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Author Topic: Working on a deck for waterbury  (Read 2057 times)
crazzykid81083
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« on: September 06, 2005, 06:39:15 pm »

I've been working on a deck for one of my friends for the upcoming Waterbury tournament. I keep running into problems though it just wont run right and I cant figure out why, and for the life of me can't figure out a sideboard (fully anyway's).
Here's the deck and some of my thought's.
1 Platinum Angel
1 Sundering Titan
1 Triskelion
4 Goblin Welder
4 Su-Chi

1 Crucible of Worlds
1 Mindslaver
1 Memory jar

4 thirst for Knowledge
1 Ancestral Recall
4 Transmute Artifact
1 Tinker
1 Mystical Tutor
4 Brainstorm
2 Fire/Ice

1 Grim Monolith
1 Mox Ruby
1 Mox Emerald
1 Mox Jet
1 Mox Saphire
1 Mana Crypt
1 Black Lotus
1 Sol Ring
1 Manavault
2 Gilded Lotus

4 Volcanic Island
3 Island
1 Mountain
1 Darksteel Citadel
1 Strip Mine
1 Tolarian Academy
4 Mishra's Workshop
3 Flooded Strand
Problems:::
I dont know where to fit in DCS. I know it's nessicary to be competitive.
Can I put in mana drain it would seem to help but I dont know where to fit it in here, or at least even splash black and play duress I like to know it's ok when I drop a welder.Or is this the way the decks suppose to play, I myself have never played welder decks and to be honest very stupid with them, thats why he's playing it and I am not! As for the side board I've come up with:
1-Trinisphere
2-recoupe
3-pithing needle
9-other spots I cant figure out
Any help and critisism welcome
Thanks
Grant
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Disburden
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« Reply #1 on: September 06, 2005, 07:02:52 pm »

I really don't see the point of running Trinisphere in the sideboard, this could be a much better 1 of slot for more important matchups. This card belongs in any deck main that runs Workshops, if you get it first turn it's devastating to your opponent. What's the reason to not run it main that makes it more effective than in the Sideboard?
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« Reply #2 on: September 06, 2005, 07:16:12 pm »

This should be useful.

http://www.themanadrain.com/forums/index.php?topic=20883.0
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« Reply #3 on: September 06, 2005, 10:21:37 pm »

you want to be playing jester's cap.  you REALLY want to be playing jester's cap.
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Disburden
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« Reply #4 on: September 06, 2005, 11:41:38 pm »

If you run multiple Duplicants in your Sideboard then you can just copy everyone elses' DSC.

EDIT: You can also side in some REBs.
« Last Edit: September 06, 2005, 11:50:49 pm by Disburden » Logged

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verduran
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« Reply #5 on: September 07, 2005, 07:15:24 am »

I really don't see the point of running Trinisphere in the sideboard, this could be a much better 1 of slot for more important matchups. This card belongs in any deck main that runs Workshops, if you get it first turn it's devastating to your opponent. What's the reason to not run it main that makes it more effective than in the Sideboard?

It's mostly usefull when going first. Some of us don't win every die roll. (I win about half of 'em.)
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lep
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« Reply #6 on: September 07, 2005, 08:30:08 am »

I don't think 3Sphere is necessarily bad later in the game.  It forces your opponent to either waste an answer on it or severely hamper their game by attempting to play around it.

To the OP -- Why not try to work in some prison aspects into the deck?  You seem to be playing artifact aggro with splashes but the loss of cards like Tanglewire, Smokestack, and Sphere of Resistance seem very detrimental to your early game.

-1 Platinum Angel (Meta choice on my part.  Too much MD hate to use her as a crutch)
-1 Mindslaver (Could be devastating but I would suggest 2 if you are going inf-slaver route)
-1 Memory Jar (With MD Gifts running rampant, giving them a juicer Yagwin or Recoup doesn't seem to help and you also give them a clutch full of control)
-4 Transmute Artifact (What would you hope to ditch to gain?)
-1 Mystical Tutor (Card disadvantage in a very tempo oriented meta)
-2 Fire\Ice (Great as removal but good old Triskellion should be showing his face)

+1 Mox Pearl (Wasn't there, more acceleration)
+4 Tanglewire (Prision parts)
+4 Smokestack
+1 Trinosphere


You manabase also seems shaky for your main win condition, Sundering Titan.  Have you noticed getting caught under your own titan at all?

