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Author Topic: Holy Healing  (Read 2359 times)
AceOfJacks
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« on: March 31, 2005, 08:51:34 am »

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Holy Healing
3WW
Instant

Until end of turn, all damage that would be dealt by sources you do not control is reduced to 0.  If a creature you control would be put into a graveyard from play this turn, regenerate that creature instead.

The shaman waved his hand, and all of the tribe warriors felt a sense of serenity.  The planet was with them, and they no longer feared the endless hail of arrows.


Idea behind card:  I wanted a spell that prevented damage but got around Flaring Pain ... as if we needed one ... but still ...

And as far as I can tell ... the regenerate thing does not help against cards like Dark Banishing and the like, so it's not TOO strong against Destroy effects ...
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AceOfJacks
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« Reply #1 on: March 31, 2005, 08:52:38 am »

Current Wording:


Holy Healing
{ 3 } { W } { W }
Instant

Prevent all damage that sources you don't control would deal this turn.  If a creature you control would be destroyed this turn, return that creature to play.
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MrZuccinniHead
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« Reply #2 on: March 31, 2005, 10:22:51 am »

So, according to the wording...not only does the creature not die, but it gets a regeneration shield until eot?  Or did u mean instead of dying, it just doesn't?
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AceOfJacks
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« Reply #3 on: March 31, 2005, 10:35:45 am »

Quote from: MrZuccinniHead
So, according to the wording...not only does the creature not die, but it gets a regeneration shield until eot?  Or did u mean instead of dying, it just doesn't?


I know the wording is off ... that's why I submitted the card here ... I mean to make it just not die ...
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Ephraim
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« Reply #4 on: March 31, 2005, 10:56:51 am »

I am not sure there is any good way to word this. The abilities seem sensible enough, but you may have to compromise on the part of the card that prevents creatures from dying. If you just word it, "If a creature you control would go to the graveyard this turn, instead it does not go to the graveyard," then you make possible infinite combos with cards like [card]Bile Urchin[/card]. If you say, "Whenever a creature is destroyed, regenerate that creature," then you don't dodge cards that prevent regeneration.

The first part of the card doesn't exactly work, either. Damage is not reduced to 0 anymore. That wording is defunct. Damage is prevented. Thus, you can't dodge Flaring Pain without making this VERY clunky. I can't begin to describe just how it would have to be worded to prevent all of that damage, but still dodge Flaring Pain.

To be brief, I think you have slightly unrealistic goals for this card. Clarify what you think it can/should/must do and I will report back on whether or not a feasible wording exists for those goals.
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AceOfJacks
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« Reply #5 on: March 31, 2005, 11:03:50 am »

Ok.  

Surfuric Vortex says, "If a player would gain life, play player gains no life instead" ...

Is there a way to use that wording to state "if a source you do not control would deal damage this turn, it deals no damage instead" ...

That might dodge Flaring Pain if it's legal ...

And how about if I change the second ability to "If a creature you control would be destroyed this turn, return that creature to play" ... this way you can't sacrifice and get it back.
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Freelancer
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« Reply #6 on: March 31, 2005, 11:22:33 am »

The problem is you are making the wording overly complicated to prevent something insignificant (flaring pain is supposed to work that way)...

I'm no expect in wording cards but its so much more cleaner if it is something like this;

Prevent all damage sources you don't control deal this turn

Regenerate all creatures


Just a suggestion...Wink
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Ephraim
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« Reply #7 on: March 31, 2005, 11:27:22 am »

If you wanted to go with the simple, non-dodgy version, it would probably be...

Prevent all damage that sources you don't control would deal this turn. Until end of turn, creatures you control are indestructible.

The reason, Freelancer, why it can't just be worded, "Regenerate all creatures you control," is there could be two destructions, in which case the single regeneration shield this would put up would be insufficient.
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AceOfJacks
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« Reply #8 on: March 31, 2005, 11:44:23 am »

I'm not sure if you can just say "creatures you control are indestructible until end of turn" ... that just seems morally wrong ...

And also, I'm thinking a name change might be in order ... such as "Blessing of the Planet" or something along those lines ...

Edit:  Wording updated.
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Freelancer
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« Reply #9 on: March 31, 2005, 11:46:03 am »

That was the idea ephraim, to prevent any silly combo's where missing...Smile
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MrZuccinniHead
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« Reply #10 on: March 31, 2005, 03:12:36 pm »

i like the indestructible clause.
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AceOfJacks
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« Reply #11 on: March 31, 2005, 05:09:17 pm »

Somehow I think returning the creature to play would be better ... so you can abuse come into play effects ... but you can't sacrifice ... because the creature isn't destroyed ...

Indestructible seems good as a debatable substitution ...

Anyway ... I'm also taking name suggestions for this card ...
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