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Author Topic: [ Article] A Closer Look At Control Slaver  (Read 9241 times)
Ahab1248
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« Reply #30 on: March 04, 2005, 07:55:45 pm »

Maybe a little late but could we get a Goth List and a Contrlol Slaver in this post for easy reference?
No decklist requests. Use the search function and read the rules.

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« Reply #31 on: March 05, 2005, 08:06:05 am »

Quote from: Smmenen
However, you dispute the notion that Goth Slaver is objectively stronger. If you sat down and goldfished both decks in a vacuum, I beleive most people would find Goth Slaver to be a monster and your deck to be nifty. I think I said it best in the article: Goth Slaver can trade down but your deck can trade up - and in trading down (that is, in cutting great cards for additional flexibility that you would seek, Goth Slaver is in a better spot)."
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And stopping the draw engine is certainly possible. That's how I played you (Rich Shay) at Origins with Tog.

The first quote is not very practical for reasons I discuss below.  Being practical is my major complaint.  The second, well, are you sure you want to get into a debate regarding win loss ratio of shay vs meandeck?  Smile Especially Origins, which Rich won.

Re: goldfishing.
Quote from: Smmenen
One may dispute whether this is good. Goldlfishing can help you decide how many Merchant Scrolls to run in GAT or Intuitoins in Tog. They can help you see frequency issues that assist, but do not decide design.


Unless I misunderstand this very clear statement, it seems as if sentence 2 and 3 actually contradict each other.  Sure, your goldfishing may not have executive power over the final list, but the way you word it, it seems like it has no relevance at all.  

You explain that goldfishing is important in order to determine how many of card X to run, to determine frequency.  Well, I can deduce the frequency by counting up the card slots and then counting up the number of copies of said card.  It is not that hard.  Determining then how many to run is very easy in goldfishing, it is when you have to determine your meta, not your vacuum, that the count becomes important.  And yes, that frequency calculation takes into consideration interwoven strategies and interaction with the other cards and their counts.


Goldfishing is impractical here because Goth is a deck that has to react to disruption/opposition.  Goldfishing a psuedo-control deck like Control Slaver (CS) or Pale Skin-Black Fingernails Slaver (GS) presents no reliable or worthwhile advantage,  It is barely more than magic masturbation with a control deck really.  Facing other decks and finding weaknesses is the way to find out how many of which cards you will need.  Adjusting to your worst matchups to shore up weakness is what it is all about, not objective strength vs a vacuum.  This is what will give you the best chance at succeeding, not making the deck as powerful as possible versus a vacuum.  Unless of course you are talking about the bye, but that should be pretty winnable.  Wink   Meandeck SX could be a good example, sure it is blazingly fast and the most broken deck ever, but when it performs vs actual decks, it falls flat.  Goldfishing says it's awesome, real life says otherwise.   Flexibility, which CS has more of, is > speed (goldfishing) That is why it has won more lotuses and world championships, despite the impractical/theoretical argument of what could have happened if you 'ran Moat over Abyss.'

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Getting into the specific card analysis is way beyond the scope of the article. It is much more suited for a direct dialogue, say here, to talk about individual card valuations.
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Again, that sort of analysis is also beyond the scope of the article. The article was intended to be the start of a dialogue about AK/Intuition - not the end of it. That's why I directed it to Rich and why I wanted him to respond.

I don't understand this statement given the opening line of this thread:

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Control Slaver is the hottest Vintage deck on the planet, but there's a huge amount of debate about what the best configuration looks like. Should the deck run the Intuition/Accumulated Knowledge engine? Is it worthwhile to add Black to the deck? What's the best deck configuration to help you win the mirror match?

Maybe it is just me but your opening here very much suggests an extensive analyitical debate regarding card slots even in the article.  Why would you put that tag on the article if that is not what the article is about?  If it is to invoke higher level debate, then maybe it is a bit off topic.  Is it possible that you don't think the SCG crowd isn't capable of such high level thinking?  Perhaps you could elaborate.

Having 4 welders to give you the best chance to slip one under a Mana Drain seems like a very good and practical reason to including all of them.  Not to mention, they act as great disruption vs all manner of decks with artifacts.

To cut off any "you don't understand the deck" comments, I'll just inform you that we have tested Goth, that being versions with and without Will and/or Tinker.

As an aside, alot of the arguments here seem very impractical because they are based on goldfishing and theorizing, but thats just my opinion.
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« Reply #32 on: March 05, 2005, 05:48:35 pm »

I think that it is very important at this point to interject about what frequency decks are winning with. It's obvious that CS has won more tournaments than Goth Slaver has. Is this complete proof that it is better? No. CS is played in far greater frequency than Goth because it is percieved as more flexible, better to play, softer on the skin, etc. So if we have a deck that wins 30% of its matches but 100 people play it, you end up with 30 winners. If you have a deck with a 50% chance of winning and only 20 people play it, you have 10 winners. Looking just at the results, it would look like the 30% deck is better than the 50% deck, and that's absurd!

If we feel like talking about what decks have taken more heads though, I feel inclined to mention that Goth Slaver won Waterbury in a mirror match in the finals in a field that was 25% CS/Goth. Additionally, the first five tournaments it was taken to in Europe, it placed 1,1,3,3 and 5th places.

My point here? Let's not say "X deck has won more lotuses than Y deck" because those results are skewed by how many people play them. The more essential question is what has a better matchup versus all the decks in a field.
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« Reply #33 on: March 06, 2005, 01:16:31 pm »

Quote from: Hi-Val
better to play, softer on the skin, etc.

Tastes great, less filling.

I would wonder if the argument isn't which Slaver deck is better, but when it is better.  There are no doubt instances where one deck trumps the other, metas where one would excel and the other would be subpar.

Such as, a field with a heavier lean towards combo, which would fear a deck running four Force of Wills, four Mana Drains, and a high number of Duresses, or where going aggressive and dropping threatening draw spell after draw spell to overwhelm the opponent is a better gameplan.

I'm not so sure "easy to play" can be considered a way to determine if one deck is 'better' than the other, since decks that require a higher play skill usually pack a higher reward for that effort compared to a deck with simplistic plays.

I don't know how much sense I'm making right now, as I just got back from being stranded on the highway for a while (shortest sleep ever  Crying or Very sad ).  Let me know what you think of the points I brought up, and I may be able to clarify (or delete the post entirely Rolling Eyes )
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« Reply #34 on: March 06, 2005, 08:40:54 pm »

Quote from: Smmenen
Quote from: Rico Suave

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I doubt the relevance of such a newly defined statement if the important  and overpowering point is that we are not operating in a vacuum.  If you reference Duress in your article as an option to play over Intuition-AK, then why didn't you also include how well Duress sets up Yawgmoth's Will?  It does a much better job than Intuition.  No it's not better in a vacuum, but casting Duress to clear the way for Will is much better when the only thing stopping your Will is what you just Duressed away.  It also only costs 1 mana, and not 5.


I think there's an interesting debate contained in this.  Here's how I view the point:

1) All other things being equal, if deck A is more powerful than deck B in a vacuum, it is a stronger deck than deck B is.  This is the guiding principle of Steve's point.

2) All other things are NOT equal.  Everyone acknowledges this.  Tournament play, which is all that matters, is not played in a vacuum, and you can't simply ignore your opponent.  Specifically, Rich doubts Goth Slaver's (deck A's) flexibility in adjusting to constantly changing metagame conditions, and feels that its extra power is undercut by its perceived inability to sufficiently adapt.

3) Steve disagrees.  He thinks that Goth Slaver, while it is a tighter decklist than Control Slaver, still has enough flexibility to adapt to the metagame while still being able to leverage its greater inherent power.

4) Obviously this is an issue that can only be settled by actual gameplay.  This involves both sides testing, and a close look at tournament results.  Steve points to his own (and generally, Meandeck's) testing and the Waterbury results.  Rich has a valid counter in pointing to his own numerous top finishes and constantly evolving decklist, which certainly displays a great deal of flexibility (and it certainly helps that he's and undoubted master at adapting his deck to the expected metagame).

So right now, I see it as a stalemate.  I'm not sure we're going to be able to solve this one simply through discussion, because I think this is one of those questions that can really only be solved by testing and more tournament results.  My personal experience is that Goth Slaver *is* flexible enough so far, but there's going to be a limit at some point to how much it can adapt, and I have no idea where that limit is.  My instinct is that if the metagame changes to the extent that you need more slots to shore up your metagame position than Goth Slaver affords, you're probably playing the wrong deck in the first place, and might be better served by simply changing decks entirely.


I fully understood the point he was making.  

As you said the statement "Goth Slaver is an objectively more powerful deck in a vacuum" is conditional upon all things being equal.  Once we get to step #2 in your flow, we must reapply that to step #1 and we then realize that the condition upon which step #1 hinges is false, that is all things are not equal and consequently the statement thereafter is not necessarily true or false - it's just not relevant.


