I was going to put this is casual, but it really isn't casual to most, so I am posting it here.
I have played your standard GOOD Dragon decks for a long time now; however, I have always enjoyed toying with the suicidal or radical side of Dragon decks. While I know the suicidal versions are not the best way for a dragon deck to be built, I sometimes find them the most exciting to play, especially when playing with friends. I guess it’s sort a like the all-in move in Texas Hold’em, if it works you double-up if it doesn’t you are gone. This is my current list:
Psycho Dragon, by cssamerican
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CreaturesÂ
1Â Â Eternal Witness
4  Shivan Hellkite Â
3  Squee, Goblin Nabob Â
4  Worldgorger Dragon Â
SpellsÂ
4  Buried Alive Â
4  Dark Ritual Â
1  Demonic Consultation Â
3  Spoils of the Vault Â
EnchantmentsÂ
4  Animate Dead Â
4  Dance of the Dead Â
4  Necromancy Â
ArtifactsÂ
1  Black Lotus Â
1  Chrome Mox Â
1  Lotus Petal Â
1  Mana Crypt Â
1  Mox Jet Â
1  Mox Ruby Â
LandsÂ
4  Badlands Â
4  Bazaar of Baghdad Â
4  Bloodstained Mire Â
4  Polluted Delta Â
2Â Â Swamp
So here are the obligatory comments about my list.
Duress: It’s for pussies! The whole concept of my design is run twelve animate effects if you get caught drop a couple more lands and try again. It just takes up too much time to try to protect the combo if your trying to go off on turns one or two.
Squee, Goblin Nabob: I tried running it without this guy because I am not exactly playing for the long game, but after you get caught a couple times it sure is nice to have a couple of these in graveyard when you rip that Bazaar off your library.
Shivan Hellkite: Using this as a four of for the win condition allows you at times just to discard him via Bazaar and animate him up to beat some face. Simple and straight forward.
Eternal Witness: This lets you go off without having a permanent red mana source. This happens frequently when you get a Black Lotus Bazaar hand. You just run the loop until you get a The Mox Ruby or Chrome Mox in hand then stop the loop play the red mana source, then start the loop back up and go for the kill.
Sideboard: Well, I just play this deck casually so I don't really have a board per se. I would probably run some Engineered Explosives to fight Ground Seal and maybe Powder Kegs to fight Tormod's Crypt. Verdant Force would be a good card to give the decks some added beatdown potential, but that is about all I have ever used.
Like I said the deck probably isn’t going to win a bunch of tournaments, it’s a little too suicidal for that; however, the deck is a blast to play if you enjoy hardcore combo decks. Not to mention, it like a bajilion times easier to play than something like Meandeck Tendrils. So, you can have all the thrills of turn one or two wins without the headaches associated with trying to figure out how to cast 10 spells in one turn.
Comments and suggestions are welcome, just keep in mind the concept, fast and straightfoward. Also, if you have any radical, fast combo decks that are just too suicidal for tournament play I would love to see them.Â
