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Author Topic: [Completely Casual Deck] Faeries  (Read 1310 times)
KDenz81
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KDenz81
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« on: March 17, 2005, 10:02:18 am »

Yes, I built a Faerie deck.  A friend of mine laughed and made fun of all the Faeries that came out in Urza block, and rolled his eyes when he saw them being used in Fish.  So I decided to build a fun casual deck and show him the power of Faeries.

Green

4X Faerie Noble
4X Scryb Sprites
4X Ukatabi Faerie
4X Seeker of Skybreak
2X Vitilize
2X Vitilizing Wind
1X Moment's Peace
1X Primal Rage
1X Aluren
1X Recycle

Blue

4X Cloud of Faeries
4X Thornwind Faeries
4X Weatherseed Faeries
2X Sea Sprite
2X Archivist
2X Deep Analysis
1X Soothsaying
1X Time Walk (Proxy)
1X Ancestral Recall (Proxy)

Artifact

1X Sol Ring
1X Library of Leng
1X Feldon's Cane
1X Lotus Petal
1x Mox Sapphire (Proxy)
1X Mox Emerald (Proxy)

Land

5X Island
4X Tropical Island
4X Forest
1X Gaea's Cradle


Combo: Aluren, Recycle, and Soothsaying.  Using Soothsaying, I rig the top X cards of my library, then on my turn I play a card, then draw a card till it stops.  I could then use my Archivists to draw more cards if nessecary, and the Seekers to untap them and draw even more.

Faerie Noble or Thornwind Faeries with the Seekers and Vitalize amounts to plenty of damage.  The nobles pump up all my Faeries, and I tim my opponent then untap and do it again.  Then I attack and if I've got enough mana I slap down a Vitilizing Wind.

Ukatabi Faeries are alright, they can blow up an artifact, but at a price of 3{G}, and they only take out artifacts.  

Weatherseed Faeries are a must, they're the strongest power wise among the Faeries, and they're pro Red, which has come in handy a number of times.

Cloud of Faries are so broken in this deck, especially if I have Gaea's Cradle out.  I can tap my Cradle, and an Island, play the Cloud of Faeries, then untap and have a lot floating that I can filter into either Soothsaying or playing more creatures.

I've only really needed Primal Rage on very few occasions, due to the fact that all my Faeries fly, if my opponent has flying blockers I can trample through if I have two or three Nobles on the board or go for the kill with Vitilizing Wind.

Anyways, if you have any suggestions, comments, or questions, feel free to post.
Denz
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You can run from your pain, but you will tire before it does.
warble
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« Reply #1 on: March 17, 2005, 10:33:32 am »

Hey, wouldn't it be cool if your faeries had weapons?  I'm talking....

Sword of Fire and Ice
Bonesplitter

Not that they aren't already pretty vicious, but against another deck playing "for real" you're going to have one, maybe 2 faeries down and ideally you want to be able to win with just 1 creature on the field, right?  I mean, you'd be scared of some crazy faerie nut with an axe and a sword eh?

Aggro without equipment or rancor....with 3 and 4 cost creatures and no workshops...makes me cry...  Even in casual you should aspire to some sort of brokenness and your deck's going off on turn I'd guess what 7?  At least draw some extra cards and give your creature some brokenness, toss the Vitalize and seekers and archivists and give them swords!  At the very least replace the archivists with Ophidians...
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asmoranomardicodais
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« Reply #2 on: April 05, 2005, 10:14:33 am »

Firstly, Library of Leng and Feldon's Cane are, to be blunt, newb cards. Both are pretty much crap. Saying that, they should leave the deck as quick as possible. Secondly, 4x Rancor is a must, and some sort of equipment, such as lightning greaves, would work well. Take the primal rage out, since it is all but useless. Trample and flying is pretty much redundant. Although Coat of Arms is not considered to be very good, you might like and benefit from it.

Lastly, your combo uses aluren and recycle? why don't you have four of each in the deck? You should make sure you get the combo every single game.
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Quistnix
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« Reply #3 on: April 15, 2005, 08:24:00 am »

I've had a quite good casual fairy deck once, and the way I used to overwhelm the opponent was by combining Future Sight with lots of landfetchers, resulting in huge amounts of very small creatures on my side of the board, and often quite a lot of mana too. I also included 3 copies of Tribal Unity, and I often managed to cast it for 6 or greater, which usually is enough to ensure a kill, even if some of my attackers were blocked.

The first version of the deck used recycle instead of sight, but I really didn't like the reduced hand size.

I'd advise you to consider the sight, and if you find you often have decent amounts of mana, test tribal unity. Rancor is a must-add, adn you might consider some landfetchers. Equipment didn't really work for me, but you might want to test it for yourself.
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