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Author Topic: Inveigher's Guild Pact  (Read 2174 times)
AceOfJacks
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« on: April 02, 2005, 04:56:45 pm »

Quote

Inveigher's Guild Pact
{ 1 } { B } { B } { B }
Enchantment

{ B } { B } { B }, Pay 3 life: Reveal a nonland card in your hand.  Target opponent may pay X life, where X is the converted mana cost of the card.  If that player does, discard the card.  If that player doesn't, you may play that card without paying its mana cost.  Play this ability as a sorcery and only once each turn.


Thinking about increasing the life cost to 5 life ... due to the fact that you can hurt an opponent for 11 or for 16 with cards such as Darksteel Collossus and Draco.

Questions?  Comments?  Suggestions?
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AceOfJacks
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« Reply #1 on: April 02, 2005, 04:57:22 pm »

Current Wording:

Inveigher's Guild Pact
{ 2 } { B }
Enchantment

{ B } { B } { B }, Pay 3 life: Reveal a nonland card in your hand. Target opponent may pay discard two non-land cards. If that player does, discard the card. If that player doesn't, you may play that card without paying its mana cost. Play this ability as a sorcery and only once each turn.
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Matt
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« Reply #2 on: April 03, 2005, 11:25:15 am »

As long as this costs BBB to activate, what's the point of making the mana cost like that? It could just as easily be {3}{B}, or even {2}{B}. This also applies to your blue card - once you get three mana of the same color in a card's cost, it's pretty much already forced into monocolor decks only.
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http://www.goodgamery.com/pmo/c025.GIF
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AceOfJacks
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« Reply #3 on: April 03, 2005, 11:34:29 am »

Because of what the card can do, I want to make it more difficult to cast.  I don't think you should be able to get the enchantment into play easily if it can have such a powerful effect, even IF the effect is costy.

To have the mana cost at <B> would mean that someone can get this out turn1 and with a little acceleration, use it first turn as well.  I want to make it not so easy to be used.

But as usual, I'm open to suggestions ...
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Matt
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« Reply #4 on: April 03, 2005, 11:45:49 am »

{2}{B} isn't the same thing as {B}.
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http://www.goodgamery.com/pmo/c025.GIF
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AceOfJacks
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« Reply #5 on: April 03, 2005, 11:51:23 am »

Noted.  Card edited to suit.
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Jacob Orlove
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« Reply #6 on: April 03, 2005, 03:38:01 pm »

What about this?

{ B } { B } { B }, Pay 3 life: Reveal a nonland card in your hand. Target opponent may discard two cards. If that player does, discard the revealed card. If that player doesn't, you may play that card without paying its mana cost. Play this ability as a sorcery and only once each turn.
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AceOfJacks
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« Reply #7 on: April 03, 2005, 04:18:36 pm »

Well thats a LOT weaker than what I originally intended.

BBB, 3 life, chuck a card = Mind Rot ... seems a little weak to me.
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Jacob Orlove
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« Reply #8 on: April 03, 2005, 04:33:57 pm »

If you combine it with other discard effects, though, you can use it when they have 0 or 1 cards in hand, and guarantee that you get the card for 3 mana.
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TheWellknownBrownie
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« Reply #9 on: April 03, 2005, 07:50:08 pm »

Quote from: AceOfJacks
Well thats a LOT weaker than what I originally intended.

BBB, 3 life, chuck a card = Mind Rot ... seems a little weak to me.



The huge difference is that Mind Rot is dead when they have no cards in hand, whereas this would be strong when they didn't have two or more cards in hand. Honestly, the version suggested is much more powerful than the original.

I'm not sure if that's a good thing or a bad thing. I don't know what format this card could really see play in. I suppose Extended might be possible.
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AceOfJacks
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« Reply #10 on: April 03, 2005, 08:13:59 pm »

Card edited to state "Target opponent may discard two non-land cards."
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