Jacob Orlove
Official Time Traveller of TMD
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« on: June 25, 2005, 04:07:35 pm » |
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Aside: this name may have been used before by a Legacy sensei deck that doesn't actually exist. Since we know that Hannukah is all about the Maccabees beating down on the Romans (and that whole miracle thing), I decided the name fit here. Besides, that deck was just helm/top/sight--there was no need for a new name.
So anyway, I was sitting around yesterday thinking about what to play, and I realized that my WTF list was like a month old, and I didn't have the cards with me to change it (sanctioned t1 = no proxies). So, remembering all the fish that showed up last time, I decided to bring workshop aggro. I looked at Rico's build, and saw a lot of stuff I liked (including the suggestion of running Top), but I'm not a fan of the Thirst/Welder approach to workshop decks. I looked back to my old Hanna's Custody list, and decided to once again throw two lists into each other and see what happened. This is the list that resulted:
Dreidel.dec 4 Mishra's Workshop 1 Ancient Tomb 1 Tolarian Academy 2 Polluted Delta 2 Flooded Strand 2 Underground Sea 3 Tundra 1 Strip Mine 4 Wasteland 1 Mox Sapphire 1 Mox Jet 1 Mox Ruby 1 Mox Emerald 1 Mox Pearl 1 Sol Ring 1 Mana Crypt 1 Black Lotus
4 Juggernaut 1 Razormane Masticore 3 Triskelion 1 Platinum Angel 1 Sundering Titan
4 Chalice of the Void 3 Crucible of Worlds 3 Sensei's Divining Top (signed in silver!) 1 Trinisphere
1 Ancestral Recall 1 Time Walk 1 Tinker 1 Timetwister 1 Demonic Tutor 1 Demonic Consultation 1 Vampiric Tutor 1 Balance 1 Mystical Tutor 1 Yawgmoth's Will 1 Swords to Plowshares
sideboard (only part of it was good): 1 In the Eye of Chaos 1 Triskelion 1 Aether Spellbomb 1 Aura Fracture 2 Seal of Cleansing 2 Swords to Plowshares 2 Arcane Laboratory 3 Tormod's Crypt 1 Kira, Great Glass-Spinner 1 Jester's Cap
I really like being able to randomly win games by being broken, and including a lot of broken cards means I can usually do something silly before my opponent has drain mana up. The Yawgmoth's Will was definitely subpar, though, since it doesn't do broken things on turn 1. It should definitely have been something else--probably a seal of cleansing, since I sided those in roughly all the time.
Anyway, on to the matches:
Round 1, Michael: instead of describing the match, I'll just tell you that he was running Timberline Ridge, Reckless Abandon, Ornithopter, and Rogue Elephant. Oh, and I tutored for Trinisphere at least once. 2-0 me
1-0 matches
Round 2, Rasmus: this was against some gifts deck that apparently transforms into TPS, or just overlapped a lot. Anyway, game 1 takes forever and I fall behind, he gets active library and mysticals for Tinker, so I decide to Consult for Timetwister, since that both restores card parity and deals with the Tinker (I didn't have quite enough mana for will to do anything, and balance would have let him just tinker for the win. Tinker itself had been countered earlier). So I proceeded to remove all my win conditions (top 4 cards in my deck were ALL juggernauts) and lose. Game 2, his life total shows some early one point increments from fetches or forces, then it starts going down by fives. I won on turn 3 of the extra turns, despite his hardcast Colossus.
HOWEVER, the judge informs us that we will now have two turns to complete game 3. There's no one to appeal to, so I figure we're just going to get a 1-1-1 draw instead of a 1-1 draw. How wrong I was. My opponent opens with Underground Sea, Mana Crypt, Black Lotus, Dark Ritual, Brainstorm, Dark Ritual, Demonic Tutor, Yawgmoth's Will, (replay manas), Demonic Tutor, Tendrils of Agony. Then he shows me the last card in his hand, that he didn't bother to play: Mind's Desire. Heh.
