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Author Topic: solitary  (Read 1456 times)
cornholio87rlz
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cornholio87rlz
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« on: August 09, 2005, 09:27:49 pm »

Hey. For a long time I have been toying with an idea that would fit into type one. I have tried many different types of decks all based around solitary confinement. I have tried mono white, u/w, and a w/g/b. I believe that the w/g/b is the best way to go. My deck is based around solitary and to draw i use enchantress's presence. I also have a lot of enchantments from Ursa's saga that turn into creatures when something triggers it to and i am worried that when i want to use Serra's sanctum, that all of the enchantments wont be enchantments any more and that I wont have the mana i need to run some of the bigger cards.The black is in it for the tutors (I also have sterling grove for enchantment tutoring so i can look for other stuff with the black tutors) but I think that it is also good for the disruption (which i haven't fit in yet), also I use black for drawing early on in the game with Necropotence and Yawgmoth's Bargain. I have play tested against many decks. My biggest concern is MUC and anything that has control which is a lot of decks. This deck runs very fast and with the Solitary Confinement and Squee, Goblin Nabob combo i basically have red beat most of the time. Also i have trouble with some quick combo decks. Really, the only thing right now that have to get rid of anything is seal of cleansing. I have a few different win conditions in my deck. One is using Serra's sanctum with alot of enchantments with decree of justice. Also i have the endless wurm with rancor which also lets me draw every turn. I was also thinking of running the other enchantress's but i think that would stray away from my original idea. I would like to try and keep this idea because I don't think that many people play with this style. I would like to bring this to a tourney but i don't think that it will stand up to the power decks out there. So any suggestions would be helpful thank you Mr. Green Mr. Green Mr. Green

lands
4x Bayou
4x City of Brass
4x Savannah
4x Scrubland
4x Serra's Sanctum

enchantments
4x Enchantress's Presence
3x Hidden Guerrillas
1x Necropotence
2x Opal Caryatid
4x Rancor
4x Seal of Cleansing
4x Solitary Confinement
4x Sterling Grove
1x Yawgmoth's Bargain

spells
2x Decree of Justice
1x Demonic Tutor
1x Enlightened Tutor
1x Replenish

creatures
2x Endless Wurm
4x Squee, Goblin Nabob
2x Tethered Griffin

artifact
1x Mana Crypt
1x Sol Ring
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"Theres a fine line between not listening and not caring, i like to think i cross that line everyday of my life"
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EnialisLiadon
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« Reply #1 on: August 09, 2005, 09:41:10 pm »

I don't know what to say...so I'll just suggest adding more basics.
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Frostmage18
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« Reply #2 on: August 09, 2005, 10:31:35 pm »

What you can do with this deck if you want is add in the words cards from onslaught. And  I believe with the black words of waste there was a combo with undead gladiator  and undersold cemetery(I think that's the name of the card). Words of waste, words of wisdom, and words of wilding would work well with the deck because after you play cheap enchantments with a prescence out you could just use sanctum with the words, whichever one you use. But, you may just be better off using just decree. But if you decide this is a good idea you could just take out some non-enchantmens and the two decree and add the black words combo maybe.
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crazzykid81083
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« Reply #3 on: August 10, 2005, 09:54:10 am »

Id take out the  griffens and runn exaulted angel with or without confinement out she's great. Maybe add 2 mirrari's wake.
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jackpot
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« Reply #4 on: August 10, 2005, 10:49:42 pm »

Your deck is going to get destroyed by the other T1 deck prevalent in T1 tournaments. You need disruption elements.

Solitary confinement, to me, is one of the most infuriating cards in magic. Just how goo dis this card, really? Small problem is keeping up with discarding a card and not drawing a card for your turn. The other most obvious problem is that it doesn't beat the opponent in and of itself. You also need to build a deck around this card. It is 100% defensive. You can build a control deck and have the usual agenda of killing their guys and countering their stuff, but it occurred to me that building a deck to maximize the limits of the card. It lets you dicard a card each turn for free each turn. This works well w/ reanimation themes. You get to skip your draw step. OK, this really sucks, but what other cards have nasty drawbacks during your drawstep that you can forget about when confinement is in play? Chains of mephistopheles won't effect you with confinement in play, since you skip your draw step already. That would mean al your card drawing is basically shut off too, so that's out. Necropotence is a good fit, but such a defensive card doesn't really fit in a necro deck if you ask me. You could go W/G madness, but that is stupid to not play blue with it and are better off playing U/g madness splash W for confinement, so that's out. Basically, this card is best played in control and that's it. That's the way it's designed. It's just not a spashable card.

