I guess your right. it looks like Static Orb will just have to go back to collecting dust. OK here's another idea for Oath for you to shoot down: Bringer of the White dawn. Oath him out. You are still in your upkeep, so then you can use its ability to put a cool artifact into play. Like a Mindslaver. I'm almost certain this works. At worst you have to wait a turn. Which you could always timewalk for anyways. Is not giving your opponent another turn to play bad in any watchups? Funnier still, you could actually cast the bringer with the WBGUR acc in Oath. If you think this is a bad idea, you need help.
This doesn't work as quickly as you think. When your turn begins, you untap. Then you enter upkeep. As you do all "At the beginning of upkeep..." triggers will trigger. Before you receive priority they are placed on the stack.
So the oath resolves and bringer of the white dawn comes into play. However, you are passed the 'beginning of upkeep,' so it doesn't trigger until next turn.
So A), you just brought in a creature that will do nothing for you for a turn as opposed to a hasted 6/6 or a 5/1 that can ping or a 4/4 that keeps you from losing if you are in play.
B) You have to have a 2nd card hit your graveyard in order for your bringer to be effective. If the slaver is not in your yard yet, you've lost another turn waiting
3) If you happen to have hit your blessing, you don't get your slaver.
I have fiddled with BoWD and it just doesn't work. Its a lot of fun and on the ocassion all the right pieces fall into place the deck seems great. But getting all those pieces to fall into place is just tough.
A bringer build NEEDS blue in it to keep your opponent in check while you set up. The meandeck/mana drain version is best equipped to support this style of Oath. However, its a much slower and much less effective version of Meandeck.
This thread is about innovation in Oath. The problem is, Oath has not needed that much innovation. When you get right down to it, its a pretty simple combo-control deck with a beatdown win.

The best innovations we've seen have been tweaks: Going from 2 creatures to 3 (and while I may not have been the first to do it, I certainly was one of the early and more vocal proponents of that one...maybe my one contribution to the t1 community at large, thank you) and changing out the creature base from SPoT/Akroma to Akroma/Hydra/Flavor-of-the-month-Angel.
Its evolved into Chalice Oath. With Pithing Needle we now have Needle Oath which really bears down on control. The addition of engineered explosives to many oath decks has/will help a lot (and this one still has not caught on as much as it should, but explosives should be a standard answer for that dastardly U/W fish match up).
But Meandeck is essentially MUC with a green splash for a win condition. There is really only so much you can do with it. Its simple, its effective. Tweak it, but why get in such an uproar just because its not 'innovative' anymore? With a tweak here and there as we go, it still works.