Thug
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« Reply #30 on: March 14, 2005, 07:00:09 am » |
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Whatever you do don't cut Balance please, if balance isn't playable in this deck it not playable at all.
You got Bazaars to make Balance a Mind Twist You got no creatures to make Balance a WoG You dont care if you're the one that has to discard You run all artifact mana
Balance has won me a good number of games with this deck and it was the best card all day when I played the deck in Eindhoven.
Koen
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« Reply #31 on: March 15, 2005, 03:19:02 am » |
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You got Bazaars to make Balance a Mind Twist You got no creatures to make Balance a WoG You dont care if you're the one that has to discard You run all artifact mana
Hey, Was it really that good? In Leiden I trew it away alot because it didnt do anything at that time. If I had alot more cards then my opponent, I didnt use balance. If I got more lands then my opponent, the same. In my testings it saved my some times, But most of the time I trew it away. Greetz, Hugo
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xrizzo
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« Reply #32 on: March 16, 2005, 12:13:58 am » |
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You got Bazaars to make Balance a Mind Twist You got no creatures to make Balance a WoG You dont care if you're the one that has to discard You run all artifact mana
Was it really that good? In Leiden I trew it away alot because it didnt do anything at that time. If I had alot more cards then my opponent, I didnt use balance. If I got more lands then my opponent, the same. In my testings it saved my some times, But most of the time I trew it away. Hugo, that is the way balance is supposed to work! If you are winning, of course you don't need to cast it, but when you are losing, NOTHING turns a game like a well timed balance.
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cssamerican
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« Reply #33 on: March 17, 2005, 02:10:40 am » |
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After posting some general observation (With no play testing behind them) and getting my suggestions rightfully tossed as misinformed, I decided to put the deck together and do some testing.
I like to first say that Solitary Confinement is a much stronger than I originally thought it was, not only because it’s a bomb against many decks game 1, but also because it makes graveyard removal a pretty weak strategy against this deck. With that said, please disregard my previous post, I actually wish I never posted it, since I can now see how stupid it sounded.
Balance: I really can’t imagine playing the deck without this. It shines in aggro matches, it shines in control matches, and I have even used it with some success against combo decks.
Boseiju, Who Shelters All: I tried this, and I love it in this deck. The only thing that sucks is its kind of random since you have no way to search for it, but when it does come on line it is game breaking versus opposing control decks. I almost feel that this card is a must if you plan on competing in a field of Mana Drain decks with 4 casting cost sorceries.
Thirst for Knowledge: This was all right. The only thing I didn’t like is the deck isn’t very artifact heavy so there are times where Thirst for Knowledge is an expensive cantrip that can be used as a discard outlet. The fact that so little of the spells in this deck cost less than three mana exacerbates this problem, in that you don’t want to discard any mana that you might have drawn. The other thing is once you have that much mana I would rather be casting Intuition or Replenish. So, I can see why everyone is looking at these slots as a way to improve the deck. The first card I tried as a replacement was Pulse of the Grid; however, the double blue casting cost made it to difficult use, especially if you wanted to keep drain mana open. Not to mention, that I really wanted something that cost less than three mana. Then I tried Careful Study, and I like it for its lower casting cost. But it wasn’t very synergetic with the 4 Chalice of the Voids in my sideboard since 1 was my favorite target, and it wasn’t always advantageous in the card advantage department either. Next on my list was Compulsion. It fulfills the decks discard outlet requirement, and over time it can generate card advantage. It also offered something that the other option didn’t, it combos nicely with Solitary Confinement and two Squee, and it can be replenished. Other small benefits were you could slow play your Squees in the face of a Tormod’s Crypt, and it fit nicely in the mana curve without being in Chalice of the Void range. As of now I have decided to run two Compulsions in the place of Thirst for Knowledge.
Enlightened Tutor: I actually like this card just because it could put Solitary Confinement in a position to be hardcasted. In the case where that was not my plan Black Lotus usually became the target, and once in a while Compulsion is what I went hunting for. Either way it seemed like a decent card, and it works well with a few cards that could be used post-sideboard such as Seal of Cleansing and Sacred Ground.
Humility: I can see how this could be a bomb, but in most cases I find that Solitary Confinement does the same job but better. Plus Solitary Confinement is easier to cast and works against almost everything including creatures. The only upside that I can see for Humility is that you don’t need Squee and a Dragon/Bazaar/Compulsion for it to be a permanent solution; however, I really haven’t had a problem with this. So I am really interested on peoples experience with Humility.
