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Author Topic: [T4] Ravinca Cards  (Read 2443 times)
Glix
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« on: September 11, 2005, 07:44:23 pm »

With Ravinca's list being completed, I thought now would be a good time to figure out new type 4 cards for the stack.

Here's my list:
White:
Blazing Archon: Its big, flies, and will keep you alive till it dies.  Exelent mid-range card
Chant of Vitu-Ghazi: This can potentially be a pretty huge life swing, and will keep you alive for a good deal longer.
Devouring Light:  Soild spot removal.
Festival of the Guildpack: Keeps you alive and replaces itself.  Pretty iffy, though.
Ghosts of the Inocent:  I'm not sure about this.  Its an effect that will have to be experimented with.
Hour of Reckoning: Global Removal.
Blue:
Cerulean Sphinx: Its a low-middle range sized creature with a mediocre ability.  A possibility.
Eye of the Storm:  One of those game-altering enchantments that could be a lot of fun, or could be too ridiculous.
Grozoth:  This is an awsome card, if transmuted, you get a selcetion of 9-costed cards, if played it can put you in a situation to win.
Induce Paranoia: Great counterspell that can possiliby kill an opponant.
Muddle the Mixture:  Counterspell that can be transmuted for techy cards.
Tunnel Vision:  Sort of a demonic consultation with more options and less drawbacks, a possilibity.
Black:
Brainspoil: Spot-removal with transmute options.
Disembowl: Spot removal.
Helldozer: Land-hate on a good-sized body, a possibility.
Hex: A situationall pluage wind.
Moonlight Bargain: Some selective draw with a drawback.
Sins of the Past: Yawgmoth's will for type 4.
Woebringer Demon: Just another Abyss
Red:
Breath of Fury: Can end the game, might have negative repercussions.  Mediocre card at best.
Flash of Conscription: Instant speed temporary creature control, with life gain as well.
Warp World: Just a world of fun, garenteed.
Green:
Chord of Calling: Instant speed creature from your deck.  Excellent card, imo.
Primordial Sage: Constant card drawing attached to a mid-low range body.
Sundering Vitae: yet another naturalize.
Trophy Hunter: Flying removal, with vampiric abilities.
Multi-color:
Autochthon Wurm: Huge trampler.
Clutch of the Undercity: Bounce and direct damage with transmute.
Congregation at Dawn: Libary stacking that doesn't take forever.
Dimir Dopelganger: Volrath's Shapershifter + Yard hate.
Firemane Angel: Constant Lifegain on a beatstick that won't die.
Loxodon Heirarch: Lifegain on a stick with anti-mass removal attached.
Mindleech Mass:  Sooo Coool... Sooo Goood... Must Play...
Perplex: Counterspell with transmute options.
Phytohydra: Great blocker.
Putrefy: Terminate + Oxidize = awsome
Razia's Purification: Mass removal
Razia, Boros Archangel: Huge Beatstick
Sister's of Stone Death: Memnarch 2.0.. sorta...
Szadek, Lord of Secrets: Interesting ability, solid body.
Tolsimir Wolfblood: 2 beatsticks in one.
Twisted Justice: Overwellming Intelect + Cruel Edict
Gleancrawler: Lifeline on a stick
Master Warcraft: Interesting effect, very pollitical
Prileged Position: anti spot removal.
Artifact:
Bloodletter Quill: yet another tome, with no negative effects.
Crown of Convergance: Glorious Anthem + Soothsaying
Nullstone Gargoyal: Players can't play spells anymore.
Plague Boiler: Mass Removal
Sunforger: Probaby too limited, if you have usable cards for it it can be very good.
Land:
Duskmantel, House of Shadow: free mill
Sunhome, Fortress of the Legion: Doublestrike can end games.
Svogthos, the Restless Tomb: Manland that could be huge.
Vitu-Ghazi, the City-Tree: a few tokens can go a long way.