That's false.  The only relelvant question is: Is the benefit of running AK greater than the cost?  That's it.  The analysis that Goth Slaver is more powerful in a vacuum IS relevant to that. HOWEVER, it is not logically necessary to accept that point to conclude that the benefit of AK engine is worth the cost.  That's where you and Chris were getting tripped up.  It was simply a supporting point and in no way necessary to the conclusion that Goth Slaver is  better becuase the AK engine is worth it.

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In simple wording, "Goth Slaver is an objectively more powerful deck in a vacuum" means absolutely nothing.  Arguing theory and having a catchy slogan all is fine, but the statement is clearly an illusion with no real application.  I would assume it would mislead a great number of people unable to see through the smoke, though.  


That's, again, false.   Objective power is most definately a relevant question.  Objective power is measurable and it has an application.  It is one factor, among many, that you should consider in determining which deck to play.  Objective power is often measured by goldfishing,  Goldfishing helps identify, as I said, intra-deck synergies that should be considered in weighing final design questions int he cost/benefit analysis. It is not determinative, as I said, but it helps. All information helps. I talked with Rich about this and the problem is that you simply can't goldfish with Control Slaver - it doesn' t make any sense to do so. BUT, you CAN With Goth slaver. You can play out the whole game in solitare in a way that you can't with Control Slaver becuase the decks, in some ways, are so different.


This "analysis" you speak of is merely a subjective statement conjured up by yourself to confuse the simple-minded.  

A statement based upon being in a vacuum is certainly fine to make, and mind you I never said it wasn't true (although I couldn't care less whether it's true or not).  However, there are several problems associated with basing a deck's power level on being in a vacuum and trying to use that as a means to hype your other arguements.

In a vacuum, Jayemdae Tome is stronger than Ancestral Recall.  Why not?  It draws more cards than AR does.  A deck with 4 AR and a deck with 4 Tomes can both draw a lot of cards in a vacuum.  Only one, however, will win consistently when they are played against each other.  A secondary conclusion is that the one who can ultimately draw more cards in a vacuum is not necessarily the one to actually do that in reality.

Similarly, the costs of the AK engine are not readily apparent in a vacuum.  Only when an opponent sits down across the board are all the costs and benefits brought into the equation.  This is not to say anything about the quality of the AK engine itself.  That is beside this point.  The point is you can say anything you want about Goth Slaver being more objectively powerful in a vacuum, in goldfishing, in a binder, or even in my ass crack but none of that can be applied to what happens when the AK engine is played against an opponent and that is the only thing that matters.  

To provide an example from a realm outside of the game, masturbating is effectively goldfishing but hopefully I don't need to explain how that is irrelevant when a partner asks for gratification.  Hopefully you wouldn't do the same thing that you would normally do in a vacuum...

From my point of view, your statement may as well say Goth Slaver is an objectively more powerful masturbator.  I wouldn't try to disprove it just like I'm not trying to disprove that Goth Slaver may be more powerful in a vacuum.  The point is: so what?  Nobody plays in a vacuum.

Ultimately, goldfishing is an excellent learning tool, we both agree.  It is only useful for learning how a deck's cards interact with it's other cards though.  It is not useful for learning how a deck's cards interact with the opponent's cards.  I always goldfish an unfamiliar deck before playing it against an opponent.  Never do I base any conclusions on goldfishing though.  The opponent's decks absolutely must be taken into account in order to determine whether the AK engine is worth the the costs, and at no point should AK's usefulness in a vacuum be used as a legitimate reason to include it or not.  Maybe if half the games we played at a tournament were goldfished then I would give more credit to your statement, but that's not true.  Every single game in a tournament is played against an opponent, and thusly every test game that should be used to determine AK's usefulness should also be against an opponent.  If you determine AK's usefulness based upon evidence discovered in a vacuum, your evidence is flawed.

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Most importantly, and the primary reason you are making a false statement is this:
 Speed is relevant. Speed is a measure that has many purposes. Faster decks can slow down and in doing so leverage their speed to trade for power. In other words, you can slow down a fast deck and often leverage that speed into a more powerful play next turn. With meandecck tendrils, the goldfish rate is mostly turn one, but if you slow it down, you can make your hand more resilient to their countermagic on turn two becuase you can then over power them with too many threats. The same principle applies here. The faster your goldfish the more inherent burst of power you have that can be leveraged into a more dominant midgame position.


I agree.  That is why I said tempo is a huge factor in the mirror earlier in the thread.

There are 2 main ways Control Slaver wins:
1) Casting Yawgmoth's Will
2) Activating Mindslaver

While Goth Slaver may perhaps be able to accomplish the first objective more often, Control Slaver is by far better equipped to accomplish the second - and the one better able to leverage power as you described because it doesn't have the AK engine slowing it down.  

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That is what I meant by saying I don't see the relevance of such a newly defined statement.  Concerning the rest of what you quoted here, it seems you didn't respond to the main point I tried to make that Duress is an example of a card that may not be strong in a vacuum, but it certainly is a good card in actual gameplay.  I saw no reference in the article to even a passing thought that Steve has played anything but Intuition-AK in the deck.  I saw nothing that showed me he has played the deck with other possible cards that may set up Will better than Intuition-AK, and I can't assume otherwise.  I saw no critical analysis of Intuition compared to other cards that may also set up Will better than what Intuition-AK currently does.


That's what the point of this thread is for.  My article wasn't to assert conclusively that AK engine is superior - it was to suggest that those who don't like it might be able to get the same things out of the Goth Slaver builds that they like out of the other builds.  Getting into the specific card analysis is way beyond the scope of the article.  It is much more suited for a direct dialogue, say here, to talk about individual card valuations.  I know very well the value of Duress in control decks to protect will.  


Your audience, however, may not know the value of Duress in control decks to protect Will.

At the very least, mentioning a counter-arguement before another person can make it is a persuasive tool to support your position. :)

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Ultimately, yes, tournament results are the best factor in determining whether AK should be run or not.  Are you aware of any such numbers?  I am.  


Absolutely you can point to a million tournaments won by Rich Shay.  But that doesn't not prove that AK engine isn't better.   Why?  Becuase as I said in my response to Chris, you can win 100 games with Abyss, but you might have won 101 with Moat.  Moreover, the Waterbury generally provides the most convincing evidence and would have to be given by far the greatest weight.  But I'd rather not go down this road becuase, it, like the debate about my clarity in writing, will distract from the only relevant question: is AK worth the benefit?  And the only way we can persuade the other side is by presenting convincing arguments for our positions.  I think the burden is clearly on the non-AK players to explain why they think its better without it given my claim that they can get all the cards they want into their decklists if they just work a bit harder at it.  The top two decks at the Waterbury prove this: both had great metagame choices: md darts and Wishes. [/quote]

I can also point to a large number of tournaments won by people other than Rich Shay, yet still without the AK engine.  

I know the real reason why you don't want to go down any road that talks about numbers or tournament results: because they're not in your favor.  Regardless, if you don't want to bring up numbers, fine.  I don't need them.  

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As a Control Slaver player, I can certainly tell you that it is not in my best interest to cut down to 3, much less 2 Thirsts as you suggest to make room for Intuition.


I'm not sure about this.  I think two is too few, I agree with you there.  But three Thirsts seems doable to me.  Four Brainstorms and three Thirsts, plus simply discarding at the end of your turn after drawing an assload of cards (as Goth Slaver is wont to do) seems reasonable to me.  And Stephen pointed out that cutting the fourth Thirst would be a rare occurence, and almost never correct.  So we're discussing fairly extreme conditions.


I'm glad you wouldn't cut any Thirsts and would instead call it a rare occurrence.  Regardless, Steve was discussing the 3rd Intuition vs. the 3rd TFK in his article,


This statement is a plain lie.  The first three TFK were in my "essentials" list and therefore I never ONCE said that the third TFK was cuttable.


To quote you in this very thread:

"That isn't to say that you won't run Thirst 4 - but if it came down to Intution 3 or Thirst 3, I would think long and hard and probablyo cut the third Thirst."

Is that what you call essential?  

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You did conveniently ignore the rest of my reasoning for TFK.  It is for tempo reasons that TFK is so good.  Fish would beat Tog based purely on tempo, and Control Slaver does much of the same.  I don't see how taking away that aggressive tempo only to replace it with something slower is going to help accomplish anything.  


Again, no one is talking about cutting out TFK from the deck entirely.  I was simply making the piont that if push came to shove, I'd rather have the third Intuition than the 4th TFK.  


Again, for emphasis:

"That isn't to say that you won't run Thirst 4 - but if it came down to Intution 3 or Thirst 3, I would think long and hard and probablyo cut the third Thirst."

