spawn
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« on: July 26, 2005, 07:40:38 am » |
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Ive been playing this deck for a while now, but I feel its not quite as compeditative as other serious builds. I would like your help to tune this deck into perfection  I know its not the best choise if you want a good deck, but I think its one of the funniest deck to play, and I`m sure its possible to make it very good aswell. this is my current list: Combo: 17 4 Phyrexian Dreadnought 4 Illusionary Mask 4 Survival of the Fittest 4 Volrath's Shapeshifter 1 Squee, Goblin Nabob Utility creatures: 6 1 Psychatog 1 gigaped 1 phage the untouchable 3 quirion ranger serch: 6 4 Brainstorm 1 Ancestral recall 1 Timewalk Disruption: 8 4 Duress 4 Force of Will Mana: 25 1 Black lotus 1 Mox jet 1 Mox emerald 1 mox sapphire 3 Birds of Paradise 4 Wooded Foothills 4 Windswepth Heath 4 Tropical Island 4 Bayou 2 Forest 60 cards -------------------------------- Combo: 17 4 Phyrexian Dreadnought 4 Illusionary Mask 4 Survival of the Fittest 3 Volrath's Shapeshifter 1 Squee, Goblin Nabob the combo needs no explanation, i think. you basicly wants to put a mask or a survival on the board and follow up with nought or shifters. Utility creatures: 7 1 Psychatog (cleans your graveyard and makes cute and deadly tricks with a shapeshifter i play) 1 gigaped (protects your shapeshifters from all sorts ot removal and can Occasionally be used as a beatdown creature) 1 phage the untouchable (kills your opponent with a shifter in play) 2 quirion ranger (these guys are really important to protect you from wastelands) 1 uktabi orangutang (absolutley needed to take care of annoying artefakts like chalice, nullrod and so on) 1 akroma, angel of wrath (gives your shifter haste and flying, making it possible to win one tur earlyer, maby its a win more card?) serch: 8 4 Brainstorm (a importnt serch card that should be played) 1 Ancestral recall (magics best card) 1 Timewalk (not to bad if you have a fat guy on the board) 1 Vampiric Tutor (good serch if you need to find somthing important) 1 Demonic Tutor (same as above) Disruption: 7 3 Duress (its good to play a duress then drop a mask or survival 1turn, and its great against combo) 4 Force of Will (this card must be played, in fact I think its the only possible counter to play in this deck, besides maby manaleak,and man leak dosnt fit the playstile of this deck, since you will be tapping out much,or? one problem her is the low count of blue cards in the deck) Mana: 24 1 Black lotus 1 Mox jet 1 Mox emerald 1 mox sapphire 1 Sol ring 1 Mana crypt 3 Birds of Paradise 3 Wooded Foothills 2 Windswepth Heath 4 Tropical Island 3 Bayou 3 Forest (im not sure about tha manabase, maby ist better to run the offcoulor moxes aswell. but i think its ok) as you can see its 62 cards right now, and force is barley playable with only 14 cards. I really want to make it playable and Im listening to all tips. obv 2 card has to be cut, I think Akroma and vamp tuta has to go. Whats your thoughts about this deck? //Spawn
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« Last Edit: August 08, 2005, 05:56:44 am by spawn »
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cssamerican
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« Reply #1 on: July 26, 2005, 12:06:17 pm » |
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Uktabi Orangutan isn’t needed. Depending on using one Uktabi Orangutan for your artifact destruction needs means it cost you  {G}{G} in many cases to destroy one artifact at sorcery speed, and that sucks. Plus it is only a reliable if you have Survival of the Fittest in play in which case you should already be in very good shape. You are better off just siding in three Naturalize in game two if opposing artifacts are a problem. Akroma isn’t needed. Vampiric isn’t needed. I am not even sure if Demonic Tutor is really needed if your running four of all the main cards. Speaking of which, you should be running 4 Shapeshifters because they are a bottleneck point in the deck. They allow you a way to play around Null Rod, they pitch to Force of Will, and they allow the deck to do all its neat combat tricks. Sylvan Safekeeper is very good in any of the Survival-Mask decks. It can protect Dreadnoughts, it can protect Shapeshifters, and in a pinch it can give wasteland zero targets before you pitch your Phage. In today’s environment I would at least try Withered Wretch. If it did work well it could also be used to keep you yard clean as well.