This looks like a great set for type 4, and I believe I've hit all of the type-four playable cards.  There are a lot of really cool cards, some huge creatures that rival colossus in power/toughness, plenty of removal and some cool efects.
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Glix has you...
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« Reply #1 on: September 12, 2005, 02:52:32 am »

Also,

Chorus of the Conclave   4GGWW
Legendary Creature - Dryad Lord   Rare
Forestwalk
As an additional cost to play creature spells, you may pay any amount of mana. If you do, that creature comes into play with that many additional +1/+1 counters on it.
3/8

Passes the "Not as good as Door" test, but still an awesome creature.
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DeadHead
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« Reply #2 on: September 12, 2005, 12:39:29 pm »

Vulturous Zombie 
Creature - Plant Zombie  3BG
Flying
Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie.
3/3

Has the potential to become huge.
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Glix
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« Reply #3 on: September 12, 2005, 08:12:14 pm »

Chorus is a little too good, imo.  Its like homura, but you don't have to wait to flip it, and if you have an extra turn after you cast it it can be game over very quickly.  Maybe I ommited it too readily, just seemed a bit redaunculus at first...
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Glix has you...
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« Reply #4 on: September 17, 2005, 03:56:43 am »

In addition to most of your list, I'm likely including:

Boros Fury-Shield
Flickerform
Seed Spark
Copy Enchantment
Dream Leash
Ethereal Usher
Followed Footsteps
Spawnbroker
Stasis Cell
Vigor Mortis
Excruciator
Hunted Dragon
Ordruun Commando
Goliath Spider
Hunted Troll
Pollenbright Wings
Vulturous Zombie
Woodwraith Corrupter (We play with infinite lands)
Boros Guildmage
Dimir Guildmage (A little worried about this one)
Gaze of the Gorgon
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Bram
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« Reply #5 on: September 17, 2005, 04:20:35 am »

Quote
Dimir Guildmage (A little worried about this one)

Really? You think a guy that mind twists all your opponents, lets you draw any number of cards, and oh yeah: mills everyone in the game, effectively winning you the game the second it hits play (barring instant speed removal) might be too good?
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<j_orlove> I am semi-religious
<BR4M> I like that. which half of god do you believe in?
<j_orlove> the half that tells me how to live my life
<j_orlove> but not the half that tells me how others should live theirs

R.I.P. Rudy van Soest a.k.a. MoreFling
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« Reply #6 on: September 18, 2005, 01:57:30 am »

Oh, wait... He can make opponents draw cards, can't he? Ok, I deserved that. Sad I was merely worried about the costant Mind Twisting.
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Starke of Rath
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« Reply #7 on: September 20, 2005, 02:24:44 pm »

constant mind twisting is broken without the other effects Razz
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jCoKn
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« Reply #8 on: September 20, 2005, 03:08:31 pm »

To be fair, as to the Dimir Guildmage guy... you don't need to worry about decking, because if they try to deck you out you'll eventually find an instant-speed kill spell: his abilities can only be used sorcery speed. But Mr. Mind Twist/ draw your deck is too ridiculous still.

 I really like Sisters of the Stone Death though, they're actually giving us more strong creatures without being too broken. Now I just need to find about 20 foil rares from this new set cuz my stack is all foiled Razz

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Bram
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« Reply #9 on: September 20, 2005, 04:57:33 pm »

Quote
To be fair, as to the Dimir Guildmage guy... you don't need to worry about decking, because if they try to deck you out you'll eventually find an instant-speed kill spell: his abilities can only be used sorcery speed. But Mr. Mind Twist/ draw your deck is too ridiculous still.
...unless you wait a turn after this comes out, dig through your own deck first to find a counterspell and a decree of silence, after which you start decking them, with 2 counterspells as backup.
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<j_orlove> I am semi-religious
<BR4M> I like that. which half of god do you believe in?
<j_orlove> the half that tells me how to live my life
<j_orlove> but not the half that tells me how others should live theirs

R.I.P. Rudy van Soest a.k.a. MoreFling
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