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Author Topic: More Cycling Creatures  (Read 4885 times)
Godder
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« Reply #30 on: April 23, 2005, 01:37:41 am »

I wasn't trying to say it's undercosted – Goryo's Vengeance is 1B, instant, and arcane, and its limit of only working on Legendary creatures is hardly much of a drawback, particularly with the arcane subtype allowing splice tricks, and having Splice onto Arcane itself. I think the card is fine, and much more befitting an uncommon or rare Very Happy.

For a powerful White effect, how about the actual Orim's Chant effect, or the Abeyance effect? Alternatively, Fog/Holy Day/Ethereal Haze isn't bad, but Tangle could be an interesting idea of the Fog effect at work, too.

Also, if you like the idea of changing the rarities and creature sizes/abilities, the Green one would be bigger or cheaper, the White one would be cheaper or would have extra abilities, the Red one might have Haste, and so on. All part of personalising the cycle, so it's your call!

Minor Edit: language mistake
« Last Edit: April 24, 2005, 12:42:01 am by Godder » Logged

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« Reply #31 on: April 23, 2005, 09:59:26 pm »

Change made to the Current Wording post (Juju Zombie). I think Seeker of the Misty Isle, Juju Zombie, and Goblin Philosopher are done. I'm still thinking about Apostle of Peace. I wish I could make the Peace Talks cycling ability work. I'm not overly pleased with the Abeyance, Ethereal Haze, Gilded Light, or Orim's Chant cycling abilities...

Maybe:

When you cycle Apostle of Peace, target player can't target permanents or players with spells or activated abilities this turn. (Triggered abilities are unaffected.)

As for Wurm Rancher (may need a name change), how about:

When you cycle Wurm Rancher, search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.
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Godder
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« Reply #32 on: April 24, 2005, 10:39:52 pm »

It's like Krosan Tusker, but better Very Happy. I like that one, so that just leaves White.

Ultimately, the reason why I keep complaining about the White card is that when cycles are done like this, the White card so often mirrors the Red one, but defensively. So, where Red gets direct damage, White gets damage prevention/life gain, or where Red gets abilities like R: ~this~ gets +1/+0 till end of turn, White gets the reverse i.e. W: ~this~ gets +0/+1 till end of turn. Defensive abilities are, by nature, reactive, so the Red ones are usually much better, since they aren't conditional on anything. That's why Lifegain, for example, is terrible, unless you gain a lot of life with one card, or as an addition to some other ability (even if it's just a cantrip). The upshot is that White so often ends up with the shaft.

From that, while preventing blocking is good, preventing attacking doesn't really do as much. Preventing damage can at least lead to interesting combat tricks in Limited, but Lifegain is still terrible without something else as well.

So, four down, one to go...

How about Peace Talks, but only till your next turn? No memory issues, a bit less powerful, but cantrips and can't be countered, so hopefully that makes up for it:

Apostle of Peace
2W
Creature – Cleric
2/2
Cycling 3W
When you cycle Apostle of Peace, until your next turn, players skip their combat phases and can’t target permanents or players with spells or activated abilities. (Triggered abilities are unaffected.) 
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« Reply #33 on: April 25, 2005, 05:06:09 pm »

Change made. Anyone got a better name than Seeker of the Misty Isle or Wurm Rancher?
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MrZuccinniHead
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« Reply #34 on: April 26, 2005, 01:41:39 pm »

i kinda like those names
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« Reply #35 on: May 01, 2005, 12:34:27 pm »

I think the white one is okay.

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Matt
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« Reply #36 on: May 06, 2005, 09:40:19 am »

Closed and added.[/color]
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