Decree of Silence and Yawgmoth’s Bargain: I didn’t test with these, but I am curious why people believe they belong in the main deck. I say this because it increases the amount of uncastable cards, and the only benefit I see in them is that they are a way to protect the enchantments post-replenish. Since most decks do not run enchantment hate main decked why should we run solutions to phantom threats? Especially since we still have the option to just replenish again if we do run into enchantment hate game 1.
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49 Cents
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« Reply #34 on: March 17, 2005, 10:28:31 am » |
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Decree was just a testing in the deck. I've moved it to my board, to get balance back.
Bargain isnt protection: Bargain is a Bomb. Bargain and Form of the dragon means FOUR cards a turn, and with a Confinement you dont have to be afraid you'll get Lightning Bolted or something.
The weird land is pretty good, it gets a Replenish or a Intuition trough, and it is a Wasteland target in the control mirror, So your bazaars are save.
Greetz,
Hugo
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cssamerican
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« Reply #35 on: March 17, 2005, 12:01:45 pm » |
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Bargain isnt protection: Bargain is a Bomb. Bargain and Form of the dragon means FOUR cards a turn, and with a Confinement you dont have to be afraid you'll get Lightning Bolted or something. Form of the Dragon and Bargain is a kill condition ( Form of the Dragon) and a way to protect that kill condition. I mean what do you want to draw once you have Form of the Dragon in play? Answer: Counters. You could Repenish Solitary Confinement and Bargain, as a way to find Form of the Dragon, and to assemble enough counter to ensure that once Form hits you could protect it. But then again we are back to using Bargain as protection for the combo. Since you could of easliy put Form in the graveyard instead of Bargain to begin with. You can allways Replenish Bargain by itself, so you can assemble the other pieces. However, I don't think this is something needed in a deck that runs 4 Intuition and a ton of draw. I have yet to have any problems getting the peices together. Please don't take this as some agenda I have at removing Bargain from the deck, because it isn't. On the contrary, I want to know why everyone thinks it belongs in the deck. Since the deck doesn't use Storm or Illusions of Grandeur I fail to see the strength of Bargain as anything other than protection for Form of the Dragon. Everybody claims that it is a bomb, and I respect that; however, I would like to know how its won games for you on its own power? What am I missing?
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Vegeta2711
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« Reply #36 on: March 17, 2005, 02:45:35 pm » |
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I guess I'll ask the obvious question here, why is this any better than Dragon on the whole?
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Bob The Builder
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« Reply #37 on: March 17, 2005, 04:55:41 pm » |
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About the weird land;
I'm running CoW to be able to intuition the weird land, and protect the bazaar... this means I also run Enlightened tutor. I replaced an Island with strip.
Has anyone else tried CoW and not liked it?
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cssamerican
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« Reply #38 on: March 17, 2005, 10:36:56 pm » |
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I guess I'll ask the obvious question here, why is this any better than Dragon on the whole? This IS a dragon deck...Oh wait, your talking about that other dragon deck I have played Dragon decks quite a bit in the past couple of years and this deck might have some similar traits, but it this sure doesn't feel like a Dragon deck when I am playing it. This plays a much more control oriented strategy. So, it is difficult to directly compare the two; however, if I had to answer, I would have to say that this deck is more forgiving of play mistakes. No need to worry about playing your Repenish into removal and losing your entire board. Worst case senario is playing your Replenish into a Mana Drain ( That is why Boseiju is so good in this deck). In my opinion, it is also stronger versus faster combo decks due to its controlling nature; however, it doesn't have that instant kill the Dragon decks have or the years of a proven track record. So, I am not going to say it is a better deck than Dragon, but rather it is very different from Dragon decks.
