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Author Topic: [Deck] Modified Spoils Dragon  (Read 2372 times)
Sublime
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inaneexpert
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« on: March 26, 2005, 06:20:25 pm »

I have been playing around with spoils dragon for a while and have come up with, what i think, is a very good version.  Here is the list

Modified Spoils Dragon
Combo:
4 Worldgorger Dragon
1 Eternal Witness
1 Triskelion
1 Sundering Titan
4 Animate Dead
3 Necromancy
2 Buried Alive
1 Entomb

Draw/Tutor:
4 Bazaar of Baghdad
3 Squee Goblin Nabob
4 Spoils of the Vault
1 Demonic Consultation
1 Vampiric Tutor

Disruption:
4 Xantid Swarm
4 Duress

Mana:
1 Mox Jet
1 Mox Emerald
1 Lotus Petal
1 Black Lotus
1 Mana Crypt
4 Dark Ritual
3 Elvish Spirit Guide
3 Swamps
3 Bayou
4 Polluted Delta

Reasoning:

Eternal Witness/Trike Kill:
I felt that if say a platinum angel hit the board it would be great to have a way to still win.  And yes I do realize that a Bazaar is needed in play to be able to win but it should not be that hard with all the tutoring.

Sundering Titan:
If it is for any reason impossible to win the conventional way just slap this Guy deny them their mana and smash face!

Entomb:  With a bazaar in play and an animate in hand, the only thing you need in the grave yard is a dragon so entomb was a natural way to go off a little bit faster sometimes.

Necromancy:  You can win on their turn and animate sundering titan without dance of the deads effect.

And now I need your thoughts.  I have been thinking of adding some of the power cards of black just as a thought but the decklist is kinda tight.  Some thing like yawgmoths will or Necropotence or something.  Also at this time I have no side board but it would be geared tword defence grid and some protection agenst ground seal and tormonds crypt.

EDIT: Fixed the darksteel problem

Thanks!
-Brian
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TheFram
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« Reply #1 on: March 26, 2005, 06:34:25 pm »

You do realize that you cant animate colossus, since it will never hit the graveyard, right?
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« Reply #2 on: March 26, 2005, 06:35:41 pm »

Lol I totaly missed that thanks.  I guess in its place will go a sundering Titan.
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Rancor1
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« Reply #3 on: March 26, 2005, 06:46:10 pm »

You should play an ambassador laqatus (sp?) so you can win without Bazaar, in tight situations.

I'd definately play a mana crypt, to help you cast Buried Alive.

Yawg's Will, Necro, and friends aren't particularly good in this deck.

I've found that another BA is better than Entomb, as it fetches dragon and your win condition.
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« Reply #4 on: March 26, 2005, 06:49:16 pm »

Quote from: Rancor1
I'd definately play a mana crypt, to help you cast Buried Alive.

I've found that another BA is better than Entomb, as it fetches dragon and your win condition.


I have a mana crypt in there already and with this build I don't need to searhc for tike or eternal witness with a bazaar in play
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Slay
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« Reply #5 on: March 26, 2005, 07:21:24 pm »

What do you do when your Eternal Witness or your Trike is Spoilsed away? I htink either another Witness is needed or an Ambassadaor is needed.
-Slay
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Ifflejink
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« Reply #6 on: March 26, 2005, 08:15:26 pm »

I agree with Slay. Considering that Spoils can easily remove combo pieces, running just 1 combo win condition could have serious problems. I'd say drop a Sunering Titan from the maindeck and put an Ambassador in its place.
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Sublime
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« Reply #7 on: March 26, 2005, 08:17:30 pm »

Hmmm yes you have a point from testing this didn't happen too often but I will try droping the titan for a ambassador.
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Rancor1
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« Reply #8 on: March 27, 2005, 12:09:55 am »

Sorry, I meant a mana vault.

Also, my understanding is that you need a second animate spell for the eternal witness thing to work. This is hard to get without bazaar. Y
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Ifflejink
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« Reply #9 on: March 27, 2005, 12:17:26 am »

To get the second animate, you Bazaar your library into your graveyard, float a lot of mana with Dragon, then have the animate target Eternal Witness, returning an animate to your hand with her ability.
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Rancor1
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« Reply #10 on: March 27, 2005, 12:59:42 am »

Exactly why you need a "win now" card, like laquatus.
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« Reply #11 on: March 27, 2005, 02:54:36 am »

Moved to newbie 'cause it's all just rules talking and one liners.[/color]
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dicemanx
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« Reply #12 on: March 27, 2005, 11:16:30 am »

I think in Spoils Dragon there are only two viable win conditions to use:

Ambassador Laquatus
Sliver Queen

I'd personally consider 1 Ambassador and 2 Queens in the deck because of Spoils of the Vault. Also, as indicated above, Witness isn't a good choice because it requires a second card to act as a win condition, and if either gets Spoiled away you're out of luck.  Sure, it would be nice to have an answer to an early Platinum Angel, but there is no direct solution in this deck.  You best bet is to simply go off before they get the Angel in play - after all, this deck was designed to goldfish very quickly.

Some other notes:

1. Necromancy is a very strong card in Dragon and allows for some much needed instant speed tricks, but in Spoils Dragon sometimes reaching 3 mana is problematic. Because the deck is designed with raw speed in mind, and because the number of permanent mana sources is so low, Dance of the Dead, while weaker, might make more sense.  The deck wants to win on turn 2, not wait until it has located its 3rd mana source which might come way too late. For example, if you go first turn land Spoils, you want to play Bazaar the following turn along with Mox/ESG + Animate/Dance or Ritual + Duress + Animate/Dance. Or 1st turn Ritual Buried Alive, followed by second turn mana source + Animate/Dance (or insert Duress if you have a 3rd mana source).


2. I think its a mistake to run so few Buried Alives. I would run at least three (with a 3rd one over Entomb at least), as this card is a very significant combo component in Dragon and might be your only hope against a wasteland heavy draw. You also have to think about what you want to do with your Squees. Running 3 Squees and 2 Buried Alive borders on making the Squees wasteful slots. For example, getting a Bazaar down only to draw into a solitary Squee doesn't make for a good draw engine. It can cycle stuff two cards a turn, but you'll find that if you're settling in for a longer game you'll *need* to actually draw cards (2+ Squees). The odds of stringing together 2 Squees out of 3 is low, and you cannot even rely on Buried Alive to fetch them out. So, what I would think about is either pulling up the numbers of Squees and Buried Alives to at least 4 and 3 respectively, otherwise (and I know this is sacriledge to say this, but...) you might want to think about dropping Squees altogether and beef up the reanimator route with some Verdants and/or a Titan or two along with that Entomb and 8-9 animate spells. Keep in mind that the powered versions of WGD have excellent ways to abuse Squees (Bazaar *and* Compulsion, with good ways of fetching them out, particularly 3-4 Intuitions). This deck by comparison doesn't do it very effectively, not to mention that if you Spoils even once you put yourself on a short clock (and even if you do get your Bazaar, it might not live very long so you'd rather dump fat into the grave instead of a Squee or two).


In any case, some things to think about. While cards like Necromancy or Squee seem to be sacred cows in Dragon, they need re-examination in Spoils-Dragon builds.
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