a huge beater or something to keep your opponent from playing their moxen.
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jazzykat
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« Reply #10 on: February 22, 2005, 03:37:03 am » |
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Dude, you always need 4 wild mongrel!!!!!!!!!!! he is THE BEATSTICK!
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The Priory RIP: Team Blood Moon
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jeremy_78
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« Reply #11 on: February 23, 2005, 11:39:01 am » |
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I still think that you should try to cut the deck down to 60 cards, to maximize the odds that you will draw what you need. First off you can try tacking out some cards that seem more prone for being in the sideboard, such as artifact mutation, while I'm saying that maindeck artifact hate is bad, i think it might be better as rack and ruin or oxidize. Second, I don't play aggro very much but do you really need 29 mana sources, thats almost 50% of your deck?
4 Wasteland 7 Forest 3 Mountain 4 Taiga 3 Wooded Foothills 1 Strip Mine 1 Mox Emerald 1 Mox Ruby 1 Black Lotus 4 ESG
To me its seems a little much, I know the deck is 68 cards, but I think that you should cut it to 60 and lower the land count to 25, IMO.
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Dying does not matter. It is how you die that does.
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smackcracklepop
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« Reply #12 on: March 03, 2005, 08:04:52 pm » |
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Isn't Oshawa the mono green deck that runs creatures like Vine Dryad and Rogue Elephant...? Or is that some other kind of stompy..
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^^
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ChaosTheory
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« Reply #13 on: March 03, 2005, 09:47:25 pm » |
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Isn't Oshawa the mono green deck that runs creatures like Vine Dryad and Rogue Elephant...? Or is that some other kind of stompy.. I believe that would be traditional stompy that your referring to. Oshawa Stompy is more of a Bazaar based deck. Traditional stompy is just moreless pure beats. On topic: You should definitly cut the deck down to 60 cards. I would either cut red in it's entirety (spell check) or use a very light splash for pure utility like Lavamancer and Artifact Mutation/Rack and Ruin. Maybe run a mana base that looks something like this 4x Taiga 4x Waste land 1x Strip Mine 4x Wooded Foothills 1x Black Lotus 1x Mox Emerald 1x Mox Ruby 4x ESG 4x Forest 1x Mountain 4x Wild Mongrel is a must. Pyrostatic Pillar is another card you could test against combo, if that has'nt already been said. Combo will be very hard to beat with this deck unless you have a sideboard almost exclusively to beat combo. For instance, neither Root maze nor Null Rod will hurt Doomsday. I know Doomsday isn't player very much, but I just thought I would point that out. Pillar is, IMO, the best card you would have against non-storm combo. Against storm combo you seem to have it pretty clear. Maze + Null Rod will hurt storm combo alot. Other than the size of the decklist and the amount of mana sources the original decklist has, it looks like a decent deck. Just test and tweak it until you get it to the point you want it to be.
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Team Dead Deck At one point I had to make the choice of fixing the brakes on my car, or buying a signed/altered Ancestral Recall. Guess which I spent my money on. And everyone else has brakes. I've been fine so far!
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MiRtSoPoUlOs
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« Reply #14 on: March 03, 2005, 10:10:27 pm » |
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oshawa always a classic deck but in my opinion is oshawa even decent anymore? i mean yeah it's fun and cool but can it ourace slavercontrol or get past the 3sphere regardless of its restriction because good stax players will switch in sphere of res. also you do need 4mongrel and more importantly you must, must,MUST lower the deck down to 60 cards or atleast around it because smaller decks are definetly better sorry to be harsh but yeah switch to like gr beats instead of oshawa beats is much better in my opinion a nd they do use some common creatures in certain builds 
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AnFgangsta
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« Reply #15 on: March 04, 2005, 05:58:02 pm » |
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Oshawa may not be THE top deck, but I mean when you combine utlity with its speed it can still cause soem trouble. Fetches with Root Maze can be bad, but when running 4 fetches I would not worry too much. What does worry me is Root Maze along with your Bazaar..you are losting 2 turns here, the turn bazaar comes into play, and the turn after you use it, you may score a creature but you arent getting any damage in  . Root Maze is better in decks with more acclereation like Trinity where you dont have to rely on your lands. So I really dont know what to tell you, its a good deck and all but its going to have its work cut out.
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"I love it when you call me Big Papa"
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