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serracollector
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« Reply #39 on: March 18, 2005, 03:58:27 pm » |
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Thirst for Knowledge: This was all right. The only thing I didn’t like is the deck isn’t very artifact heavy so there are times where Thirst for Knowledge is an expensive cantrip that can be used as a discard outlet. The fact that so little of the spells in this deck cost less than three mana exacerbates this problem, in that you don’t want to discard any mana that you might have drawn. The other thing is once you have that much mana I would rather be casting Intuition or Replenish. So, I can see why everyone is looking at these slots as a way to improve the deck. The first card I tried as a replacement was Pulse of the Grid; however, the double blue casting cost made it to difficult use, especially if you wanted to keep drain mana open. Not to mention, that I really wanted something that cost less than three mana. Then I tried Careful Study, and I like it for its lower casting cost. But it wasn’t very synergetic with the 4 Chalice of the Voids in my sideboard since 1 was my favorite target, and it wasn’t always advantageous in the card advantage department either. Next on my list was Compulsion. It fulfills the decks discard outlet requirement, and over time it can generate card advantage. It also offered something that the other option didn’t, it combos nicely with Solitary Confinement and two Squee, and it can be replenished. Other small benefits were you could slow play your Squees in the face of a Tormod’s Crypt, and it fit nicely in the mana curve without being in Chalice of the Void range. As of now I have decided to run two Compulsions in the place of Thirst for Knowledge.
Well why not just run 3-4 Deep Analysis then?
1.) Gets you 2 cards for 2 mana and 3 life. Vs 3 mana for 1 card or 2 if your lucky to get an artifact.
2.) Deep Analysis + Dragon is almost the same as Dragon + Bargain, you get the life back so its don't matter.
3.) Its still blue and thus pitchable to FoW.
4.) It never generates card Disadvantage.
5.) running 3 gives it very good possibilites with Intuition
6.) Just has plain out good synergy with both bazaar, bjoseie (bad spelling), intuition, and is a good use of Mana Drain mana.
Sounds good to me over the other options.
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rvs
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« Reply #40 on: March 18, 2005, 04:01:37 pm » |
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I guess I'll ask the obvious question here, why is this any better than Dragon on the whole? If you think they are the same, you are playing one of the two decks wrong.
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Vegeta2711
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« Reply #41 on: March 18, 2005, 04:37:16 pm » |
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I guess I'll ask the obvious question here, why is this any better than Dragon on the whole? If you think they are the same, you are playing one of the two decks wrong. All I wanted to know was what advantages / disadvantages this deck has over Dragon. They obviously aren't the same, but since it's main engine is Bazaar / Squee and Intuition it isn't completely unreasonable to ask how they stack up realtively to one another. You get to play with more control elements and in exchange you give up the ability to just instantly kill the opponent. I wanted to know if such a trade-off was worthwhile. I have played the deck, but I don't have as much experince with the version as some of the people on the thread, hence why I asked. CSS at least gave me a reasonable anwser, meanwhile your response is worthless to me.
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cssamerican
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« Reply #42 on: March 18, 2005, 09:55:17 pm » |
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serracollector, I guess I should have mentioned I am running already running 4 Deep Analysis. The slots in debate are for additional draw and discard outlets. Sorry for any confusion.
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AnFgangsta
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« Reply #43 on: March 19, 2005, 02:46:15 am » |
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On the topic of humility, I just love it in this deck because as you can imagine, Meddling Mages can be a problem being so quick and usually protected by counters.
Swords is sideboard but that usually means you would lose game 1 (assuming balance does not resolve, buit I think thats safe to assume) and Humility then laughs at their mages. Ive played against this deck a bunch of times and I must say, Humility adds one more threat that must be countered if you are not playing combo, if its not countered it usually means you are going to lose.
Now again, first turn Negator does put the pressure on the deck, Ive noticed in my testing that first and even second turn fatties do apply some good pressure to the deck. This may be a reason why StP should be added, now I have never played this deck so those who have may have better insight against me, but I, playing EBA against this deck, have won some and lost some, and I must stress how important dealing with quick threats is to this decks viability.
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« Reply #44 on: March 21, 2005, 05:35:48 pm » |
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css, perhaps you could post your current decklist? There hasnt been a revised decklist posted in a while.
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LeRoux
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« Reply #45 on: March 24, 2005, 10:31:12 am » |
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I have just started to play this deck a couple days ago, and it's definitly fun to play. I did not have the chance to playtest versus a lot of different decks yet, but there are already some points I'd like to adress.
Like AnFgangsta just said it, any quick pressure put on the deck is really difficult to handle. I lost the first couple matches with the deck because of things like a first turn Karn, or even a quick Ravager/Disciple set up along with Skullclamp, etc. Humility can help a little bit here, but it usually does not come online before Turn 3 (if hardcasted) and Turn 4 (if Replenished). I don't know if this means that Swords to Plowshares should have a place Maindeck, but maybe it could help (It could also save you vs Meddling Mages which are incredible vs this deck). I know there isn't so much place in the deck for those though.