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silvernail
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« Reply #2 on: July 26, 2005, 01:37:33 pm » |
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well Id have to disagree with the previous poster and say that artifact removal would be strong these days and natrualize wouldnt cut it either. What you want here is woodripper because you can use him to hit many artifacts instead of just one.
Also you may find thirst for knowledge a good addition to this deck, it can draw 3 deep and setup a shapeshifter(which in agreement with the previous poster, you should have 4 of).
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KokiriOutkast
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« Reply #3 on: July 26, 2005, 04:20:14 pm » |
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I have played this deck before. Akroma is good in this deck! She makes the final swing almost impossible to stop. Also Gifts Ungive is ridiculously over powered in this deck you get all your threats at the end of the turn, and beat them turn after. I ran a more control version with AK, and standstills, they give Tog enough juice to be a backup win condition.
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cssamerican
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« Reply #4 on: July 26, 2005, 05:31:42 pm » |
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well Id have to disagree with the previous poster and say that artifact removal would be strong these days and natrualize wouldnt cut it either. What you want here is woodripper because you can use him to hit many artifacts instead of just one. Woodripper cost  {G}{G} in addition to the  needed to activate Survival of the Fittest to reliably put it to your hand. That is way to expensive! The other way would be to use the Shapeshifter, but in what cases would you grab an artifact destruction creature with SotF when you have a Shapshifter in play? Why not just win the game? The real question you have to ask is what artifact is so horrible for you that you need a way to remove it game 1? Null Rod? Not a problem it doesn't shut down SotF, VS, or your mana creatures. Damping Matrix? Not a problem, it doesn't shut down, SotF, mana creature, or VS's ability to shapeshift. Tormod's Crypt? Not a problem, it doesn't stop SotF or Mask. Ensaring Bridge? Use a VS with a non-creature card in the graveyard, declare your attack then pitch the beat. Pithing Needle? They can only hit one of many cards so its a crap shoot, just use the others. And remember most deck don't have these cards in their deck game 1. Granted it is nice in some match-ups to have artifact destruction, but you don't need it maindecked. Post sideboard you want the cheapest and most effective solution which is oxidize, or if your like me you want a little versatility and you opt for Naturalize. I have played this deck before. Akroma is good in this deck! She makes the final swing almost impossible to stop. 12/12 trampler is almost impossible to stop as well, Akroma is overkill. Also Gifts Ungive is ridiculously over powered in this deck you get all your threats at the end of the turn, and beat them turn after. I ran a more control version with AK, and standstills, they give Tog enough juice to be a backup win condition Sounds like your playing a completely different deck than Ninja Mask.
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Dipstik
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« Reply #5 on: July 26, 2005, 05:42:19 pm » |
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First things first... there's a decklist out there by Kowal that's a good starting point... assuming you don't want to use it outright.
I've also been playing this one for a while... and the previous poster is right to say that you need 4 shapeshifters. I'd say 4 duress as well. The tutors can probably go, but I'd add 2 more rangers. They do EVERYTHING!
Mana crypt and sol ring can probably go... colorless mana is ONLY useful for you to get a first turn mask out.
As good as akroma is, I don't think she's needed. Turning a dreadnaught into a phage is good enough, so akroma really only adds haste. If you need to cut cards, look at her.
I'd also say cut the humpmonkey. This isn't a toolbox deck... just play your threats and win. I tried a woodripper in the board. It wasn't bad. Woodripper only works with shapeshifter if you CAST the shifter when the woodripper is the top card... otherwise it doesn't have any fading counters.
Finally, think about a hypnox in the main. Its ability triggers when you cast a shapeshifter if hypnox is the top card of your graveyard. I've found this to be a more consistent win than rushing for a hasted trampling flying phage as fast as possible.
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Kowal
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« Reply #6 on: July 26, 2005, 06:30:44 pm » |
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The old list:
4 Volrath's Shapeshifter 4 Survival of the Fittest 4 Illusionary Mask
These things are not negotiable. It is this base of twelve cards that makes your crappy necessities like Phyrexian Dreadnought from chaff to threats.