** Note -- The idea to go prison is strictly a meta choice.  If aggro is the way you want to go and you see it doing well, go for it.  Personally I see Waterbury being an endless field of 5C Stax, Uba Stax, Gifts, Oath, Fish, and people trying Menendian Arcbound Abortion.
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« Reply #7 on: September 07, 2005, 09:07:17 am »

I think a Stax list would've been posted initially if the point of the forum was to dicuss Stax. They obviously don't want to play that deck and want to play Tinker.Dec
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lep
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« Reply #8 on: September 07, 2005, 10:12:06 am »

I am confused about the "point" of the deck.  He seems to be taking bits and pieces of Workshop based decks and combining them.  I am only suggesting a more focused point so his deck doesn't run out of gas which I am guessing was his "problem".  Good mana production but nothing to run it into. 

Grant -- Are you aiming for a more aggro deck, a controlling \ prison deck, a colored-control deck, or something else?

Disburden - "Tinker.dec" is a deck that hopes to draw tinker, have it resolve, and be able to grab something to pull them to victory other than a DSC?
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There's an adage within the Vintage community that says the decent Vintage players are the ones who don't take burn from Mana Drain, and the good Vintage players are the ones who actually remember to attack with Goblin Welder.
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« Reply #9 on: September 07, 2005, 01:36:07 pm »

First of off I LOVE this deck! Your list is not too far off from what I played at the last Star City Chicago about a month ago and took 11th with. This was the list  I ran:
1x Black Lotus
1x Mox Jet
1x Mox Sapphire
1x Mox Pearl
1x Mox Ruby
1x Mox Emerald
1x Mana Vault
1x Mana Crypt
1x Sol Ring
4x Mishra's Workshop
3x Polluted Delta
2x Flooded Strand
2x Island
3x Volcanic Island
2x Underground Sea
1x Tolarian Academy

4x Su-Chi
1x Sundering Titan
1x Duplicant
1x Memnarch
1x Triskelion
1x Karn, Silver Golem

1x Memory Jar
3x Gilded Lotus
2x Sensei's Divining Top

4x Goblin Welder
4x Brainstorm
4x Transmute Artifact
3x Thirst for Knowledge
1x Tinker
1x Ancestral Recall
1x Mystical Tutor
1x Demonic Tutor
1x Yawgmoth's Will
1x Time Walk
= 61 maindeck cards
I dont really remember my sideboard, it was something close to:
2x In The Eye of Chaos (should have been Pyrostatic Pillar)
3x Chalice of the Void
1x Mindslaver
1-2x Jesters Cap
1x Tormod's Crypt
3x Red Elemental Blast
2-3x Rack and Ruin
1-2 Razormane Masticore

I had a 6-0-2 record at the end of 8 rounds, beating 2 Control Slavers,2 Fish, 1 5 color Workshop Aggro,and 1 Oath. My 2 losses were to Brian Demars playing Control Slaver and Doug Linn playing Gifts.
The Deck is extremly powerful with 5 Tinkers and usually the most ridiculous Yawgmoth's Will any Workshop deck has ever seen. The only downside I've had with the deck is that it can sometimes be tough to win game one against Control Slaver and the Gifts or TPS matchup can be extremely difficult too. But with efficent sideboarding you can win those matches.
I would highly reccomend this deck if you can play it properly and you will have alot on fun in the process. My official list will be up on Star City if they ever post all the decklists from SCG Chicago.

 I hope this helps.

Bob
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Jacob Orlove
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« Reply #10 on: September 07, 2005, 01:41:31 pm »

I had a 6-0-2 record at the end of 8 rounds, beating 2 Control Slavers,2 Fish, 1 5 color Workshop Aggro,and 1 Oath. My 2 losses were to Brian Demars playing Control Slaver and Doug Linn playing Gifts.
Just as an aside, it's written win-loss-draw, so six wins and two losses is usually just 6-2. You can write it as 6-2-0 if you want. 6-0-2, though, is six wins and two draws.
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« Reply #11 on: September 16, 2005, 06:05:24 am »

As I suggestion I would use Staff of Domination with metalworker over Su-Chi and something else. I have ran that combo and have gone off second turn 5 or 6 times in twelve matches. Unfortunatley I have yet to try it in a Tournament, although my current record is 5-2
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