Another thing I've had some problems with are heavy-counters decks (such as Meandeck Oath) or just random games where the control opponent draws 75% of his 8 counters. I must say that Boseiju is, indeed, incredible in those matchups. I can just simply win games on it's own if you are able to untap it. It might be a good idea to run a couple in the maindeck and the sideboard so you can have something like 2 in for the second and third game versus control. Another problem I had was more of a metagame problem because of a certain deck which is pretty much only played here, Landstill. A resolved Disk means that 2 Replenishes need to get through in order to 'combo' out. Any ideas on how to fight this? Maybe the solution is just to not let Disk through though!
Last thing I would like to talk about is sideboard plans. I have not tested with sideboard yet, but I'm having problems to understand the sideboard plans with this deck. The maindeck is so tight that it's usually difficult to take out some cards to be able to fit more than 3-4 cards from the sideboard. And, have you ever though about putting a Sterling Grove in the board to protect your enchantments from Disenchants, Naturalizes, and Seal of Cleansings in game 2, or would it just be useless?
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cssamerican
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« Reply #46 on: March 24, 2005, 12:27:29 pm » |
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css, perhaps you could post your current decklist? There hasnt been a revised decklist posted in a while. Bruce Lee - Enter the DragonCreatures (4) 4 Squee, Goblin Nabob Blue Spells (22) 1 Ancestral Recall 4 Deep Analysis 1 Fact or Fiction 4 Force of Will 4 Intuition 4 Mana Drain 1 Mystical Tutor 2 Pulse of the Grid/Thirst for Knowledge/Compulsion ( I am still on this fence on these slots, I could even see them being StPs if needed) 1 Time Walk White Spells (6) 1 Balance 4 Replenish 1 Solitary Confinement Red Spells (2) 2 Form of the Dragon Artifacts (7) 1 Black Lotus 1 Mox Emerald 1 Mox Jet 1 Mox Pearl 1 Mox Ruby 1 Mox Sapphire 1 Sol Ring Lands (19) 4 Bazaar of Baghdad 2 Boseiju, Who Shelters All 4 Flooded Strand 4 Island 1 Plains 4 Tundra Sideboard cards that I have tried and liked are: Chalice of the Void Seal of Cleansing Sacred Ground Decree of Silence Swords to Plowshares I think if aggro decks are a problem then Swords to Plowshares has to be the answer. I agree with LeRoux, Humility is too slow and requires double white mana which could potentially make it significantly slower than other 4 mana cards, as if 4 mana wasn't already slow enough. Meddling Mages can be delt with by using plows or Boseiju so one of the two probably should be maindecked. Another problem I had was more of a metagame problem because of a certain deck which is pretty much only played here, Landstill. A resolved Disk means that 2 Replenishes need to get through in order to 'combo' out. Any ideas on how to fight this? Seal of Cleansing I have to go now "Need to go make some money", But I post some more thoughts on this later on.
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LeRoux
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« Reply #47 on: March 24, 2005, 01:02:15 pm » |
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Meddling Mages can be delt with by using plows or Boseiju so one of the two probably should be maindecked I like your build, and Boseiju is definitly house versus control, however, it does not solve the problem of Meddling Mage. The Mage doesn't even let you play the spell, he's not about countering it. So I think there must be at least Swords in the main. I know I said Humility was slow, however, it does solve a couple problems. It helps versus Mage (if you can get it through), it totally wins versus Dragon (the opponent needs to Cunning Wish, or play the maindeck bounce, which you have 8 Counters to not let it through), it's ok versus Control Slavery (because of Welder, Titan, Pentavus and Angel) and if you can slow aggro down enough (with your 8 counters), you'll probably have enough time to drop it. Another little thing, have you playtested your build versus Control Slavery? What I liked about the old 3 DA/3 TfK/Bazaars/etc... is that it could totally outdraw CS, thus out counter it. Maybe it's just me, but it seems that your build draws a little slower (probably as much though). Do you think it might affect the matchup in a negative way or?
