TheManaDrain.com
December 01, 2025, 12:50:38 am *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Calendar Login Register  
Pages: [1]
  Print  
Author Topic: Type 0 Banned/Restricted List  (Read 1952 times)
shade88
Basic User
**
Posts: 45



View Profile WWW
« on: May 13, 2005, 12:23:07 am »

Type 0, vintage without the restricted list. Vintage at its finest...

or not.

Believe it or not, one of the biggest problems I have found in Type 0 is that the format is too broken. Gone are the days of the fundamental turn being the second or third turn

 In Type 0, there is a fundamental coin flip.

I love being able to play with four copies of the cards that bend magic rules. However, the format didn't feel like magic. Games were too short. It became impossible to sit back with four ancestral recalls and play draw go. Aggro was non existent. The games came down simply to deck design, a player with an IQ over 80, and a coin flip.

This isn't the first thread to try and solve the problem. In earlier threads, it was proposed to allow 5 cards from each set, or keep the decks "cheap". i.e. anything above force of will wasn't allowed. These solutions, however, just resembled a slightly more broken type 1 game.

So, with your help, I am trying to create a banned/restricted list for Type 0 that would allow for a diversified deck field that didn’t feel too similar to its cousin, Type 1. Any criticism/ideas/questions are more than welcome.

My original idea was to take out the pieces for combo, but I decided to just go for with win conditions.

Type 0 banned list:

channel
tendrils of agony
stroke of genius
braingeyser
added: brainfreeze

That's it. Just those four right now. But the list isn’t going to just stop there. I would love any opinions on other cards from the banned/restricted list that speed up the format too much.

Here are a few cards to start

dream halls
memory jar
mind over matter
mind's desire
time spiral
yagmoth's bargain
burning wish

Please include a few words justifying your choice of a card.
Also remember, this list isn't here to ban combo, just the degenerate combo decks that have a 95% turn 1 kill.
« Last Edit: May 13, 2005, 05:47:29 pm by shade88 » Logged
Jacob Orlove
Official Time Traveller of TMD
Administrator
Basic User
*****
Posts: 8074


When am I?


View Profile Email
« Reply #1 on: May 13, 2005, 12:26:50 am »

There's no way to "fix" a format that allows you to play 20 moxes.
Logged

Team Meandeck: O Lord,
Guard my tongue from evil and my lips from speaking guile.
To those who slander me, let me give no heed.
May my soul be humble and forgiving to all.
Malhavoc
Full Members
Basic User
***
Posts: 394


Lich Overlord


View Profile WWW
« Reply #2 on: May 13, 2005, 02:14:06 am »

Just an idea thrown in: do like they do with warhammer. Every card has a "point value" associated with it. For example, say that you have 1000 points you can spend for you deck+sideboard. All cards cost 10 points, apart  from a list of very good ones that cost a lot more. Anyway, you aren't allowed to run more that 4 cards with the same name. With right values for broken cards, this way it should be possible to balance the format, however deciding right values for the broken cards isn't easy at all, and would require a LOT of testing.
Logged

Tipo1: Everything about Vintage in Italy.
Matt
Post like a butterfly, Mod like a bee.
Moderator
Basic User
*****
Posts: 2297


King of the Jews!


View Profile
« Reply #3 on: May 13, 2005, 12:19:04 pm »

Brain Freeze and Tendrils kind of go together. Possibly Hunting Pack as well.
Logged

http://www.goodgamery.com/pmo/c025.GIF
----------------------
SpenceForHire2k7: Its unessisary
SpenceForHire2k7: only spelled right
SpenceForHire2k7: <= world english teach evar
----------------------
noitcelfeRmaeT
{Team Hindsight}
Machinus
Keldon Ancient
Full Members
Basic User
***
Posts: 2516



View Profile
« Reply #4 on: May 13, 2005, 01:20:14 pm »

Mind's Desire?!?!!?

