Just to make sure, is Wolf still a creature type? I thought that it might have been supplanted by hound.
Wolf is still a creature type(in 8th at least, see Tundra Wolves/Lone Wolf, not sure about 9th, since I don't think those guys are in 9th).
There are no wolves in 9th edition, but Wizards has printed new wolves recently (Tel-Jilad Wolf), so I think the creature type is fairly safe.
Shouldn't Wolves be Green? The Pack of wolves abiltiy totally seems Green, and Green drastically outnumbers White in terms of number of wolves creatures (white only has Timber Wolves).
I like the card; the power level is about dead on on its own, and it's not bad as a theme. I have a couple of suggestions:
A) Is there a way to limit it to only being able to have 1 Alpha Wolf for each pack?
B) I'm wondering if you would want a second pack ability, to represent how much stronger a bigger pack is. Everything I try to template comes out like a bad Rat though.
I agree that wolves are green; of the 11 existing wolves(with their editions to show how relevant the precedant is),
- Heart Wolf is red (Homelands)
- Treacherous Werewolf is black (Torment)
- Tundra Wolves is white (Originally from Legends, most recently from 8th Edition)
The other eight are green as is Master of the Hunt (Legends), which creates Wolves-of-the-Hunt tokens
- Artic Wolves (Weatherlight)
- Dire Wolves (Ice Age)
- Howling Wolf (Mercadian Masques)
- Lone Wolf (Originally Urza's Legacy, most recently from 8th Edition)
- Tel-Jilad Wolf (Darksteel)
- Timber Wolves (Alpha, Beta, Unlimited, Revised, 4th)
- Wolf Pack (Portal Three Kingdoms [It'll be a legal card soon!])
- Wyluli Wolf (Originally Arabian Nights, most recently from 6th Edition)
I think that Tundra Wolves is to wolves what Ghazban Ogre is to ogres (although Dire Wolf does encourage you to splash white).
As for not having more than one Alpha Wolf, you could make it legendary, but that's not usually how that supertype is used, and most of the other Lords make no sense in multiples anyways.