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49 Cents
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Von Dutch
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« Reply #48 on: March 24, 2005, 03:07:12 pm » |
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I don't like the idea of Maindeck StP's, I think they just have bad synergy with the deck, and that currently you dont need maindeck StP's. Mage is a bitch, but really: What decks play with them? U/W Fish and EBA? And then really, how many of these decks do you see in a metagame? I've added a maindeck Seal of Cleansing because it is just great. You can totally own your opponent wth it, you can use it like 5 times with 4 replenish (Not like that is ever going to happen, but still). I've also considered the Grove as a SB Slot, but I thought you didn't need it, Because you have 2 copy's of your kill and the rest doesn't 'really' matter. The disenchant will usually go to the Confinement, which still leaves you with a FotD + Bargain for the protection. The Control-Slaver matchup is pretty good though. An Intuition > 3 Deep Anals wins games, and most versions of the deck cant do anything against a Humility + Confinement. I think the Boseiju is really great. The control matchups are good, but Boseiju makes it gamewinning. If you get it to untap without catching a Wasteland, You can push through a Intuition, multi-copy's op DA and even a Replenish. Another pro about the land is that when they do get a wasteland, and you have a Boseiju and a Bazaar, they have to choose which one they take out. The bazaar obviously sounds better, but when I am at enough of mana and enough cards, They really have to think it through. I might have a Intuition > Replenish coming up, and with it being Uncounterable and all.. How do 4 Squee's work for you? I personally think it is one to much, because im constantly finding myself trowing an Intuition at it, when I have a Bazaar. I dont like to simply dig with bazaar, without any squee's, but most of the time i'm just waiting till I dig up an Intuition. I also think that, with the deck being that tight and all, you simply need the 4th squee to be a better card. Ill play this deck at a Tourney in Leiden on Monday, 6/7 rounds I guess. I'll post my results and maybe even a report about it  Greetz, Hugo Ps. I really like how this topic is going 
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cssamerican
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« Reply #49 on: March 25, 2005, 10:43:54 am » |
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I like your build, and Boseiju is definitly house versus control, however, it does not solve the problem of Meddling Mage. The Mage doesn't even let you play the spell, he's not about countering it. So I think there must be at least Swords in the main. Boseiju insures that Balance resolves not Replenish. I know I said Humility was slow, however, it does solve a couple problems. It helps versus Mage (if you can get it through), it totally wins versus Dragon (the opponent needs to Cunning Wish, or play the maindeck bounce, which you have 8 Counters to not let it through), it's ok versus Control Slavery (because of Welder, Titan, Pentavus and Angel) and if you can slow aggro down enough (with your 8 counters), you'll probably have enough time to drop it. Humility is really only a house versus Dragon, and cards like Echoing Truth or Seal of Cleansing could be just as good in many cases. Versus decks with Meddling Mage the problem is there is no way to reliable retrieve it; you can’t Intuition for it if your opponent has named Replenish with his Mage. Against Control Slaver and Aggro decks, Solitary Confinement is just as good if not better than Humility. It’s not a horrible card by any means I just don’t feel that it is a mandatory for the deck to run it. How do 4 Squee's work for you? I personally think it is one to much, because im constantly finding myself trowing an Intuition at it, when I have a Bazaar. I dont like to simply dig with bazaar, without any squee's, but most of the time i'm just waiting till I dig up an Intuition. I also think that, with the deck being that tight and all, you simply need the 4th squee to be a better card.
I can actually see me replacing the 4th Squee and the 4th Deep Analysis for better or more useful cards; I just haven’t really found anything that I really like in those slots that isn’t dead in half my match-ups. I would have to say that Seal of Cleansing is probably the best card I have found so far, but I not sure if its better than draw. I even thought about just upping other draw and running 4 TfK instead. Not that this is important right now, but [card]Cleansing Meditation[/card] is the BOMB in the mirror. Just figured I would let everyone here know just in case the deck does gain some popularity.
