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Author Topic: Black Flack  (Read 1835 times)
Androstanolone
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« on: April 12, 2005, 02:54:20 pm »

I put this together recently, I donno if there's anything similar around, it's nothing ingenious but seems to have some potential in the t1 aggro department:

Artifacts

1x sundering titan
1x memory jar
3x chalice of the void
1x trinisphere
4x tangle wire
4x su-chi
4x juggernaut


black

4x phyrexian negator
4x dark ritual
4x duress
4x night's whisper
1x demonic tutor
1x demonic consultation
1x yawgmoth's will

blue

1 ancestral
1 time walk
1 tinker

permaneant mana

1x sol ring
1x black lotus
1x mox sapphire
1x mox ruby
1x mox pearl
1x mox jet
1x mox emerald
4x underground river
4x underground sea
4x polluted delta
4x mishra's workshop

The list is presently at 63 cards and is pretty raw since I just made it and played a couple random games against random people.  But, it has a great deal of explosiveness on turn one, a big threat on turn one happens a great deal of games.  It also has plenty of other things to do early, 4 duresses and 3 chalices, plus the lone trinisphere.  With that explosiveness plus 8 MD combo weapons it would seem this deck may be able to handle combo to some extent (at least for an aggro deck).  Also the ability to follow up a large threat consistently with a tangle wire can win many games.  Against other aggro decks you can board out the negators and bring in duplicants, triskelions, hate etc.  It feels as if the deck could be optimized a great deal, though, the night's whispers are somewhat weak but can draw into additional threats quickly.  Tangle wire can be a dead draw later on in the game, and su-chi is a turn slower than the other big beaters.  Also, welder might wanna find himself into the deck with a red splash, and that brings more options, especially in the sideboard.  Any thoughts?

After posting I had a few thoughts, thirst for knowledge is probably greater than night's whisper in here, and fitting in some mana leaks might not even be a bad idea.  Instant speed card draw would be nice and something to stop people from doing stupidly broken stuff also.  With thirst welder becomes an even nicer option but I donno about it.  Anyway, any other ideas?
« Last Edit: April 12, 2005, 03:24:30 pm by Androstanolone » Logged

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Androstanolone
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« Reply #1 on: April 13, 2005, 10:39:43 am »

After playing some with the deck, I cut the su-chis because they're a turn slower than the other clocks and usually end up burning me, and added some maindeck duplicants.  I also traded out the sundering for a DC since the sundering was hitting my land more often than I liked.  Crucibles came in for tangle wires and I squeezed in the 5 strips, since crucible+strip can just plain win random games and sometimes wire leaves me with a too narrow window to win or comes too late in the game.  Chalice for 2 has been a star in a lot of games, especially against fish and oath, pondering a 4th chalice.  The consult got dropped, I'm still up in the air on night's whisper vs. thirst for knowledge, whisper is 2cc which hurts under a chalice, but it nets me +1 every time and cost 1 less.  1 less has made a significant difference.  Anyway, here's the current 61 card list:

artifacts
1 DC
1 memory jar
3 chalice
1 trinisphere
3 crucible
3 duplicant
4 juggernaut

black
3 night's whisper
1 demonic tutor
1 yawg's will
4 duress
4 phyrexian negator
4 dark ritual

blue
1 tinker
1 time walk
1 ancestral recall

perm mana
1 sol ring
1 black lotus
5 moxen
4 wasteland
1 strip mine
1 swamp
4 underground sea
4 polluted delta
4 mishra's workshop
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« Reply #2 on: April 13, 2005, 01:05:32 pm »

Do you see enough aggro that 3 Duplicants is necessary? Maybe cut them for the 4th Chalice and something else. Chains of Meph might be a good fit here. Also, is there any reason you aren't running all the fast mana you can? Mana Crypt at the very least deserves a look.
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Toad
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« Reply #3 on: April 13, 2005, 01:36:12 pm »

This is Newbie material
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Androstanolone
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« Reply #4 on: April 13, 2005, 02:45:17 pm »

Hey, I actually just added mana crypt, in addition to exchanging duresses for tangle wires.  Tangle wire and crucible have a lot of synergy, and duress sometimes isn't disruptive enough, it doesn't have a constant effect.  I also went down to 3 duplicants and then changed them out for trikes MD.  Trikes are better against decks not running creatures, and still good against weenies like fish and goblins.  Thanks for the feedback. 
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« Reply #5 on: April 13, 2005, 02:53:11 pm »