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Cut back to 3 Welder?  Welder essentially lets the deck bypass the drawback of this concept called the casting cost of artifacts, all for a measly R.  In most instances I'll look at a Mindslaver in my hand that wouldn't normally be playable until 6 mana, but suddenly it's hitting play when I'm at 3 mana (Thirst-Welder) and suddenly Welder is the red Ritual here.  That's not counting the times it's recurring Black Lotus either.  Why would I want to run only 3 of a card that lets me basically ignore the casting cost of such a powerful card that it lets me take control of the opponent's turn.  There's no doubt this deck is so powerful because of the synergy between Welder and Thirst.  Running less than 4 of either one is akin to running less than 4 Dark Rituals in a Tendrils deck.


And running four Welders doesn't count all the times when you play a first-turn Welder who does nothing but sit on the table looking pretty until turn three or four.   Does that happen often?  Not particularly, no.  Do you almost always want four Welders?  Absolutely.  But the point is that, especially in Goth Slaver, you rarely want or need one on turn one.  With the number of cards this deck sees, Welder is like Psychatog: you're going to see one when you need it.  And you don't need it until you're ready to win.  I usually find myself dropping Welder until turn three so that I can drop him and keep up Drain mana or (with a Mox) three mana for Intuition or Thirst on my opponent's end step.  Again, you know the deck quite well and I know we're all aware of this.  But this is exacerbated in Goth Slaver by the fact that often the deck's Plan A is simply to cast YawgWill on turn four, play a Welder, play a Time Walk, then go apeshit.  Stephen wasn't kidding when he said that Goth can frequently be considered a YawgWill deck.  Goth Slaver views Welder more like Psychatog than it does like Dark Ritual.


It's blatantly obvious that a Dark Ritual effect is greater than a Psychatog effect.  

Just because a first turn Welder is inactive for a turn or so doesn't mean that it isn't bringing in a Mindslaver when it does become active.  In the example you provided, by all means cast Intuition-AK during my end step.



You just have a fundamentally flawed understanding of how Goth Slaver works.  The deck doesn't jsut sit there and wait for welder to work.  Often with Goth Slaver I won't even play a Welder until I've cast Yawg Will and Time Walk out of it and then Welder.  The analysis comes down to: would you rather have the 4th Welder or another draw spell: i.e. 3rd Intuition or Fact.   A definate amount of the time, I'd rather have the draw spell with Goth Slaver.  Moreover, the example you gave with Mindslaver is rather puzzling as almost all of these decks only run one Slaver, and at most two.  Welding in Pentavus or PLatinum Angel is a weak manuever for Goth Slaver given what it can do.


Goth Slaver is the only kind I've seen that runs one Mindslaver.  Control Slaver has always run at least two.  Please, don't confuse the two.

Welder is also useful for recurring Black Lotus, Moxen, and other artifact mana to provide a mana boost - enough to cast a spell that wouldn't normally be playable that turn if it weren't for Welder.  Many games he will do nothing for a while, like you said.  That is especially true for Goth Slaver, which isn't meant to abuse Welder.  Control Slaver, however, finds a way to abuse it because the broken card here is Welder - not AK.  

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 If I played a "useless" Goblin Welder first turn I'll respond with Thirst, weld in Slave, take your turn and use Will for my own good.  Unlikely?  It takes 7 mana, whereas your Welder, Intuition-AK play is 6.  As far as tempo is concerned, those plays are VERY close in terms of when they happen during a normal course of the game.  You tell me which one wins.
 

Again, you example is extremely puzzling considering that you probably only have one Slaver, or at most, two.  Your chances of going turn one Welder turn two Thirst dropping slaver and welding it in is extremely low.


Once again, Control Slaver doesn't run less than two.  

Yes, the chances of that particular play are low.  The point is:  
 
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Of course it's a powerful early play.  The point is that by running 4 Welders and 4 Thirsts, those plays will happen as often as they possibly can.  Cutting back on either card will only disrupt the natural flow of the deck and make it more difficult to achieve it's goal.


But that is met by, predictably, a statement that I don't understand the deck.  

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Again you simply don't understand the goal of the deck.  This isn't control slaver - it's Goth Slaver.  Instead of maybe getting to Slave you, Goth Slaver wants to outdraw you by a huge margin, and then fucking obliterate you with a massive will.  


This clears up your stance on the question: would you rather Slave somebody or draw 3.  Yet I am the one with a misunderstanding.  Oh the irony.

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If you can find another slot to cut besides TFK or Welder, I'm all ears.

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What I am saying and what the Waterbury results bear out, is that you can get all the agility and flexibility from intelligent design. The deck is not so tight that the player the calibre of Rich Shay could not play Intuition/AK and still get all the agility and flexibility he wants. The examples I provided were merely possible ways to approach the deck to acheive that end.


Taking out the double negative:

"The deck is so tight that the player the calibre of Rich Shay could play Intuition/AK and still get all the agility and flexibility he wants."


Steve put the second negative in the wrong place.  Let me rephrase it.  Here's the question: "Is the deck so tight that a player the calibre of Rich Shay cannot get all the agility and flexibility he wants if he plays Intuition/AK?"

Here's Steve's answer: "No."

The sentence was slightly flawed, but cut Steve some slack, guys.  He writes more articles, more frequently, than anyone else on this sight.  They can't *all* be perfect, and (IMHO) he's still the single best writer on the Vintage scene.


Good.  That's one improvement down, now let's hope this trend continues.



You didn't answer the question though: can Rich Shay make Goth work with the agility and flexibility he wants?  

This is the question I hope, FINALLY, we can get to.  Instead of arguing about Rhetoric - can we PLEASE start addressing this issue?  I've put forward my arguments, now instead of critiqing the clarity of  my article (which you have successfully done) or arguing minor/ancillary points that don't directly bear (whether one deck is objectively more powerful or the debate over goldfishing), let's address the only central issue in this whole debate: Is the benefit of AK worth the cost?


Rich has already said that the AK engine is not worth the costs.  I suppose I wasn't clear enough when asking what else to cut besides Welder and TFK, but let me make it clear:

I would rather activate a Mindslaver than draw three cards.  By putting in the AK engine, I decrease the chances by which I can consistently activate Mindslaver, and replace that consistency with the effect of drawing three cards.  

Quote from: Saucemaster
My point is that as far as I can see, there's no way besides testing and tournament play that we can actually evaluate which is more important, and to what degree the objective power of a deck is mitigated by interactive considerations.


Fine.  You want to argue tournament play?  Only 12% of winning Slaver lists run AK.  Only 12%.  That means over 7x as many lists don't play AK that do play it.

You can find the numbers here courtesy of jeek.  Of course, you'll have to scroll to the bottom to find AK.

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Tournament results *and testing*. My personal belief is that very few people on either side of the table have actually done enough testing with both builds. The tournament results so far are biased by the fact that so many more people are *playing* the Intuition-less builds, so testing is the next natural step.


I don't believe it.  Rich has offered to test with members of Meandeck, yet nobody has answered.  

Perhaps you'd like to test against him.  Or maybe Smmenen would would like to back up his theorizing.

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Intuition is only slower than TfK when you're considering it as a draw engine. I know it's been said many times by many people besides myself, but Intuition really only finds AK in those cases where the deck can afford the tempo loss *anyway*. In almost all other cases, Intuition is simply an instant-speed tutor for a 3-of. In this role, it's not actually comparable to any card in Control Slaver, since Control Slaver doesn't even have a card that functions in this way.


No, it's not comparable to anything in Control Slaver because it uses tutors to put exactly what you want in hand, and not the worst of 3.

Keep in mind, I've played variants with Intuition-AK and with just Intuition.  Intuition, as a tutor, is weak and not nearly as strong unless the rest of the deck is built around it, which means AK at the very least.

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I also think you're underestimating Goth Slaver's ability to recoup lost tempo. Tempo does win games, in Type 1 more than any other format, but this deck in particular can do just what Psychatog used to, and make up for its lost tempo in spades. Giving up tempo in order to recoup it with interest later in the game has always been one of the fundamental principles guiding Control decks in all formats.


I also am not underestimating the deck.  I am quite aware that both decks run very broken cards, and in no way am I saying that Goth Slaver can't win due to drawing more off AK.  I've done it a lot myself.

However, your example regarding Tog doesn't make sense.  Tog would also try to give up early tempo and recoup it with interest later (I played Tog ever since JP first introduced it), but it would lose to Control Slaver because it gave them enough time to activate Mindslaver and just win.  While Goth Slaver can compete using TFK, the fact remains that the AK engine is still too slow to matter in the face of a Slaver activation.  Tempo is precisely the reason why I do not run AK.  

Quote
Not to mention those times when Intuition is actually more tempo-positive than TfK is, namely any time you have a potentially active Welder.


There's no denying that Intuition can abuse Welder.  But Intuition can't abuse Welder AND draw 3 cards like TFK can.  TFK also puts an artifact of choice into the graveyard, and not give your opponent the choice of what goes to the graveyard or not.