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49 Cents
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« Reply #50 on: March 25, 2005, 11:19:36 am » |
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Is that the bomb? What about Aura Fracture then?  It's an Enchantment, so you can replenish/intui into it instead of randomly putting one sorcery in the deck. Most of the time you'll only lose like 2/3 lands, to remove his kill, and I think I can live with that  Greetz, Hugo
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cssamerican
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« Reply #51 on: March 25, 2005, 11:53:19 am » |
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49 Cents, Yeah that's pretty good too, and I think you might a hit on a pretty good card versus Dragon as well 
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LeRoux
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« Reply #52 on: March 25, 2005, 12:29:55 pm » |
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Boseiju insures that Balance resolves not Replenish Oh, yeah, I didn't see it that way. However, if our only way to fight through mage is with Balance, Mystical Tutor is pretty much an auto-inclusion to the deck (even if I'm not a fan of Mystical in here). Humility is really only a house versus Dragon, and cards like Echoing Truth or Seal of Cleansing could be just as good in many cases. Versus decks with Meddling Mage the problem is there is no way to reliable retrieve it; you can’t Intuition for it if your opponent has named Replenish with his Mage. Against Control Slaver and Aggro decks, Solitary Confinement is just as good if not better than Humility. It’s not a horrible card by any means I just don’t feel that it is a mandatory for the deck to run it. The thing is that, Humility prevents Dragon from even trying to do anything. Without it, you can setup your entire combo in play, and the very next turn, the Dragon player might be able to force through an Animate Dead and make a draw. I agree that Humility still isn't always usefull and necessary, you might just take 2 more turns to kill those Welders and Platinum Angels with your Form of the Dragon. However, would you consider putting 1 in the sideboard to prevent Dragon from doing those infinite loops draws after the first game? Hum, as for the other things discused here, I also think that the 4th Deep Analysis might just go because it's usually useless. You will rarely end up casting all 4 of them in a game, because hardcasted, they cost too much and in flashback, the lifelost is too important. As for Seal of Cleansing, I think it definitly fits the maindeck well. It's an ok card vs pretty much any deck, and it's great versus Dragon, Landstill, Control Slaver (ok, not great, but not bad either), etc... PS: I'm pretty much convinced that Humility doesn't need to be maindecked now, however, I still love Yawgmoth's Bargain!
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Thug
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« Reply #53 on: March 25, 2005, 02:14:43 pm » |
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Not playing Bargain is a huge mistake, It simply the best thing you can replenish into play since it will find anything you else you might be needing. Bargain is soo much better than squee #4. With close to none aggro in t1 right now, this card is the best card in almost all of your matchups. Theres a reason why this should be the first card you intuition for.
I always liked Humility a lot, since it basicly solves any problem you might have have with flyers and annoying creatures (mage/welder). I never played FoF in the deck since I always rather had a Thirst/Intuition because the extra mana of FoF just makes it slower and FoF is much less focussed than Intuition and Thirst.
The only reason to play less than 3/4 Thirst would be insuffiecent place, since its perfect in this deck. You almost always got a Squee or an Enchantment you want to discard to make the card advantegous, and if not discarding an artifact still makes card advantage.
Compulsion is something thats mainly good if you see a lot of wastelands, otherwise its not really worth it since it's annoyingly slow. (To draw and discard a single card you are spending 2UU and a card)
Koen
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49 Cents
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Posts: 591
Von Dutch
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« Reply #54 on: March 26, 2005, 07:38:52 am » |
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Bargain is just a house. If your at lets say, 14, when you drop your combo you can draw 13 cards, and still go to 5. And next turn, you can draw 4 cards again. If this isn't good I don't know what is. It's not only protection, but you can also dig up your 'other' combopieces (if you haven't got them yet). Humility is good aswell: Not only does it ruin alot of Aggrodecks (Although there aren't that much good aggro decks at the moment), it also ruins Welder, Platz, Titan, Dragon, Mage, etc. Based on this I would say it's a bomb aswell.  Thirst is also, very good. You can play it as bait because the loss of it isn't that important if you want to press through an Intuition, But you can also use it to discard things like squee and Enchantments, like Koen said. It just fits perfectly in this deck. I would not play any Swords maindeck. Based on the fact that you have Humility, 8 counters and alot of draw, It doesn't really matter. I do like Swords in the Board though. Greetz, Hugo
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49 Cents
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Posts: 591
Von Dutch
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« Reply #55 on: March 26, 2005, 08:04:32 am » |
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Oh, and one thing about Compulsion: I don't really think it's that good. If you need something to discard with, when you see alot of wastelands, I would think about Attunement. Guess that 2UU for a card is to much, and if you don't need it to draw/discard later on because you have alot of cards that can do that for you..
I really like the build i'm testing right now. I'll post a list later.
