Shade
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« on: May 26, 2005, 11:17:56 pm » |
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What are the current best deck hosers against the top Vintage decks? For example:
VS. CS Rack and Ruin Ground Seal Energy Flux
VS. TPS Arcane Laboratory Stifle
And so on...?
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xrizzo
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« Reply #1 on: May 26, 2005, 11:36:55 pm » |
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As an oath player, I can say I hate seeing:
Spawning Pit Goblin Bombardment Claws of Gix
They all work fairly well, but the real problem is Smokestack. Stax can sac your tokens while you sac your precious permanents. You should calculate ahead of time whether you can win this race. (assume your non-basics will get hit with wasteland)
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TWL - all top 8's, no talk. "If the pilgrims landed in Los Angeles, the east coast would still be uninhabited."
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Eddie
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Mr. Monster
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« Reply #2 on: May 27, 2005, 04:27:35 am » |
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What are the current best deck hosers against the top Vintage decks? For example:
VS. CS Rack and Ruin Ground Seal Energy Flux
I can assure you: Energy Flux is not a good hoser against CS. I'm actually glad if they play the flux when I'm playing CS cause it means the better hosers aren't in the deck. Rack and Ruin is questionable too. I would never side in R&R against CS. Better hosers are Lava Dart and Phyrexian Furnace.
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No room in the house exceeds a length of twenty-five feet, let alone fifty feet, let alone fifty-six and a half feet, and yet Chad and Daisy's voices are echoing, each call responding with an entirely separate answer. In the living room, Navidson discovers the echoes emanating from a dark, doorless hallway which has appeared out of nowhere in the west wall.
House of Leaves - Danielewski
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MvdB
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« Reply #3 on: May 27, 2005, 05:49:38 am » |
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Obviously, the best deck hosers against the top Vintage decks depends on the deck you're playing yourself. Also, a lot of different decks are good at the moment, so choosing your hosers is a search for the cards to do well against decks you have a unfavorable match up against. For TPS and control decks you've got to love Chains of Mephistopheles  Greetz, Menno
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Shade
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« Reply #4 on: May 27, 2005, 08:23:34 am » |
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What are the current best deck hosers against the top Vintage decks? For example:
VS. CS Rack and Ruin Ground Seal Energy Flux
I can assure you: Energy Flux is not a good hoser against CS. I'm actually glad if they play the flux when I'm playing CS cause it means the better hosers aren't in the deck. Rack and Ruin is questionable too. I would never side in R&R against CS. Better hosers are Lava Dart and Phyrexian Furnace. Why play Lava Dart over Lightning Bolt if you're not running any basic mountains? Why Furnace over Seal? Why no R&R?
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Bob The Builder
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« Reply #5 on: May 27, 2005, 08:42:05 am » |
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Why play Lava Dart over Lightning Bolt if you're not running any basic mountains? I do not understand the reason of this question, Volcanic Island is just as good as a basic mountain. Why Furnace over Seal? Knowing Eddie, I believe he is speaking from personal experience. Also, Furnace is twice a problem in comparison with Ground Seal. Furnace can remove cards from the graveyard, where seal only shuts off access to the grave... Why no R&R? My answer to this one: Welder
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My mind is no longer here, my body follows.
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MvdB
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« Reply #6 on: May 27, 2005, 08:48:49 am » |
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Most decks with any kind of graveyard manipulation (also a LOT in tournament play today) don't like the good old Tormod's Crypt
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Eddie
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« Reply #7 on: May 27, 2005, 09:42:53 am » |
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Why play Lava Dart over Lightning Bolt if you're not running any basic mountains? I'll skip this one. (note: you can take out 2 welders with one dart) Why Furnace over Seal? I NEVER stated that I'd take Furnace over Ground Seal. I stated that Furnace and Dart are better hate cards than Rack and Ruin and Energy Flux. If you'd read my post, you can see that I don't talk about Ground Seal. Why no R&R? Bob explained this in part. It is also basically the same reason for flux. You see Control Slaver as an artifact heavy deck. Whilst it actually is a control deck that does some graveyard / artifact tricks. Slaver has the same amount of artifacts in play as most control decks with 5 moxen. You sideboard against slaver the same way you should sideboard against workshop decks. Any slaver player can play around Rack and Ruin and Energy Flux any day.
