Sacrificing permaneants to negator is rarely a problem in combat because, if they're blocking a 5/5 trample they're probably desperate
Not really, considering their going to get at least a 1 - 1 or more trade from the block.
I don't really understand this argument, trading my spent tangle wire, an off color mox, an extra crucible, etc. for one of fish's clocks and 4 damage sounds pretty favorable. Not to mention I keep a 5/5 trample on the board, something fish will continue to have headaches with unless it has white with stp.
I agree that, against goblins, negator is not as hot. An early gempalm can wreck you, but sb'd trikes and duplicants help this matchup greatly. Against aggro shop, negator is a good trike target but other than that I don't see how it is complete shit, a turn 1 negator followed up by any kind of disruption such as crucible waste, wire, etc. will give me the upper hand very early. Even if they manage the turn 1 juggie to answer my negator, on the play I win the race and on the draw I have a higher chance of drawing another beatstick, such as jugg, which can trade with their jugg next turn while negator rides for the win. I don't have a lot of knowledge on birdshit, but on this and FCG running negator does not mean I lose, it means I need to get crucible/waste going before they get significant threats on the board then drop negator and wire. It's not favorabe, but after sb I believe it would be. Trikes and dupes just rape any sort of weenie aggro strategy. Against oath, I don't see how negator is so poor in comparison to juggernaut. If they play turn 1 oath I'm probably going to lose regardless of my creature base, but I also have the chance for a turn 1 chalice for 2 which few oath builds can deal with sans fow. On the other hand, negator is another fast clock on turn 1 that, followed up by decent disruption, can win the game quickly.
Basically the deck will transform to 5/3 but without white. It'll run negators as extra fast threats along with chalices, crucibles, tangle wires, and smokestacks as disrupt. Also, the DC can be traded for a platinum angel to help against oath and to randomly win games I shouldn't have.
Creatures (13)
1 platinum angel
4 negator
4 juggernaut
4 welder
Card draw/tutor/broken (8)
3 thirst/meditate
1 demonic tutor
1 ancestral recall
1 time walk
1 memory jar
1 yawgmoth's will
Disrupt (14)
4 smokestack
4 tangle wire
3 crucible
3 chalice of the void
mana (26)
1 mana crypt
1 sol ring
1 tolarian academy
5 moxen
1 black lotus
4 wasteland
1 strip mine
2 glimmervoid
3 city of brass
3 gemstone mine
4 workshop
I appreciate everyone's feedback, vegeta's probably right that trading the extra negators for less disruption is a bad idea. I just thought I'd make a deck with the two most potentially efficient creatures (the best 5/x's that can easily be played turn 1) and see what happens. I don't think negator is utter shit, he's fast, and he's scary.