Greetz,
Hugo
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49 Cents
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Von Dutch
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« Reply #56 on: March 27, 2005, 04:32:23 am » |
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And here it is:
Leviat.dec
// Manasources (22) 4 Tundra 4 Flooded Strand 5 Island 1 Plains 1 Boseiju, Who Shelters All 1 Mox Pearl 1 Mox Emerald 1 Mox Jet 1 Mox Ruby 1 Mox Sapphire 1 Sol Ring 1 Black Lotus
// Engine (19) 3 Squee, Goblin Nabob 4 Bazaar of Baghdad 3 Thirst for Knowledge 1 Ancestral Recall 3 Deep Analysis 4 Intuition 1 Time Walk
// Kill & Tricks (11) 4 Replenish 2 Form of the Dragon 1 Solitary Confinement 1 Yawgmoth's Bargain 1 Humility 1 Balance 1 Seal of Cleansing
// Countermagic (8) 4 Mana Drain 4 Force of Will
Sideboard 4 Chalice of the Void 3 Swords to Plowshares 2 Exalted Angel 2 Sacred Ground 2 Seal of Cleansing 1 Arcane Laboratory 1 Aura Fracture
Total: (60) SB: (15)
The arcane seems a bit random in the SB, but I felt like you needed a bomb against Combo, because the Chalices aren't always enough, and because it's my worst matchup.
The Fracture is there against dragon, which I think alot of people are going to play, and it's a bomb in the mirror (Not like i'm going to see any, but just in case). The big advantage is that you can wreck alot of thing from the dragonplayer, and you can still go on after he attacked with Xantid Swarm.
Greetz,
Hugo
Ps. Running a second Boseiju didn't work for me. I'm already low on Blue manasources, and I don't want to cut another. The fact that it comes into play tapped is also a bitch. But one is fine with me, because the Control-Mirror always takes alot of time, So you will draw it eventually.
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49 Cents
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Von Dutch
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« Reply #57 on: March 28, 2005, 01:10:44 pm » |
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Hey, I'm back from the Mox-Tourney! I finished 4th, and the one thing I wished (besides my last opponent in the t8 drawing so damn good) was that I got the 2nd Boseiju  Really strange, but today the worked SO much better against SO many decks.. 7 matchups: 1 - Meandeck Tendrils 2-0 2 - Tog 1-2 (he finished me in the 5th turn after time was up.. Damn so lucky). 3 - Landstill (U/W) 2-0 4 - New Staxx 2-0 5 - New Staxx 1-1 into T8 T8: 1: C. Assasin 2-0 2: Sensei-Sensei 2-1 ( He removed 4 replenish with small brain freezes) Greetz, Hugo
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Team TDC: The man with a new idea is a fool. Unless the idea turns out to be a succes. www.BeNeLegacy.nl - For all your Legacy
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LeRoux
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« Reply #58 on: March 28, 2005, 01:48:35 pm » |
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Props for the tournament! Fourth place isn't bad at all in a Mox Tourney, how many people were there?
Your decklist looks pretty optimal imo, there isn't a lot I would change about it in a general metagame. However, a friend of mine has begun testing Mana Crypt in his build by replacing the 4th Tundra. It usually accelerates him a lot as it casts pretty much every spell in the deck. I know that Control mirror tend to last quite long and Aggro isn't the easiest matchup, but in the cases where Crypt isn't good, you can just throw-it away to Bazaar. The inclusion of Crypt would also mean the impossibility to add a 2nd Boseiju because the blue sources would be a little too low.
The last thing I wanted to know about a bit was the reasonning behind playing 2 Form of the Dragon. Is it simply because killing fast = good, or because Intuition for 2 Forms insures a form in the graveyard. Or maybe it's something else I'm just missing! (I probably wouldn't cut the 2nd though, because I do love having one in the graveyard so easily)
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49 Cents
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Von Dutch
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« Reply #59 on: March 29, 2005, 04:50:18 am » |
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The last thing I wanted to know about a bit was the reasonning behind playing 2 Form of the Dragon. Is it simply because killing fast = good, or because Intuition for 2 Forms insures a form in the graveyard. Or maybe it's something else I'm just missing! (I probably wouldn't cut the 2nd though, because I do love having one in the graveyard so easily)
It's Both, plus the fact that you can lure out him to trigger his Tormod's Crypt, and then trow the second one in the GY. There where like, only 30 people there, that was kinda a shame, but hey, every one played power  Greetz, Hugo
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Team TDC: The man with a new idea is a fool. Unless the idea turns out to be a succes. www.BeNeLegacy.nl - For all your Legacy
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