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« Last Edit: May 27, 2005, 09:45:42 am by Eddie »
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No room in the house exceeds a length of twenty-five feet, let alone fifty feet, let alone fifty-six and a half feet, and yet Chad and Daisy's voices are echoing, each call responding with an entirely separate answer. In the living room, Navidson discovers the echoes emanating from a dark, doorless hallway which has appeared out of nowhere in the west wall.
House of Leaves - Danielewski
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Toad
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« Reply #8 on: May 27, 2005, 10:08:26 am » |
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Stifle is also rather bad against TPS because by the time they are casting Tendrils of Agony, they should have resolved Duress or have Force of Will in hand.
And as It as already mentionned, Rack and Ruin and Energy Flux are bad against Slaver.
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Shade
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« Reply #9 on: May 27, 2005, 10:17:48 am » |
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So, then, the best hate cards to run against Slaver are:
Ground Seal Lava Dart Phyrexian Furnace Red Elemental Blast
And against TPS...basically...Lab?
What is R&R good against?
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silencebringer
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« Reply #10 on: May 27, 2005, 10:32:21 am » |
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As a CS player, I know the one card I hate seeing more than any other is ground seal. Tormond's crypt and withered wretch aren't pretty, either. Energy flux isn't a problem, overall, and rack and ruin is just a temporary setback, especially with an active welder.
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Freelancer
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Allmighty to a extend
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« Reply #11 on: May 27, 2005, 10:49:29 am » |
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VS. TPS: Chalice of the void set at 0 (first turn) or 1 Orim's chant Null rod
Rack and ruin is solid against for instance stax and other artifact heavy decks, same for energy flux.
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Keep exploring....
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Shade
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« Reply #12 on: May 27, 2005, 11:04:47 am » |
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So, is Arcane Lab inferior to Chalice against TPS?
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the boogie man
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« Reply #13 on: May 27, 2005, 12:00:11 pm » |
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I highly doubt that it is inferior, just alittle slower. but TPS has a much harder time against lab, since rebuild doesn't take it out.
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this may be the last time you hear the boogie song.
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MvdB
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« Reply #14 on: May 27, 2005, 07:30:49 pm » |
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VS. TPS: Chalice of the void set at 0 (first turn) or 1 Orim's chant Null rod
Rack and ruin is solid against for instance stax and other artifact heavy decks, same for energy flux.
And what about Chains of Mephistopheles against TPS? Without the draw-7's they'll probably won't go off, isn't?
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crazynlazy
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« Reply #15 on: May 27, 2005, 10:00:29 pm » |
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VS. TPS: Chalice of the void set at 0 (first turn) or 1 Orim's chant Null rod
Rack and ruin is solid against for instance stax and other artifact heavy decks, same for energy flux.
And what about Chains of Mephistopheles against TPS? Without the draw-7's they'll probably won't go off, isn't? combo doesn't generally have that hard of a time going off without draw7's although chains can be good a against combo. what about meddling mage that is a pretty good hoser in general.
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I don't have any fast mana because Chalice for 0 takes them out. It's really obvious to the elite magic community that you should try to play around Chalice. Anyone who doesn't is dumb. Moxes are really overrated anyway. I have lands that are alot better. And come on, LOTUS KILLS ITSELF. How am I supposed to win the permanent race against Stax when LOTUS KILLS ITSELF???
