My t1 scrub meta-game (10-proxy tournement):
1 (W)orse (T)han (F)ish
1 R/w Gobs ~white for disenchant and stp
1 Old skool WW ~with whipcorders and glorious anthem
1 Draw 7 ~ABS budget biuld + semi-power
1 The Rock ~t1.5 biuld with t1 tutors
1-4 Random decks
I've been playing Oath recently and have been dominating my meta-game... (not so hard to do). However, there has grown alot of oath hate with natralizes/disenchants, swords to plowshares, ect.
No one here has real power, mana drains, bazaar of bagdads, ect.
My current decklist [july 27th]:
~AGGRO WORKSHOP~// Mana2 Polluted Delta
1 Island
4 Mishra's Workshop
2 Flooded Strand
4 Wasteland
1 Mana Vault
3 Volcanic Island
1 Mox Sapphire
1 Mox Ruby
1 Mox Emerald
1 Mox Jet
1 Mana Crypt
1 Tolarian Academy
1 Strip Mine
1 Sol Ring
1 Black Lotus
// Artifacts1 Trinisphere
3 Crucible Of Worlds
4 Chalice of the Void
// Creatures4 Triskelion
1 Sundering Titan
1 Razormane Masticore
1 Duplicant
4 Juggernaut
4 Goblin Welder
// Spells4 Thirst For Knowledge
1 Ancestral Recall
1 Intuition
1 Tinker
3 Sphere of Resistance
A few cards i have in mind to fill up that slot:
intuitions? Gifts ungiven? Force of Wills? Memory Jar? DSC? and Duplicant?
Aggro Workshop - wins through mana denail/artifact control (Trinisphere, Sphere of Resistance, Chalise of the Void, ect) and Big Fatties hitting the board early in the game useing Goblin Welder and Mishra's Workshop.
So yeah, plz help me with my deck. (the 10 proxies are power, and 4 workshops.)