4 Phyrexian Dreadnought
Again, not negotiable. These are your primary threat base, and cutting a dreadnought is like cutting an AK.
1 Phage the Untouchable 1 Squee, Goblin Nabob 1 Gigapede 1 Psychatog
These men have uses already noted in this thread, but because I haven't read everything as carefully as I should and I doubt most of the readers in this thread have either, I'll summarize again. Phage is absolutely uncuttable. She is your combo. Squee is certainly worth running, but not completely unacceptable to cut or board out. Gigapede is definitely arguable pre-board with things like Swords to Plowshares being extremely rarer. Psychatog is a core component of your engine and the source of most of your versatility. Tog is not about killing your opponent, it's about making sure your shifters and survivals can still kill your opponent.
4 Force of Will 4 Brainstorm 1 Ancestral Recall 1 Time Walk
Derf derf. Argue these things on your own time, not mine.
3 Birds of Paradise 3 Quirion Ranger
I still stand by the 3/3 split due to the facts below: - Ranger protects your manabase from destruction, which in turn protects your shapeshifters as threats. - Ranger beats the face, which in combination with cards like Gigapede and Psychatog can actually be quite relevant. (I've seen a lot of CS mirrors be over from one player beating down with three welders while the other guy casts Scryings to try to find solutions, it's silly, but it happens) - Ranger combos with Birds of Paradise and in some bizarre circumstances, Volrath's Shapeshifter. This can often push your mana threshold high enough to go lethal on turns your opponent can't calculate your math.
There would be a fourth bird, but I feel at this time it's unnecessary. Feel free to cut a land for it if you so desire.
1 Mox Emerald 1 Mox Jet 1 Mox Sapphire 1 Black Lotus
I feel these are the only artifact accelerants you really want or need. The only things you ever accelerate out with off color moxen are masks, and generally you want to cast Duress, Brainstorm, or Bird turn one anyway.
4 Wooded Foothills 2 Windswept Heath 4 Bayou 4 Tropical Island 2 Forest
This manabase is strong, resiliant, and reliable. There are compelling arguments to run other configurations, but this one has always done me right.
Lastly, we come to the thing I've been thinking about the most recently:
4 Duress
These bastards don't pull their weight, but they're too good not to run. The deck's biggest problem is Control Slaver, which is simply because it can combo out faster or the same speed most of the time. Root Maze fixes this problem much better than Duress, but it requires a reconfiguring of the manabase, and quite possibly the cutting of black. If you're looking for a place to cram tech in to your list, here's the slot.
Other notes:
Tutors are unnecessary and slow. Tainted Mask ran tutors because it pretty much had to find the mask-dreadnought combo to win. Ninja Mask has alternative routes to success and finding one of twelve gives you a good chance of going lethal.
Akroma is win-more, and shouldn't be in the deck. I played Ninja Mask for well over a year, and I can count the number of times I wanted an Akroma in the deck on one hand. I would sooner run Flowstone Hellion, which is also unrunnable.
Maindeck h8 h8 h8 h8 h8 h8 is something that can really go a lot of ways. I have really come to appreciate seemingly random hate such as maindeck Rack and Ruins or Red Elemental Blasts in the decks I play these days, and I would support running it in almost any deck. That said, there are much better paths to take than Uktabi for maindeck hate in Ninja Mask. I'd sooner run Gilded Drake to answer Colossus, and I still don't want to run Gilded Drake.
Hope this helped.
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Dipstik
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« Reply #7 on: July 26, 2005, 06:35:07 pm » |
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What're your thoughts on hypnox? Any ideas for silver bullet sideboard creatures?
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KokiriOutkast
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« Reply #8 on: July 26, 2005, 08:24:52 pm » |
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What're your thoughts on hypnox? Any ideas for silver bullet sideboard creatures?
Ascendant Evincar : I have seen this guy do some wonderful things. True Believer: Tendrils, Mind Slaver, Brain freeze, all need to target you.
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Kowal
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« Reply #9 on: July 27, 2005, 12:29:59 am » |
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Silver bullet creatures are not wise courses of action. They typically result in win-more scenerios or screw up otherwise acceptable hands.