1-1 matches
Round 3, Mourad: he's playing a more traditional U/r shop aggro. Game 1, he wins the roll and gets out Chalice 0 and Crucible/waste. My manabase folds, and I follow shortly thereafter. I should have held on one more turn, in case tinker/plat came up and he couldn't deal with it, but I checked my top card, and it wouldn't have helped. Hooray for bad play not mattering. Game 2, the tables are turned, as I open with Chalice 0 and quickly get my own Crucible/waste going. My life total drops from his early Cathodion, but I get out a pair of Triskelions, and stabilize. On to the decisive game 3! Well, he double mulligans. I do broken things, and he can't keep up. Trikes are good in the workshop mirror.
2-1 matches
Round 4, Malte: Game 1, he opens with trop, brainstorm, go. I had to mulligan, so I decide to get a new hand with land, mox, demonic for lotus, timetwister, which resolves. I somehow get the lotus back, with my Trinisphere, so I play both. He discards for a few turns, until I finally play some creature and he scoops. Game 2, I find out that he's with Meandeck Tendrils, as he quickly wins on the first turn with heavy mana into a Brainstorm into a few more cantrips and a Tendrils. At this point the life total matrix looks something like:
Me | Malte 20 | 20 win | 20 | 20 | win
Game 3, I open with Chalice 0, but he Forces. He then attempts to go off, but ends up manaburning for 5 when he can't find any gas. I Tutor up another Chalice and then a Juggernaut goes to work on his life total.
3-1 matches
Round 5, Martin: I finally win the roll (first time of the tournament), and manage to open with a turn 1 land mox mox Trinisphere, which I follow up with I think mystical into whatever. His life total shows that I won with a Juggernaut, anyway. Game 2, I tinker up a Sundering Titan, but he nails it with StP, and I can't put up enough pressure while he rebuilds his manabase. I kill a scepter-chant with a seal of cleansing, but exalted angel does me in. game 3, all I know is that he scooped after two hits from a Juggernaut.
4-1 matches
Now we play round 6, despite this being a 30 man event.
Round 6: Bjorn (only with one of those "o"s with a line through it, that I can't type on this keyboard): I get paired down, so I can't draw in. He's playing WTF. Game 1, his Jitte and Chalice are no match for Juggernaut, Trike, and then Tinker. Game 2, his mongrel eats my razormane masticore (vial dodged the 3 upkeep damage), and then a second mongrel comes out, while I can't draw blue mana to play good cards with. Game 3, he's the one who can't draw blue mana. Two StPs take out two factories, while my turn 1 juggernaut (off lotus) keeps hitting. I tinker up a trike to kill something, and on his last turn he vials out Gilded Drake to steal my Juggernaut. I'm at 19, though, so I just let him attack me, and then swing with my 3/3 drake and 3/3 trike to his 4 life.
5-1 matches. Somehow I'm the 3rd seed. Do these people not know how to ID?
Top 8: Dennis, with TnT. I win a quick two games, thanks to a Tinkered Sundering Titan the first game (my first turn was actually fetch, mystical, crypt, sol ring, trinisphere), and him double mulliganing in game 2, into my Seal for his Survival, and Juggernaut/Trike beatdown team. We play some fun games afterwards, and his blood moons wreck me, in part because I keep awul hands rather than waste time mulling.
Top 4: Martin again. Game 1, he swords an early Juggernaut, but I get out another one. He drops a face up angel. I drop a second Jugg, and prepare to race. He plays another swords. That's okay, because top finds me my third juggernaut. Then he plays a second angel. I can still race, though, because I'm doing my 10 damage before he's gaining his 8 life, so I only have to survive a couple of turns until he goes from 14, to 4, to 12, to 2, to 10, to 0. Unfortunately, he has the third plow, but it gains me a turn's worth of life (I go from 13 to 18), so I can play my fourth juggernaut and kill him with the Trikes my top is finding. Then he drops his third angel. If I'd played an earlier chalice on 1, to stop his swords and the ancestral he played, I would have won the game, but I'd seen mostly two drops from his deck up to that point (seal, scepter, drain, etc). I quickly win the second game with a tinkered Titan, but in game 3 he scepter-chant locks me, and I'm out. T2 would have been high enough to split the walk, but t4 gets nothing. Sigh.
The deck itself was pretty awesome, with all the tutors usually getting Tinker or Ancestral. Tops were often amazing, especially with all the shuffle effects. I never used my SB labs, crypts, cap, or spellbomb, but that was due in part to the matchups I got. The rest of the SB was pretty hot, although I'm still not sure exactly how good Kira is.
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