Quote
Except that Goblin Welder isn't always a Dark Ritual effect, and that in any case the Ritual effect is *identical* no matter what turn it's cast on, as long as it's cast on the turn before you want to Weld something. There may be times when you want to weld on turn 2, but god-hands aside, they're actually a rarity. You are much more likely to jockey for position for a turn or two and THEN start welding, and that's the position in which Goth Slaver often finds itself, and where it Intuition helps it excel. For that purpose, the 4th Welder, while frequently desirable, is not strictly necessary.


The difference is, I Weld things on turn 2 to gain a tempo boost.  Something as simple as Welding in one Mox for a tapped Mox is a Time Walk in mana development, let alone the times I'm Welding in Black Lotus on turn 2.  Unless you consider drawing Black Lotus and Welder to be a "god-hand" (which I don't).

Welder is powerful even without large artifacts to Weld in.  

Quote
In the example I provided, if I resolved a Welder on turn three, holding enough mana to either Drain or cast Intuition or TfK, and I cast Intuition on your endstep, what in the world makes you think I'm going to Intuition for AK? I don't require anything LIKE 6 mana (which in any case is a full turn faster than your 7 mana), I just need that three mana on your endstep, and then I get to weld the juicy artifacts I Intuitioned for on my turn. We're not comparing 6 and 7, we're comparing 4 and 7. And as far as tempo is concerned, those plays aren't anything near close in terms of when they happen during the normal course of the game.


And with only 3 Welders you're not going to play them as often as Control Slaver will.  

Or, since Duress is being compared to Intuition here, I could just as easily Duress and leave UU1 open (assuming we both got the same mana start, which isn't safe to assume because Goth Slaver runs less mana).  What do you do then?  If you Drain the Duress, you can't cast Intuition until next turn, which will only play into my own Drain.  Cast Intuition, and I'll Drain it while still resolving Duress.  Either way, your Drain will at best provide 1 mana while mine will start at 2, and like I said tempo wins the mirror.

We can talk all day long about examples.  

Quote from: Hi-Val
My point here? Let's not say "X deck has won more lotuses than Y deck" because those results are skewed by how many people play them. The more essential question is what has a better matchup versus all the decks in a field.


Right.  The rest of the field.  Tell me how Intuition is better than Duress against combo.  Tell me how Intuition is better than Welder against Workshops.  Tell me how Intuition is better against Fish than Platinum Angel and Trike.
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« Reply #35 on: March 06, 2005, 08:56:15 pm »

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My point is that as far as I can see, there's no way besides testing and tournament play that we can actually evaluate which is more important, and to what degree the objective power of a deck is mitigated by interactive considerations.


Fine.  You want to argue tournament play?  Only 12% of winning Slaver lists run AK.  Only 12%.  That means over 7x as many lists don't play AK that do play it.

You can find the numbers here courtesy of jeek.  Of course, you'll have to scroll to the bottom to find AK.

Didn't I already go over why those numbers are completely irrelevant to this discussion? Of those three AK decks, two are from europe (where the deck has t8'd far more than twice), and the third list is from a metagame prediction article. There's no waterbury AK lists. And of the lists that didn't run AK, not all of them are even slaver builds--a quick check shows that two of the decks analyzed don't even run a single slaver! One of the control slaver lists is from SCG's "decks to beat" section.

Oddly enough, there ARE control slaver lists from the january waterbury in there, which means that we can only assume the waterbury AK lists were left out deliberately.

In sum, that data is absolutely worthless as any kind of measure of tournament success. It includes builds that did not t8, while deliberately excluding builds that did.
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« Reply #36 on: March 06, 2005, 09:08:20 pm »

Quote from: Rico Suave

Right.  The rest of the field.  Tell me how Intuition is better than Duress against combo.  Tell me how Intuition is better than Welder against Workshops.  Tell me how Intuition is better against Fish than Platinum Angel and Trike.


You're snookering me into this debate, though I guess I'll take the bait. Intuition takes the place of only a few cards in CS. These are Fact or Fiction, Mystical Tutor, Demonic Tutor, maybe Lava Dart, Maybe Pentavus, and sometimes scrying or Duress. The point is that Intuition is taking the place of a few tutors, a few draw and 1-3 metagame slots. So let's not tell ourselves that Intuition takes the place of Tinker, Yawgmoth's Will, Sol Ring, the 60th card, the Y side of the equation, the peanut butter in my sandwich or the esoteric concept of happiness, because it replaces none of those.

What better does Intuition do than Trike? I don't know, because CS and Goth BOTH run one. I think it makes Trike better because you can Intuition for them and weld it in. What good does it do against combo? You got me there. It can tutor up Force of Wills, a 3-of artifact stopper, AKs, or weldable artifact stoppers. All these are slow. I'll easily give you that Duress is better against combo than Intuition in the early game against it.

Intuition doesn't replace Welders against workshops. Again, I'm baffled by the assertion that you're drawing Intuitions instead of Welders against workshops. You can Intuition up Crucible if you run it or grab Lava Darts with Intuition to reach welder parity. I'd say it's pretty useful against workshops, though perhaps a little slow (comparable to Mystical Tutor).

Finally, who runs Plat anymore? I mean, come on! It's not in anything right now.

I think we get into an equivocation too. Goth Slaver has been turned into any deck with Intuitions, and I suppose this is an okay transition. The only problem is that the original Goth Slaver was entirely a Will deck, so the deck looks a little different than usual Intuition-based builds that are played now, i.e. three welders, Mana Vault, etc.

Here's a list for Intuition Slaver, probably what you'd encounter at a tournament:

3 Intuition
4 Accumulated Knowledge

4 Brainstorm
4 Thirst for Knowledge
4 Goblin Welder
1 Tinker
1 Yawgmoth's Will
1 Triskelion
1 Time Walk
1 Ancestral Recall
1 Lava Dart
1 Pentavus
1 Mindslaver
4 Mana Drain
4 Force of Will

4 Volcanic Island
2 Underground Sea
5 Fetchlands
4 Island
1 Library of Alexandria
5 Moxen
1 Black Lotus
1 Sol Ring
1 Mana Crypt
1 Darksteel Citadel

Control Slaver:
1 Demonic Tutor
1 Mystical Tutor
2 Skeletal Scrying
1 Fact or Fiction

4 Brainstorm
4 Thirst for Knowledge
4 Goblin Welder
1 Tinker
1 Yawgmoth's Will
1 Triskelion
1 Time Walk
1 Ancestral Recall
1 Lava Dart
1 Pentavus
2 Mindslaver
4 Mana Drain
4 Force of Will
1 Strip Mine
4 Volcanic Island
2 Underground Sea
5 Fetchlands
4 Island
1 Library of Alexandria
5 Moxen
1 Black Lotus
1 Sol Ring
1 Mana Crypt
1 Darksteel Citadel

Both are based on recent lists and what I consider near-optimal. The bolded cards are the only ones that are different. Returning to my previous point, let's not delude ourselves that AK and Intuition take out any more cards than they actually do. At this point, we reach the conflict between:

4 AK
3 Intuition

and

1 Demonic
1 Mystical
1 FOF
1 Strip Mine
1 Mindslaver
2 Skeletal Scrying

As to which one is better in the metagame right now. Do you agree that this is an accurate place to start? Maybe we can get to the real ish here, which we've been dancing around for MONTHS, that being: Is running more tutors and similar draw better than running AK and Intuition?
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« Reply #37 on: March 07, 2005, 01:08:28 am »

Quote from: Jacob Orlove
Quote from: Rico Suave
Quote from: Saucemaster
My point is that as far as I can see, there's no way besides testing and tournament play that we can actually evaluate which is more important, and to what degree the objective power of a deck is mitigated by interactive considerations.


Fine.  You want to argue tournament play?  Only 12% of winning Slaver lists run AK.  Only 12%.  That means over 7x as many lists don't play AK that do play it.

You can find the numbers here courtesy of jeek.  Of course, you'll have to scroll to the bottom to find AK.

Didn't I already go over why those numbers are completely irrelevant to this discussion? Of those three AK decks, two are from europe (where the deck has t8'd far more than twice), and the third list is from a metagame prediction article. There's no waterbury AK lists. And of the lists that didn't run AK, not all of them are even slaver builds--a quick check shows that two of the decks analyzed don't even run a single slaver! One of the control slaver lists is from SCG's "decks to beat" section.

Oddly enough, there ARE control slaver lists from the january waterbury in there, which means that we can only assume the waterbury AK lists were left out deliberately.

In sum, that data is absolutely worthless as any kind of measure of tournament success. It includes builds that did not t8, while deliberately excluding builds that did.


It also left out many builds that didn't run AK. ;)

Hi-Val:

Excellent post.

4 AK
3 Intuition

and

1 Demonic
1 Mystical
1 FOF
1 Strip Mine
1 Mindslaver
2 Skeletal Scrying

For the most part, that's about right.  