If you have issues with workshops, sideboard oxidizes or seeds of innocence. If you have issues with combo-control, run some root mazes or chalices. If you're losing to aggro, burn your cards and scoop on life.
Silver bullet creatures require very specific scenerios to be any more than a hassle. In addition, they will never, ever be more than a speed bump. Killing your opponent is the only real silver bullet.
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Gabethebabe
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« Reply #10 on: July 27, 2005, 01:10:49 am » |
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Woodripper cost  {G}{G} in addition to the  needed to activate Survival of the Fittest to reliably put it to your hand. That is way to expensive! The other way would be to use the Shapeshifter.... Sorry. Woodripper and Shapeshifter is not a combo. I think not playing Demonic Tutor is just plain retarded and I´d cut a duress for it. You really can´t cut a creature, because 18 is on the low side anyway. Aaaahhhh, those were the days, playing Survival Mask.... 
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Roxas
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« Reply #11 on: July 27, 2005, 01:56:47 am » |
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I've messed around with (based on Kowal's list) -4 Duress, -4 Bayou, +3 Artifact Mutation, +1 Gorilla Shaman, +4 Taiga. That configuration was a lot more successful than the Duress, though I suspect four Gorilla Shaman may be better.
I've also tried Root Maze; it was fairly decent, but keep in mind that you're going to have to replace the fetchlands with basics and/or painlands. That said, the card does help quite a bit in several matchups. The card that smashes you the most is probably Mindslaver, and Maze is probably the best solution available.
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Dzy
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« Reply #12 on: July 27, 2005, 05:35:43 am » |
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Woodripper cost  {G}{G} in addition to the  needed to activate Survival of the Fittest to reliably put it to your hand. That is way to expensive! The other way would be to use the Shapeshifter.... Sorry. Woodripper and Shapeshifter is not a combo. Actually, it is, when you have Woodripper in your graveyard at the moment you cast Shapeshifter, it will come into play with it's fading counters, and being able to shoot them at your precious artifacts. If you drop something else in the yard before it dies for fading, the fading will stop.
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Hi-Val
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« Reply #13 on: July 27, 2005, 08:27:24 am » |
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When Kowal related a list to me a long time ago, it had 3 maindeck Ground Seals. I thought it was a really nifty addition, since hell, they cantrip if nothing else, and they don't screw up anything in the deck. If I were playing Ninja Mask (and it's a really fun deck) I would be running Seals maindeck. You might even be able to cut Duress for Seals and another random hate card if you wanted.
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kl0wn
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« Reply #14 on: July 27, 2005, 09:31:15 am » |
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The whole philosophy behind the deck is to RFG your opponent. Hate cards like Orangutan and Woodripper are garbage since they don't contribute to this goal. The deck is balls-to-the-wall aggro with a comboey finish and stuff like artifact hate just tries to prevent you from losing.
I never ran tutors in the deck when I played it since the list was so tight and I always ended up having to cut threats to squeeze them in.
To anybody who's thinking about running red in the deck: it doesn't really offer much, but if you feel the need to do it anyway, PLEASE at least play Anger. Anger is just about the only reason why you would ever want red, and I've not seen it mentioned once.
Akroma is crap. The same evasion/inevitability can be accomplished by pitching a Bird or a Dreadnought and better protection comes from Jiggapede. Not only that, but you always want to run creatures that you can hardcast and beat face with, Dreadnought being the only exception.
I'd definitely consider ESG before any off-color mana producers as well. It's a body and it makes green. What more could you want?
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cssamerican
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« Reply #15 on: July 27, 2005, 11:46:47 am » |
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I have some other thing I would like to throw out there for you, and if Kowal or Klown want to comment on them that would be great as well.
I believe Klown originally ran Mesmeric Fiend. This might be a decent alternative to Duress just because it increases your creature density for SotF, it can nab creatures, and it doesn't put things in the yard for Goblin Welder. The downside is it cost one more, and that may be very important depending on your metagame. Many people think a downside is that they get their card back when Mesmeric Fiend is destroyed, but in many cases this isn't true. They aren't going to waste removal to get removal back, and if they need to find removal to get a combo piece back in their hand, it is doing it is doing exactly what it is supposed to, stalling them so you can win.
