Machinus
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« on: July 26, 2005, 01:00:33 pm » |
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Consecrated Ground
Land
T: Add 1 to your mana pool.
Sacrifice Consecrated Ground: The next time target land you control would be destroyed this turn, it isn't.
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« Last Edit: July 26, 2005, 01:07:08 pm by Machinus »
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Machinus
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« Reply #1 on: July 26, 2005, 01:00:49 pm » |
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Consecrated Ground
Land
T: Add 1 to your mana pool.
Sacrifice Consecrated Ground: Target land is indestructible until end of turn.
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« Last Edit: July 28, 2005, 02:11:52 pm by Machinus »
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Shadow-Walker
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« Reply #2 on: July 26, 2005, 01:11:33 pm » |
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I think "Whenever a land you control would be destroyed, you may sacrifice Consecrated Ground instead." is a better wording.
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Jacques
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« Reply #3 on: July 26, 2005, 01:42:23 pm » |
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Wouldn't "Sac: Target land is indestructable until end of turn" work?
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Guardian
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« Reply #4 on: July 26, 2005, 01:51:53 pm » |
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It depends if he wants to protect said land from Pillage or not. But the undestructible clause doesn't fit as most undestructible cards are either Darksteel stuff or divine beings. That said, Sahdow-Walker's idea seems the best to me.
And I like this card a lot.
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A winner is you.
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Jacques
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« Reply #5 on: July 27, 2005, 03:13:48 pm » |
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Shadow-Walker's wording seems icky. Also, my idea would protect from Pillage. I can't think of any situation it wouldn't work in other than a Sewing Salt, which wouldn't be stopped by the original card either. I understand what you mean with the flavor, but isn't it supposed to be making the land devine :p. Also, does sacrificing something count as destroying it? If all else fails, this could work: sac: until end of turn, if target land you control would leave play, return that land to play. (Approximate wording taken from Sacred Ground.) Keep in mind that with this wording the land does actually leave play, so this will only save it once. As soon as it comes back into play it's considered a new permanent, so no stupid things with Zuran Orb, Fetch Lands, or other random cards that do good things when you sac lands.
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Machinus
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« Reply #6 on: July 27, 2005, 03:51:00 pm » |
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How about this ability instead:
Sacrifice ~: until end of turn, lands you control cannot be the target of spells or abilities.
This is an answer to wasteland, which is my primary mechanical intent. I think it still fits with the flavor.
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Norm4eva
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« Reply #7 on: July 27, 2005, 09:52:39 pm » |
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Why doncha just give it the Standstill wording;
If a land you control would be put into a graveyard from play, sacrifice -this-. If you do, instead tap that land and it remains in play.
Land is tapped to prevent weird Crucible interactions that I can't think of but probably exist. Also kind of keeps fetchlands from being two lands a turn.
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LordHomerCat
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« Reply #8 on: July 28, 2005, 01:44:14 pm » |
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I Like the Indestructible wording, which still allows it to be sacrificed (like if its your own wasteland or something), but makes it so it cant be destroyed. Doesnt Consecrate say indestructible now anyway (that white Alpha enchant land)?
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Team Meandeck Team Serious LordHomerCat is just mean, and isnt really justifying his statements very well, is he?
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Matt
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« Reply #9 on: July 28, 2005, 01:57:13 pm » |
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Concescrate Land  Enchantment -- Aura Enchant land Enchanted land can’t be enchanted. This effect doesn’t remove Consecrate Land. Enchanted land is indestructible. Speaking of which, what does this card do that Cosecrate Land didn't?
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http://www.goodgamery.com/pmo/c025.GIF---------------------- SpenceForHire2k7: Its unessisary SpenceForHire2k7: only spelled right SpenceForHire2k7: <= world english teach evar ---------------------- noitcelfeRmaeT {Team Hindsight}
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Machinus
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« Reply #10 on: July 28, 2005, 02:01:02 pm » |
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Speaking of which, what does this card do that Cosecrate Land didn't?
Makes mana? And therefore doesn't suck.
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Matt
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« Reply #11 on: July 28, 2005, 02:02:07 pm » |
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I meant something that is important to the card. They occupy almost the exact same design space.
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http://www.goodgamery.com/pmo/c025.GIF---------------------- SpenceForHire2k7: Its unessisary SpenceForHire2k7: only spelled right SpenceForHire2k7: <= world english teach evar ---------------------- noitcelfeRmaeT {Team Hindsight}
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Machinus
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« Reply #12 on: July 28, 2005, 02:05:17 pm » |
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Can be played as an instant-speed ability, doesn't require white mana and is therefore available to all colors, and counts as a colorless mana source instead of a crappy spell.
I thought it would be an interesting low-power defensive uncommon for one of the sets.
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LordHomerCat
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« Reply #13 on: July 28, 2005, 02:07:14 pm » |
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I took that to be something of an intentional similarity (even the name seems derived from the original). Â This is a land tho, and in the case that no one is playing LD, it still makes mana (unlike consecrate land, which is pretty terrible). Â Plus, it can protect your bazaar or tolarian academy or library of alexandria or workshop, etc., while not giving you a dead card a huge amount of the time. Â Basically, it seems like a muuuuuuuuuch better version of consecrate land.
Again tho, I vote for indestrucible wording, as the precedent is there, and its super simple.
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Machinus
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« Reply #14 on: July 28, 2005, 02:11:06 pm » |
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I took that to be something of an intentional similarity (even the name seems derived from the original). Yes, it was deliberate. I wanted to make a card that did a similar thing but that was actually playable. Updated wording.
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Matt
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« Reply #15 on: July 28, 2005, 03:46:03 pm » |
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Can be played as an instant-speed ability, doesn't require white mana and is therefore available to all colors, and counts as a colorless mana source instead of a crappy spell. That just makes it a tweak though, and not something different. Which is fine!
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