Once you cut the Duresses, aren't you just rebuilding STAX? You only run a single basic as it is, so it's not like you lose much going to a 5 color mana base. Once that's done you're able to add Welders, Balance, and turn the Whispers into Meditates. Like you said, you hate how the Whispers interfere with a Chalice for 2. I guess what I'm trying to ask is, why run this over a more traditional STAX or 5/3 style deck?
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Androstanolone
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« Reply #6 on: April 13, 2005, 05:03:37 pm »

The original idea was the ability to pump out a 5/x on turn one more consistently than 5/3 via negator.  Negator is also a superior beatstick because of trample, thus making him a strictly faster clock against anything that could chump (fish primarily, but also gobs).  Sacrificing permaneants to negator is rarely a problem in combat because, if they're blocking a 5/5 trample they're probably desperate.  You also often have extra artifacts on the table that aren't essential.  My logic is that the extra 5/x with trample adds to the decks clock speed and threat density.  After playing a bit I've discoved the dark rits may not even be neccesary, negator only requires B and the rest can be paid with moxen, sol ring, or mana crypt.  So rits could be cut for smokestacks, whispers for meditates, a few other single card changes along with a 5c mana base and it could be transformed into 5/3 with negators for faster beatdown.  The problem then is how to fit in welders, which the negators seem to be crowding out.  3 trike/duplicant are cuttable I suppose.  Any other feedback?
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« Reply #7 on: April 13, 2005, 05:09:28 pm »

Quote
Sacrificing permaneants to negator is rarely a problem in combat because, if they're blocking a 5/5 trample they're probably desperate

Not really, considering their going to get at least a 1 - 1 or more trade from the block. Negator is not only complete feces against aggro decks of the Fish, BS, FCG and MWS variety, but it also continues it's shittiude against Oath. Also unless it's played turn 1, you also get the fun of worrying about running it straight into a DoJ later in the game against 3cc.

Basically Negator is still shit in half your matches and this really seems like a weaker version of 5/3. You have weaker threats, weaker draw and less of a disruption gameplan. Sounds like a not so good plan.
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Androstanolone
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« Reply #8 on: April 13, 2005, 06:18:13 pm »

Quote
Sacrificing permaneants to negator is rarely a problem in combat because, if they're blocking a 5/5 trample they're probably desperate

Not really, considering their going to get at least a 1 - 1 or more trade from the block.

I don't really understand this argument, trading my spent tangle wire, an off color mox, an extra crucible, etc. for one of fish's clocks and 4 damage sounds pretty favorable.  Not to mention I keep a 5/5 trample on the board, something fish will continue to have headaches with unless it has white with stp. 

I agree that, against goblins, negator is not as hot.  An early gempalm can wreck you, but sb'd trikes and duplicants help this matchup greatly.  Against aggro shop, negator is a good trike target but other than that I don't see how it is complete shit, a turn 1 negator followed up by any kind of disruption such as crucible waste, wire, etc.  will give me the upper hand very early.  Even if they manage the turn 1 juggie to answer my negator, on the play I win the race and on the draw I have a higher chance of drawing another beatstick, such as jugg, which can trade with their jugg next turn while negator rides for the win.  I don't have a lot of knowledge on birdshit, but on this and FCG running negator does not mean I lose, it means I need to get crucible/waste going before they get significant threats on the board then drop negator and wire.  It's not favorabe, but after sb I believe it would be.  Trikes and dupes just rape any sort of weenie aggro strategy.  Against oath, I don't see how negator is so poor in comparison to juggernaut.  If they play turn 1 oath I'm probably going to lose regardless of my creature base, but I also have the chance for a turn 1 chalice for 2 which few oath builds can deal with sans fow.  On the other hand, negator is another fast clock on turn 1 that, followed up by decent disruption, can win the game quickly. 

Basically the deck will transform to 5/3 but without white.  It'll run negators as extra fast threats along with chalices, crucibles, tangle wires, and smokestacks as disrupt.  Also, the DC can be traded for a platinum angel to help against oath and to randomly win games I shouldn't have. 

Creatures (13)
1 platinum angel
4 negator
4 juggernaut
4 welder

Card draw/tutor/broken (8)
3 thirst/meditate
1 demonic tutor
1 ancestral recall
1 time walk
1 memory jar
1 yawgmoth's will

Disrupt (14)
4 smokestack
4 tangle wire
3 crucible
3 chalice of the void

mana (26)
1 mana crypt
1 sol ring
1 tolarian academy
5 moxen
1 black lotus
4 wasteland
1 strip mine
2 glimmervoid
3 city of brass
3 gemstone mine
4 workshop

I appreciate everyone's feedback, vegeta's probably right that trading the extra negators for less disruption is a bad idea.  I just thought I'd make a deck with the two most potentially efficient creatures (the best 5/x's that can easily be played turn 1) and see what happens.  I don't think negator is utter shit, he's fast, and he's scary. 
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