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Author Topic: the "Niche Deck" tendency  (Read 1521 times)
Eight-Gunner
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« on: March 30, 2005, 09:26:53 pm »

When you sit down to play in a tournament, you never know what the opponent is going to bring.  There are, seemingly, only three sure ways to deal with this unknown.

   First, play a fast-winning deck -- Dragon, TPS, Belcher.  The tactic is to ignore the opponent's deck altogether, and win before the opponent gets to fight back at all.  Versus a deck with no oppression, these will never lose.  Versus a deck with good oppression, these often do absolutely nothing for three games in a row.

   Second, play draw/control -- Morphling, Slaver, Cerebral Assassin.  The tactic AGAIN is to ignore the opponent's deck altogether, and just counter everything they do that is marginally dangerous while a few key threats slow-roll to victory relatively unchallenged.  Versus a deck with few threats, these will never lose.  Versus a deck with mass amounts of threats, these often find themselves short on mana/counters/threats from start to finish.

   Third and lastly, play all threat -- classicly speaking, Stompie or Crusade style.  Instead of a winning combo that might get shut down by a timely counterspell, the assault is divided among many many cards that each need an answer.  This tactic isn't as fast as combo, but is harder to entirely shut down without delving into cards that are ONLY practical vs mass creature assualt (like Ghostly Prison and Wrath of God).
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   My observation begins where the archeotypes end.  You will note another game, a much simpler game, being played.  Combo beats Mass-Threat, Mass-Threat beats Counterspell, Counterspell beats Combo.  With any number of good decks out there -- we are playing Rock, Paper, Scissors.  The lure of easy wins, by one person or the other,  has brought us to this end.

   I have seen decks, rogue decks, that can beat anything in the field.  They will never sweep, but get a 2 to 1 split no matter the opponent.  And because they never sweep, they are considered to be "not good enough".  But nobody pays attention to the fact that these decks are virtually NEVER swept themselves.  

  The other reason for rock/paper/scissors is what I benignly call the NOOB factor.  In the lower brackets of every tournament, you are likely to face a deck that is sub-par but viable enough to beat you.  Niche decks will usually sweep a noob deck, but a rogue deck will more than likely split 2:1 regardless of opponent.  In point tournaments, advantage Niche.  And also more Niche decks will advance than Rogue decks in the opening bracket or two.  Both keep rogue decks on the fringe, regardless of quality.

  I post this because I'd like to see more attention given to the rogue-deck strategy -- the deck that has control, combo, AND a mass number of threats.  I'm hoping a few people who understand what I'm getting at will join the discussion.

   Think...mass production of Meddling Mage.  That sort of thing.
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Moxlotus
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« Reply #1 on: March 30, 2005, 11:00:52 pm »

Type 1 doesn't work that way.  Combo beats contro and aggro beat combo with 4 trinispheres.  Vintage is a 5 axis metagame.  I don't know exactly why you listed out what a combo, control, and aggro deck is because everybody knows the basic definitions of each.  Its also somewhat obvious that of a rogue deck is good and played by a competant player, it will do well in a tournament.
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Kowal
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« Reply #2 on: March 30, 2005, 11:07:51 pm »

Quote
aggro beat combo with 4 trinispheres


I can see you've never played against a competent dragon player or TPS player.
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Moxlotus
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« Reply #3 on: March 30, 2005, 11:10:34 pm »

Quote from: Kowal
Quote
aggro beat combo with 4 trinispheres


I can see you've never played against a competent dragon player or TPS player.


I meant fast combo-Belcher, Meandeck Tendrils and Meandeath.  I did not mean slower combo decks.  I apologize for not stating that more obvious.
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Jacob Orlove
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« Reply #4 on: March 30, 2005, 11:27:08 pm »

Moved to newbie.
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einlanzer625
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« Reply #5 on: March 31, 2005, 09:35:21 am »

just curious as to where you put decks like hulk smash or GAT?
wouldnt they be a hybrid of all three? since theyre aggro because they beat with creatures, but can "combo" out by killing you in one turn (hulk with a berserked tog, Gat with a dryad going uber or a tog)  

and what would you consider Stax or the seemingly dead *sniff* 7/10 split?

id consider them combo/control because you usually kill with one large creature (sundering titan, DSC, pentavus, platy Angel, etc) and with Stax you have the lock components, and with 7/10 you have titan to blow up land, and 3sphere (well, not anymore, but you see my point)
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