Personally, I don't use Strip Mine but instead use another acceleration source.  Some may use Mana Vault, but I like Lotus Petal.

One other note, I don't think Lava Dart is worthwhile without Intuition maindeck to find it.  In it's place I run another artifact: Plat.  Her mere presence turns many matches around.  I stopped playing Oath because of her, since that deck just isn't built to play Oath AND remove Plat.  She also is good against random aggro like FCG, Fish, and even MeddlingMage.dec since she singlehandedly forces those decks to rethink their entire game plan.  She may not answer everything, but that doesn't change the fact that as long as she's on the board, I can't lose.

The 2 Scryings are mainly for the mirror, although they are easily cuttable if the mirror is not a primary concern.  This is where anything from Blood Moon to Duress to C.Wish can come in.  Blood Moon is mediocre, but one of the few quality answers to Bazaar decks.  It also doubles as one of the few ways to answer a LoA in the mirror.  Duress is useful against both control and combo not to mention great for the mana curve.  C.Wish is a slow but flexible catch-all, and it can turn into Lava Dart, REB, RnR, and Echoing Truth.  I've also Misdirected more than one Ancestral Recall with it.

There are, of course, many options.  I've even played a pair of Intuitions there, alongside a maindeck Lava Dart.  I don't profess to have a perfect build.  I do, however, believe that Demonic, Mystical, FoF, a 25th non-LoA mana source, and a 2nd Mindslaver are all correct choices.
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« Reply #38 on: March 09, 2005, 04:37:42 pm »

Awesome debate going on.  I admit it took me 2 days of reading to get caught up, but was well worth it.  My question since I am looking to build this for a local 10 proxy tourney is are MD duress worth it?  They seem to be stellar Vs combo and even decent Vs control.  What are your opinons as the pros of this deck, since I am just changeing over from oath.
Thanks
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« Reply #39 on: March 09, 2005, 04:48:21 pm »

Quote
4 AK
3 Intuition

and

1 Demonic
1 Mystical
1 FOF
1 Strip Mine
1 Mindslaver
2 Skeletal Scrying


Excellent post, HiVal. You really seem to have captured the essence of the debate well. I just want to interject that the bottom list of cards is quite mutable; it is perhaps better to consider the debate more along the lines of:

7 Intuition/AK vs:
1 Demonic
1 Mystical
1 Fof
1 Mindslaver
1 <Additional Mana source>
2 <Skeletal Scrying/Duress/Blood Moon/ Other metagame slot>

As you can see when you examine the additional cards that I am running, more of my build is centered around finding and abusing Yawgmoth's Will and Tinker. For example, Mystical tutor is in the deck almost entirely to grab Tinker, or less often Yawgmoth's Will. Demonic Tutor is usually used in conjunction with Will. And the higher count of large artifacts in my build tends to facilitate more powerful Tinkers.

I have seen lists of Goth Slaver without Will, and lists without Tinker. Control Slaver, built around them as it is, cannot even consider cutting those cards.

@Chipset:

Duress is strong in a metagame in which you expect a lot of combo. It is not that Duress per se is either good or bad; rather, like so many cards, it s excellence is a function of the metagame. Is TPS/Dragon/DeathLong big where you are? Then include it. Are you worried more about facing Madness and FCG? Then, do not.
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« Reply #40 on: March 09, 2005, 05:10:44 pm »

To echo what Rich is saying, Duress is a strong answer against combo. Since you said that you're in a 10-proxy metagame, combo is probably the budget player's deck of of choice, because it is cheap to assemble. Duress is stellar versus these people. However, if you expect to be facing Fish and FCG and random aggro all day, you'd do better with Lava Dart or another Triskelion or something else. Control Slaver has essentially 3 slots to work with in the deck (these being the ones that Rich laid out) and Goth Slaver has two (in the list I posted, it'd be Lava Dart and either Pentavus or Trike). If you are expecting Wastelands, I'd run Rich's list or use Crucible in Goth instead of Pentavus. Really it depends on your playstyle.

To further explore the point of card difference, let's look at the two lists that Rich posted.

3 Intuition (tutors)
4 AK (Draw)

vs:
1 Demonic (Tutor)
1 Mystical (Tutor)
1 Fof (Draw)
1 Mindslaver (Swiss Army Knife)
1 <Additional Mana source> (Manas)
2 <Skeletal Scrying/Duress/Blood Moon/ Other metagame slot> (Draw/Metagame Slot)

Totalling these up, Goth has 3 tutors and 4 draw spells. CS has 2 tutors, 1(3) draw spells, a mana source and 3(1) all purpose slots. We can refine the list even further now. It really comes down to +1 tutor and +3 draw vs. +3 all purpose and +1 land.

It's an equation you do in your head at this point. Do you want another land and some more general answers or a deck with more draw and tutors but a bit less utility? Again, up to personal preference. I like Goth Slaver because it feels like it abuses Mana Drain better, and that's something I feel that is important in the current metagame. With the decline of Wastelands, we see less of a need to run an extra mana source as well. The other factor in playing Goth Slaver is that it is really crappy to draw that second AK; you need to decide whether you can deal with drawing sometimes dead cards or whether you want something a little more flexible. Goth Slaver really wants mana all the time to power its engines as well, so it requires very tight playing. Opinions on this? Have I been true to the deck comparisons?
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« Reply #41 on: March 09, 2005, 07:49:19 pm »

Quote from: The Atog Lord

I have seen lists of Goth Slaver without Will, and lists without Tinker. Control Slaver, built around them as it is, cannot even consider cutting those cards.


These choices are generally based more on play style and approaches to the deck than anything.  These cards probably actually best represent the two extremes in play style.

People who leave out Tinker play the deck as a Yawgmoth's Will combo deck.  Their goal is simply to draw as many cards as possible, as fast as possible, and then play Yawgmoth's Will.  Since their graveyard and hand are likely to be ridiculous, they have no problem winning.  These players are likely to do things like Brainstorm back an early Goblin Welder in favor of a Mox to fuel more draw spells.  With this game plan, Tinker is actually fairly weak.  You don't care at all about getting Mindslaver or whatever until after you've already won by casting a giant Will.  The summer GS list from the beginning of the article is probably the epitome of this, and this is Smmenen's approach to the deck.

People who leave out Yawgmoth's Will play the deck much more similarly to traditional Control Slaver, but prefer more explosivity to flexibility.  These players want to go Turn 1 Welder, Turn 2 Intuition for Crucible Lock or Crucible, Strip, Trike.  If they don't have that early Welder, then their plan B (a close second) is to overwhelm the opponent with card draw.  They forego some of the flexibility offered by Control Slaver and instead answer their opponents threats through drawing as many cards as possible until their combo is complete or they have regained control through said card advantage.  We all know that a topdecked or tutored Yawgmoth's Will allows any deck to regain a lot of lost tempo and card advantage.  However, Control Slaver has to time it's draw spells carefully, so the CS player will often be going through their deck a lot slower than the GS player.  GS decks that cut Will try to maintain tempo and/or regain any lost tempo by playing a card drawing spell every turn - this is especially true of decks that cut Will for things like Deep Analysis.  Instead of having some turns where you're drawing cards and some turns when you're sitting back because you have a strong control hand like the CS does, this style of GS player is fighting to get the tempo back by just constantly drawing cards.  The graph for this example might look like the profile of a mountain range for CS and like the profile of a plateau for GS.  People who cut Yawgmoth's Will believe that their high number of card drawing spells and the ability to quickly Intuition up their win is enough to generate enough tempo in most situations and regain enough tempo in difficult situations that Yawgmoth's Will is unnecessary.  Ultima's Waterbury list is probably the epitome of this play style.

Since that ended up being a lot longer and in depth than I had originally planned, I guess I'll just throw in my opinions on how to best build and play Goth Slaver.

I don't think the first play style (and the resulting builds) is correct.  This glosses over many of the other strengths and synergies between the other cards - many of which are the reason that Control Slaver is an incredibly strong deck.  I believe the second play style is the best way to play the deck, though I still run Will in my version.  The reason is that Will adds even more flexibility to the deck - I think the deck has enough raw power without it.  It allows the deck to play the first approach when it is the best plan, and it allows the deck to get out of situations that no other card could.  This is why I think Will is a better choice than running a main deck Lava Dart or Cunning Wish, like the 1st place Waterbury deck list had.  Basically I prefer lists that have a full compliment of Welders, Tinker, Will, and Mystical Tutor, since I think this setup allows the right balance between card advantage and flexibility.
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« Reply #42 on: March 09, 2005, 08:13:15 pm »

Quote from: Rico Suave
Quote from: Smmenen
Quote from: Rico Suave

Quote
Quote
I doubt the relevance of such a newly defined statement if the important  and overpowering point is that we are not operating in a vacuum.  If you reference Duress in your article as an option to play over Intuition-AK, then why didn't you also include how well Duress sets up Yawgmoth's Will?  It does a much better job than Intuition.  No it's not better in a vacuum, but casting Duress to clear the way for Will is much better when the only thing stopping your Will is what you just Duressed away.  It also only costs 1 mana, and not 5.