The only utility creature that I ran was Waterfront Bouncer. Mainly because it could bounce Platinum Angel (Remembering back that Angel was a problem) , it was blue which help the decks blue count for Force of Will, AND it could protect my other creatures from removal. Like I said earlier I could see Withered Wretch being a decent utility creature as well, just because it could have multiple roles within the deck. I think that is the most important thing you have to look at when choosing a utility card for the deck, it has to do more than just be an answer for one problem.
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Hi-Val
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« Reply #16 on: July 28, 2005, 06:56:37 am » |
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I think the reason that people want to run Akroma is mainly because it has haste wrapped in a pretty hate machine. Dropping Shifty, finding Big Sister, attacking and then finding Kid Sister for the win is a juicy proposition, considering it only takes 1UUGGish to do. The protection is nice and all, but who really worries about anything besides Swords hitting Shifty? I think the question people are asking is "how can I give shifty Haste, and what's the best package to put it with?" and the answer ends up being Akroma.
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Gabethebabe
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« Reply #17 on: July 28, 2005, 01:24:54 pm » |
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Actually, it is, when you have Woodripper in your graveyard at the moment you cast Shapeshifter, it will come into play with it's fading counters, and being able to shoot them at your precious artifacts. If you drop something else in the yard before it dies for fading, the fading will stop.
Dude, you got it all wrong. If you play shapeshifter and you have Woodripper in your graveyard, you will have a 4/6 that dies the next turn. If you play this deck, you'd better understand the difference between - When comes into play (Uktabi) - As comes into play (Mage) - Comes into play with (counters) (Woodripper) - Comes into play tapped (Polar Kraken  ) - If would come into play (Nought)
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cssamerican
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« Reply #18 on: July 28, 2005, 01:53:00 pm » |
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Woodripper cost  {G}{G} in addition to the  needed to activate Survival of the Fittest to reliably put it to your hand. That is way to expensive! The other way would be to use the Shapeshifter.... Sorry. Woodripper and Shapeshifter is not a combo. Actually, it is, when you have Woodripper in your graveyard at the moment you cast Shapeshifter, it will come into play with it's fading counters, and being able to shoot them at your precious artifacts. If you drop something else in the yard before it dies for fading, the fading will stop. Dude, you got it all wrong. If you play shapeshifter and you have Woodripper in your graveyard, you will have a 4/6 that dies the next turn. If you play this deck, you'd better understand the difference between - When comes into play (Uktabi) - As comes into play (Mage) - Comes into play with (counters) (Woodripper) - Comes into play tapped (Polar Kraken  ) - If would come into play (Nought) When I made that original coment I didn't put much thought into because I have never used Woodripper or any creature with Fading in Ninja Mask. I was more or less arguing against it; however, this discussion has now peaked my interst in the correct rulling for this type of event. 503.5. An object that comes into play “as a copy� of another permanent becomes a copy as it comes into play. It doesn’t come into play, and then become a copy of that permanent. If the text that’s being copied includes any abilities that replace the comes-into-play event (such as “comes into play with� or “as [this] comes into play� abilities), those abilities will take effect. Also, any comes-into-play triggered abilities of the copy will have a chance to trigger. Example: Skyshroud Behemoth reads, “Fading 2 (This creature comes into play with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can’t, sacrifice it.) / Skyshroud Behemoth comes into play tapped.� A Clone that comes into play as a copy of a Skyshroud Behemoth will also come into play tapped with two fade counters on it. Example: Striped Bears reads, “When Striped Bears comes into play, draw a card.� A Clone comes into play as a copy of Striped Bears. The Clone has the Bears’ comes-into-play triggered ability, so the Clone’s controller draws a card. By reading this I would have to assume you would get the Fade counters; therefore, you could cheat the casting cost of Woodripper and still get the effects. 503.2. When copying an object, the copy acquires the copiable values of the original object’s characteristics (name, mana cost, color, type, supertype, subtype, expansion symbol, rules text, power, and toughness) and, for an object on the stack, choices made when playing it (mode, targets, the value of X, whether a kicker cost was paid, how it will affect multiple targets, and so on). The “copiable values� are the values that are printed on the object, as modified by other copy effects, plus any values set for face-down spells or permanents. Other effects (including type-changing effects) and counters are not copied. Example: Chimeric Staff is an artifact that reads “{X}: Chimeric Staff becomes an X/X artifact creature until end of turn.� Clone is a creature that reads, “As Clone comes into play, you may choose a creature in play. If you do, Clone comes into play as a copy of that creature.� After a Staff has become a 5/5 artifact creature, a Clone comes into play as a copy of it. The Clone is an artifact, not a 5/5 artifact creature. (The copy has the Staff’s ability, however, and will become a creature if that ability is activated.) But if you read this it looks like you don't get the counters so I might have been wrong after all, since Woodripper isn't a permanent at the time you are copying it. I am just not sure...JUDGE! 