This deck is best suited to be U/W control with lots of mass card drawing. Brainstorm, Intuition, AK, ancestral, Fact or fiction, and gifts ungiven. Also there should most definatly be a persuit of knowledge in the deck. Just 1 should do. The win condition would be best served as Eternal dragon. The usual drill; plaincycling for a tundra early game and then later get it back to win. Decree of justice as well. Meddling mage so you can name mana drain or force is a must. Naming anything else is dumb. Goblin decks excluded. I'd prbably name fireblast in that scenario. ANYWAYS...A dismantling blow would be a nice touch. Land tax is obvious. I thought about Genesis, but adding G just for him is silly. Squee works too well with intuition, so 2 would work well. You can also gifts to go grab it. 1 enlightened tutor to go grab the confinement is very good. Skeletal scrying doesn't exactly work well with Squee. Oh well. Ophidian would be very nice in this deck.

Speed is a huge concern here, so the disruption must be there. 4 swords 4 mana drain 4 force of will 3 misdirection 3 chalice of the void should do it.

Her's how I'd do it:

4 Tundra
4 Flodded strand
2 volcanic island
4 plains
4 Island
5 moxes
1 lotus
3 chalice of the void-may be even better as null rod actually, furnace would ruin you.
1 enlightened tutor
2 Squee
1 Eternal Dragon
4 gifts ungiven-get squee either way
1 Fact or fiction
1 intuition-get squee
4 brainstorm
1 forbid-because you can randomly forbid lock opponents with ophidian
1 Pursuit of knowledge-draw lots of cards
1 Ancestral recall
4 mana drain
4 force of will
4 ophidian-totally necessary. You must draw cards
2 swords to plowshares-kill blockers!
3 solitary confinement-it's only good when you get the mass card drawing going.

Ther's probably a better build out there somewhere, but this seems solid to me. A mystical tutor should be in there I think.

The confinement is only good when you are drawing lots of cards. If you are just recurring squee and tossing it, the opponent will just tutor for echoing truth or some bounce spell and then kill you. If you are drawing tons of cards AND recurring squee then you should win. Although your build was very original, it had no disruption. Other decks will just tear it apart with theirs. You basically have to justify yourself as a player when it comes to decks like yours. Do you want to have fun with this highly original deck or do you want to win more consistantly? It sounds like you want to win, so I'd keep the confinement and just build it differently. With more cards that have proven themselves over hundreds of games,  it should fare better.  How many games have been won with Opal Caryatid? Think about it.
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cornholio87rlz
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BOLOGNA!!!!!!!!!!!!!!!!!!!!!!!!!!!

cornholio87rlz
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« Reply #5 on: August 11, 2005, 09:06:53 am »

hey thanks for the help you proved many points. I think I might have miswrote some things in my explaination. im not going to play the solitary untill I know I can keep it alive. I also think that i might play test yours because you have many good points thanks again. (and I like that thing you said about opal carytid) Mr. Green Mr. Green Mr. Green
« Last Edit: August 11, 2005, 09:12:50 am by cornholio87rlz » Logged

"Theres a fine line between not listening and not caring, i like to think i cross that line everyday of my life"
               ~Chruch

Freuer Frei !!!!!!!!

Life's disappointments are harder to take when you don't know any swear words.
 ~Calvin
jackpot
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« Reply #6 on: August 11, 2005, 01:59:14 pm »

Your welcome. The more I think about it, the more I think that there should be misdirections in the main. I'd take out the Enlightened and either the Pursuit or forbid to add two misdirections. This should give the deck the edge it needs over other drain decks. Well, that and ophidian. The chalice of the voids are better served as null rods because there are no artifacts in the deck that require an activation cost. My big concern is that the win conditions are ophidians and 1 eternal dragon. There should probably be something like a couple exaled angels, a decreee of justice, or a permanent that makes guys. Like mobilize, keldjoran outpost, or even some zany cards like pegasus refuge to use squee with. Card disadvantage is rally bad in T1, however. Decree is best of course.
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