I think there's an interesting debate contained in this.  Here's how I view the point:

1) All other things being equal, if deck A is more powerful than deck B in a vacuum, it is a stronger deck than deck B is.  This is the guiding principle of Steve's point.

2) All other things are NOT equal.  Everyone acknowledges this.  Tournament play, which is all that matters, is not played in a vacuum, and you can't simply ignore your opponent.  Specifically, Rich doubts Goth Slaver's (deck A's) flexibility in adjusting to constantly changing metagame conditions, and feels that its extra power is undercut by its perceived inability to sufficiently adapt.

3) Steve disagrees.  He thinks that Goth Slaver, while it is a tighter decklist than Control Slaver, still has enough flexibility to adapt to the metagame while still being able to leverage its greater inherent power.

4) Obviously this is an issue that can only be settled by actual gameplay.  This involves both sides testing, and a close look at tournament results.  Steve points to his own (and generally, Meandeck's) testing and the Waterbury results.  Rich has a valid counter in pointing to his own numerous top finishes and constantly evolving decklist, which certainly displays a great deal of flexibility (and it certainly helps that he's and undoubted master at adapting his deck to the expected metagame).

So right now, I see it as a stalemate.  I'm not sure we're going to be able to solve this one simply through discussion, because I think this is one of those questions that can really only be solved by testing and more tournament results.  My personal experience is that Goth Slaver *is* flexible enough so far, but there's going to be a limit at some point to how much it can adapt, and I have no idea where that limit is.  My instinct is that if the metagame changes to the extent that you need more slots to shore up your metagame position than Goth Slaver affords, you're probably playing the wrong deck in the first place, and might be better served by simply changing decks entirely.


I fully understood the point he was making.  

As you said the statement "Goth Slaver is an objectively more powerful deck in a vacuum" is conditional upon all things being equal.  Once we get to step #2 in your flow, we must reapply that to step #1 and we then realize that the condition upon which step #1 hinges is false, that is all things are not equal and consequently the statement thereafter is not necessarily true or false - it's just not relevant.


That's false.  The only relelvant question is: Is the benefit of running AK greater than the cost?  That's it.  The analysis that Goth Slaver is more powerful in a vacuum IS relevant to that. HOWEVER, it is not logically necessary to accept that point to conclude that the benefit of AK engine is worth the cost.  That's where you and Chris were getting tripped up.  It was simply a supporting point and in no way necessary to the conclusion that Goth Slaver is  better becuase the AK engine is worth it.

Quote

In simple wording, "Goth Slaver is an objectively more powerful deck in a vacuum" means absolutely nothing.  Arguing theory and having a catchy slogan all is fine, but the statement is clearly an illusion with no real application.  I would assume it would mislead a great number of people unable to see through the smoke, though.  


That's, again, false.   Objective power is most definately a relevant question.  Objective power is measurable and it has an application.  It is one factor, among many, that you should consider in determining which deck to play.  Objective power is often measured by goldfishing,  Goldfishing helps identify, as I said, intra-deck synergies that should be considered in weighing final design questions int he cost/benefit analysis. It is not determinative, as I said, but it helps. All information helps. I talked with Rich about this and the problem is that you simply can't goldfish with Control Slaver - it doesn' t make any sense to do so. BUT, you CAN With Goth slaver. You can play out the whole game in solitare in a way that you can't with Control Slaver becuase the decks, in some ways, are so different.


This "analysis" you speak of is merely a subjective statement conjured up by yourself to confuse the simple-minded.  



This analysis is the only relevant analysis in deck design.  People fail to do this far too often.  People just throw lists together and hope to win.  Decklists should be given far more careful attention.

The analysis: does the benefit of this card outweigh the cost of running it is not designed to fool the simpleminded.  It is the ONLY relevant analsysis in any deck building.  

I have written at length about this principle here and on bdominia.  On Bdominia I had a huge post about why Duress was bad in keeper when everyone was running it at the time based upon this sole principle.  In cost is also the notion "opportunity costs."  

Quote

A statement based upon being in a vacuum is certainly fine to make, and mind you I never said it wasn't true (although I couldn't care less whether it's true or not).  However, there are several problems associated with basing a deck's power level on being in a vacuum and trying to use that as a means to hype your other arguements.

In a vacuum, Jayemdae Tome is stronger than Ancestral Recall.  Why not?  It draws more cards than AR does.  A deck with 4 AR and a deck with 4 Tomes can both draw a lot of cards in a vacuum.  Only one, however, will win consistently when they are played against each other.  A secondary conclusion is that the one who can ultimately draw more cards in a vacuum is not necessarily the one to actually do that in reality.



Actually, if we want to argue semantics, this isn't true.  In a vacuum we can't tell which card is stronger becuase we have no criteria to evaluate.  In a vacuum drawing cards doesn't mean much.    

I was speaking about knowing the card pool and first principles of magic.  Moreover, the goldfish rate is a sign of power in a vacuum - and I have a feeling htat you'd rather draw Ancestrals in a goldfish than Tomes Wink.

Quote

Similarly, the costs of the AK engine are not readily apparent in a vacuum.  Only when an opponent sits down across the board are all the costs and benefits brought into the equation.  This is not to say anything about the quality of the AK engine itself.  


I COMPLETELY AGREE!  That's why I wanted to start this discussion!  I want people to more actively engage that question.  I simply come down on one side.  

Quote


That is beside this point.  The point is you can say anything you want about Goth Slaver being more objectively powerful in a vacuum, in goldfishing, in a binder, or even in my ass crack but none of that can be applied to what happens when the AK engine is played against an opponent and that is the only thing that matters.  



In the final analysis, what happens in goldfishing cannot be determinative.  I agree.  However, what happens in a goldfish is relevant and should be rbrought to the debate - even though it is not, as I said, determinative.

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From my point of view, your statement may as well say Goth Slaver is an objectively more powerful masturbator.  I wouldn't try to disprove it just like I'm not trying to disprove that Goth Slaver may be more powerful in a vacuum.  The point is: so what?  Nobody plays in a vacuum.


Ultimately, goldfishing is an excellent learning tool, we both agree.  It is only useful for learning how a deck's cards interact with it's other cards though.  It is not useful for learning how a deck's cards interact with the opponent's cards.  I always goldfish an unfamiliar deck before playing it against an opponent.  Never do I base any conclusions on goldfishing though.  The opponent's decks absolutely must be taken into account in order to determine whether the AK engine is worth the the costs, and at no point should AK's usefulness in a vacuum be used as a legitimate reason to include it or not.  Maybe if half the games we played at a tournament were goldfished then I would give more credit to your statement, but that's not true.  Every single game in a tournament is played against an opponent, and thusly every test game that should be used to determine AK's usefulness should also be against an opponent.  If you determine AK's usefulness based upon evidence discovered in a vacuum, your evidence is flawed.

I agree with the specific words you use but not the conclusions you draw.  Why?  Becuase of reasons I've already stated at length about how goldfishing evidence can be brought to bear upon individual card determinations and how you can leverage objective power in various ways.  I've already said all this before in direct refutation of other people making the same point you have here.  I won't bother to restate them unless pressed further. Some of them are quoted directly below:

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Most importantly, and the primary reason you are making a false statement is this:
 Speed is relevant. Speed is a measure that has many purposes. Faster decks can slow down and in doing so leverage their speed to trade for power. In other words, you can slow down a fast deck and often leverage that speed into a more powerful play next turn. With meandecck tendrils, the goldfish rate is mostly turn one, but if you slow it down, you can make your hand more resilient to their countermagic on turn two becuase you can then over power them with too many threats. The same principle applies here. The faster your goldfish the more inherent burst of power you have that can be leveraged into a more dominant midgame position.


I agree.  That is why I said tempo is a huge factor in the mirror earlier in the thread.


There are 2 main ways Control Slaver wins:
1) Casting Yawgmoth's Will
2) Activating Mindslaver

While Goth Slaver may perhaps be able to accomplish the first objective more often, Control Slaver is by far better equipped to accomplish the second - and the one better able to leverage power as you described because it doesn't have the AK engine slowing it down.  



Now we get to the meat!  I would argue that Goth Slaver doesn't have to be worse at doing the second.  Most of hte SHAY and CONTROL SLaver listst I;ve seen only have one Slaver.  

There is no reason that Goth Slaver can't have two or even three! Slavers and four Welders!  It can.  We just need to make some deck changes.

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That is what I meant by saying I don't see the relevance of such a newly defined statement.  Concerning the rest of what you quoted here, it seems you didn't respond to the main point I tried to make that Duress is an example of a card that may not be strong in a vacuum, but it certainly is a good card in actual gameplay.  I saw no reference in the article to even a passing thought that Steve has played anything but Intuition-AK in the deck.  I saw nothing that showed me he has played the deck with other possible cards that may set up Will better than Intuition-AK, and I can't assume otherwise.  I saw no critical analysis of Intuition compared to other cards that may also set up Will better than what Intuition-AK currently does.