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« Last Edit: July 28, 2005, 02:11:31 pm by cssamerican »
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kl0wn
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« Reply #19 on: July 28, 2005, 02:21:02 pm » |
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If you play Shapeshifter with Woodripper on top of your graveyard, your shapeshifter comes into play with however many fade counters on it. You can use those counters to destroy artifacts as long as the Shapeshifter is a Woodripper. But if it ceases to be a Woodripper at any point, then you can't use the fade counters to kill artifacts, the Shapeshifter is a copy of whatever creature is on top of your graveyard and has fading counters on it that do absolutely nothing. Unless it becomes a creature with fading again. At which point, you will have to remove however many counters it tells you to at the beginning of your upkeep. When you try to remove a fading counter from it and you can't, it dies (if it's still a fading creature).
Someone let me know if I've left anything out.
This is all irrelevent though, because you shouldn't be playing Woodripper in the deck.
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« Reply #20 on: July 28, 2005, 04:34:03 pm » |
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The Shapeshifter comes into as what ever is the top-most creature card in your graveyard, so the fading trigger of Woodripper coming into play(Volrath's Shapeshifter coming into play) would still happen. Which brings me to my next point, many Vengeur Mask lists from Christmas past usually had a Hypnox in them, which works by the same principle as the woodripper, so why aren't you playing Hypnox?
Well good luck with your deck.
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carl
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« Reply #21 on: July 30, 2005, 02:15:19 pm » |
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I think the question people are asking is "how can I give shifty Haste, and what's the best package to put it with?" and the answer ends up being Akroma.
Well, if you are looking for a hasty Shifter, I'd give Anger a second look (as klown mentioned). I'd definitely consider ESG before any off-color mana producers as well. It's a body and it makes green. What more could you want?
I tried them a while ago, and didn't like them at all: what I want is permanent mana sources, not one shot. The only utility creature that I ran was Waterfront Bouncer. Mainly because it could bounce Platinum Angel (Remembering back that Angel was a problem) , it was blue which help the decks blue count for Force of Will, AND it could protect my other creatures from removal. Why not Gilded Drake? If you want to protect creatures from removal, try Olle Rade. BTW, I played Vengeur Masqué at the French Championship and went 5-3-0 drop (I even wrote a report).
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cssamerican
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« Reply #22 on: July 30, 2005, 08:10:25 pm » |
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The only utility creature that I ran was Waterfront Bouncer. Mainly because it could bounce Platinum Angel (Remembering back that Angel was a problem) , it was blue which help the decks blue count for Force of Will, AND it could protect my other creatures from removal. Why not Gilded Drake? If you want to protect creatures from removal, try Olle Rade. I have played with Gilded Drake at times as well, and he might the better choice in today's meta. I think at that time I was encountering a lot of Welders and Rack and Ruins, so I felt Waterfront Bouncer was a more versatile card to run maindecked. I am not sure what Olle Rade is refering to. I have used Sylvan Safekeeper and Gigapede as a protection creatures, are you referring to one of them?
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In war it doesn't really matter who is right, the only thing that matters is who is left.
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kl0wn
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« Reply #23 on: July 30, 2005, 10:43:40 pm » |
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I am not sure what Olle Rade is refering to. I have used Sylvan Safekeeper and Gigapede as a protection creatures, are you referring to one of them?
He's referring to Sylvan Safekeeper. I'd definitely consider ESG before any off-color mana producers as well. It's a body and it makes green. What more could you want?
