CARDS THAT NEED NAMES YETDoubleup-Tapz0r

{W}
Instant
Tap target creature.
Cascade -- Tap a untapped creature you control
Cascade Naturalize

{G}
Instant
Destroy target artifact or enchantment.
Cascade

{G}
Giant DoubleGrowth

{G}
Instant
Target creature gets +2/+2 until end of turn.
Cascade

{G}
Blessed DoubleBreath

Instant
Target creature you control gets protection from the color of your choice.
Cascade

{W}
Healing DoubleSalve

{W}
Instant
Prevent the next 3 damage that would be dealt to target creature or player.
Cascade

Cascade Demystify

{W}
Instant
Destroy target enchantment.
Cascade

Cascade Lifegain

{W}
Instant
Target player gains 4 life.
Cascade

{W}
Lose DoubleHope


Instant
Target creature gets -1/-1 until end of turn.
Cascade


In-DoubleFest


Sorcery
All creatures get -2/-2 until end of turn.
Cascade


Heat Doubleray

{R}
Instant
~this~ deals X damage to target creature.
Cascade

{R}
Cascade Stone Rain


Sorcery
Destroy target land.
Cascade


Cascade Shatter


Instant
Destroy target artifact.
Cascade

CanDoubleTrip

Sorcery
Draw a card.
Cascade

Cascade Leeching CycleName

{W}
Enchantment
Whenever a spell card resolves, if that spell's controller played any cascade abilities of that spell, gain 5 life.
(Copies of spells aren't cards.)Name


{B}
Enchantment
Sacrifice a nontoken creature: Add

{B}{B} to your mana pool. This mana may only be used to pay for cascade abilities.
Name


Enchantment
Whenever an opponent plays a spell's cascade ability, you may also pay that ability's cost plus

. If you do, put a copy of that spell on the stack.
Name

{G}{G}
Enchantment
Whenever a cascade cost is paid, you may pay

. If you do, put a +1/+1 counter on target creature.
Name


Enchantment
Whenever a spell card resolves, if that spell's controller played any cascade abilities of that spell, you may tap target creature.
(Copies of spells aren't cards.)End of Cascade Leeching Cycle