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Author Topic: {budget} Poor Man's Tendrils  (Read 1734 times)
joaodecampogrande
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« on: July 09, 2005, 08:32:42 pm »

  Hello all. I always liked combo decks, and after reading lots of reports here and at Starcitygames and Morphling.de about TPS and  Long, I was wondring if was it possible to create a budget storm combo-based deck. Here's my conclusion:

Poor Man's Tendrils

by João de Campo Grande

4 brainstorm
4 helm of awakening
4 chromatic sphere
3 snap
2 tendrils of agony
1 windfall
1 minds' desire
1 tinker
1 time spiral
1 mystical tutor
1 frantic search
1 crop rotation
1 wheel of fortune
1 demonic tutor
1 vampiric tutor
1 yawgmoth's will
1 yawgmoth's bargain
1 necropotence
1 zuran orb
1 memory jar

4 elvish spirit guide
4 dark ritual
1 lion's eye diamond
1 lotus petal
1 sol ring
1 mana vault
1 mana crypt

1 tolarian academy
4 underground river
4 forbidden ochard
4 seat of the synod
2 vault of whispers

  I took the deck to aour weekly Vintage tournament in my city. I went 2-2-1, winning agains mono red goblins and birds(?), losing to monoblack discard and u/w replenish sporting ivory mask and drawing with sligh (time was over).
  In the Top8 i faced the same guy with the replenish deck and lost again (chalice for 1 ruins my deck).
  I would like some advice, like deck changes, sideboard ideas... my metagame is COMPLETELY UNPOWERED and the players are bad.      The metagame consists of Sligh, Goblins, Food Chain Goblins, Non-Salvagers Oath, Genesis's Chamber Affinity, U/B Dragon, White Weenie and U/b Discard (Splashing blue for CHill and Energy FLux).
  The deck surprised me: almost no mulligans, and wins in the third turn a lot. My plan is play a helm, get a tolarian and cast a Spiral, big Desire, Memory Jar, WIndfall or Yawgmoth's Will. I may get an early Necro or Bargain and win shortly thereafer, too.
  If you guys can help me, I thank you immensely. Hugs.  Razz

Moved because this is really little more than a decklist and thus is not sufficient to remain in the Open forum.

Hyperion
« Last Edit: July 09, 2005, 09:50:06 pm by Hyperion » Logged
EnialisLiadon
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« Reply #1 on: July 09, 2005, 08:39:16 pm »

I suggest dropping ZOrb, as it serves only to boost your storm count.  Which is all fine and dandy, but I like my cards to help me actually win.   Cabal Ritual is also good, as you have both Helms and Spheres.  Speaking of which, Darkwater Egg is also good with Helm.  Going with a Land Grant manabase allows your deck to be much faster and frees slots for more brokeness.
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Razer51
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« Reply #2 on: July 10, 2005, 09:22:02 am »

I would reduce your snap count, cut the Zorb, and add 2 (3 if your 'metagame' calls for it) Rebuild/Hurkyls Recall,Echoing Truth type spells.  These boost your storm count, and help you win around Chalice for 1.  Also, Im not a fan of artifact lands, and they just die to things like Wasteland and Null Rod.
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Mark_Story
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« Reply #3 on: July 10, 2005, 01:00:12 pm »

I have to question the inclusion of the artifact lands.  What purpose do they serve, that a basic land wouldn't?  The only difference I can see in this deck is that they can assist an early tinker.  However, I think with the eggs, the helms, the sphere's, etc.  You can manage to make your manabase much more resilient.  Also I would remove the zuran orb, and replace it with a chain of vapor, hurkyl's recall or a rebuild.  These not only allow you to up your storm count, but also allow you to deal with permanent based disruption. (chalice, null rod).  In an unpowered envrionment, the bounce also improves your oath, and dragon matchups.

Other's have suggested removing a snap, if you do I would look at possibly cunning wish.  A single wish may give the deck some added flexibility, in dealing with opponents' threats.  Allowing you access to cofffin purge, etc game one.  Another option is a gifts ungiven.  Gifts would allow you to search out 4 bombs/draw 7's and win from there.

As for dealing with goblins, you have to either win faster, or run some sort of creature disruption.  Engineered plague or night of soul's betrayal, are excellent choices, however, they are going to slow the deck down considerably, which is not that great.  Another option is the iron giant in the side.  Tinkering for the robot can give fish and goblins a lot of trouble. 
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joaodecampogrande
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« Reply #4 on: July 10, 2005, 08:52:49 pm »


 Mark_Story, Razer51 and EnialisLiadon: thank you very much. I will take your adivice and modify the decklist. I still have to test it, though.

4 brainstorm
4 helm of awakening
4 chromatic sphere
2 tendrils of agony
1 windfall
1 minds' desire
1 tinker
2 rebuild
1 echoing truth
1 gifts ungiven
1 time spiral
1 mystical tutor
1 frantic search
1 crop rotation
1 wheel of fortune
1 demonic tutor
1 vampiric tutor
1 yawgmoth's will
1 yawgmoth's bargain
1 necropotence
1 memory jar

4 elvish spirit guide
4 dark ritual
1 lion's eye diamond
1 lotus petal
1 sol ring
1 mana vault
1 mana crypt

1 tolarian academy
4 underground river
4 forbidden ochard
4 island
2 swamp

  My results in the next tournament (24/07) will speak for the dech, I hope. I will post a little report here in this topic. []'s
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Xyre
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« Reply #5 on: July 15, 2005, 10:25:06 pm »

Do you have a sideboard for this deck? This in particular looks like it begs for disruption. Duresses, perhaps Chalices, some removal...if your deck is hosed by a single chalice, especially when you don't run any maindeck removal/disruption, you need a suite of removal to bring in out of the sideboard.
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