I tried them a while ago, and didn't like them at all: what I want is permanent mana sources, not one shot. I never really liked them either, but off-color mana producers? Blech. The only things they're really good for are casting Mask and using it's ability and using Shapeshifter's ability when you don't have Survival (at least in my Ninja build). Which I guess an argument could be made for, but it still makes me feel kinda funny (in a bad way).
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« Last Edit: July 30, 2005, 10:49:05 pm by kl0wn »
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Team kl0wn: Quitting Magic since 2005? The Fringe: R.I.P.
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Dipstik
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« Reply #24 on: August 01, 2005, 06:15:39 pm » |
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5-3 at SCG P9 this weekend running ninja mask with no duresses, 3 ESG, and 2 root maze in the main. Root maze never disappointed me, but it was sort of a last minute choice since I figured I was poorly equipped to handle combo without duress. Almost 6-2 but I had some awful mana troubles in the last round. Love the deck! Apologies to Kowal, who I always assumed was Brian Kowal... I just learned otherwise on Saturday 
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Kowal
My name is not Brian.
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Reanimate your feet!
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« Reply #25 on: August 01, 2005, 10:15:18 pm » |
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There is only room for one Kowal in Vintage, and that Kowal is me. The other guy is a scrub. :p
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Arvid
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« Reply #26 on: August 06, 2005, 02:47:36 am » |
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Have anyone ever tried this take on the maskdeck? (Would want to fit Tinker/Coloss in there).
CREATURES 4 Phyrexian Dreadnought
SORCERIES 1 Time Walk
INSTANTS 1 Ancestral Recall 4 Force Of Will 4 Brainstorm 4 Mana Drain 4 Thirst For Knowledge 4 Mana Leak
ARTIFACTS 4 Illusionary Mask 1 Black Lotus 1 Mox Pearl 1 Mox Emerald 1 Mox Sapphire 1 Mox Ruby 1 Mox Jet 3 Phyrexian Furnace 4 Chalice Of The Void
LAND (18) 3 Polluted Delta 2 Flooded Strand 8 Island 1 Strip Mine 4 Wasteland
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silvernail
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« Reply #27 on: August 06, 2005, 08:31:48 am » |
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this particular build is not meant to be mono blue, the focus of the deck is using survival to set up as win, hence why it is called ninja mask  just FYI.
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Arvid
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« Reply #28 on: August 08, 2005, 05:48:14 am » |
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@Kowal:
Replacing Duress for Root Maze (and fixing the manabase), how would that work out?
Isn't there any all-mighty hatecard/speed bump card that could be good enough to see play (I'm talking of a 3/4-of instead of 3-4 silver bullit creatures), perhaps instead of Duresses, for example Rushing River or something? (Maybe Root Maze could be just that.)
Wouldn't off color moxen be able to make your 2nd turn much better, for example Duress - Mask/Survival, assuming you didn't get a first turn BoP ?
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spawn
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« Reply #29 on: August 08, 2005, 05:52:18 am » |
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thanks for all the replies, its nice to see that so many people are interested in this deck! I totally agree with all of you that Uktabi has to go, its better to just go for the win asap. Akroma is overkill. and tutors are unneccesary. Kowal/kl0wn@ I really like your list, but thers one small problem ive noticed is that you dont always get 2mana first turn, and therfore cant play mask or survival until next turn, thats really bad if your opponent gets drain mana or plays chalice for 2.(which happens alot in workshopp matchups) of course it dosent kill you, and this is one of the reasons you play fow and duress, but upping the mox count to 5 wold solve this problem, right? I know offcoulor moxes isnt that good in this deck, almost every spell costs 1blue, or 1green, but you can still play 1st turn survival or mask with a mox and a land. Esg would probably do the same, it gives you green, but its not permanent.. About Hypnoxx: its a really good creature in this deck, but I feel thet its just as much overkill as akroma. you have to have 1 survival or 1 shifter in play(in order to get hyppo to the grave)when playing a shifter to make the trick happen.feels like, if you can do that, why just not win instead? Gilded drake is really nice, im thinking of putting this sweet thing in, with all the welders, colosses and titans this creature could steal you the game. /spawn  edit: what about sylvan library? wouldnt it fit in the deck wery well?
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« Last Edit: August 10, 2005, 07:03:52 am by spawn »
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