Is this really worth it?
Logged

T1: Arsenal
shade88
Basic User
**
Posts: 45



View Profile WWW
« Reply #5 on: May 13, 2005, 05:46:13 pm »

Just an idea thrown in: do like they do with warhammer. Every card has a "point value" associated with it. For example, say that you have 1000 points you can spend for you deck+sideboard. All cards cost 10 points, apart  from a list of very good ones that cost a lot more. Anyway, you aren't allowed to run more that 4 cards with the same name. With right values for broken cards, this way it should be possible to balance the format, however deciding right values for the broken cards isn't easy at all, and would require a LOT of testing.

This is an interesting idea. It would allow for any deck, including broken combo, just not the format distorting 90+% first turn win combo. Perhaps something like a 1000 point deck, with 30 points for restricted cards (approximately 22 restricted cards), and 10 points for every other card in the deck. Each deck over 60 cards could have that maxiumum of 22, and cards after 60 would not count towards the total, but also couldn't be restricted....in case someone feels the need to bust out battle of wits.

Perhaps it would just be better to have a maximum of 20 cards from the restricted list in any deck?
Brain Freeze and Tendrils kind of go together. Possibly Hunting Pack as well.

Good point, I completely forgot about brain freeze for some reason. As for hunting pack, I don't mind this as much. Simply because it's not an instant win, but a win that your deck has a turn to respond to.
Mind's Desire?!?!!?

Is this really worth it?

Ehhh...probably not. If a point system isn't used, and brainfeeze and tendrils of agony are banned, then this card won't be on a banned/restricted list.
Logged
Tash
Basic User
**
Posts: 232


Legacy-Aholic

Tashson
View Profile Email
« Reply #6 on: May 13, 2005, 07:59:55 pm »

Yeah. You most definitely need to have some sort of balance in the game.

I was working on something similar to this on Apprentice, and just went crazy with the deck building. I have no idea what the win % is on Turn 1 or anything, but its really consistant on turn 1.

        4 Mox Sapphire
        4 Mox Ruby
        4 Demonic Tutor
        4 Dark Ritual
        4 Windfall
        4 Wheel of Fortune
        4 Time Spiral
        4 Timetwister
        4 Tolarian Academy
        4 Ancestral Recall
        4 Underworld Dreams
        4 Black Lotus
        4 Mox Jet
        4 Mox Emerald
        4 Time Walk

Yep, underworld dreams as a kill condition. Isn't that sad.

Of course the bah-roken-ness of this format is what makes it different, but with decks like that running around no one really wants to play.

Just my 2 cents.
Logged

I think the most surreal thing is when a complete stranger you meet at a tournament hears your name and goes "Oh, yeah. I've read your stuff." It's kind of weird, yet feels good all at the same time.
shade88
Basic User
**
Posts: 45



View Profile WWW
« Reply #7 on: May 13, 2005, 10:52:56 pm »

Ya I agree that with those types of decks no one wants to play, but no one wants to play a format too similar to type 1 either.

I have been thinking that a limit of 20 restricted cards would be best. It allows for decks, for example tog, to play 4x recall, 4x timewalk, and 12x their choice of moxes, wills, tutors, fofs, and so on. It creates a very broken format...but one that relies much more on skill. In addition, it has  a noticeable amount different from type 1.
Logged
CCClark
Basic User
**
Posts: 138


yawgmoth71@hotmail.com
View Profile
« Reply #8 on: May 14, 2005, 11:52:04 am »

Restricting cards in type 0?   Umm, why not play type 1?  There's a reason they have spent years tuning that restricted list.   Anything on it can be warped if unrestricted.  0 is just not real fun as it comes down to a matter of making a 1st turn kill deck with whatever isn't restricted. 

I compare it to unrestricting and allowing oh say, Library of alexandria into 1.5.   Sure, you can't make a 1st turn kill deck, but it warps the format as every deck worth playing will have 4 copies.   You could say the same for just about anything off the banned/restricted list in 1.5.   Decent comparision. 
Logged

Yawgmoth's booster chair would still inspire fear.
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.33 seconds with 21 queries.