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Freelancer
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Allmighty to a extend
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« Reply #16 on: May 28, 2005, 08:59:13 am » |
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Chain's actually gives combo a rough time, but only when it comes down turn 1 or 2 before there draw engine comes online. When they have set up, TPS and the like usually can go off without draw 7's utilizing tutors and yawgmoth's will (almost all combo decks, I can imagine meandeck SX and draw7 having a rough time) or necropotence. I have never had it played against me though (and I never played it against a combo player) so this is merely speculation. Meddling mage is a hoser for nearly every deck out there (except maybe burn and gobbo's and even there its reasonably good), the perfect foil for it is most of the time tinker-colossus though. So you have to have something to back it up with (a swords or force for instance). It also doesn't stop yawgmoth's will against storm combo (the first thing you name should be tendrills of agony) and that still kills you (it allows the opponent to find a bounce spell). Let me add some more: VS Oath; Any form of enchantment removal Any form of a sacrifice outlet for there tokens and a kill that doesn't rely on having a creature in play for more than 2 turns. (Spawning pit is a good example) VS Fish; Old man of the sea's Lava dart Other cards I can't think of at the moment. Oh and you might want to edit your original post to include some of these, makes the thread look a bit better. 
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Keep exploring....
Freelancer ish confuzzled
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Whatever Works
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« Reply #17 on: May 28, 2005, 11:39:06 am » |
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Howabout this... Serenity Vs. Almost anything especially Stax
OR
In The Eye of Chaos vs. anything that runs blue! Those are probably the 2 most underutilized cards in magic but not running serenity because it is white is a fair reason.
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Team Retribution
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MvdB
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« Reply #18 on: May 29, 2005, 04:38:42 pm » |
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I guess that the new bomb Pithing Needle deserves the title best deck hoser Greetz, Menno
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Smmenen
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« Reply #19 on: May 29, 2005, 06:42:46 pm » |
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Against Combo: Null Rod Chalice Lab Sphere of Resistence
Against Workshops: back to basics Energy Flux Rack and Ruin Rebuild
Against Control: Choke Chains of Mephistopheles
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ELD
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Eric Dupuis
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« Reply #20 on: May 29, 2005, 08:22:03 pm » |
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I'll preface this by saying I'm not a fan of "hosers." If you assume a card is going to win the game for you all by itself it often does exactly the opposite. Take a look at a skilled TPS player vs 3sphere to see what I mean. These are my sideboard choices when running slaver and similar decks.
Vs Storm Combo I like Duress. It strips their hand and lets you know how to play the game out. While other cards may be stronger, I find that they can be played around. Duress also allows for preventing the old stalling tactic. If I know your hand, I know exactly what your choices are. If you're taking an unreasonable amount of time, I will call a judge. With chalice/sphere they still have outs, and they must play well to hit them. This often results in a slower match, and justifiably so. Duress keeps the clock in my favor, something hard to do when playing with a deck that can kill you in extra turns. On top of Duress, I like a single Tormod's Crypt. It prevents the ultimate top deck from happening, and forces them to be more conservative with their playstyle.
Vs Dragon I'm a fan of multiple cards that each work on their own w/o being redundant. Blood Moon is great at stopping bazaar and sometimes shutting off on color mana. Crypt is great at stopping Squee and breaking the combo. Purge is the same. The reason I run both is Null Rod and Swarm. If I'm expecting Oath, I'll sometimes have an Aether Spellbomb which can also come in. This is better than a second crypt as it cycles itself.
Vs Goblins I prefer Blue Blasts. I know that seems obvious, but it is much better than the commonly seen Lava Dart. Stopping Lackey is important, but countering Recruiter and Siege Gang is something Dart cannot do.
Vs Aggro Decks I love Flametounge Kavu. When Bird Sh*t or EBA try and win with small creatures, FTK destroys the plan. It also changes the deck's game plan. FTK is a very real win condition on his own, as opposed to Old Man of the Sea.
Vs Workshop I run 3 Rack and Ruin. It's been amazing. Their plan is to get down multiple artifacts. My plan is to cast rack and ruin.
Vs Oath I actually like Duress more than anything else. I have a maindeck echoing truth, so I often do not bring much in vs them. Duressing their opening hand more often then not wins the game as their drawing ability is usually not made for the long term.
To sum things up
Duress - if their hand matters FTK - if the board matters
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