That's what the point of this thread is for.  My article wasn't to assert conclusively that AK engine is superior - it was to suggest that those who don't like it might be able to get the same things out of the Goth Slaver builds that they like out of the other builds.  Getting into the specific card analysis is way beyond the scope of the article.  It is much more suited for a direct dialogue, say here, to talk about individual card valuations.  I know very well the value of Duress in control decks to protect will.  


Your audience, however, may not know the value of Duress in control decks to protect Will.

At the very least, mentioning a counter-arguement before another person can make it is a persuasive tool to support your position. Smile



It should be obvious that Duress is good.  I guess I can't be faulted for failing to mention everything that is perfctly obvious to me.  

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Ultimately, yes, tournament results are the best factor in determining whether AK should be run or not.  Are you aware of any such numbers?  I am.  


Absolutely you can point to a million tournaments won by Rich Shay.  But that doesn't not prove that AK engine isn't better.   Why?  Becuase as I said in my response to Chris, you can win 100 games with Abyss, but you might have won 101 with Moat.  Moreover, the Waterbury generally provides the most convincing evidence and would have to be given by far the greatest weight.  But I'd rather not go down this road becuase, it, like the debate about my clarity in writing, will distract from the only relevant question: is AK worth the benefit?  And the only way we can persuade the other side is by presenting convincing arguments for our positions.  I think the burden is clearly on the non-AK players to explain why they think its better without it given my claim that they can get all the cards they want into their decklists if they just work a bit harder at it.  The top two decks at the Waterbury prove this: both had great metagame choices: md darts and Wishes.


I can also point to a large number of tournaments won by people other than Rich Shay, yet still without the AK engine.  

I know the real reason why you don't want to go down any road that talks about numbers or tournament results: because they're not in your favor.  Regardless, if you don't want to bring up numbers, fine.  I don't need them.  



That's actually not true.  I would be happy to talk about tournament results.  I think that I can make very strong arguments to support my position based upon a) quality of players playing Shay slaver v. Goth Slaver b) quantity of Goth v. Control Slaver at said tournaments, and c) the fact that Goth has consistently performed well.  

I just don't want this part to debate the real analysis.   In the final analysis, which is better is actually less important than explaining why which is better.  Becuase if we can't explain why, we don't understand why and we can't persuade others and can't prove that we are right.  The function of this thread is to explain which is better.  

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As a Control Slaver player, I can certainly tell you that it is not in my best interest to cut down to 3, much less 2 Thirsts as you suggest to make room for Intuition.


I'm not sure about this.  I think two is too few, I agree with you there.  But three Thirsts seems doable to me.  Four Brainstorms and three Thirsts, plus simply discarding at the end of your turn after drawing an assload of cards (as Goth Slaver is wont to do) seems reasonable to me.  And Stephen pointed out that cutting the fourth Thirst would be a rare occurence, and almost never correct.  So we're discussing fairly extreme conditions.


I'm glad you wouldn't cut any Thirsts and would instead call it a rare occurrence.  Regardless, Steve was discussing the 3rd Intuition vs. the 3rd TFK in his article,


This statement is a plain lie.  The first three TFK were in my "essentials" list and therefore I never ONCE said that the third TFK was cuttable.


To quote you in this very thread:

"That isn't to say that you won't run Thirst 4 - but if it came down to Intution 3 or Thirst 3, I would think long and hard and probablyo cut the third Thirst."

Is that what you call essential?  



It should have been apparent from my article that that was a mistatement - i clearly meant the four TFK.  


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Cut back to 3 Welder?  Welder essentially lets the deck bypass the drawback of this concept called the casting cost of artifacts, all for a measly R.  In most instances I'll look at a Mindslaver in my hand that wouldn't normally be playable until 6 mana, but suddenly it's hitting play when I'm at 3 mana (Thirst-Welder) and suddenly Welder is the red Ritual here.  That's not counting the times it's recurring Black Lotus either.  Why would I want to run only 3 of a card that lets me basically ignore the casting cost of such a powerful card that it lets me take control of the opponent's turn.  There's no doubt this deck is so powerful because of the synergy between Welder and Thirst.  Running less than 4 of either one is akin to running less than 4 Dark Rituals in a Tendrils deck.


And running four Welders doesn't count all the times when you play a first-turn Welder who does nothing but sit on the table looking pretty until turn three or four.   Does that happen often?  Not particularly, no.  Do you almost always want four Welders?  Absolutely.  But the point is that, especially in Goth Slaver, you rarely want or need one on turn one.  With the number of cards this deck sees, Welder is like Psychatog: you're going to see one when you need it.  And you don't need it until you're ready to win.  I usually find myself dropping Welder until turn three so that I can drop him and keep up Drain mana or (with a Mox) three mana for Intuition or Thirst on my opponent's end step.  Again, you know the deck quite well and I know we're all aware of this.  But this is exacerbated in Goth Slaver by the fact that often the deck's Plan A is simply to cast YawgWill on turn four, play a Welder, play a Time Walk, then go apeshit.  Stephen wasn't kidding when he said that Goth can frequently be considered a YawgWill deck.  Goth Slaver views Welder more like Psychatog than it does like Dark Ritual.


It's blatantly obvious that a Dark Ritual effect is greater than a Psychatog effect.  

Just because a first turn Welder is inactive for a turn or so doesn't mean that it isn't bringing in a Mindslaver when it does become active.  In the example you provided, by all means cast Intuition-AK during my end step.



You just have a fundamentally flawed understanding of how Goth Slaver works.  The deck doesn't jsut sit there and wait for welder to work.  Often with Goth Slaver I won't even play a Welder until I've cast Yawg Will and Time Walk out of it and then Welder.  The analysis comes down to: would you rather have the 4th Welder or another draw spell: i.e. 3rd Intuition or Fact.   A definate amount of the time, I'd rather have the draw spell with Goth Slaver.  Moreover, the example you gave with Mindslaver is rather puzzling as almost all of these decks only run one Slaver, and at most two.  Welding in Pentavus or PLatinum Angel is a weak manuever for Goth Slaver given what it can do.


Goth Slaver is the only kind I've seen that runs one Mindslaver.  Control Slaver has always run at least two.  Please, don't confuse the two.

Welder is also useful for recurring Black Lotus, Moxen, and other artifact mana to provide a mana boost - enough to cast a spell that wouldn't normally be playable that turn if it weren't for Welder.  Many games he will do nothing for a while, like you said.  That is especially true for Goth Slaver, which isn't meant to abuse Welder.  Control Slaver, however, finds a way to abuse it because the broken card here is Welder - not AK.  



Again, I've seen lots of Control Slaver decks with One SLaver. SAY MARK BILLERS GENCON WINNING TOURNAMENT!  Goth Slaver can do that too though.  You just need four welders Smile.  Which can be done.  

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 If I played a "useless" Goblin Welder first turn I'll respond with Thirst, weld in Slave, take your turn and use Will for my own good.  Unlikely?  It takes 7 mana, whereas your Welder, Intuition-AK play is 6.  As far as tempo is concerned, those plays are VERY close in terms of when they happen during a normal course of the game.  You tell me which one wins.
 

Again, you example is extremely puzzling considering that you probably only have one Slaver, or at most, two.  Your chances of going turn one Welder turn two Thirst dropping slaver and welding it in is extremely low.


Once again, Control Slaver doesn't run less than two.  


ONce again, I've seen countless shay/control slavers with one Mindlsaver.

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Yes, the chances of that particular play are low.  The point is:  
 
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Of course it's a powerful early play.  The point is that by running 4 Welders and 4 Thirsts, those plays will happen as often as they possibly can.  Cutting back on either card will only disrupt the natural flow of the deck and make it more difficult to achieve it's goal.


But that is met by, predictably, a statement that I don't understand the deck.  

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Again you simply don't understand the goal of the deck.  This isn't control slaver - it's Goth Slaver.  Instead of maybe getting to Slave you, Goth Slaver wants to outdraw you by a huge margin, and then fucking obliterate you with a massive will.  


This clears up your stance on the question: would you rather Slave somebody or draw 3.  Yet I am the one with a misunderstanding.  Oh the irony.



The relevance is whether it directly bears on winning.  And they aren't mutually exclusive either.   I would argue that AK 3 and AK 4 leads to winning as much as a single slave.

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If you can find another slot to cut besides TFK or Welder, I'm all ears.

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What I am saying and what the Waterbury results bear out, is that you can get all the agility and flexibility from intelligent design. The deck is not so tight that the player the calibre of Rich Shay could not play Intuition/AK and still get all the agility and flexibility he wants. The examples I provided were merely possible ways to approach the deck to acheive that end.


