Hey peeps, how are you all doing?
A small intro: I'm all over T1, enjoying the format immensely and have played URphid (some time ago) and R/G Zoo with decent results at local tourneys.
Lately I'm trying to 'pull fast ones' with decks no one expects and voilá, Shahrazad.
If it turns out allright here, I might actually take it to a tourney and surprise the attendants, you never know.
I kind of got set in the right direction due to this article by Rahul Chandra posted on Starcitygames almost a year ago:
http://www.starcitygames.com/php/news/print.php?Article=7047Right, onto the list. Rahul had used an W/R build that did ok, but I quickly let my eye fall on Black as secondary color:
Annoyance:4 Shahrazad
3 Tormod's Crypt (for those not familiair with the current rulings, cards removed in Shah's subgames are removed from the game permanently)
Creatures:4 Savannah Lions
3 Soltari Priest
1 Samurai of the Pale Curtain
2 Exalted Angel
Removal:2 Swords to Plowshares
1 Diabolic Edict
1 Balance
4 Vindicate
Disrupt:4 Duress
2 Gerrard's Verdict
Utility:1 Demonic Tutor
1 Vampiric Tutor
1 Enlightened Tutor
1 Disenchant
Manabase:1 Mox Jet
1 Mox Pearl
1 Black Lotus
1 Strip Mine
4 Wasteland
4 Scrubland
3 Caves of Koilos
7 Plains
3 Swamp
No SB yet.
Now, the obvious goal is to force an early subgame, Crypt him in the subgames (or use the Samurai's ability) to cripple his main game and so taking a firm grip on the main game.
I'll explain the maybe-less-then-obvious choices:
Soltari Priest: Unblockability is always good, though his cc of WW pains my eyes. I haven't been able to find a decent replacement yet but then again, I haven't had many problems with it so far. Besides, I need the aggro to maintain control of life totals, especially when I've lost a subgame.
Samurai o/t Pale Curtain: His ability techs extremely well with Shahrazad and his bushido ability enables him to block a lot of weenies.
Exalted Angel: Almost a sure spot here. After a subgame loss she can reïnstate my life total and send the game the other way.
Diabolic Edict: Another StP might be enough as well, but this gets around any untargetable creatures, i.e. Morphling.
Vindicate: I know, I know. I can probably do better then this but that's where you come in. I've pondered over this a long time and I'm kind of stuck. It's a decent removal card vs most non-blue decks, but that's why blue is T1's primary color. This would be one of the first cards to cut.
Gerrard's Verdict: I had Hymns in at first, but a double BB and WW in 1 deck that probably sees the manabase cripple after a 2nd subgame didn't appeal to me, so I switched it for the Verdict. At the time I opted for this it was just a fill-up to juice up the graveyard for a Crypt.
I found out during some playtesting that this deck almost doesn't even come out to play vs aggro decks. I opted to play 1, maybe even 2 Wrath of God main. I haven't tested that yet, but I hoped you people would come in there and give me a hand, as I've busted my brains over the past few weeks on this card.
I'm even not sure whether or not this is the strongest build, that perhaps W/R is better due to it's removal with Bolts and Incinerates or that maybe Blue could fit in with it's power and cards like Extract as SB targets for Wish.
To finish it up, Shahrazad decks are too vulnerable if Shahz doesn't appear early in the game (or is countered), so like Rahul's build, the deck needs to be able to win without it.
I appreciate any help you can give me here.