Taking out the double negative:

"The deck is so tight that the player the calibre of Rich Shay could play Intuition/AK and still get all the agility and flexibility he wants."


Steve put the second negative in the wrong place.  Let me rephrase it.  Here's the question: "Is the deck so tight that a player the calibre of Rich Shay cannot get all the agility and flexibility he wants if he plays Intuition/AK?"

Here's Steve's answer: "No."

The sentence was slightly flawed, but cut Steve some slack, guys.  He writes more articles, more frequently, than anyone else on this sight.  They can't *all* be perfect, and (IMHO) he's still the single best writer on the Vintage scene.


Good.  That's one improvement down, now let's hope this trend continues.



You didn't answer the question though: can Rich Shay make Goth work with the agility and flexibility he wants?  

This is the question I hope, FINALLY, we can get to.  Instead of arguing about Rhetoric - can we PLEASE start addressing this issue?  I've put forward my arguments, now instead of critiqing the clarity of  my article (which you have successfully done) or arguing minor/ancillary points that don't directly bear (whether one deck is objectively more powerful or the debate over goldfishing), let's address the only central issue in this whole debate: Is the benefit of AK worth the cost?


Rich has already said that the AK engine is not worth the costs.  I suppose I wasn't clear enough when asking what else to cut besides Welder and TFK, but let me make it clear:

I would rather activate a Mindslaver than draw three cards.  By putting in the AK engine, I decrease the chances by which I can consistently activate Mindslaver, and replace that consistency with the effect of drawing three cards.  


Again, this need not be the case.  Or at least, you can create a careful balance between the two without sufficiently comprimising either strategy.

Later you say this is about my theorizing that I have failed to back up.

I started this debate to get you to put forward the arguments that you are now starting to do.  Rich's article was woefully inadequate at explaining why AK engine isn't as good as his deck.  I wanted to hear more specific cost/benefit arguments.  It has nothing to do with me needing to back up my theorizing.  I wrote the article to open up the debate, not end it.
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« Reply #43 on: March 09, 2005, 09:27:45 pm »

Stop it with the unnecessary quoting, people.

Not only does it clog up the thread and make it unnecessarily long, but it took me a full ten minutes to fix the quote tags on Smmenen's latest masterpiece. Enough already.
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« Reply #44 on: March 09, 2005, 09:29:14 pm »

Heh.  The quote tags in Rico's post were messed up.  I just quoted what he had directly and kept it as is.
Rico had one quote tag out of place. You had at least two. Anyway, BOTH posts are now fixed. Stop with the nested quotes in the future.
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« Reply #45 on: March 09, 2005, 09:38:22 pm »

And also, if you're going to have nested quotes, get in there and change your
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tags to
Quote from: name
so that we know what is going on.  I have no idea who is saying what in most of you people's quotes.[/b][/color]
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« Reply #46 on: March 14, 2005, 07:00:37 pm »

Quote from: Hi-Val
Totalling these up, Goth has 3 tutors and 4 draw spells. CS has 2 tutors, 1(3) draw spells, a mana source and 3(1) all purpose slots. We can refine the list even further now. It really comes down to +1 tutor and +3 draw vs. +3 all purpose and +1 land.


Even assuming it was this simple, the example seems a bit vague.  Are you telling me that by playing C.Slaver, I can play 3 draw in those "all purpose" slots, and I'll just be playing a deck with only 1 slot difference between it and Goth Slaver?  I'm not sure how conclusive this can be.

This also doesn't take quality into account.  Intuition may be reputed to be a 3 mana Demonic Tutor, but I'd rather take the real one anyday.  Mystical Tutor is far cheaper than Intuition, yet it can find Tinker which puts Mindslaver on the board, or Will which ends the game.  

FoF vs. Intuition-AK.  Not only is FoF less invested mana, but it draws the same number of cards (at least).  It digs further for Will than an AK for 3.  It puts large artifacts into the grave for you, which an AK for 3 can't do and what Intuition can't do without sacrificing card draw.  It sometimes even gives you a 5-0 split if you have Welder out.  My only regret is that it can be a bit slow, but it is powerful.  

I run 2 Mindslavers because they are handy at letting the deck do the things it does.  If one hits the grave, all of my Goblin Welders can suddenly end the game if they get even one activation.  For those running Intuition, it means you can put both Mindslavers in the Intuition and be sure that you'll activate it next turn.  It's another artifact to discard to Thirst, and it means even if you discarded one before to make your Welder a must-counter, at least now your Tinker resolving can still find the 2nd one.  What can I say, it's a Mindslaver deck and having only 1 doesn't make sense to me.

The other 2 slots are metagame slots.  This has been discussed.

That, hopefully, is the heart of the matter.

Smmenen:

You are fully aware of what I said.  Now, you can choose to ignore it and continue to write the way you do.  That is your choice.  I am not expecting much from you.  Would it cause so much controversy though if it was the best it could've been?    

"The relevance is whether it directly bears on winning. And they aren't mutually exclusive either. I would argue that AK 3 and AK 4 leads to winning as much as a single slave."

Heh.  I've played the match a lot, and I've seen people beat AK for 3 and 4, but the only times I've seen it done are through Slaver or Will.  

Remember, drawing an ass load of cards will take time.  Even casting Necro and drawing 12 cards gives up a turn.  During that turn, why would I waste time casting Intuition-AK when I can just Slave them instead.  Similarly, casting AK for 3 and 4 takes up a lot of time.  In a tight game, if my opponent goes AK for 3 and 4, why would I waste my time casting Intuition-AK to match them when I can just Slave them and win.  

With that in mind, it makes more sense to include 2 more things that find Tinker.  It makes sense to include more acceleration like Lotus Petal.  It makes a world more sense to play 2 Mindslavers.  This also means I run more artifacts, making TFK better.  I'm not sure what adding Intuition-AK does, and Will doesn't seem to be the correct answer because Goth Slaver has to cut at least 3 cards that find Will better than Intuition-AK, and we still have 2 "all purpose" slots left to further that purpose.  

Those are my thoughts.
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« Reply #47 on: March 15, 2005, 04:36:48 am »

Quote from: Rico Suave
During that turn, why would I waste time casting Intuition-AK when I can just Slave them instead.  Similarly, casting AK for 3 and 4 takes up a lot of time.  In a tight game, if my opponent goes AK for 3 and 4, why would I waste my time casting Intuition-AK to match them when I can just Slave them and win.

I don't understand your argument. If you can Slave your opponent, why would you ever cast AK for 3 or 4 instead? Slaver is a Combo deck, the Combo being Goblin Welder + Mindslaver. AK helps you draw into your Combo pieces. Once you have both ready to use, all the rest of your deck becomes entierely irrelevant.

And there are actually some Control matchups (Zherbus' 3CC, for example) where I'd rather cast AK for 3 and 4 than resolve a single Mindslaver. Drawing 7 cards is far more devastating than Slaving once in this matchup.

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Goth Slaver has to cut at least 3 cards that find Will better than Intuition-AK

Which cards are you talking about? I'm running Mystical Tutor and Demonic Tutor, which are the best cards I can think of to find Yawgmoth's Will. And I doubt you are running Vampiric Tutor or Diabolic Tutor.

As a sidenote, resolving Fact or Fiction digs 5 cards deeper into your deck to find Yawgmoth's Will. Resolving Intuition for AK digs 6 cards deeper. And 10 if you resolve the 4th AK.
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« Reply #48 on: March 16, 2005, 05:08:19 pm »

Quote from: Toad
I don't understand your argument. If you can Slave your opponent, why would you ever cast AK for 3 or 4 instead? Slaver is a Combo deck, the Combo being Goblin Welder + Mindslaver. AK helps you draw into your Combo pieces. Once you have both ready to use, all the rest of your deck becomes entierely irrelevant.

And there are actually some Control matchups (Zherbus' 3CC, for example) where I'd rather cast AK for 3 and 4 than resolve a single Mindslaver. Drawing 7 cards is far more devastating than Slaving once in this matchup.


My argument is exactly your first paragraph.  That was clear.  

Then against those matches like 3cc, I would not Demonic Tutor for Tinker, I would find Ancestral, Will, or a number of other cards.  

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Which cards are you talking about? I'm running Mystical Tutor and Demonic Tutor, which are the best cards I can think of to find Yawgmoth's Will. And I doubt you are running Vampiric Tutor or Diabolic Tutor.


I was talking with Hi-Val, and you're taking it out of context now.  Perhaps you'd care to list your C.Slaver list and then we'll analyze what you cut to fit in Intuition-AK.

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As a sidenote, resolving Fact or Fiction digs 5 cards deeper into your deck to find Yawgmoth's Will. Resolving Intuition for AK digs 6 cards deeper. And 10 if you resolve the 4th AK.


That reminds me.  I forgot to include that Intuition-AK is also a bad play when your opponent plays AK.  Thank you, Toad.
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